4 months ago - /u/JagexRyan - Direct link

Hey all,

Firstly, we hope you've been enjoying the Sanctum of Rebirth!

The main incentive behind group scaling has always been to allow you to enjoy the content with your friends and receive loot. It is never our intention with scaling to make the content feel harder, and deter you from grouping.

With this said, we've been thinking about the Sanctum in particular and want to gather your thoughts on potential ideas of ours, as well as sharing your own with us.

The main change:

  • Consider having most* mechanics adapt for the number of players in the arena as opposed to the group size to avoid severely punishing the group when a player dies
    • Example: In a 4 player group, only one person is left alive. 2 scarabs will spawn for the player instead of 8.
    • Example: In a 4 player group, 2 Nefthys spawn for each player, and then player 1 dies. The Neftyhs remain, and must be cleared up by the other 3 players.

A secondary potential change:

  • Consider adding an additional 80%* HP per player instead of 100%

Note: These are simply ideas, and we are not committing to anything at this stage. The numbers are examples, and it also might be that we only make one of these changes. We are simply looking for your feedback and trying to be as transparent as we can right now!

The ideal outcome is that you don't feel forced to avoid grouping due to the potential negatives, and instead log on, have fun and enjoy playing with your friends if they're online!

Thanks in advance,

Mods Ryan, Sponge and Pigeon

External link →
4 months ago - /u/JagexRyan - Direct link

Hey all,

Firstly, we hope you've been enjoying the Sanctum of Rebirth!

The main incentive behind group scaling has always been to allow you to enjoy the content with your friends and receive loot. It is never our intention with scaling to make the content feel harder, and deter you from grouping.

With this said, we've been thinking about the Sanctum in particular and want to gather your thoughts on potential ideas of ours, as well as sharing your own with us.

The main change:

  • Consider having most* mechanics adapt for the number of players in the arena as opposed to the group size to avoid severely punishing the group when a player dies
    • Example: In a 4 player group, only one person is left alive. 2 scarabs will spawn for the player instead of 8.
    • Example: In a 4 player group, 2 Nefthys spawn for each player, and then player 1 dies. The Neftyhs remain, and must be cleared up by the other 3 players.

A secondary potential change:

  • Consider adding an additional 80%* HP per player instead of 100%

Note: These are simply ideas, and we are not committing to anything at this stage. The numbers are examples, and it also might be that we only make one of these changes. We are simply looking for your feedback and trying to be as transparent as we can right now!

The ideal outcome is that you don't feel forced to avoid grouping due to the potential negatives, and instead log on, have fun and enjoy playing with your friends if they're online!

Thanks in advance,

Mods Ryan, Sponge and Pigeon

External link →
4 months ago - /u/JagexRyan - Direct link

Originally posted by NexexUmbraRs

You're going with the wrong friends then. Once you start an hour, you stay until the end.

I guess this is why I don't have any friends?