over 1 year
ago -
RuneScape
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Transcript (by Youtube)
0s | RuneScape’s never done this. |
---|---|
2s | We have never released a brand new combat style. |
4s | This is your chance to play RuneScape in a whole different way. |
9s | New Stand-Alone Combat Style Combat Insights |
12s | Necromancy is a brand new stand-alone combat style... |
15s | and is the first new style added to RuneScape. |
17s | Necromancy sits outside the combat triangle. |
19s | This means it's neither weak, nor strong, against magic, ranged or melee. |
24s | Necromancy is a non-elite 120 skill that is free to play up to level 20. |
28s | The combat level also increases from level 138 to 152. |
32s | So one of the things we wanted to achieve with Necromancy |
35s | is to add a combat skill that is both accessible, |
38s | so that we can get new players excited in RuneScape’s combat systems, |
42s | but also that was deep enough to reward those players who put in the effort. |
46s | I pitched the idea of making it a fourth combat style... |
49s | and everyone was just like |
50s | “We can’t do that, that’s never going to happen”. |
53s | “You’re mad”. |
54s | The more we explored it, the more we prototyped it and talked about it, |
57s | we were like, “we can do this forth combat style...” |
59s | “and it's strong enough to sit on it’s own as a forth combat style”. |
62s | You should be excited for Necromancy because it's designed for all players, |
65s | whether you're a combat veteran or just starting out. |
67s | We did this by making sure that Necromancy has a solid tutorial... |
70s | and that we ensure you’re still guided along your journey. |
72s | Post tutorial you will receive weapons and armour |
75s | which you'll be able to upgrade over time. |
76s | The Death Guard is a Necromancer’s weapon |
79s | that allows them to harness the necrotic energy. |
81s | The off-hand is the lantern. |
83s | The lantern is the conduit of the underworld... |
85s | and this is where you'll be conjuring your spirits to use in combat. |
88s | The equipment starts out as tank gear. |
89s | However, once you get to level 70, you have the choice about whether or not |
92s | you want to keep down that same track |
94s | or whether or not you'd like to move over to the power branch. |
96s | This offers Necromancy strength bonuses. |
99s | This equipment is upgradable from tier 1 to tier 90. |
102s | But you might be thinking; “what about beyond 90?” |
104s | Well, we will be releasing tier 95 equipment as well, |
107s | but you won't be able to get that the same way. |
108s | Instead, you will have to take on a new Necromancy boss |
111s | for a chance at obtaining this equipment. |
113s | For those less experienced with combat in RuneScape, |
115s | Necromancy is the perfect starting point. |
117s | Existing seasoned players should be able to leverage their combat knowledge |
121s | to master Necromancy. |
122s | They will be able to kind of take |
124s | everything that they've unlocked and apply it to |
127s | all of the known bosses and combat encounters that they’re used to, |
130s | to see what works well for them. |
132s | Lots of new metas, theory crafting, brand new abilities. |
136s | Seasoned players will have something to get their teeth into. |
142s | You're going to be able to unlock |
145s | talent points as you level Necromancy... |
147s | and work your way through the different tiers. |
150s | Eventually you’ll be able to earn all the points. |
152s | As you level up, |
153s | you have to make a choice for which one you want to upgrade as you go along. |
157s | But the signature ability for Necromancy is the ability to conjure spirits during combat. |
161s | Not only will you be able to conjure up to three different spirits: |
164s | Skeletons, zombies and ghosts. |
167s | But each of them have their own different mechanics at the same time. |
169s | When they're out on the battlefield, |
171s | they will only be out for a temporary amount of time. |
173s | You can also recast this ability for an adrenaline cost |
176s | to command them to do something special. |
178s | Combat is forever changing... |
180s | and we'd love to work with you |
181s | on making Necromancy the best it can be over the years to come. |
184s | The release of Necromancy is just the beginning. |
186s | We want to make sure that Necromancy continues to be a great skill. |
190s | There's so many different metas, there’s so many different systems, |
192s | there’s so many different ways to play the skill. |
194s | Just because it’s a brand new combat style, that is just really exciting to me. |
198s | Being able to summon up something and then buff it up... |
201s | and watch all these massive, massive hits getting dropped down |
205s | It’s so satisfying to watch... |
206s | and especially with how the Necromancy combat hitsplats display. |
209s | Necromancy damage just looks so clean and so cool. |
212s | I don't just need to be a ranger wielding a bow. |
214s | I don't need to be a melee fighter with an axe or a sword and shield. |
217s | I can walk around with necromantic energy and my small army of the undead. |
223s | Necromancy, rising August 7 |