Original Post — Direct link

I am not against making the demonic skull being the best option, but regular abyss RC shouldn't require skulling. This is exactly the Player vs Pinata dynamic that this update is trying to fix.

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almost 2 years ago - /u/JagexErator - Direct link

You can wear the forinthry bracelet to enter the abyss without skulling. The messaging from the mage and the bracelet should be improved to reflect this.

almost 2 years ago - /u/JagexJack - Direct link

Originally posted by UnwillingRedditer

I think the point has been missed here - if the Threat system is intended to provide a threat replacement for PKers, why should anything still force-skull you? The whole point was to make it feel like the risk was coming from the game, not from someone choosing to grief you. Abyss RCing (and Wildy divination and the demonic skull) still feel like that.

The threat system doesn't really interact with the abyss very heavily - it's a wilderness danger system, but you're only in the wilderness for a few seconds at a time. I think there's a strong case to just completely rethink how runecrafting works (it's super weird that a PVP method happens to be the best way to do it, and it became meta because no one PVPs) but that's a pretty substantial update in its own right.

almost 2 years ago - /u/JagexJack - Direct link

Originally posted by Vpeyjilji57

Unfortunately, [[Infinity Runecrafting Outfit]] outweighs that. Plus, what's the point of the Demonic Skull if the main drawback still applies without it?

I'm aware of the outfit, but to my knowledge there's no reason you need to have the set bonus active as you enter the abyss when the bracelet triggers. Am I forgetting something?

almost 2 years ago - /u/JagexJack - Direct link

Originally posted by Doc_Da

Do you need the full set on to use the outfit as a pouch?

Not AFAICS.

almost 2 years ago - /u/JagexJack - Direct link

Originally posted by SofaKingPist

I think the irritation comes from having to switch it every run, and 1 moment of "I forgot to switch" can easily lead to showing up in death's office. The outfit will be left in storage as long as needing the brace is a thing as not getting PK'd is a higher priority than the benefits the outfit would provide. Letting it work from inv (even if you have to add a cost, either one-time or charges) would be a nice QoL in line with this, or maybe a different option, like being able to add it to the puzzle box, or the infinity outfit gloves themselves.

Yeah there's definitely a bunch of possible reward spaces or tweaks that could be made here.

almost 2 years ago - /u/JagexJack - Direct link

Originally posted by MightyJill

Yes, it holds essence, you need to wear the outfit for that to work.

AFAIK the essence you fill with isn't lost if you temporarily unequip the gloves.

almost 2 years ago - /u/JagexJack - Direct link

Originally posted by JoshOliday

I don't think this needs to be reward space Jack. I think this is a QoL fix by making the bracelet act as Infinity gloves if you have them unlocked. Kind of like how silverhawks work as nimble boots if you have them.

Yeah I have no objection to this. There are all sorts of ways to think about this problem.

almost 2 years ago - /u/JagexJack - Direct link

Originally posted by Mystic_Clover

Wouldn't it have been easier to design the threat system to be more relevant to skillers, with the demonic skull factoring into that system?

Honestly the update is a delicate balance of reducing or concentrating but not completely removing PVP. The demonic skull was intended to be, and makes sense to remain, a reward for PVP, it's just that it interacts with runecrafting in an especially notable way. I'd like to see a much more substantial improvement to runecrafting as it feels very outdated to me, but this wasn't a runecrafting update.

Given that nothing has actually changed mechanically, my expectation is that after the initial excitement of people trying to PVP things will return to how they were before, which doesn't alleviate the need for other changes but should mean the abyss remains basically as-is for now.

almost 2 years ago - /u/JagexJack - Direct link

Originally posted by IamThrawn44

Yes, you do.

Sorry I should have been clearer. You need the full set on to fill and to use the essence, but you can "carry" the essence without the gloves equipped.

almost 2 years ago - /u/JagexJack - Direct link

I didn't realise that you now have to toggle PVP before entering the wilderness to access the abyss. (In dev it worked as before, skulling you when you enter). I've asked for this to be changed to remove the skull requirement from the abyss entirely (and not autoskull you as it used to). I doubt a change like this will qualify for hotfixing, but I'll talk to the developers about it tomorrow.

EDIT: clarity

almost 2 years ago - /u/JagexJack - Direct link

Originally posted by ImBoredAtWorkHelp

effectively removing the PVP requirement from the abyss

no it doesn't? When I go back the second time to the abyss I'll still be skulled and pk-able

Sorry I don't mean change it back to as before, I mean change it so the abyss neither skulls you nor requires you to be skulled.

almost 2 years ago - /u/JagexJack - Direct link

Originally posted by ImVeryBadWithNames

Nah his position appears to have shifted over the hours from his first post in this thread.

There's a big difference for me between "it was annoying, and we didn't change it, and it's still annoying" and "we changed it, and it's slightly more annoying now". In the former case I think "the update isn't about that" is a good reason to leave something alone to avoid scope creep, but once we've touched it that principle doesn't really apply anymore. In this case I believed we hadn't touched it, but it turned out we had.