6 months ago - /u/JagexAzanna - Direct link

We have just launched today a Beta that will run until June 6th to playtest three potential concepts for the effects of our new T95 Magic Dual Wield weapons that will be coming from the Sanctum of Rebirth. Players will put them through their paces, give us their feedback and help us decide on the final design for these weapons.

Check it out here - https://secure.runescape.com/m=news/t95-magic-dual-wield-beta

External link →
6 months ago - - Direct link
Dive into the newest Beta to try out the T95 Magic weapons effects and let us know which one you enjoy the most!
6 months ago - /u/JagexAzanna - Direct link

We have just launched today a Beta that will run until June 6th to playtest three potential concepts for the effects of our new T95 Magic Dual Wield weapons that will be coming from the Sanctum of Rebirth. Players will put them through their paces, give us their feedback and help us decide on the final design for these weapons.

Check it out here - https://secure.runescape.com/m=news/t95-magic-dual-wield-beta

External link →
6 months ago - /u/JagexSponge - Direct link

Originally posted by tremors51000

Can we talk about instead of switching gcb and mt to one style make them multipurpose and usable on both dw/2h?

That's how they currently work on the beta, you can use any with any mage weapon. Let us know what you think, what you like & dislike.

6 months ago - /u/JagexSponge - Direct link

Originally posted by 5-x

If you plan to do betas more often, any chance access to beta worlds could be easier in the future? Add a beta setting to the launcher/client somewhere?

Maybe you could prevent the client from redownloading entire 6GB cache a second time just for the beta?

Its something we're trying to get movement on yeah.

6 months ago - /u/JagexSponge - Direct link

Originally posted by RsBugsAndGlitches

Really like the addition of an npc that supplies necessary items in the beta, however, I've noticed that the supplier is missing the Magma Tempest ability codex in his shop. Would be good if it was in there so that players can test the feel of it not being 2h locked anymore.

Out of relevancy, any chance that the potion bug be fixed with melee? https://www.youtube.com/watch?v=2Faa68WK8BY This bug happened years ago and was fixed by updating the code to check "current level" instead of base level by Mod Pi. https://imgur.com/a/9eZEfwa It also currently bugs out a player who uses revo if they have boosted stats as shown in a second video. https://www.youtube.com/watch?v=RXf32ZdrVno

Really love when Jagex does betas so hopefully they do these more often. Kinda surprised that this one is so short with only a week.

Yeah I fudged that, the magma tempest shop item exists (i just overwrote it) MB! not sure it'll be hotfixable, but I can distribute out tempests when im on.

The melee potion bug has a job in, hoping one of us combat devs will be able to take a look when we get a chance.