Text/Mobile Friendly version of the patch notes
Dungeoneering
- Added two interface slots to the Dungeoneering in-game status interface, these slots will now display a Lockmelter and Dungeoneering Outfit slot.
- When the lockmelter is used this will then update to a tick to show it's been used by your party for this floor, same for the Dungeoneering Outfit.
- A party message will now be shown when someone in your party uses a lockmelter.
- A party message will now be shown when someone in your party uses a Outfit skip.
- An option "Yes, don't ask me again" message has been added to the end of a floor, if you choose this each time you click the end-ladder it'll now try to vote to end immediately insteading of prompting you.
- There is now a party messages to show which player has voted to end a floor.
- 29 out of 30 DG bosses (except Skeletal Horde) will now automatically trigger the end ladder on death, previously 28 of these bosses forced you to wait for their death animation before allowing you to end the dungeon.
- Removed chisel spawns in Dungeoneering as these aren't used anymore.
- Gatestone 1, Group Gatestone and Gatestone 2 will now appear as the item on top of a loot pile to allow players to easily pick them back up.
- Added the ability for solo players to enter large dungeoneering dungeons.
- On rare occasions a Dungeoneering puzzle room was acting like a guardian room and players would be unable to pass. This has now been fixed.
- It is no longer possible to buy duplicate Advance gold accumulators, Herbicides, Bonecrushers or Charming imps if you have them stored on your toolbelt.
- Free players are now blocked from buying most of the items on Bryll's reward shop at Daemonheim, seeing as most of the rewards are useless to free players.
Elite Dungeons
- All Elite Dungeon reward shops have now been merged into one shop, accessible at Daemonheim, Aminishi, and Dragonkin Laboratory
- Players can now unlock a bank chest upgrade for 750k tokens which allows banking inside Elite Dungeons and automatically grants the 20% double loot chance on bosses. The chest can still be toggled for non-boss drops.
- Players can now teleport between Elite Dungeons using the chests outside each dungeon if they have completed the 'Impressing the Locals' quest.
- Invention combat dummies can now be placed within a short distance, and in sight of, any dungeon chest inside Elite Dungeons.
- Celestial and Gemstone dragons inside Dragonkin Laboratory have had their defence slightly reduced.
- Dungeoneering daily challenge criteria now allows the player to complete Shifting Tombs and Elite Dungeons as options instead of completing a Daemonheim floor if they wish.
- Messages for getting loot in an Elite Dungeon now more obviously denote whether an item has been stockpiled in your Elite Dungeon chest or not.
- Fixed a minor issue with achievement progress spam when halfway through the Griefing the Reef achievement.
- Spiky rune salvage drops in Elite Dungeons are now noted.
- Corrected some string localisations and added delimiters on large quantity drops from the Elite Dungeon lucky charms.
- Prevented a safe spot abuse with Verak Lith.
- You can now use the Seasinger and Tetsu sword weapon upgrade kits on their respective augmented weapons in order to upgrade them. All experience and perks will be kept.
- Clicking the battle table outside of the Shadow Reef now shows the first 20 players to overcome the Ambassador fight solo.
- Enemies in the Temple of Aminishi can no longer use the 'Smash' ability, with the exception of 2 minibosses.
- Seasinger weapon upgrade kits, Tetsu weapon upgrade kits and Death Lotus extracts will now return a fair amount of materials per disassembly.
- Seiryu's breath attack is now much more accurate.
- Elite Dungeon lucky charms are now able to be converted to work in other elite dungeons at the click of a button.
Monster Examine
The Monster Examine spell has been significantly updated, you now only need to cast it once on a monster and it'll update their values throughout the time it is active, additionally the Monster Examine window is now in the minigame window allowing you to actively monitor it during your fights, Monster Examine now contains the following information
- Their hitchance vs you (This Value updates per attack)
- Your hitchance vs them (This Value updates per attack)
- Monster Lifepoints
- The Monster's attack, defence, magic and ranged levels
- The attack rate of the monster
- The Armour of the monster
- Your base hit chance against them with different styles (Also known as affinity)
- A number representing your accuracy against the monster
- Weakness (if any)
- If they're immune to Poison/Stun/Reflect
- Main attack style
- The monster's max standard hit against you
- If the monster is a slayer creature