Runescape

Runescape Dev Tracker




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GGs. Absolutely insane effort from you all.

As we've always said, players are there to prove us wrong and show what they're truly capable of.

Do we have to clap back with something harder?

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Originally posted by DYVNNE

I think it would be interesting to see higher enrages one day, but a lot of us are glad there was a cap. It gave us a definitive goal and something to strive for, an end goal. Without a cap, that wouldn't be there.

Don't worry, won't do it for a long time to give y'all a break. But if we did... more mechanics...?

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This week is a bumper list of fixes and changes

17 Jan

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A response on the recent Membership Survey from Mod Pips, Jagex CEO

16 Jan

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Originally posted by CanEHdianboi

u/JagexDoom Ive been playing the past couple days and have been loving it! Though Ive been in the discord for almost a week now and still havent gotten access to the channels, I dm'd you on Discord. Hopefully I can get in there :)

Just checking you got in ok - I immediately recognised your name!

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Heyo, can you clarify the issue your reporting?

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Updated information on the Membership Survey

14 Jan

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Whats your RSN? Team is gonna have a look into this.

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For the first time in a long time we'll be running the Golden Gnomes live and in-person on the main stage at RuneFest 2025!
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Notice of a new survey release
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For the first time in a long time we'll be running the Golden Gnomes live and in-person on the main stage at RuneFest 2025!

13 Jan

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Originally posted by mastercamo123

No fix to Ramarno not giving the materials for a second hatchet?

Truth be told, I fixed this as soon as I got back from Australia mid-last week, but unfortunately that narrowly missed the launch window for today's patch notes. Can confirm the fix has completed dev and QA for when release testing next has capacity, though.

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The sands are stirring, so it's time we get back to the desert and find out what lies Beneath Scabaras' Sands...

Check it out here - https://secure.runescape.com/m=news/beneath-scabaras-sands-quest-launch---this-week-in-runescape

To assist us with monitoring any issues that arise please use the following template to help us gather data and find your issues quickly.

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The sands are stirring, so it's time we get back to the desert and find out what lies Beneath Scabaras' Sands...

12 Jan

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Originally posted by JoshStrifeHayes

It's ardoon, fight me.

I called it Ah-ron-doh-ne for the first 25 years of my life, and i aint stoppin now.

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Originally posted by JoshStrifeHayes

It's ardoon, fight me.

Are-Doug-Neigh


08 Jan

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Originally posted by enjoi633

Still no email containing a key after I signed up via a friends extra key.. bummer start to the year

Your friend will have received an email yesterday if their invites weren't used before the previous 23rd December deadline. We reopened invitations until 13th January, so please check with them!


06 Jan

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Originally posted by Relative_Mind_8281

That's a fascinating bit of Dev insight! I had always assumed that the dyed items operated this way, with the base item followed by a color config change. But I had no idea the OG items operated that way too!

As graphics have advanced in the game we've moved away from block colors (to an extent as a player you can see the difference turning on/off textures in game (if it stays the same it's probably using the older base colour system)
Stuff like dyed items tend to be retextures not recolours and therefore unfortunately take a lot more time to make