4 months
ago -
RuneScape
-
Direct link
Transcript (by Youtube)
0s | It's time to sharpen your axes and don your best flannel. |
---|---|
4s | We're adding a new string to your bow with the 110 Woodcutting |
7s | and Fletching update. I'm Mod Stu. |
10s | I'm Mod Mickey, and I'm Mod Breezy. |
13s | And today, we're talking about our latest 110 update |
16s | with Woodcutting and Fletching. |
21s | Some time ago, |
22s | An Illujankan traveler brought precious seeds from Iaia's big trees |
26s | to Gielinor. She was able to hybridize them with Gielinor's fabled |
30s | Magic trees to create Eternal Magic trees. |
33s | These trees are so powerful that they magically change |
35s | the landscape, encouraging everything to grow alongside them. |
38s | This mystical clearing is where you'll train Woodcutting to 110, |
43s | so you'll have plenty of time to soak in the magic. |
47s | Woodcutting and Fletching are natural companion skills. |
49s | You chop the logs, then fletch them into useful tools and powerful weapons. |
53s | Similar to other 110 |
55s | skills, this update brings a new resource to use in your adventures. |
58s | If you watched the Mining and Smithing Dev Diary, you'll remember that |
61s | our goal over the next few years is to bump up more skills to level 110. |
66s | These updates let us introduce fresh and exciting ways |
69s | to use your skills beyond level 99. |
73s | Woodcutting and Fletching are no different, |
75s | and you can expect 11 levels of new stuff to do. At level |
79s | 100 Woodcutting, you'll be able to chop Eternal Magic trees, |
82s | and from level 100 Fletching, you'll be able to start |
85s | whittling these logs into powerful new shortbows and crossbows. |
88s | You'll also be able to use |
89s | these Eternal Magic logs for new Tier 100 Primal Bows and arrows. |
93s | And of course, chopping Eternal Magic trees will give you loads |
97s | more experience to help you on your way to 110. |
101s | But that's not all, |
101s | of course. This update also brings a fresh approach |
105s | to training Woodcutting and Fletching from 100 to 110, |
109s | as well as new rewards for you to unlock, craft and use. |
113s | Eternal Magic trees and weaponry |
115s | come with a few changes and additions to improve and spice up the skilling flow. |
119s | While cutting Eternal Magic trees, |
121s | you'll find that you no longer have a random chance to fell the tree. |
124s | Instead, each tree has a timer until it's cut down, |
127s | giving you a more consistent Woodcutting experience. |
130s | Alongside the timer, |
131s | you'll spot a new call to action mechanic like time sprites and rockertunities. |
135s | Every so often while chopping, |
137s | you'll see a flurry of leaves appear on another side of the tree. |
141s | Move over to the side of the tree and start chopping again, |
144s | and you'll find yourself under the effects of a new buff, |
146s | giving you a variety of bonuses, including more XP |
149s | and an increased chance to find bird's nests. |
151s | That's not all for Woodcutting, however. |
153s | Eternal Magic trees also come with a new critical strike mechanic. |
157s | New tradable consumables, |
159s | and a new enchanted bird's nest filled with juicy rewards. |
163s | On the Fletching side of things, we wanted to stray away from making you fletch |
166s | countless weapons over and over again. |
169s | This time round, the armies of Gielinor have enlisted your help |
172s | in supplying them with war-ready weaponry. |
174s | Using new Fletching workbenches found around the game world, |
178s | you'll create your base weapons and then refine them into |
181s | more powerful variants in a similar fashion to Smithing. |
184s | From here, |
185s | you have the option to use the weapon for yourself or prepare it |
188s | for military use, sacrificing it for a huge chunk of experience. |
192s | this process results in a smoother experience to gain Fletching XP |
196s | without needing to constantly worry about bow strings and crossbow limbs. |
199s | That's not all. We've also made some quality of life |
202s | improvements to creating primal ammunition. |
204s | Instead of making 50 primal bolt tips from a primal bar, |
207s | you'll make 75 matching arrowhead quantities. |
211s | As well as this: primal arrows and bolts will be made in the exact same way. |
217s | Once you have your headless Eternal Magic shafts, simply choose |
220s | whether it's arrowheads or more tips that you want to attach to them. |
223s | And finally, we've also made consistent the number of actions |
226s | and quantity of primal arrows and bolts you make per action, |
230s | rather than 15 and 10, respectively. |
233s | First of all, once you reach level 100 Fletching, |
235s | you'll be able to create the new Eternal Magic Shortbow. |
238s | Then from level 103, you'll be able to fetch the new Primal Crossbow |
242s | using your hard-earned Eternal Magic Logs. |
244s | All of these new weapons will of course, require level 99 Ranged to wield. |
248s | You'll also use Primal metal from the 110 Mining and Smithing |
251s | update to craft crossbow limbs, arrowheads, and bolt tips, |
255s | including a level 100 Primal Hatchet ideal |
258s | for chopping away at the Eternal Magic Tree. At Fletching 110, |
262s | you'll also be able to create the new Tier 100 Masterwork Bow. |
265s | Like the Pickax of Earth and Song, you'll also be able to combine the level |
270s | 70 Crystal Hatchet and level 80 Imcando Hatchet into a level 90 Augmentable |
275s | Hatchet - the Hatchet of Earth and Song! So, they don't actually like that name. |
281s | Oh! No problem, we can change it. |
282s | This requires While Guthix Sleeps, Birthright of the Dwarves, and Plague's End. |
288s | With the help of your old friend Ramarno in Camdozaal, |
291s | you'll also be able to upgrade the Hatchet of Earth and Song into a new level 100 |
295s | Hatchet of Life and Death, |
296s | in a complicated process similar to the Pickaxe of Life and Death. |
300s | Yeah, so they don't like that name either... |
302s | Okay. We'll change that one as well. |
303s | That's not all, though. As highly requested by the community, |
306s | We've also filled the gaps in smithable hatchets. |
309s | You'll be able to smith level 60 Orichalcum to level 90 Elder Rune Hatchets |
313s | and withdraw them from your Toolbelt in a similar fashion to pickaxes. |
316s | There are other uses for Eternal Magic logs too. |
318s | For example, |
319s | you'll be able to burn them to train your Firemaking skill, |
322s | or build a handy Wood Box to store all your logs. |
325s | While bringing Woodcutting and Fletching up to level 110, |
329s | We've applied plenty of learnings from the Mining |
331s | and Smithing 110 update earlier this year. |
334s | We'd like to thank |
335s | everyone who let us know what they did - and didn't - like about this update. |
340s | Your feedback has helped Woodcutting and Fletching 110 grow into the update |
344s | we think you'll really enjoy. |
345s | And don't forget, |
346s | the best place to tell us your thoughts is the official RuneScape discord. |
350s | There are loads of discussions going on about Woodcutting, Fletching, |
353s | and all our other skill updates. So go on, check it out! |
356s | We can't wait to hear what you think of this new skilling update, and we look |
361s | forward to seeing you exploring the forests of Gielinor once more. |
365s | Go on now. Chop chop! |