Hey everyone!
We're now 2 weeks in to the release of 110 Mining & Smithing and have already started early development on 110 Woodcutting & Fletching. We've been keeping an eye on all your feedback and conversations surrounding both the 110 M&S update itself and 110 updates as a whole and I've been personally hanging out in various Discords and other social media, reddit included, reading and taking part in discussions. Today I wanted to let you know how we're taking this feedback onboard and our plan going forward, as well as what it might mean for future 110 updates. Starting with the 110 Mining & Smithing update:
Masterwork 2H Sword
While our intentions were to create a modest and accessible weapon, we can see the clear desire for new rewards like this to satisfy more. Internally, we've been discussing the strategy for 110's going forward and what impact they need to have upon being introduced into the game. Some of these conversations have revolved around the design of the game and current metas or economic standings, while others have been with the combat team and coordinating our plans on future updates. But what does this mean to you?
- We realise the desire for items like the Masterwork 2H Sword to have more reasons to be obtained, and plan to add something to it in the future to increase its desirability. What form this will take we're not yet 100% sure but we plan to incorporate this in to the "Masterwork Ranged Weapon" coming with 110 Woodcutting and Fletching later this year. We then want to treat the Masterwork 2H Sword in the same way to ensure consistency and so you know what to expect with these updates.
Primal Armour
Primal equipment is treated as the training method for 110 Smithing, keeping completely consistent with the design structure of the Mining & Smithing rework. Following your feedback, we acknowledge the want for Melee armours to be improved, or at the very least, for Primal to serve a more substantial purpose.
- While we do have plans to improve this space in the future, as Jmods such as Sponge have previously talked about, we recognise the need to add something to Primal armour in the more immediate future to set it apart for now. So, in a future update we plan to update the armour. This may be by adding a lifepoint boost, or a similar benefit.
Feedback Shaping Future 110 Updates
Of course there's also plenty of feedback and conversations on other aspects of the update too that will go on to shape future 110 updates such as 110 Woodcutting & Fletching, some of which we're already incorporating. This varies from things such as better onboarding for players with the update, or signposting where to start things like upgrading tools, to accounting for moments where we plan to direct players towards content such as Shooting Stars. Other positive learnings we want to take on have also revolved around your feedback and enjoyment with the creation processes of the Masterwork 2H Sword and Pickaxe of Life and Death, as well as how having parallel goals such as mining with the attuned moonstone helps make things more engaging and enjoyable.
That's obviously not everything you've expressed but I hope that it gives you a good idea of how we plan to move forward. As we progress through these updates, we'll continue to make sure we're keeping with the community's feedback as time goes on.
The 110 Mining & Smithing update was just the first of many, and we expect every 110 update to introduce new challenges which we'll discover with every new venture. A constant dialogue between us and you will keep shaping these updates as time goes on and ensure we're delivering on your expectations and desires, so please keep letting us know your thoughts and feelings.
(P.S. if you're interested in getting involved with discussion on 110 Woodcutting & Fletching, i opened up a channel on the official RS Discord a few days ago. Navigate to the #design-entry section to get involved)
Thanks for taking the time to read, Mod Breezy
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