Runescape

Runescape Dev Tracker




Yesterday

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We want your feedback on Treasure Hunter, Solomon's Store and more.

22 Jul

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Get ready to journey into the depths of the Underworld with RuneScape's first boss dungeon, the Sanctum of Rebirth.
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Get ready to journey into the depths of the Underworld with RuneScape's first boss dungeon, the Sanctum of Rebirth.
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Journey into the depths of the Underworld with RuneScape's first boss dungeon, the Sanctum of Rebirth.

18 Jul


17 Jul


16 Jul


15 Jul

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Grab your Grimoires with the new Hard & Elite Underworld Area tasks launching today!

10 Jul

Comment

How many mango seeds in the game?

At least 266k

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An update on Australian Game World availability.

09 Jul

Comment

Known Issue.

When interacting with certain objects around the game world the player may appear to be stuck in place. This is only a visual bug on the client as the player will actually continue to move and interact with the world as normal on the server-side. Known culprits are Flax, Archeology storage & Evil Bloodwood Tree, but a handful of niche objects may also be affected.

  • Team are looking into a resolution but in the meantime players can workaround the situation by interacting with a far away object or teleporting away.

08 Jul

Comment

Howdy folks, teams aware of the issue and looking into a resolution.

Comment

Originally posted by DA_Knuppel

Will this also mean that concentrated blast, sonic wave and magma tempest will be opened up for both 2h and dw?

Current plan is those changes go in with the launch of the Sanctum.

Comment

Originally posted by Borgmestersnegl

Speaking of which, when will drop rates for Osseous be released?

Very good question. We'll see if we can make that happen in the next few weeks.

Comment

Originally posted by Mr__Perfect_

Hard disagree, you should be releasing boss drop rates on release like OSRS, not hiding what items are even on the log

Similar to us trying a move away from a tell-all approach before release day, it's equally fair for us to go away and look at these sorts of requests too. It has been off the table historically as you know.

Can't make any assurances other than we will chat to the team about it when we get a chance, but we will have that conversation.

Comment

Originally posted by 5-x

Once something is in game, there should be no more secrecy. If someone doesn't want to know what the new rewards are, they can avoid looking into the collection log.

Jagex is already unreasonably cagey with drop rates, don't start withholding more information from the players. That's just insane.

We want to approach this change to putting more emphasis on day one discovery with open ears, so it's good to know that feels a step too far for you personally. Thank you for sharing.

Comment

Originally posted by Seismic_wand

So what's the reason it couldn't be revealed in a separate post at the same time?

Logistics tbh, wanted to give the localization team some breathing room and hit a timeslot that naturally reaches more of the audience of players. Not saying this was the perfect way to handle this announcement just the one that ticked the most boxes at the time.

Comment

Originally posted by RSMinior

Not sure of it has been mentioned in the previous Release-day topic, but there's something to add to the magic of release day: If possible and if there's non-disclosed items to obtain, do not reveal the bosses collection log, as it is an easy way to tell what items can be obtained from the Sanctum.

We have discussed this for sure, especially given how well it worked for Nex AOD. The Sanctum team are keen to do it, but it's very unlikely we can do anything to hide the log for launch.

We ended up suggesting it quite late in development when we suggested a less detailed pre-launch reveal, and it's just not something that is likely to fit into the remaining timeline of development. It's not quite as simple as I had hoped when we suggested it.

If we can't for Sanctum (which is what you should expect), it's still something we'll likely make happen for future bosses / logs that would benefit from being hidden day one.

Comment

Originally posted by bluetractor43

Why is the necromancy quest required for this? Surely it won’t be a necro only encounter.

Travel to the Sanctum starts in Um so you would need to be able to get there for it to work.