18 days ago - /u/JagexBreezy - Direct link

Hey everyone!

We're now 2 weeks in to the release of 110 Mining & Smithing and have already started early development on 110 Woodcutting & Fletching. We've been keeping an eye on all your feedback and conversations surrounding both the 110 M&S update itself and 110 updates as a whole and I've been personally hanging out in various Discords and other social media, reddit included, reading and taking part in discussions. Today I wanted to let you know how we're taking this feedback onboard and our plan going forward, as well as what it might mean for future 110 updates. Starting with the 110 Mining & Smithing update:

Masterwork 2H Sword

While our intentions were to create a modest and accessible weapon, we can see the clear desire for new rewards like this to satisfy more. Internally, we've been discussing the strategy for 110's going forward and what impact they need to have upon being introduced into the game. Some of these conversations have revolved around the design of the game and current metas or economic standings, while others have been with the combat team and coordinating our plans on future updates. But what does this mean to you?

  • We realise the desire for items like the Masterwork 2H Sword to have more reasons to be obtained, and plan to add something to it in the future to increase its desirability. What form this will take we're not yet 100% sure but we plan to incorporate this in to the "Masterwork Ranged Weapon" coming with 110 Woodcutting and Fletching later this year. We then want to treat the Masterwork 2H Sword in the same way to ensure consistency and so you know what to expect with these updates.

Primal Armour

Primal equipment is treated as the training method for 110 Smithing, keeping completely consistent with the design structure of the Mining & Smithing rework. Following your feedback, we acknowledge the want for Melee armours to be improved, or at the very least, for Primal to serve a more substantial purpose.

  • While we do have plans to improve this space in the future, as Jmods such as Sponge have previously talked about, we recognise the need to add something to Primal armour in the more immediate future to set it apart for now. So, in a future update we plan to update the armour. This may be by adding a lifepoint boost, or a similar benefit.

Feedback Shaping Future 110 Updates

Of course there's also plenty of feedback and conversations on other aspects of the update too that will go on to shape future 110 updates such as 110 Woodcutting & Fletching, some of which we're already incorporating. This varies from things such as better onboarding for players with the update, or signposting where to start things like upgrading tools, to accounting for moments where we plan to direct players towards content such as Shooting Stars. Other positive learnings we want to take on have also revolved around your feedback and enjoyment with the creation processes of the Masterwork 2H Sword and Pickaxe of Life and Death, as well as how having parallel goals such as mining with the attuned moonstone helps make things more engaging and enjoyable.

That's obviously not everything you've expressed but I hope that it gives you a good idea of how we plan to move forward. As we progress through these updates, we'll continue to make sure we're keeping with the community's feedback as time goes on.

The 110 Mining & Smithing update was just the first of many, and we expect every 110 update to introduce new challenges which we'll discover with every new venture. A constant dialogue between us and you will keep shaping these updates as time goes on and ensure we're delivering on your expectations and desires, so please keep letting us know your thoughts and feelings.

(P.S. if you're interested in getting involved with discussion on 110 Woodcutting & Fletching, i opened up a channel on the official RS Discord a few days ago. Navigate to the #design-entry section to get involved)

Thanks for taking the time to read, Mod Breezy

External link →
18 days ago - /u/JagexBreezy - Direct link

Hey everyone!

We're now 2 weeks in to the release of 110 Mining & Smithing and have already started early development on 110 Woodcutting & Fletching. We've been keeping an eye on all your feedback and conversations surrounding both the 110 M&S update itself and 110 updates as a whole and I've been personally hanging out in various Discords and other social media, reddit included, reading and taking part in discussions. Today I wanted to let you know how we're taking this feedback onboard and our plan going forward, as well as what it might mean for future 110 updates. Starting with the 110 Mining & Smithing update:

Masterwork 2H Sword

While our intentions were to create a modest and accessible weapon, we can see the clear desire for new rewards like this to satisfy more. Internally, we've been discussing the strategy for 110's going forward and what impact they need to have upon being introduced into the game. Some of these conversations have revolved around the design of the game and current metas or economic standings, while others have been with the combat team and coordinating our plans on future updates. But what does this mean to you?

  • We realise the desire for items like the Masterwork 2H Sword to have more reasons to be obtained, and plan to add something to it in the future to increase its desirability. What form this will take we're not yet 100% sure but we plan to incorporate this in to the "Masterwork Ranged Weapon" coming with 110 Woodcutting and Fletching later this year. We then want to treat the Masterwork 2H Sword in the same way to ensure consistency and so you know what to expect with these updates.

Primal Armour

Primal equipment is treated as the training method for 110 Smithing, keeping completely consistent with the design structure of the Mining & Smithing rework. Following your feedback, we acknowledge the want for Melee armours to be improved, or at the very least, for Primal to serve a more substantial purpose.

  • While we do have plans to improve this space in the future, as Jmods such as Sponge have previously talked about, we recognise the need to add something to Primal armour in the more immediate future to set it apart for now. So, in a future update we plan to update the armour. This may be by adding a lifepoint boost, or a similar benefit.

Feedback Shaping Future 110 Updates

Of course there's also plenty of feedback and conversations on other aspects of the update too that will go on to shape future 110 updates such as 110 Woodcutting & Fletching, some of which we're already incorporating. This varies from things such as better onboarding for players with the update, or signposting where to start things like upgrading tools, to accounting for moments where we plan to direct players towards content such as Shooting Stars. Other positive learnings we want to take on have also revolved around your feedback and enjoyment with the creation processes of the Masterwork 2H Sword and Pickaxe of Life and Death, as well as how having parallel goals such as mining with the attuned moonstone helps make things more engaging and enjoyable.

That's obviously not everything you've expressed but I hope that it gives you a good idea of how we plan to move forward. As we progress through these updates, we'll continue to make sure we're keeping with the community's feedback as time goes on.

The 110 Mining & Smithing update was just the first of many, and we expect every 110 update to introduce new challenges which we'll discover with every new venture. A constant dialogue between us and you will keep shaping these updates as time goes on and ensure we're delivering on your expectations and desires, so please keep letting us know your thoughts and feelings.

(P.S. if you're interested in getting involved with discussion on 110 Woodcutting & Fletching, i opened up a channel on the official RS Discord a few days ago. Navigate to the #design-entry section to get involved)

Thanks for taking the time to read, Mod Breezy

External link →
17 days ago - /u/JagexBreezy - Direct link

Originally posted by Shadiochao

This may be by adding a lifepoint boost, or a similar benefit.

All tank armours should get Necromany's lifepoint boost as a baseline

This is the default idea for sure, when i say "immediate future" for Primal, i mean possibly giving it this and not worrying about the rest of Smithing armours for now until Sponge's changes come out.

However, i'd like for anything we do to fit in with the wider plan so that when that comes to fruition, it just slots in and makes sense in the grand scheme of things.

17 days ago - /u/JagexBreezy - Direct link

Originally posted by srbman

One (minor) issue I noticed with the 110 Mining/Smithing update is that Masterwork Trim was renamed to Masterwork Armour Trim to differentiate it from the new Masterwork Sword Trim. This now creates an inconsistency where we need Armour Trim to upgrade a weapon (the Spear).

Can this be changed? Maybe just have Weapon Trim and Armour Trim? Or Basic Trim and Advanced Trim?

Oo thanks for raising! This is an oversight, i'll ping this across to the team and get it looked at, maybe the suggestion of requiring the sword trim makes sense now or maybe we just make the name more generic.

Appreciate it :D

17 days ago - /u/JagexBreezy - Direct link

Originally posted by RS4When

My only concern is we barely got 10% boost to mining xp while you tripled the xp required to max the skill. Gathering skills are already pretty slow.

I've been investigating this since release. I'd be curious what your set-up is when mining (gear+level etc)?

From what i can see from our balancing and live rates, and even what's being reported on the wiki, Primal is a better method. Mining has this quirk that the levelling benefits can greatly affect XP output, so what you might find at the staring levels of a tier of metal is that your XP is reduced because you've yet to unlock those benefits. This is especially true if you're not using a Primal or L&D pickaxe.

I'm seeing that now between my 120-all/BiS gear on main vs. my Ironman M&S pure (don't laugh). But still i'd be curious in what your setup is, i don't want to sound like i'm brushing off the comment.

17 days ago - /u/JagexBreezy - Direct link

Originally posted by sirenzarts

If it has not happened already. Primal armor should also get boosted invention components like elder rune to make it more desirable, especially for irons to get something back from the grind of making it for smithing xp

We have a fix for this in-progress, we're aiming for next Monday's release :)

17 days ago - /u/JagexBreezy - Direct link

Originally posted by Charming-Piglet-1594

Was hoping for new training methods. With herblore and slayer (the only 2 well done 120 skills) you unlock power bursts, better recipes, your own slayer dungeon, a slayer boss. With mining you get… to mine 10 new ores of the same tier (at 100 mind you). You cannot create the new 2H without pvming (meaning you have to stop mining and smithing). Even with masterwork armor you can create a lesser variant of it with only mining and smithing. The 2H masterwork is confusing in this sense.

Back in the OG smithing and mining rework, I recall dangerous procedurally generate caverns being explored. That would’ve been a great method to introduce for 110. Maybe for 120 in 4 years :/

We're not really doing any new training methods, unless we hit a point where we absolutely have to. We might do mechanical tweaks here and there if required, but we're mostly trying to stay consistent with the skill's foundational designs.

Mod Jack has a section on this in the blog we released back in May under the "Would it come with a new training method?" section

(would recommend giving the whole blog a read in general though :) )

17 days ago - /u/JagexBreezy - Direct link

Originally posted by Weekly_Art_7932

We keep getting updates for mining and woodcutting but nothing for fishing.

Well we wanna do 110's for everything so 110 Fishing has to come eventually right :P

17 days ago - /u/JagexBreezy - Direct link

Originally posted by bornforbbq

Another piece of feedback I would add is that the xp curve to get to 110 mining seems to be very gradual and low compared to other 120 skills. I say this as a player with 120 all already, I noticed it seemed very low when I was gathering new ores. Thanks for the updated development post!

What was your setup and what XP/h were you seeing if you don't mind me asking?

17 days ago - /u/JagexBreezy - Direct link

Originally posted by --Dawg---

I noticed Golden Rocks for the Priff statue were not dropping from the Primal rocks. I was able to get all the Strange Rocks, just wondering if anyone else has tried getting Golden rocks from Primal rocks and been successful?

I'll send this over to the team to double check, thank you :)

17 days ago - /u/JagexBreezy - Direct link

Originally posted by Minimum-Safe3154

Can be pickaxe of life and death not have the same stats as a primal +5?

The new pickaxes follow the same structure where both pickaxes(+x) of a tier are the same stats but the 'special' one is augmentable which is its benefit and so we want to generally be consistent where possible

15 days ago - /u/JagexBreezy - Direct link

Originally posted by --Dawg---

I noticed Golden Rocks for the Priff statue were not dropping from the Primal rocks. I was able to get all the Strange Rocks, just wondering if anyone else has tried getting Golden rocks from Primal rocks and been successful?

Do you mind passing me on your RSN please? Stu has taken a look but can't see any reason you shouldn't be getting strange/golden rocks, but would like to see what your setup is :)

15 days ago - /u/JagexBreezy - Direct link

Originally posted by Minimum-Safe3154

I'm okay with that. The pickaxe just seems a little underwhelming, considering the steps to get it from start to finish require a decent amount of effort.

I hope i didn't come across as ignoring your comment, just wanted to provide some context. Generally if you're expressing that you'd like the T100 tools to be more exciting in some way that's very valid feedback :D