almost 4 years ago - /u/HiRezRadar - Direct link

The servers will come offline at 7:00 AM (11:00 UTC) for maintenance to introduce the Vice update on every platform. Downtime is anticipated to be approximately 4 hours. This update has a ton of exciting changes which you can read about below:

The streets of Miami are illuminated and electrifying sounds of nightlife echo through the night. The Zero Drop Rave is the place to be, but a menacing danger looms over the EDM music and laser lights. Rogue Company has been called in to save the party and the day on this new map called Vice.

Vice is just the beginning as we’re also introducing our Deserter system to deter leaving matches, our all-new Shooting Range, and more. Scroll down for details!

General:

  • Mean to select a different Perk? No problem! Players now have the option to use the Undo Purchase feature in the Item Shop!
  • New Gyro control options are now available
  • New KBM Keybinding support for Left handed players.
  • New visual options are available to provide support for Colorblindness.

Shooting Range

Even elite Rogue’s need practice and what better place to do this than a shooting range? Try various weapons, abilities and rogues to prepare yourself for your next mission.

Strikeout

General

  • Bleedout Rate increased from 9 seconds to 12 seconds.
  • Slightly reduced the radius at which enemies influence spawns.
  • Slightly increased the radius at which friendlies influence spawns.

Deserter/AFK Penalty System

In order to provide a more fair experience for players, Vice Update will implement a new system to discourage leaving matches early and going AFK. Please note specific penalties could change based on data and feedback.

To be eligible for a deserter penalty a player must fall within one of the following categories:

  • Left Match Early - A player who leaves a full party (not through disconnection)
  • AFK - A player who has met our inactivity criteria (hasn’t taken a valid action) for approximately 2 minutes.
  • Disconnected - A player who has disconnected for at least 5 minutes before the match ends.

Upon meeting one of these criteria a player will be unable to queue for a match for a period of time based on the number of offenses. Players will see a timer denoting how long until they are able to queue again.

  • 1st offense = 5 minutes
  • 2nd offense = 15 minutes
  • 3rd offense = 30 minutes
  • 4th offense = 3 hours

Maps

Vice

This map contains new visual features and is available in Practice Extraction, Strikeout and Demolition.

Icarus

  • Adjusted spawn locations.

High Castle

  • Re-propped the top of the stairs.
  • Removed stairs on wizard tower and replaced with a mantle up spot.

Favelas

  • Removed the shelving units from the garage.

Rogues

Anvil

  • Fixed an issue where Anvil's barricade would recharge in Demolition.

Dallas

  • Target Finder ability now has a different icon.

Gl1tch

  • Now has Cloaked instead of Evade.

Scorch

  • Reduced ability duration from 15s to 10s.

Vy

  • Increased the maximum health gain per tick from Leeching Poison from 1 to 2.

Gadgets

Flashbang

  • Radius increased from 7m to 8m.

Incendiary Grenade

  • Slightly increased the radius the grenade will spread

Semtex Grenade

  • Level 1 Upgrade: Increased throw speed and increase stuck damage to 250.

Smoke Grenade

  • Increased the speed at which smoke appears.

Weapons

  • The level 3 upgrade on Anvil’s LMG which tightens your spread now has lightly reduced effectiveness.
  • The Striker 8X10's damage fall of range has been slightly increased.

Audio

  • Dima, Talon, and Ronin now have additional voice lines.

Bug Fixes

  • C4 that a player attempts to detonate mid-air will now detonate once it has landed.
  • Dropped weapons should now display pick up text.
  • The “No valid game mode” should no longer be displayed when logging in.
  • Fixed a rooftop exploit in Favelas.
  • Players should no longer receive a Party Size Limit error for game modes.
  • Player names should no longer appear as numbers.
  • Fixed an issue with the Versus screen which could result in a bad match.
  • Players should no longer sometimes appear in a downed state but still be able to move/shoot.
  • Phantom can no longer get in a state where she can throw multiple nano grenades.
  • Players should no longer receive multiple friend requests when queues are changed.
  • Fixed an area of Canals where players could use Anvil’s barricade to reach unintended areas.
  • Sprays used near a player should no longer stick to them.
  • Switch players should no longer crash after exiting the Chimera
External link →
almost 4 years ago - /u/HiRezRadar - Direct link

Originally posted by Switchbladeblockhead

Why do u punish people and stop them from playing your game for something so small. If someone leaves a game then a person searching should simply take the spot. All my years of gaming I've never seen people trying to ban someone for rage quitting.

To us and many others would agree it's not small, it can literally ruin a game for the rest of the team. You can absolutely rage quit, you just won't be able to queue again for a few minutes.

almost 4 years ago - /u/HiRezRadar - Direct link

Originally posted by dmoneezy77

Switch player here- get lots of crashes and I hope that you don’t get deserter penalties from that. Happens to me on Paladins all the time. Very annoying.

My apologies on this, I'm not sure why just that last line didn't copy over. The crash from exiting the Chimera should be fixed for Switch.

almost 4 years ago - /u/HiRezRadar - Direct link

Originally posted by Satchafunkiluss

I hope we get some communication on that tomorrow along with some of the other bugs that I was hoping to be fixed. Voice chat names not showing, bugging scoreboard when trying to mute, the controller settings bugging out when scrolling.

There is a list of bugs that we know are impacting many of you. It varies by platform and personal preference but let me run you through very quickly how the bug process works.

First a bug is reported by the team or by one of you, and reviewed by what we call triage.. The first and sometimes hardest step is reproducing a bug. Some are pretty reliable and show consistently, some just happen sometimes and require a certain alignment of situations to trigger it.

Next we identify it's severity (how badly it impacts the gameplay), frequency, and the approximate level of work required to fix once we can reproduce it.

Based on these we prioritize them for each update, because unfortunately there is only a limited amount of time and resources to fix them within a cycle. This is why you may see 5 bugs that seem minor fixed but not a major one. It could be those 5 took someone 2 hours but the major one may take days.

If we have our way no bug will remain in the game a second longer than physically possible. I assure you these bugs bother us as much as they do you because we are experiencing them as well. We appreciate your patience with it while we work through this Beta process.

almost 4 years ago - /u/HiRezRadar - Direct link

Originally posted by theshottzy

Surrender system when?

Surrender system is on our Roadmap for Phase 2. As you guys can see, Vice pretty much represents Phase 1.

almost 4 years ago - /u/HiRezRadar - Direct link

Originally posted by Smashaho3

This is disappointing. The times are too low. Who's worried about 5,15 or 30 mins. Change it to 30 min, 3 hours, 5 hours, 24 hours.

  • 1st offense = 5 minutes
  • 2nd offense = 15 minutes
  • 3rd offense = 30 minutes
  • 4th offense = 3 hours

We aren't going to go into the backend details but this is not a "per day" penalty. If you leave 4 matches in a day, you are not going to be queueing frequently for awhile.

Also again this is Closed Beta and this is our first release of this feature. Adjustments can (and likely will) be made based on feedback and the data we see.

almost 4 years ago - /u/HiRezRadar - Direct link

Originally posted by B1ackPantherr

I like most of the changes, and I recognize this is only Phase 1 and more changes are imminent.

That being said, I think this update seriously falls short because, based on this information, the biggest problem in this game--all the AFKers and deserters--has not really been remedied.

The Deserter system, in my opinion, is not harsh enough, and as such, likely will not operate as an effective deterrent. This system should be made much harsher. Specifics can be discussed and hashed out, but as a proposal:

  • 1st offense --> 15 minutes
  • 2nd offense --> 1 hour
  • 3rd offense --> 3 hours
  • 4th offense --> 12 hours
  • 5th offense--another 12 hours, after which the offense counter can be reset.

I kept the first offense low because I don't know that the system will be 100% accurate distinguishing between disconnects and intentional desertion. If players are unlucky and wrongly penalized, the first time should be low to reflect that possibility.

Second, can Hi Rez clarify if surrender is happening in this update? I don't see it in the above list, but I thought I saw it mentioned on Twitter for the Vice update. If it is delayed, then I think that needs to be rolled out ASAP.

The problem is not someone leaving. The problem is playing with disadvantaged numbers. I don't care if someone leaves if I get another person from matchmaking, or if I can surrender without penalty and re-queue. Delaying the surrender option still does nothing to remedy the main frustration players have--having to play another 2 (or 6) rounds with 3v4 or 2v4.

The Surrender penalty is a major feature and needs a bit more testing before we release it. We understand how important it is and we could have held deserter until it's release but this is such a huge quality of life issue that it needs to happen sooner rather than later.

Again these are the release number and subject to change.

almost 4 years ago - /u/HiRezRadar - Direct link

Originally posted by LivePartyTrapEvil

Did they fix Saints Drone?

That is not in today's update but I can tell you that is near the top of our quality of life issues bug list. I assure you that's going to stay a focal point until it's fixed.

almost 4 years ago - /u/HiRezRadar - Direct link

Originally posted by IGdzrrt

Great update all around. Hopefully next one will have content (banners/emblems, skins, more customization). Game is trending along great so far.

The next update (after Vice) is going to have a lot of great stuff in it!

over 3 years ago - /u/HiRezRadar - Direct link

Originally posted by ToastedSteak990

Are stats going to be fixed?

At this time we only have a handful of reports and without a way to reproduce this (it seems to be working now) I'm afraid there isn't really anything to fix. Please note this is still a Beta and while there are no planned data wipes, there will still be bugs.

over 3 years ago - /u/HiRezRadar - Direct link

Originally posted by xNinja36

Sigh.... great update but seriously no auto fill function for leavers or a surrender option.

Surrender option is coming but will require a bit more time for testing.

Autofill is something we've discussed but is not planned for implementation at this time (Surrender should be a functional option in the very near future).

over 3 years ago - /u/HiRezRadar - Direct link

Originally posted by crackkane

Y'all know about the Canals exploit with using anvil shield?

We do and it won't work as of this update.

over 3 years ago - /u/HiRezRadar - Direct link

Originally posted by kelitas406

Are deadzones going to be removed or given adjustability. A bit hard to aim with what we got as of now

The ability to make Deadzone adjustments will be available in a future update.

over 3 years ago - /u/HiRezRadar - Direct link

Originally posted by LSDEESE808

Just waiting on the 2 Time's map, unless this is Doc's map... that would be sick.

No that one is still in a very early phase but believe me when that comes out, it's going to be epic.

over 3 years ago - /u/HirezChrisL - Direct link

Originally posted by Smashaho3

This is disappointing. The times are too low. Who's worried about 5,15 or 30 mins. Change it to 30 min, 3 hours, 5 hours, 24 hours.

  • 1st offense = 5 minutes
  • 2nd offense = 15 minutes
  • 3rd offense = 30 minutes
  • 4th offense = 3 hours

These numbers are simply the test values as we make sure the system is working as intended. Once we get comfortable with the system, we will most likely increase the values.

over 3 years ago - /u/HiRezRadar - Direct link

Originally posted by NerdColours1766

My game still has error 1,000,018,808 and it’s already later than the intended server down time. Is this due to a player overload or is the server still down? Any helpful responses are greatly appreciated.

The current ETA is undetermined unfortunately. I don't want to give you guys an estimate until we have a very high level of confidence things are where they should be.