Original Post — Direct link

Since my last post got a bit of attention I figure I'd review this next one as well. For reference, I've done every yak track all the way through (except the 1st one which I wasn't playing at the time) on my maxed ironman without buying any skips. I critiqued what I thought was wrong with them and mod camel even replied to that post that changes were in the works. Now, they weren't quite what I was hoping for, but did address some of the more egregious dumpster garbage that was plaguing the yaks for a while. So now I'm going to review changes skill by skill and probably call out the same ones that still suck (or could be better).

One thing worth implementing would be a "tier system" for more tasks. This refers to the way clue tasks work where more difficult/time consuming options award extra progress. (easy clue = 1 progress master clue = 5 progress)

Agility - Complete Laps

-Small change to allow any agility course. Really needs a tier/xp system since the most appealing option right now is anachronia agility. At 6 mins per lap(best case) it comes out to 5 to 18 hours per task.

-YIKES

Archaeology

-Wow they actually made it better.

-No longer discriminates against "lower tier"(based on when you first unlock it, which was dumb for so many reasons) digsites.

-Actually look forward to them now

Combat- Kill monsters

-Unchanged but it wasnt a problem, so ill copy+paste from last time:

-These I like due to the amount of freedom it gives. A little too easy maybe? Could be "gain combat xp" or tier system based on creature combat level

-corpse spiders please give me something other than brassican/knightly

Cooking

-Unchanged

-Ok. Could use maybe 20-30% lower numbers. Seems to cap at "sharks or above" which is good.

Construction

-Cancer task is gone

-It even works with contracts

-Why didnt more tasks get this treatment

Crafting

-Unchanged

-More options than just leather pls

Divination

-Still a free skip basically

-would be ok as a longer task but really focus on every other task first

Dungeoneering

-No longer restricted to floors! yay!

-Should give bonus for med/large

Fishing

-Unchanged. Still among the best balanced

Firemaking

-Unchanged. Stop requiring at elder

Fletching

-Unchanged. Add more fletching than just bows

Herblore

-Some things like master cape batches got fixed and numbers reduced. Stilly wonky af with all the combo potions. For the love of god just made it xp like construction otherwise it will always be unbalanced.

Hunter

-Killing animals is wrong

Invention

-Not a good skill for yak track. Thx for not subjecting us to your ideas of a balanced invention task

Mining

-Unchanged. Balanced well like fishing.

-Interesting note task 43 takes 700 Banite+ and task 48 takes 520 Anima only. Since 48 is technically "mining or fishing" it feels weird that they somehow made the mining task more balanced on accident? Require less but probably takes about the same time or even longer. I feel like if this was a "mining" only task it would have been 1000+ Anima or higher but because its labeled "mining or fishing" it got scaled differently for task 48(i say its an accident because there doesnt seem to be any thought to how the combination of higher tier and higher numbers make the tasks take exponentially longer).

-Add corrupt ore

Prayer

-Unchanged. Could probably do with the xp treatment.

-Weird how this task lets just good ol "bones" work at every level where nearly every other task locks you out of lower tier resources pretty early

Runecrafting

-Unchanged. Should cap at bloods, not souls.

-Holy sh*t this is slow if u just craft souls

Slayer

-Unchanged. Worst task near the end

-Punishes you for taking some good tasks

-NEEDS XP or tier system to benefit the harder masters

Smithing

-Got the construction treatment

-Smelting tasks are still kinda dumb. at least add corrupt ore

Summoning

-Holy sh*t they actually lowered numbers and made it less restricting on what pouch you can do!

-Numbers are still a bit high, might be the new autoskip for some people now that construction is toned down

-ily camel

Thieving

-not great, not terrible. Could be improved by implementing safes somehow

Woodcutting

-They actually managed to make it even worse without trying due to "fishing and woodcutting"

-So long at higher levels unless you do arc

-Really annoying sh*t: Task 37 for woodcutting requires elder or higher at 99 (level 90+ resources) then 9 tasks later you can still do level 80+ resources (sharks) for cooking at level 99. Any though given to this? If so I'd love to hear the reasoning?

Clue Scrolls

-Still my gold standard for tasks that scale well

Skill and kill

-Replace all the garbage tasks with this until you get around to it

Minigames

-Make all of them behave as if they are on spotlight for this, or just get rid of it because no one wants to play 4 continuous hours of CFB

New: Marks of War

-love it. flexible task, popular content

What I'd like to see

-Most of the bad tasks could be balanced with a tier system or switching to xp-based.

-Bonuses for doing arc would be nice.

-Stop locking to a narrow part of the skill (crafting/fletching are the big baddies here)

-More innovation, marks of war was a good start

TL;DR: They did just enough for the difference to be noticeable. Some of the "very bad" is gone but theres still a lot of "bad" lingering. Compared to last yak track they've moved from a D to a C. The changes made were good but sparse.

So what do you guys think? Did I miss anything?

External link →
about 3 years ago - /u/JagexCamel - Direct link

Hey, Thanks for the feedback!

I'm glad you appreciate the changes that were made but I agree there is still more that can be done. Here are a few notes for some of your points.

-Agility. I agree the numbers need to be lowered for this task.

-Gain XP tasks. These seem to have gone down pretty well (although some need xp tweeks). We will try to include some more with the next track. I think slayer and dungeoneering are the ones that would currently benefit the most from being changed. Other tasks such as herblore, fletching and crafting would also benefit here.

-Firemaking. Requiring elder logs is actually an issue with the joint task system. The current system means both tasks are restricted by the same value. For example, opening up magic logs for a firemaking task would open up lots of low-level fish and drastically speed up those tasks. For the next yak track these should now have separate values so we can scale the individual skills appropriately.

-Prayer. This task allows you to use 'good ol bones' to complete as burying bones manually takes the same amount of time. Obviously, this changes when you add the bonecrusher method into the mix but this won't be changing for now.

-Skill and kill. There will be more of these in the upcoming track :) -Minigames. I personally avoided these tasks as I don't enjoy them but I know others that do. We will have to look at the data for these.

I'm happy to discuss any further feedback you may have. I'm not personally working on the next yak track but I can pass everything over to the relevant members of the team.

Camel :)

about 3 years ago - /u/JagexCamel - Direct link

Originally posted by PM_ME_YOUR_KATARINA

Good to hear from you again Camel!

For the next yak track these should now have separate values so we can scale the individual skills appropriately.

Thats what I like to hear!

This task allows you to use 'good ol bones' to complete as burying bones manually takes the same amount of time.

Same could be said about burning maple logs vs elder :p

Minigames. I personally avoided these tasks as I don't enjoy them but I know others that do.

It comes down to what's on spotlight mostly. If it comes down to:

"1hour doing X skill vs 40minutes of minigame I dont want(or might not even be possible if spotlight is a dead one) OR 3hrs 20 minutes of minigame I do want." It will probably come down to skilling. But if the choice was:

"1hour doing X skill vs 40 minutes of any minigame" the minigame choice is much more compelling. Since thaler is tied to time in minigame, surely it's possible to just track time in the minigame as a task?

One other thing I didn't mention this time around: Ironman. I know they've mentioned "Ironman consistency" as something that is in the process of being addressed and just hope whatever decision is made will be consistent with yak track. It does feel weird because it is technically a paid feature, but maybe the gaps where lamps are could be filled with something instead. (Out of the current pool the ones that come to mind are sealed clue scrolls and oddments). Personally I am of the opinion that it's fine for Ironmen who put time and/or resources into an event to get xp (like crater) is fine but would specifically avoid xp rewards here since it technically is a buy-in event. Event boxes may be a good substitute? Or some other reward based on total level? I was always a fan of the pre-coins-only event boxes but that may anger some purists. Whether its decided Ironmen ges no benefit other than cosmetic, or liberally awarded for event participation, the most important factor is consistency.

See you in 12 more weeks :)

I agree with what you've said about maple vs elder logs. The problem with that though is it really affects the price of logs. Everyone would always opt for the cheapest option and the increased demand would make the price go up. This is why im such a fan of the gain xp tasks. It opens up every skilling method to the player and also offers cheaper but slower training alternatives.

How the yak track works for ironman will have to be discussed further. I personally dont have any issues with ironmen receiving xp from the free track but I know others dont agree with this.