over 3 years ago - /u/HiRezRadar - Direct link

Happy Friday Rogues! We've pushed out a hotfix to address a few simple fixes as we continue to tackle larger technical issues. You can note the following changes:

  • The Shooting Range and Tutorial are now available

The Fixer Changes

Tyr

  • Reduced Fire Rate from 3.8 to 3.

Warrant

  • Damage Range reduced from 14m to 12m.
  • Body damage reduced from 21 to 20.
  • Head shot damage reduced from 32 to 30.

Thermal Vision

  • Duration reduced from 16s to 12s.

We are tentatively planning for a maintenance early next week to address some additional issues and we'll update you as soon as that information becomes available.

External link →
over 3 years ago - /u/HiRezRadar - Direct link

Originally posted by juztmark420

I haven’t had daily challenges for over 2 weeks are we getting a fix for that anytime soon or am I not worthy of daily’s lol

We are targeting that as part of our fix for early next week.

over 3 years ago - /u/HiRezRadar - Direct link

Originally posted by myrisotto73

I’m convinced they’re still in denial. In a thread last week one of the devs said it was only a switch issue

Could you point me to where that was said? While early on while we were triaging, frankly we weren't sure why it was breaking. However, at no point was Dahlia only a Switch problem. We have some potential fixes being tested right now, but the unfortunate problem is this bug is very difficult to reproduce.

over 3 years ago - /u/HiRezRadar - Direct link

Originally posted by MrMakaveli77

Now after they keep releasing "hotfixes" and adding new stuff it may be harder, but when they were presented with the bug, since they only listed a hand-full of changes in that update, they could have taken the time to reverse the update (internally), implement each change one by one and see which one breaks it. Then either fix it or ditch that change until they can sort it.

Hey there! Unfortunately, this is not really feasible with games (or the games as a service model) due to the complexity of these updates. While I can just rollback an update I make to my PC for Windows doing something like this for a Rogue Company update would require:

  • Rolling back server changes
  • Rolling back various infrastructure updates to be compatible. Many of these either work in harmony, or the servers quickly experience issues.
  • A full resubmission for certification for Microsoft, Sony, and Nintendo (these platforms don't allow 'rollbacks' so to them you are just submitting a new update)
  • Full Quality Assurance testing passes to ensure we caught everything but one missed item could make the game completely fail
  • Allocation of Operations folks for another full maintenance (updates take longer than hotfixes)

The issues are not excusable to us, but we have to look at what is going to be faster and the above would have been days of work and prevented us from getting started on fixing them.