Since my last post got a bit of attention I figure I'd review this next one as well. For reference, I've done every yak track all the way through (except the 1st one which I wasn't playing at the time) on my maxed ironman without buying any skips. I critiqued what I thought was wrong with them and mod camel even replied to that post that changes were in the works. Now, they weren't quite what I was hoping for, but did address some of the more egregious dumpster garbage that was plaguing the yaks for a while. So now I'm going to review changes skill by skill and probably call out the same ones that still suck (or could be better).
One thing worth implementing would be a "tier system" for more tasks. This refers to the way clue tasks work where more difficult/time consuming options award extra progress. (easy clue = 1 progress master clue = 5 progress)
Agility - Complete Laps
-Small change to allow any agility course. Really needs a tier/xp system since the most appealing option right now is anachronia agility. At 6 mins per lap(best case) it comes out to 5 to 18 hours per task.
-YIKES
Archaeology
-Wow they actually made it better.
-No longer discriminates against "lower tier"(based on when you first unlock it, which was dumb for so many reasons) digsites.
-Actually look forward to them now
Combat- Kill monsters
-Unchanged but it wasnt a problem, so ill copy+paste from last time:
-These I like due to the amount of freedom it gives. A little too easy maybe? Could be "gain combat xp" or tier system based on creature combat level
-corpse spiders please give me something other than brassican/knightly
Cooking
-Unchanged
-Ok. Could use maybe 20-30% lower numbers. Seems to cap at "sharks or above" which is good.
Construction
-Cancer task is gone
-It even works with contracts
-Why didnt more tasks get this treatment
Crafting
-Unchanged
-More options than just leather pls
Divination
-Still a free skip basically
-would be ok as a longer task but really focus on every other task first
Dungeoneering
-No longer restricted to floors! yay!
-Should give bonus for med/large
Fishing
-Unchanged. Still among the best balanced
Firemaking
-Unchanged. Stop requiring at elder
Fletching
-Unchanged. Add more fletching than just bows
Herblore
-Some things like master cape batches got fixed and numbers reduced. Stilly wonky af with all the combo potions. For the love of god just made it xp like construction otherwise it will always be unbalanced.
Hunter
-Killing animals is wrong
Invention
-Not a good skill for yak track. Thx for not subjecting us to your ideas of a balanced invention task
Mining
-Unchanged. Balanced well like fishing.
-Interesting note task 43 takes 700 Banite+ and task 48 takes 520 Anima only. Since 48 is technically "mining or fishing" it feels weird that they somehow made the mining task more balanced on accident? Require less but probably takes about the same time or even longer. I feel like if this was a "mining" only task it would have been 1000+ Anima or higher but because its labeled "mining or fishing" it got scaled differently for task 48(i say its an accident because there doesnt seem to be any thought to how the combination of higher tier and higher numbers make the tasks take exponentially longer).
-Add corrupt ore
Prayer
-Unchanged. Could probably do with the xp treatment.
-Weird how this task lets just good ol "bones" work at every level where nearly every other task locks you out of lower tier resources pretty early
Runecrafting
-Unchanged. Should cap at bloods, not souls.
-Holy sh*t this is slow if u just craft souls
Slayer
-Unchanged. Worst task near the end
-Punishes you for taking some good tasks
-NEEDS XP or tier system to benefit the harder masters
Smithing
-Got the construction treatment
-Smelting tasks are still kinda dumb. at least add corrupt ore
Summoning
-Holy sh*t they actually lowered numbers and made it less restricting on what pouch you can do!
-Numbers are still a bit high, might be the new autoskip for some people now that construction is toned down
-ily camel
Thieving
-not great, not terrible. Could be improved by implementing safes somehow
Woodcutting
-They actually managed to make it even worse without trying due to "fishing and woodcutting"
-So long at higher levels unless you do arc
-Really annoying sh*t: Task 37 for woodcutting requires elder or higher at 99 (level 90+ resources) then 9 tasks later you can still do level 80+ resources (sharks) for cooking at level 99. Any though given to this? If so I'd love to hear the reasoning?
Clue Scrolls
-Still my gold standard for tasks that scale well
Skill and kill
-Replace all the garbage tasks with this until you get around to it
Minigames
-Make all of them behave as if they are on spotlight for this, or just get rid of it because no one wants to play 4 continuous hours of CFB
New: Marks of War
-love it. flexible task, popular content
What I'd like to see
-Most of the bad tasks could be balanced with a tier system or switching to xp-based.
-Bonuses for doing arc would be nice.
-Stop locking to a narrow part of the skill (crafting/fletching are the big baddies here)
-More innovation, marks of war was a good start
TL;DR: They did just enough for the difference to be noticeable. Some of the "very bad" is gone but theres still a lot of "bad" lingering. Compared to last yak track they've moved from a D to a C. The changes made were good but sparse.
So what do you guys think? Did I miss anything?
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