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I had kind of forgotten how annoying it was set up multiple products at a time. Because I don't use melee very much anymore and I have enough alloy spikes to probably last me The rest of runescape's lifespan.

Either way, now on, my quest for 120, it's kind of annoying that I have to queue them up manually one at a time on mobile, especially at the lower stages of crafting armor when they don't take very long at all to complete.

I Would even take a small experience penalty just to be able To start x unfinished products or upgraded product and then slowly work through them.

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8 months ago - /u/JagexJack - Direct link

I agree with this. It's on my list to include as soon as I can find a relevant project.

8 months ago - /u/JagexJack - Direct link

Originally posted by dark1859

Sweet!

One other bit, could you add a rate sword right-click back to egil as well? I love to make ceremonial swords when they pop up but having to go through his intro dialog every time kind of stinks

I'll note it down.

8 months ago - /u/JagexDoom - Direct link

Originally posted by dark1859

Maybe u/JagexDoom could pass it along and maybe get it added in early may..

I want to say this was on the latest Community Hitlist survey as a recurring response but if nothing else I can flag it up to the team as a point to consider!

8 months ago - /u/JagexDoom - Direct link

Originally posted by NationalTrain9353

Are inverted skillcapes on that list?

I'm gonna need to make a sign about inverted skillcapes so I can post the "Don't make me tap the sign" Simpsons meme.

Anyway: Yes they're on the list of things players are asking for! We currently aren't planning on introducing them into the game as we're still looking for the best way to implement them.

(This is not an invitation for suggestions on how to implement them, you've all provided lots of lovely ideas before lots of times, thank you!)

I, personally, am of the opinion that we need to implement them either as a reward from another limited time mode (like FSW, or a Leagues if you've played OSRS) for consistency, OR we would introduce them as a skilling reward beyond 120, with some kind of shard system players earn while skilling, and then combining shards to "rebuild" the cape.

I am but a humble CM, so my opinion is just that, so I'll leave the design and development of whatever idea we eventually go for to the experts!

7 months ago - /u/JagexDoom - Direct link

Originally posted by errantgamer

Ergo, you can't speak to when they are coming back, or why

Why even comment?

Because speaking to players is part of my job to help us better understand what players are looking for, excited about, dislike and want us to change. It's a crucial part of how we get better at what we do, and make RuneScape better, together. Hope that helps answer your question!

7 months ago - /u/JagexDoom - Direct link

Originally posted by [deleted]

[removed]

I have my own ideas but I've also had half a dozen conversations around this topic in the past with lots of contributions from lots of players.

I reply to you because I want to, but your tone isn't helping.

7 months ago - /u/JagexDoom - Direct link

Originally posted by NationalTrain9353

Hi,

Please re-release inverted skillcapes.

Thanks,

I played right into his hands! I fell for the classic blunder!

7 months ago - /u/JagexDoom - Direct link

Originally posted by NationalTrain9353

Release inverted skillcapes = happy players. Don't release inverted skillcapes = unhappy players.

If I was a Jagex employee I would release the capes immediately to make the players happy. I'd also convince players we're going to make an inverted necromancy skillcape at a later date.

A day without inverted skillcapes is a day lost.

Ok, I'll bite - when you say "release" them, how would one hypothetically get one?