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235s | Mod Yuey you're muted you're muted no one can hear you sorry |
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259s | how about now can chat hear me |
267s | excellent excellent excellent |
271s | uh let me hopefully that should work okay so yes welcome everyone to another episode |
278s | of Runeskill and chat if you don't know who I am I am Mod Yuey where have you been if you |
283s | don't know who I am um but yes welcome I'd love to welcome you and our lovely |
289s | esteemed JMods to this episode uh we have the incredible mod blk witch hello hello |
300s | and the incredible mod shrike |
310s | Shrike is there I promise we are having some |
317s | uh technical difficulties but we should be able to get those resolved hopefully |
324s | very soon um also joining us on this stream is the incredible Graceepants |
331s | hi hello how are you doing I'm doing well thank you awesome awesome and we have Imcrystal how are |
343s | you doing how's it going oh good here thank you how are you guys doing today very well |
351s | very well um Gonna go back to mod shrike do we have sorry yeah I'm back yay having some minor |
359s | connection issues on my audio at the moment um but should be fine hello I'm Mod Shrike |
366s | amazing amazing nice to see you um so we have we are joined um we are doing a lovely little |
374s | stream today where we are going to be doing gate of elidinis so we're going to be doing something |
378s | a little different we've not done this before where we have our lovely Jmods who have helped |
384s | design this incredible new skilling boss and have some of our Discord moderators and incredible |
390s | streamers uh content creators come and join us at the same time we are doing a little group where |
396s | Mod shrike is going to be joined bygraceepants and ImCrystal where they go through gate of elidinis |
403s | and go through the skilling boss so if you'd like to join you're more than welcome to they will be |
408s | doing their own group so uh you can watch just be the three of us it'll just be the three of them |
414s | I'm afraid um yes but we're going to be doing a little uh Q&A as much as we can so if you do have |
422s | any questions um get those ready and we will let you know when to ask them so we are not getting |
428s | warted with too many um but obviously promise how good I'm going to be at this because I'm going to |
433s | be trying not to die and also uh answering chat managing various things so we'll do our best and |
441s | we'll have fun and that's all the if you have any questions if you see any questions pop up |
445s | obviously just uh keep a note of them um and then let them let the players know once uh once you |
451s | can see them so once we have some time so um we will dive I guess straight in when you uh |
460s | are both ready let me know are you guys when you guys are ready and crystal and Grace you ready |
466s | to go up ready to go wonderful I'm gonna start just start with just the three of us and let's |
474s | go lovely lovely lovely that's crystal |
482s | in hey that's that's one just waiting on Grace and then we can I think we're going |
493s | to be starting with some art questions and art comments today oh yes so again we are trying to |
497s | do stuff a little different obviously as you can see the incredible landscape and |
502s | design of this and we have the privilege of being joined by one of the creators of this |
510s | um mod blk witch um this is amazing like I I can't begin to tell you how incredible this is everyone |
521s | I've spoken to every every player every comment I've seen threads I've not seen one negative |
529s | comment about this like this is amazing just hands down this is amazing I'm really glad I feel the |
536s | constant need to one up myself and the rest of the art team every time I can imagine it must be so |
542s | daunting to have such a Monumental task like this because it's it's never been done before right |
548s | we have uh RuneScape has never done anything like this it's yeah it was especially um an interesting |
555s | challenge for me because due to various reasons um I created both the arena and the actual boss |
565s | Elidinis which I had never done before um it was when when her design was originally created |
571s | like the concept um for her was done she looked amazing and I immediately was like man I wish I |
576s | could make her and then I was going because she's a statue she kind offalls between character art |
583s | and environment art which are two different disciplines um so I was ready to go fight the |
590s | character team to argue about why I should be allowed to make her um but due to scheduling |
596s | reasons she was just assigned to me anyway which was great but then it immediately hit me like oh |
601s | no now I need to make the boss and the whole arena for this in time for like want to go to animation |
607s | which is also quite complex so there was a lot to do well I mean what's been your what's been your |
613s | like highlight they can't hear me oh chat can't hear you uh oh that's what chat is saying at the |
619s | moment oh no this entire time sorry chat time no um I checked and they can definitely hear her it's |
627s | just like she's a bit quiet that was it oh like she's definitely heard just a bit quiet yeah okay |
633s | let me let me pull microphone closer as well can do that yell into the microphone you can do it |
639s | better yell yeah I'm not I'm not going to yell I just I don't know if this is better at all or |
650s | not no I think I think it's okay I think a lot of a a lot of chat can hear you so I think it |
655s | should be fine um I see yes we are good we are all right we'll go with that I will I'll turn it up |
666s | so okay hopefully that should be a little louder for chat to hear you all right hopefully yeah um |
677s | so are there any elements of this incredible statue that players wont necessarily see at |
685s | the beginning like have you seen from your uh from your visuals of seeing how players have reacted to |
693s | um this boss have you have you noticed anything um from them that they might not have seen yet |
700s | or rather what's been your highlight of creating this statue because this is I don't I don't think |
708s | there's immediately anything that they won't have seen yet um the thing that I try to do |
712s | with boss Arenas and kind of at the boss as well is trying to keep it simple and quite clean um |
719s | cuz obviously the most important part of it is gameplay and you want the arena to be to be clear |
726s | and you want to be able to see what's going on at all times so boss Arenas aren't really the place |
732s | to put like a lot of little details like Easter eggs in in my opinion some of them could work but |
739s | something like the Gate of Elidinis which is kind of a an abstract environment set on top of the |
747s | sanctum of rebirth it wasn't really the place for that right so obviously like all the way around |
754s | the entire arena is like more sanctum kit mapped to make it look like you're on top of the big |
760s | pyramid um where Sanctum of rebirth is set which is which is quite fun like in the sky box and |
766s | everything you have like the Rocks floating off as well to to kind of give that impression but yeah |
772s | I don't know I I really like doing things like lighting and making cinematic shots and the entire |
779s | Arena here is designed as basically one big Vista everything is pointing towards the boss and it's |
785s | very much designed for that to be a really great view so that's kind of was my favorite thing was |
792s | doing the the composition doing the lighting and supporting all of that and making that look look |
797s | really amazing yeah I remember for the for the initial part of development it was going to be |
802s | um a fairly standard like circular or Square arena with the boss in the middle we thought that was a |
806s | bit too close to Croesus so mod Ramen came up with this idea of making it a wedge so it's a |
812s | triangle and it's leading up towards the statue So in theory whenever you're doing the gameplay like |
817s | we want this shot with the Statue behind the moon this is meant to be the focus so really wherever |
823s | you're playing you're always going to be looking at the boss um and I think it worked out really |
827s | nicely yeah exactly I remember when we when we first talked talked through all of the mechanics |
834s | and the design and we did like a rough sketch on like a whiteboard of what the boss was it just was |
839s | a sketch of the Arena of croesus and I was like oh no we just made croesus again we just made croesus |
844s | again it's like it's like crabs all Skilling bosses return to croesus |
850s | eventually my favorite part of this is this um lovely Starlight texture on the ground |
859s | yes it's such a wonderful touch but I'm just absolutely in love with it I think it's so |
863s | beautiful I am incredibly pleased with that because basically the that on the ground is |
870s | not particularly a physically accurate realistic metal but it was supposed to be like a super |
875s | shiny kind of silver that perfectly reflected the stars in the sky which our engine wasn't |
880s | doing even if I made it the shinest it could possibly be so then uh I used some tech that |
886s | was made for um like the Aurora Cosmetics where you have like a a panning kind of um stars extra |
894s | going over stuff that re reacts to screen space so if you move your camera it reacts to that |
900s | I overlay that on it together with like metallic values so it looks like the sky but it's not |
905s | actually the sky so I assume most players won't notice that it does it does look like you're |
910s | it's like a reflection of of of the sky yeah it is amazing yeah yeah I was very pleased with that um |
917s | I know that um uh Graceepants and crystal I know that you potentially had some questions as well |
924s | uh you wanted to pass across I was going to ask like what is your favorite part about the Gate of |
932s | Elidinis I think it has to be actually the statue of Elidinis because it's so different |
940s | from anything I've I've done before I've never made a character that like fully animates and |
945s | everything and it's I've made a boss that's in RuneScape now it's pretty cool so that's |
950s | probably my favorite part of it you should be really proud of it you should be I am I |
957s | know Grace has some questions as well she could ask yeah definitely um so um one of the things I |
965s | was wondering about um I know that the ability I guess mine are a little more I guess development |
970s | based so probably more aimed at Mod Shrike but um I know that the ability to do this Skilling boss |
975s | solo and in a group was kind of one of the most sought-after features for a lot of players um so |
980s | I was wondering how much did the scalability factor into the design of the boss so that's |
986s | an interesting one and one of the big points of feedback we've had is that players aren't |
990s | 100% happy with how group feels at the moment and that's something we are looking into we are going |
994s | to be tweaking you know how group feels I know mod Ramen' s looking at that at the moment um we were |
999s | quite upfront from the start that this is going to be a solo focused experience Croesus was group |
1002s | focused this one's solo focused because that's what players were asking for um so that's where |
1007s | we put the majority of our effort um grouping at the moment is just flat scaling um because |
1013s | it is mostly intended to be a solo experience but you know if players aren't too happy with how it |
1017s | feels right now then yeah obviously we can we're going to be tweaking that um yeah that's really to |
1025s | hear that's that's okay I have it's one of those things with players like we asked they said oh |
1031s | yeah we want a solo Skilling boss we want a solo Skilling boss so we made a solo Skilling boss and |
1034s | now everyone's going we want a group Skilling boss and like you want yeah it's really hard to |
1040s | balance because like I I don't know it's doing content solo is great sometimes but also like |
1046s | I don't know playing with your friends is also yeah yeah yeah but like RuneScape is famously an |
1052s | MMO full of cats because everyone wants to play on their own in a multiplayer environment which |
1056s | I find very funny um but yeah no it's um yeah definitely solo first but yeah we'll be tweaking |
1065s | some experience just off a few of those group shall we try to do the Boss I absolutely love |
1076s | the entire Arena we've already been showcasing it it's so studying and Visually pleasing was |
1081s | there like any inspiration behind the graphics for this Elidinis area and like specifically |
1089s | yeah um basically a lot of that was already done for us um because we wanted similar Aesthetics |
1097s | to the sanctum of rebirth but then a lot more um astral almost a lot more nice and yeah obviously |
1106s | you have the the very big moon behind behind her so at first we also played a bit with the idea |
1112s | of having water in the arena because Elidinis is goddess of the river but we we kind of scrapped |
1118s | that eventually um because it was looking a little bit suspiciously like the arena from Elden ring |
1127s | from not that you and mod Ramen are obsessed with Elden ring at the moment obsessed with Elden Ring |
1135s | absolutely not but yes um and then yeah most a lot of the work for that again was already |
1144s | done but then the statue for Elidinis itself was a bit more challenging because I don't |
1151s | think Elidinis has ever been depicted in game or if she has it's a no I don't think probably |
1156s | really old bad model there's like one really old statue from like 2008 2009 but she's never had a |
1162s | proper physical representation um one really cool thing that we did manage to do for this |
1168s | update was we got proper concept art for what she actually looks like in her human and animal |
1172s | aspects which is just really cool um we've got it up on the wall I think in here somewhere um |
1177s | I don't know when we can share it but I'm really excited to share it whenever we get round to it |
1183s | yeah kind of it'll kind of depends on whether or not we ever show that or ever show that yeah yeah |
1190s | I mean from my point of view when I was doing pre-production for this and trying to come up |
1194s | with you know what are the the nouns and what are the verbs and what are The Vibes that we're going |
1198s | to put into this and then how do we develop the mechanics from there um I was contrasting it with |
1202s | croesuss and croesuss is it's a mushroom it's soil it's disgusting it's kind of slimy and sticky and |
1210s | it gets under your nails so for this one it's more ethereal and like like mod blkwitch said it's like |
1217s | astral and more abstract rather than earthy so it's more like water and air rather than water |
1224s | and Earth and mud all that kind of stuff so those were kind of the the words you start with and then |
1229s | doing ideation from from that point to start building out the mechanics and building out the |
1233s | visuals and and what's this actually going to look and feel like I really we're coming up to |
1237s | half past shall we start a run and see how we go yes because I do have I do have some other |
1243s | questions which we have so many we have so many because we've been chatting these obviously since |
1247s | since the launch on Monday so it's been a lot of questions that we obviously want to go over but |
1253s | yes let us start let us start the boss fight before we start start how do we want to split |
1259s | up the jobs I'm happy to focus on maintaining the Moonstone barriers just because I'm also going to |
1263s | be answering questions at the same time and I'm not sure how many things I can juggle at once I |
1267s | will direct some questions to mod blk witch so if you if you have moments where you're like oh |
1273s | I can answer this while I'm mining so what you can do for for grace and crystal you can kind |
1279s | of choose to go either North side or Southside so that's what we've been calling um beyond the |
1284s | barriers I tried to JMod teleport to the other side of the barriers and obviously that doesn't |
1287s | work on my normal account um this side is beyond the protection of the Moonstar barrier so you'll |
1291s | be taking Auto attacks and whenever she does her begone attack it will you will get no protection |
1296s | from that if you go behind the barriers um you are protected from the auto attacks and you are given |
1301s | protection from her projectiles um but you will get slightly less resources will be a little bit |
1308s | slower up to you which one you choose um I'll keep the barriers up and yeah once you've got enough um |
1315s | statue Pieces Just slam that extra action button and go hit in the face and we can talk about that |
1320s | mechanic in a bit actually because I think it's my one of my favorite parts of this boss is the |
1323s | slam mechanic I think it's really cool not the face how is that sounding that sounds great I'm |
1330s | excited let's go Grace and I we can just uh go do you want to do north or south Grace I'm not |
1335s | first either way if you have a preference let me know it doesn't matter to me South is a bit more |
1341s | chill because North you do get hit with mechanics and if you get hit with the mechanics and you |
1345s | don't avoid them the corruption builds up over time so South might just be a bit easier it'll |
1350s | take longer but at least it'll just be a bit easier I'll do South then yeah you want yeah |
1355s | so we can stack up as much as possible and then once we both have a good amount we can uh jump |
1359s | up at the action button together we can just go up on the agility mechanic together yeah I was |
1365s | going to be very chaotic and be like let's let's let just chat decide what everyone's going to be |
1370s | doing but I think not okay so I'm grabbing Moonstone pieces at the moment um here we go |
1379s | playing this kind of phase one phase two because there was originally like an entire gameplay |
1384s | phase in this section and it just wasn't feeling right it's like it's so important to um whenever |
1390s | we started play testing things the amount that changed between the original design um we ended |
1395s | up just completely cutting stuff and just ripping things out that we thought would be cool initially |
1399s | on paper but then when we started playing it it was just like this is great that was going to |
1404s | be one of my questions actually yeah like how much of the concept of what you guys designed |
1409s | um to how much obviously from the delivery for the delivery of all of this was cut from |
1415s | you know concept to execution like that must have been the process of like creating something like |
1423s | this must take so long like how long does it usually take for you both to go from all these |
1428s | these different types we started developments in end of May I think it was directly after requiem |
1435s | for a dragon for me um you might want to heal Crystal um and this is I'm trying to focus on |
1445s | two things at once now no yeah good I mean the thing is what was what was great was uh oh there |
1451s | we go was I remember meeting you mod black witch in the office it was like my first time going in |
1458s | and I remember the first thing I saw was you creating the statue and I was just like what |
1464s | is that it was just incredible and I started like the beginning of May so this is for everyone else |
1470s | who's like you know listening this takes you know it takes good amount of time to create something |
1475s | as incredible as this um and I know that obviously with different departments obviously have been um |
1481s | have been working on this I wrote a a very good question which I'd like to read out properly |
1486s | because I know that it's probably not going to sound the same if I try to say it myself so |
1492s | this boss is really unique and how it integrates Skilling and combat mechanics but it wasn't just |
1498s | s development process you had a whole team you had devs artists QA all come together for like a full |
1506s | day of brainstorming and prototyping which sounds super creative but can you tell us more about the |
1511s | that collaboration that shaped all of this cuz I know that this was something that is obviously not |
1517s | just yourself um who had to sort of Design This Much like um mod uh mod black which is well like |
1523s | you all had to come in as artists and and and devs to really work together like what was that like |
1529s | fuel that would be [Laughter] for that was really good well done guys make sure |
1541s | hide behind the attack nice well done I'll keep the barriers up you guys go around for a second |
1545s | round sounds good it's so intense so intense we should have put on like tension music on that |
1551s | at the same time oh we can talk about the audio in a second because we did some voice acting and |
1555s | stuff with this and it was really fun but yes my black please do take that question |
1559s | okay um yeah it was so first of all um a JX we can kind of choose if we worked from home or |
1566s | in the office so we have some people who are in the office most of the time so like Ren shrike |
1571s | and I are kind of in the office a lot of the time already but then there's a lot of other people who |
1576s | work on this who weren't and one of the challenges with that is on a project especially like a boss |
1583s | fight which changes quite fast and and a lot you want everyone to be onard with it and want |
1589s | everyone to be aware of what is going on so that's kind of why design and development had been going |
1596s | a little bit slow and we were a little bit stuck with it Sor so yeah we kind of got everyone in |
1604s | for a full day of talking it through kind of just going through like right this is the AIO |
1609s | that we have and then ripping up completely apart um kind of doing them like rough paper prototypes |
1616s | and just also like lay on a whiteboard just like laying out every single step of the fight and how |
1622s | it relates to each other and just having everyone in there me more different perspectives and also |
1630s | made sure that it it became a lot clearer and didn't become too like overly complicated as well |
1637s | because yeah everyone kind of had to be on board everyone like was was really good at questioning |
1643s | all the different things and all the different elements and it just helped as well when leaving |
1649s | that everyone had a perfect idea of every single part that was needed for yeah some some projects |
1656s | you'll you'll work on and you won't have a full idea of something that has changed and then last |
1662s | minute other requests come in well this wasn't really the case with us because everyone had a |
1667s | very clear idea of this is exactly how this goes and obviously it has changed which play test and |
1673s | actually like it's different talking about it and being like this sounds like a great idea |
1678s | then actually making it is of course and playing through it is is a lot different |
1683s | than that right but but yeah it's a lot of the elements that were discussed then are are |
1688s | still there and yeah it was it was a really good experience love that we lost Grace we lost Grace |
1695s | Grace that's okay we're almost there if you want to pick up those shards you can just throw in the |
1702s | face directly on the ground oh my goodness sorry Grace we just completely missed |
1709s | you oh my goodness there you go yeah you can just you can just Chuck him which I always find really |
1719s | funny can can I quickly answer a question as well that is in chat about how this is being |
1725s | play tested uh for Sanctum of rebirth and this boss as well there were at one point when it was playable |
1732s | there were daily play tests which like the same group of people playing through it every single |
1737s | time to get quick and quick changes of it so I think that was like a two hour long play test |
1743s | every single day wow so yes it gets play tested quite a lot and it was actually quite insane |
1749s | seeing how fast the iterations were happening at that point it's why having someone like Ramen on |
1754s | the team is just so invaluable because he's been making bosses for 10 years and he just gets it |
1760s | right and the kind of changes he can spot and the kind of things he can do are just so so useful um |
1768s | we were in these two-hour play tests and he was just changing things on the Fly making sure that |
1773s | we were you know getting the right things making sure it felt right and a lot of the big changes |
1777s | in the end came from him um it's it's a shame he can't make it onto the stream today because like |
1782s | so much of this is him um including that jump slam mechanic that's his his signature of ramen |
1788s | magic it's his baby he has a thing he'll do he'll do like he'll he'll say oh I thought of |
1793s | an idea it probably won't work and then go dark for two days and come back with the most insane |
1798s | prototype you've ever seen it's just what he does apparently um quick side not the the reason the |
1806s | cameras wer inverting of of my my OCD which I have to make sure everything is sort of perfect |
1813s | and everyone's sort of looking the same way and it was just bugging me that mod black witch was |
1816s | looking to the left and not to the right um but yeah I have a stream open on that side of my |
1823s | screen oh I suppose yeah since we have made obious this is the second Skilling boss I know that um |
1831s | Mod shrike you were you were discussing this before but like in terms of like the challenges that came |
1836s | with creating a second Skilling boss what were the the biggest challenges that you all had that |
1842s | experience while making this um I would say it's making it distinct enough from croesus but |
1849s | still feeling like a Skilling boss uh we spent a long time figuring out was part of the right |
1853s | click examine blog that we put out um what is a Skilling boss how do we make it distinct from a |
1858s | normal boss how do we make it distinct from um Skilling as a thing because RuneScape Skilling |
1864s | most of the time isn't actually that exciting it's just click on a thing and wait so how do |
1868s | we turn that into an encounter that then feels like a boss um I'm going to go for a jump Slam |
1873s | in a second jump slam here we go there we go we should be able to I can't wait to do this |
1881s | I'm so excited to do this we should be able to get it with this one one two three four oh |
1889s | Y what okay I was about to say I was like there's a 500K 500 left we're good we're |
1896s | good nice one yay all done I love the animation of how she like re oh it's so |
1905s | lovely it's um there's something to say about the animation actually because this the way she |
1911s | is animated is new for a RuneScape character um the way she's rigged and from a technical level |
1918s | really want our animators to do like a little in-depth post about it because it's really |
1921s | interesting it's quite experimental um it's very different to how other characters are |
1925s | animated and I hope we can bring it into the the rest of the game because it's much quicker it's |
1929s | much more efficient it's just like a lot of real nice technical improvements interesting I'm going |
1933s | to write that down to it' be nice to get a blog post like a behind the scenes blog post about |
1938s | it because it was it super super interesting um but yeah nice job guys uh do we want to |
1943s | answer a couple more questions and then maybe do us a second round yeah Crystal uh Grace did |
1947s | you guys have any question questions yeah sounds good there've been a couple in chat too that I I |
1951s | noticed uh one from Rubik uh were there any mechanics or iteration that didn't make it to |
1960s | release yes so uh part of that phase one that I mentioned that was cut completely um there |
1967s | was the whole idea of these streams of souls that you can excuse me that you can see going into the |
1973s | boss uh you would have kind of souls breaking off from that and starting to wander around the arena |
1977s | and you'd have to run around and cleanse them and um try and fix that so the the whole idea was |
1982s | that you could see the corruption progressing throughout this environment by the number of |
1987s | souls that were breaking away but it just wasn't fun it wasn't fast enough um we initially wanted |
1992s | this boss to have a kind of slow build up and then a rapid escalation but that slow buildup |
1996s | ended up being too long so we just end up going for that 15 second phase one um and then leaping |
2002s | straight into the rapid escalation instead but yeah that all got completely ripped out um and |
2008s | I think it's still in code but it's just you know you go in there and you you disconnect the wires |
2013s | and you hope for the best it's one of the things that sounds cool on paper and then you try it and |
2019s | you play through it and it's like this actually isn't how I thought it would be in my head it's |
2024s | why it's why prototyping and why play testing is so important right absolutely absolutely that's |
2031s | a really good question I'm not sure uh let me find there was a question I wrote down from |
2038s | one player and I know this is something obviously that's that's gone behind because as as someone |
2043s | who is currently going through a lot of quests myself it is um it has gotten to a point of |
2048s | frustration uh of Skilling bosses or certain bosses being locked behind Quest so we had a |
2055s | question from um Good Old Hank um he says or they say I'm super torn uh on the concept of having a |
2063s | boss left behind quests which I like also have it having it be a Skilling boss that's not accessible |
2069s | to skillers what was the thought process oh keeps going what was the thought process behind locking |
2075s | the Skilling boss behind a series of combat requirements are there any potential plans to |
2079s | change that so this Skilling boss is very heavily involved with the story there wasn't really a way |
2085s | we could release it without including all the story context and you know it it was because |
2092s | we did discuss this do we make this completely accessible to Skilling pures players who have |
2095s | chosen not to engage in combat or do we make it more widely accessible for this particular context |
2101s | and what this Skilling boss needed to do um it wasn't appropriate there's no reason why we can't |
2105s | release something different in future um yeah that's the best answer I have really yeah fair |
2112s | I mean the the vast loreof RuneScape is massive right it's it goes back to I would to say decades |
2121s | but we don't really know what the year span is of the Runescape lore it's almost 25 years now yes |
2128s | next year 25 years it's incredible insane insane it's gonna be super exciting super exciting um |
2137s | one question I know that some players have had uh their drop rates um has been a little difficult um |
2146s | when they've been trying they've been trying uh has there been any talk or discussion yet |
2151s | on what the drop rates are going to be like for at the moment no plans to change it I mean drop |
2161s | rates are pretty much analogous to any other boss really like we've gone for a boss approach rather |
2168s | than a Skilling approach so there is an element of RNG there is an element of luck in your boss |
2173s | rolls um the numbers themselves right yeah like the the numbers themselves have been balanced |
2181s | for a boss they're not egregious at the moment we don't really have any plans to change them I mean |
2187s | it's part of playing bosses in RuneScape is that element of luck yeah and sometimes you go dry and |
2193s | that's part of the game um number of times oh was it for the king black dragon lore book the |
2198s | number of like the amount of time I had to spend at that Jesus I'm doing it tomorrow I very excited |
2204s | to be doing it tomorrow and I've got gra me King black dragon or the law book um that does have bad |
2212s | luck mitigation so that your master quest Cape doesn't get completely locked out I think it's |
2217s | after 15 or 16 it's guaranteed drop so we have put in stuff like that but for the the skilling |
2224s | off hands and the uh the the latent offerings um that's just standard boss rolls really sometimes |
2232s | you'll go dry fair enough fair enough I guess it's just one of those things that you have to |
2237s | just be quite persistent with um it's part of bossing it's part of bossing right you got to |
2242s | keep doing it otherwise if it's too easy you're just not going to you're just not going to do it |
2247s | it's well you'll do it once and then that's it the the the the amount of time and effort and |
2251s | work that's gone behind creating something like this that you will have created if someone was |
2257s | to be able to complete it so quickly and be done with it and get the rewards then people |
2262s | would just forget about it and it it's difficult I mean it's more like it's part of the identity of |
2266s | RuneScape right yeah that's part of how you play the game um in terms of like player feedback on |
2274s | this have you had a chance to go through any play feedback that you've seen um have you been able to |
2281s | see any of the work that some of the players have done on this I know there has been some |
2285s | incredible artwork and my blkwitch I know that you're probably very proud to see your incredible |
2291s | statue coming to life on different versions of her on socials what's that been like for you yeah no |
2297s | that's really fun it's it's really great seeing fanart of like a character that I've made now |
2303s | that's that's a really good feeling and other than that I I'm already on like I've I've been |
2310s | finished with this project for quite a while before it released so far that I've already |
2315s | finished a whole other of project since then so oh snap the release felt like a little bit |
2320s | strange for me because I was already a little bit detached from it but I've been trying to keep an |
2325s | eye on people playing through it and there's one small fix that I did which is the like boxes on |
2332s | the the mining nodes making it that you can no longer click between some gaps in there |
2337s | that's the one f excited but other than that there hasn't really been any issues for like environment |
2345s | or what the actual Boss model as far as I have seen yeah cool cool um oh you've started again |
2356s | yay yes we've just started another round awesome awesome I'm gonna go North Side uh Chrystal Gracie |
2362s | did you did you have any other questions that you've spoted by any Community has there been |
2367s | anything that you've seen um during your streams um that has been sort of a discussion Point uh |
2374s | during Gates oh no you didn't dive I did have a question um because I really like the idea behind |
2383s | the agility mechanic was there anything that inspired it a lot of people just thought it was |
2387s | really cool it's like doing parkour or something so I mean I can't speak for ramen and he'll be |
2394s | able to answer this more um accurately but I think it's from my impression of it it's similar to the |
2403s | uh time mechanic in the car boss fight which is another one of ramen's fights um he's very |
2410s | keen on those sort of big cinematic moments um so that's I think where the thinking of it came from |
2417s | it should feel really cool it should feel like a a hell yeah moment um which are really important in |
2424s | in um boss encounters you should feel powerful you should feel like you're doing something physically |
2429s | really awesome right um and that was just how he decides to do it in in um I don't know if he |
2435s | calls them hell yeah moments or whether that's some other one some other designer I've heard |
2438s | them call that but that's basically they should give you that feeling of yeah I've done something |
2442s | awesome nice yeah yeah like you'll notice whenever you do your final jump you have the slowmo and you |
2455s | also have like a little like audio drop whenever you do it which I think is a really nice touch um |
2460s | I would love to discuss the audio more if we have time because the a is so good I'm currently having |
2465s | it on because I know that I know that um there was a bit of an interest when you said voice over work |
2470s | which is really cool so yes please go into it uh so uh we ended up we didn't have enough time |
2477s | to get a voice actress in for Elidinis mod Grace instead called myself uh mod black witch |
2485s | mod dragon mod Echo and mod Nixon who's also on audio team um and we did the voice acting |
2490s | ourselves we just went down to Grace's audio booth and just screamed into a microphone for half an |
2494s | hour yeah as it was really fun you do um and it was really really good I love how it turned out |
2500s | in the end with all like the overing voices and um it's kind of exactly what I had in mind when I |
2504s | was writing the the voice acting script so yeah no it was really awesome yeah I like how otherworldly |
2511s | it feels cuz like yes it's a statue she's not supposed to have a voice it's not the voice of |
2516s | Elidinis that you hear, and that's as much as I'm going to say about that but layering all of the voices on |
2521s | top of each other like gave it a very like wrong kind of feeling and the good way and the exact way |
2527s | that we want so that's yeah that is that is one thing to say like this is not Elidinis as a character |
2534s | this is the corrupted gate that's attacking you um lore players explore that however you will |
2540s | well there we go how it here fast that's really cool I shouldn't swear on stream sorry I'm being |
2548s | oh [ __ ] hell sorry you just said that you shouldn't swear Shrike oh my God what what oh no what |
2558s | is happening ah see this is what happens I don't think there is one mechanic that I don't think |
2564s | players have noticed yet oh okay um which I haven't seen any chatting about if you don't |
2570s | do the jump slam if you choose not to there is a soft enrage and her attacks will get more |
2577s | powerful and she'll call up more Soul devours and she'll just get a little more difficult each round |
2584s | of attacks she does so it's definitely worth doing this if you can a little reinforcements |
2591s | yeah just a little bit I love that slow-mo it looks really cool okay we're almost there so |
2596s | good so in terms of in terms of voice over work and stuff on this how much was involved |
2605s | was it just you guys screaming into this or or is this is there a lot of stuff that's already |
2610s | sort of preloaded and in the RuneScape law books that just gets used because I would |
2617s | love to do this I would love to be able to go into a Sound Studio and just make some |
2621s | noises for RuneScape I think that sounds oh you just ask more grace and she'll say yes that's |
2626s | all you have to do you just have to ask right so this is going to be your challenge you're |
2630s | gonna have to find out where my voices in okay I could have gotten you as another voice for a |
2638s | top it yeah there's male and female voice in it but like we do Dev voice acting quite a lot I know |
2646s | for things like the elite dungeons there's several bosses that are voiced by uh jods mod black which |
2652s | I know you voice um the chaos witch yes in and that's just you and I find that hilarious because |
2659s | you can recognize you by your accident that's so I had I had players message me about that when it |
2667s | came which was really funny just like sending me screenshots of them defeating the boss with |
2672s | just like screenshot and then the message sit so mean but yeah all all of the bosses in the zamorak |
2681s | dungeon besides zamorak himself are Voice by yeah zamorak got a a professional in yeah but things |
2688s | like I know the Ambassador in Elite dungeon 3 and Alan kath is voiced by uh mod or Mod Ryan who was |
2698s | the lead designer for that project um and I think that's really cool like the the final boss of your |
2702s | big project you get to be the voice of I love that um that's really cool where is that uh that's the |
2711s | um Elite dungeon 3 which is the underwater one he's the Ambassador should be enough yeah I'm |
2720s | I'm ready to go if you guys are big jump big jump one big jump we should get her this time |
2728s | how are you how are you by finding a crystal Grace it it's it's a good boss it's very different from |
2736s | Cris people ask me like which one I like better per se but they're definitely not |
2740s | comparable cuz they're very different in terms of mechanics the way they've been made so it's |
2745s | really nice and refreshing to have something different from like everything else we've |
2749s | seen so far so Props to the team you guys have done an amazing job of course it's absolutely |
2754s | beautiful as well I'm going for the 100 KC for the Sky Box so I'm looking forward to it nice |
2760s | thank you that's so cool I've been enjoying it I'm still getting the hang of it um I get |
2764s | distracted easily so I keep missing like the beon uh as you saw before but uh um no I'm starting to |
2771s | get the hang of it this has become like a hot one's version but instead of hot sauce It's |
2777s | Bosses I do love that blood moon Sky Box I feel like that was that that was something that has |
2784s | survived from the very original design iteration was we want to have the blood moon or the eclipse |
2789s | of some sort it's so stunning yeah I'm so glad that has it's it's actually quite unusual for |
2794s | a design that comes up in the initial an idea that comes up in the initial design to survive |
2798s | all the way until release usually they change beyond recognition but there were a couple of |
2803s | things that actually made it through to the final thing and that Skybox change as one of them so |
2807s | yeah very about that one of the very first things I made for the project as well is like I did the |
2812s | full light setups like the blue one and the red one before the actual Arena cuz like design the |
2817s | arena wasn't done yet so I was just messing around a b lighting I mean going off the the design and |
2823s | everything that you you both have made for this like has there been any um thoughts on what you |
2829s | could potentially improve for a potential next boss like if there is any discussions as a side |
2835s | note um yes I would love to voice a masket for next year thank you I will put my pitch in to more |
2843s | grace and see if I can get it done but yes back to you both here um yeah has there been anything in |
2849s | there that you'd love to be able to do now that you've done this like obviously there's always |
2853s | going to be room for improvements can you give us any potential hints if there is anything that |
2860s | is potentially coming or that we can maybe talk about I'm not entirely sure but obviously I can't |
2866s | give any hints about what's coming up beyond what we've announced on the right map I tried chat I |
2870s | tried um I think with this one we've sh shown that we can do Skilling bosses as a kind of content and |
2879s | they're now part of our roster of you know the kind of content we make SK Skilling bosses are |
2885s | now we've done two we're like okay we we can keep going with this um me personally I think it would |
2891s | be quite interesting to create a group boss that is a combination of Skilling and combat so you |
2898s | have more distinct roles you have people who are in that as the combat experts and then you have |
2902s | people in there as the Skilling experts and seeing if they can work together to defeat an NPC um |
2908s | that's more of Just A vibe idea I don't really have anything specific in mind but it could be |
2912s | quite fun that sounds really cool what do you guys think Grace um crystal is like obviously |
2918s | from the the vast amount of years that you guys have been playing the game um and obviously going |
2925s | through different different bosses and obviously with your help of help me defeat bosses um what |
2931s | kind of stuff do you guys look for when trying to access PV uh pvm or you know Skilling bosses like |
2937s | is there anything specific that you you like about this kind of stuff really like trying new |
2943s | bosses and seeing the differences with sanctum and Elidinisthe telegraphing has been amazing |
2950s | and it's just like no other boss we've like ever received and it's been an incredible experience |
2956s | cuz it's just something where you're so used to like kind of just getting out mechanics and then |
2962s | understanding how the boss works but with the telegraphing it's like you know random it's a |
2966s | bit more more exciting so I've really enjoyed the last few boss releases and I'm looking forward to |
2973s | more in the future I don't know how Grace feels yeah um so I'm not a big PBM uh but what I've |
2979s | really liked about the last couple of bosses is that uh it's made it very clear like where |
2985s | you're making mistakes um so it's very easy to to learn um especially like sanctum I mean also with |
2992s | this one just like the the blue squares and things like that it's very clear where you need to avoid |
2997s | void um and sanctum having like the three lives in normal mode it's not so punishing if you make |
3002s | a mistake um so you can continue with the fight um and yeah it's very easy to like to learn um |
3011s | these bosses uh and I mean you don't learn them right away but right it's easy to to |
3016s | continue to make progress and I think that's um been very helpful for me as someone who's |
3021s | not a big pvmr but is trying to to get more into it that's really good to hear because I know uh |
3027s | when mod Ryan was doing his design work for sanctum one of the things that he wants to |
3031s | tackle is people's fear of pvm and making it more not accessible but just like showing that it's |
3036s | not scary and that more people can get involved in it um it sounds like from what you're saying |
3041s | there that the kind of work he's been putting in is making a difference so yeah that's really cool |
3046s | that's awesome I mean one thing that definitely did terrify me when especially when I went to |
3051s | the first time before I even started right when I first began playing and I accidentally went into |
3057s | to um falador and then uh into the giant mole boss and I was like what is this level 300 absolutely |
3065s | not and just like that's terrified me ever since and I've just like avoided that lair until I had |
3071s | the wonderful pleasure of talking to our lovely Discord moderators who were like yeah let's do our |
3075s | first boss together and I was like great but no it worked out really well it worked out really well |
3081s | and now we are doing um a boss a month we're doing one big boss uh a month so doing king black Dragon tomorrow |
3088s | so tune in same time tomorrow uh to watch me make a tit out of myself that'll be fun um but I'll be |
3095s | joined by Grace pant which is very helpful and Mrs Caitlyn I believe which is really really exciting |
3103s | um we are almost I don't think it's me joining tomorrow but you're you're gonna be in good hands |
3107s | otherwise oh you I'll be there with kayin tomorrow oh Crystal Crystal apologies I think it was um no |
3114s | worries no worries different names but yes uh uh yes that's great um OB I know that we are almost |
3121s | at the wrapup but are there any I know it's it's crazy how fast this hour goes it's it's really |
3127s | frustrating goes by really quickly yeah yeah I'm going to head back to the staging era uh yui black |
3132s | which I don't know if you've got your mod accounts if you want to come and do love letters and that |
3135s | kind of thing I don't thanks guys that' be great can't access my mod account from my home PC un |
3140s | otherwise I would I'm afraid I'm on my personal so I can't give them out right now uh I will need to |
3147s | log into my VPN which is a little scary because that's what's disconnected our audio a few times |
3155s | let's not do that then however I will um I will come we can finish with this this beautiful shot |
3160s | of the sanctum from the outside yeah um we are in World 139 I believe yes 139 so if you are in World |
3168s | 139 and would love to get a quick snapshot of our lovely team here come and join us which would be |
3175s | quite nice um but before we do wrap up and get everyone coming to join us um is there any last |
3182s | bit of advice um this is a question for all of you I guess CU um everyone's really done the boss and |
3187s | there's obviously been elements of the boss which um people are still working towards but are there |
3193s | any I would say yeah bits of advice that you would give to people who are just starting this |
3199s | out who are sort of just going through this now what kind of advice would you give them |
3207s | and that's who everyone |
3208s | so I am not sure honestly I am vast majority of flers are way better at this than me so I don't |
3220s | know how much advice I can give fair enough fair enough um but yeah I think I think M TR is in deep |
3229s | I'm I'm back capturing moments yeah U basically I was just saying like what what kind of advice |
3234s | is there um yeah would there be any type of advice you would give to anyone just starting this boss |
3243s | is there anything that you could advise to sort of like you know optimize their experience a little |
3247s | more I don't have much advice about optimization other than uh bring along mining gear and stuff |
3255s | that makes mining faster because then you can build out the barriers faster um I know one of |
3260s | them was go bring a gargoyle I think it's got bringing a gargoyle help stuff that makes like |
3265s | cuz it it's all plugged into the cor mining system so anything that makes you know extra |
3268s | crits extra that kind of stuff then they will be useful to you um okay does mining gear matter MRE |
3277s | said yes there you go um in terms of advice for the actual boss I would say like I'm going to |
3287s | go for the opposite kind of advice and say don't rush it because it's safe deaths you can kind of |
3294s | choose whether you go really Intense or really slow if you find pvm style encounters a little |
3300s | intimidating but you're looking to kind of get into it from a Skilling point of view I think |
3304s | this is a good one to start with not to toot my own horn but because it is like relatively safe |
3312s | fair so don't feel like you have to optimize it as soon as possible because that's not fun a lot |
3319s | of the time right before I think like I'm going to get canceled for that but whatever before we |
3326s | do finish and uh really sad that we have to finish the stream very soon but um if you all can see our |
3333s | lovely twitch chat uh twitch um screen and you can see where M strikes screen is and you want to do a |
3341s | nice little pose I'm going to do a nice little screenshot of all of us including our cameras |
3346s | um so give it a big smile um when you're ready and I will take a screenshot so I'm just going |
3352s | to be set like how's that how's that framing is that all right is that good is does that work for |
3357s | everyone can barely see myself like the mess of whatever's going on here |
3364s | but I'm just going to stand I'm to sit like this and smile and wait I'm try to |
3371s | get the there we go little rescap it so I'm going to do a picture in three two |
3378s | one yay amazing very nice Harold gets pi was death taxes and I will be posting that on |
3392s | Twitter um so yes thank you um everyone for joining us today it's been a lovely episode |
3399s | of oh look how many people there are it's lovely U it's been a great episode of our |
3404s | R skill and chat um join me tomorrow for our run skill and boss where I will be joined by |
3412s | I'm Crystal and Mrs Caitlyn uh tomorrow um but I'd love to say a huge huge thank you |
3419s | to our wonderful jods who have joined us today uh mod black [Music] witch thank you for coming |
3429s | and and the amazing mod strike thank you both so much uh for joining us thank you very much |
3435s | for having me on yeah absolutely we can't wait to do more stuff like this again but |
3439s | yes from us to you have a lovely evening and we will see you tomorrow goodbye thank you goodbye |