Just finished Violet Is Blue Too this morning, and I have to say, it's extremely well done. Growing up in Asia where we haven't much of a concept of the actual Christmas culture (not the trappings like trees etc, actual things like sharing, acceptance, getting together, wonder etc), it made me feel so much of the holiday spirit. To me it almost felt like watching a Christmas movie.
Was at the Guthix memorial, listening to Orla and reading the memories. Some of those are sophisticated, some are poignant. The language itself is impeccable.
Replayed Dimension of Disaster. Clever parallels, references to things beyond Varrock, and classic British sarcastic humour.
Archaeology included detailed examines and lore pieces about the history of Gielinor, and most of them connect very well with existing ones, and just like real-life archaeology, provide a window into how life in those times functioned.
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I can't imagine spacebaring through any of that, especially having seen so many lazily written mobile games coming out. Excuse plots, horrible character designs, no deeper dialogue than 'demon king come! Heroes kill them!'. Runescape's quests are so well-written. I've played Skyrim, Witcher, Dragon Age, Warhammer, franchises with diehard lore fans as a very vocal majorirty, and thus have a hard demand for good lore. And still Runescape holds up to that standard. It's every bit as well-written.
But listening to the xp/hour folk in my clan chat, people who have defeated Vindicta 500 times and have no idea what an Illujanka is, people who 'maxed' archaeology but see the game map as 'green place where I get SoA, purple place where I get Inq staff'. Sometimes I'm really afraid that one day Jagex will also stop writing well because those are the majority of players. If nobody cares, who is there to punish the lapse in good lore? If nobody cares, who is there to give those writers at Jagex a pat in the back, and tell them thanks for making actual art?
Just thought I'd air this out here.
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