Mod Rowley mentioned in the latest Dev Q&A he is prototyping Elemental Workshop 5-7.
Another discussion point is giving "something" useful for the Elemental Workshop Armor. The only effect of the armor is the shields protecting from Wyvern breath, but players with high level herblore or a DFS don't need to worry about it either.
Currently, EW armor is smithable tank magic armor.
Elemental = T1. Mind = T5. Body = T10. Cosmic = T25. Chaos = T30. These tiers could change.
Astral and Nature would come with EW5.
Law and Death with EW6.
Blood and Soul with EW7.
It is easy to end up with smithable T60-75 mage tank armor. But for a quest reward, there is a question:
What do you think would be a decent ability/reward for quest made magic armor?
It could be some benefit to defensive abilities. DPS related. Something for Summoning (before EoC, EW armor actually had high Summoning defense)
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