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Mod Rowley mentioned in the latest Dev Q&A he is prototyping Elemental Workshop 5-7.

Another discussion point is giving "something" useful for the Elemental Workshop Armor. The only effect of the armor is the shields protecting from Wyvern breath, but players with high level herblore or a DFS don't need to worry about it either.

Currently, EW armor is smithable tank magic armor.

Elemental = T1. Mind = T5. Body = T10. Cosmic = T25. Chaos = T30. These tiers could change.

Astral and Nature would come with EW5.

Law and Death with EW6.

Blood and Soul with EW7.

It is easy to end up with smithable T60-75 mage tank armor. But for a quest reward, there is a question:

What do you think would be a decent ability/reward for quest made magic armor?

It could be some benefit to defensive abilities. DPS related. Something for Summoning (before EoC, EW armor actually had high Summoning defense)

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about 5 years ago - /u/JagexRowley - Direct link

Originally posted by SolaVitae

Astral and Nature would come with EW5.

Law and Death with EW6.

Blood and Soul with EW7.

Can we not have 3 more elemental workshops? They have to be some of the most boring quests' storywise there are, with puzzles aren't justified by the reward

The series should be completed.

I'm hoping we can come up with a reward from the series that is worthy, and see that as a necessity to continue/complete the series.

There is a found narrative within the series that is coming to the fore more as the series goes on.

It need not be 3 more quests, per se, but 6 more runes/puzzles. That could be one quest with 6 puzzles or six quests with 1 puzzle each. Which would be your preference?

Players are also, of course, free not to play them if they really don't enjoy puzzles. That is not reason enough to not finish the series for those players who do enjoy them.