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Clear, repeatable Targets that isn't just a time sink,

Actual GOALS instead of just passive gains.

and repeatable rewards that don't require just some totally random RNG to be worth it.

Most importantly, Rewards that most people actually WANT instead of a crap ton of Stars and Spirit gems.

Hope we see more like this in the future.

My only real complain is that the enchancers only last till the end of the Event, and the patches still require some time to gather.

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over 4 years ago - /u/JagexCamel - Direct link

Thanks for the feedback! This is an event system we are looking to run again in the future. Would be open to hearing any feedback and suggestions you have on how we can improve :)

over 4 years ago - /u/JagexCamel - Direct link

Originally posted by yuei2

Consider maybe making something like this permanent after it's done?

This is a cool idea of having recipes we gather resources to craft and level up a dwarf artisan who makes us cosmetics, tools, and enhancers. I get as an event not all of it could stay but leaving the dwarf, cosmetics, and maybe a few of the enhancers? (Taking away the dwarf tools and the majority of the enhancers) and also removing the patch cost at the end. Not unlike how the WE against Tuska after being over left the anima isles.

Otherwise I think the only real issue with this setup is that patch costs time gate it and we can't see recipes ahead of time. It would be nice to see the latter so I could work on gathering resources when I just need to waste time grinding out patches.

Unfortunately none of the event will be staying behind once it has concluded. This feedback has been heard though and its something I am personally trying to push towards for future events.

I have put in a job to allow for recipe ingredients to be viewed before they are unlocked. As for the patches, we will be looking over the data once the event concludes to see if there are places we can reduce or remove the patch requirments for a future run.