Runescape

Runescape Dev Tracker




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The sands are stirring, so it's time we get back to the desert and find out what lies Beneath Scabaras' Sands...

Yesterday

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Originally posted by JoshStrifeHayes

It's ardoon, fight me.

I called it Ah-ron-doh-ne for the first 25 years of my life, and i aint stoppin now.

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Originally posted by JoshStrifeHayes

It's ardoon, fight me.

Are-Doug-Neigh


08 Jan

Comment

Originally posted by enjoi633

Still no email containing a key after I signed up via a friends extra key.. bummer start to the year

Your friend will have received an email yesterday if their invites weren't used before the previous 23rd December deadline. We reopened invitations until 13th January, so please check with them!


06 Jan

Comment

Originally posted by Relative_Mind_8281

That's a fascinating bit of Dev insight! I had always assumed that the dyed items operated this way, with the base item followed by a color config change. But I had no idea the OG items operated that way too!

As graphics have advanced in the game we've moved away from block colors (to an extent as a player you can see the difference turning on/off textures in game (if it stays the same it's probably using the older base colour system)
Stuff like dyed items tend to be retextures not recolours and therefore unfortunately take a lot more time to make

Comment

Hey this is a engine bug we've got a job in to fix.
Essentially, we have a command to make player clones (being used here/kerapac & a few other places) however for some reason the command doesn't pick up recolor data currently. (A lot of items; like partyhats (especially older items), use the same base model and are recolored in the item config and as a result the player clone will show the default color for the model.

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Quick little post this week as we are shaking off the excess Christmas mince pies.

03 Jan

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Time is running out to get your hands on these Gods of Gelinor plushies!

29 Dec

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As always, absolutely stellar and beautiful work ❤️


24 Dec

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Bottle opener for "Bill's Beer Garden" or any Omen themed pins for me


23 Dec

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Appreciate the heads up, obviously not intended and I've made a note for when most of the team's back in the new year.

Edit. (6/1): This has been raised to the appropriate people, but is not something expected to be fixed imminently.


20 Dec


19 Dec

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12 Days of 12 Daily Keys - get up to 144 keys, or 288 with Double Daily Keys too!

18 Dec

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for visibility, i left a comment on this topic on another thread

(TL:DR; I’ll be looking into reducing the time between waves & increasing the stagger times across worlds when we’re back to work in jan, so stars are falling more often)

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Originally posted by Healthy_Soil7114

Is that why Deg and Orion (among others) publicly said they were leaving Rs3 team to work on "unannounced project"?

Not to sound cunty but nice try gas-lighting.

Leaving a team is definitely different from a person being "siphoned away". I actively chose to join this project when there was the chance to. I wanted to help shape this game from day 0 into something really cool, and use my experiences I'd gained from my time at Jagex to contribute to this project. I wasn't siphoned away, and the RuneScape team found a wonderful CM to take my place. Everyone on this project is here by choice.

Comment

Originally posted by JustOneRandomStudent

will this be another drain of Jagex resources that is closed in a year while serious game issues are ignored for rs3?

The issues that the RS3 team work on and address are wholly disconnected and separate from the work that the Survival game team is doing. We're separate projects! Hope the issues you're encountering get resolved soon, all the same. Have a great day.