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3s | hello and welcome back to jagex hq uh |
---|---|
7s | today i'm joined by mods timbo and jack |
8s | we're gonna be talking about game design |
10s | the concept of efficiency and the dead |
12s | content problem within runescape or if |
14s | it is even a problem hello i'm martimbo |
17s | principal game designer and balancer for |
18s | runescape |
20s | i'm not jack i'm uh as of recently the |
22s | lead designer on runescape i think when |
24s | we're talking about you know pleasing |
26s | the runescape player base it's obviously |
27s | a very difficult daunting task and it's |
29s | a task that hasn't really been broken |
31s | down necessarily where i don't think |
33s | there's a ton of insight external to you |
35s | know what the actual process is and how |
37s | you actually you know get say the ex |
38s | periods that you potentially land on or |
41s | uh you know what considerations you make |
42s | to prior content when you're making new |
44s | content so the the first thing i want to |
45s | touch on was xp rates so there's |
48s | obviously you know the issue of |
50s | balancing around players who only care |
52s | for the best rates imaginable and then |
55s | you've also got you know level brackets |
56s | and trying to fit in a game with you |
58s | know varied training methods all the way |
60s | up and uh i wanted to ask sort of what |
62s | goes into that balancing point so it |
64s | depends what we're balancing for |
65s | obviously um so if we are looking at a |
68s | mid-level update where we've |
69s | specifically targeted |
70s | hey we want to do when we update this |
72s | level 70 to 79 then we will focus on |
74s | those exp numbers very very very heavily |
77s | we have um |
78s | spreadsheets that we have there are |
80s | spreadsheets uh well my spreadsheets i |
82s | guess uh we have internally that sort of |
84s | uh show exp rates for all different |
86s | skills uh more specifically production |
88s | skills there is production and gathering |
90s | skills because they're easier to break |
91s | down on a spreadsheet than something |
93s | like uh in combat um so we have the |
96s | numbers we have the different boost |
97s | available we have keep adding updating |
99s | those boosts as well uh making sure that |
101s | we we we get accurate numbers for those |
103s | sorts of things and have it all down on |
104s | paper um so if we're doing an update |
106s | like that we will refer to the |
108s | spreadsheet and we'll look at these |
109s | numbers and be like okay cool what is |
111s | the best xp rate from 79 |
113s | for example if we look at i don't know |
115s | let's look at menopause um look at |
117s | profiting |
118s | agility i'd say jelly 77 is probably the |
120s | best experience and they'll be like okay |
121s | so we want to design it from 79 what is |
124s | xp rate how much better do you want the |
126s | experience to be um so we would say like |
128s | there are other requirements on the |
130s | update if there are requirements like |
131s | quest requirements or other external |
134s | requirements aren't agility related then |
136s | we would probably boost xp rates up so |
138s | if there was a huge grand master quest |
140s | on top and as a requirement for that |
141s | update we'd like to boost the xb numbers |
143s | by 10 20 something along those lines so |
145s | yeah there are a bunch of high level |
146s | objectives for the update overall um and |
148s | then the the developers go away and they |
150s | say well we want to add to that so for |
153s | the headset oasis they were like we want |
154s | to add a bunch of the peel stuff which |
156s | the honey will add a bit of agility you |
158s | want to add the uh the drain stuff and |
160s | that's that's all great and they come |
161s | back to us and that's fine in terms of |
163s | balancing and what the design vision for |
164s | that is um we look at what number we |
167s | look at a good gap |
169s | to fill so like uh we have um there's we |
172s | have tons of data in the game as well so |
174s | we know what level everyone is at we can |
176s | see break off points for certain levels |
178s | as well so like um people stop doing uh |
180s | for a common example would be stop |
182s | people stop uh doing prayer at 92. |
184s | people don't go above 92. that's a |
186s | surprise to me um there are obviously |
188s | there are breakpoints in 95 as well and |
190s | very very rare to see anyone between 96 |
192s | to 99 at 96 to 98 let's just say sorry |
195s | uh they either stop at 95 and then last |
197s | they're done because they've got the |
198s | tunnel and stuff or they go to 99 to get |
200s | the skill cape and then the next two |
202s | prayers are 99 as well so you have |
203s | access to all of this data so you've got |
205s | all of the |
206s | and your job i guess so you're looking |
208s | for gaps where people are maybe not |
211s | training across certain points and then |
212s | that would be a potential target for an |
214s | update yeah so the either the high level |
216s | design aims or the developer comes back |
217s | and they say hey i want to do a |
219s | digitally update um i don't know where |
221s | that generally |
222s | is but i know i want it to be a |
223s | relatively high level |
224s | but it's not the best thing in the game |
226s | so we're like okay cool so we look at |
228s | from level 60 to level 19 you say are |
230s | there any gaps here are there any are |
232s | there any gaps in people playing the |
233s | game like um are there quest |
235s | requirements that people are struggling |
236s | to get to um are there are they just |
238s | drop off points so people stop people |
240s | like to stop at every 10 levels so |
241s | people stop at 70 80 90 just because |
243s | it's a nice round now |
245s | yeah you get the capes as well if you |
247s | get got always to 1780 um so like can we |
249s | push them beyond that can we push them |
251s | from 70 to 74 like is there a good |
253s | reason enough to do that are there |
254s | questions things like that as well so |
256s | that that factors into sort of like what |
257s | level we go for um when we choose an |
260s | update like that um sometimes we do go |
262s | explicitly say like so when we did the |
264s | uh fishing hub and what it's called now |
266s | the actual real name of the fishing hub |
268s | deepsea fishing yeah yeah of course um |
269s | dc fishing's when we see fishing we |
271s | explicitly wanted to go for the very top |
272s | end um so we released sailfish released |
275s | um fishing frenzy and that's something |
276s | with with the top end in mind we didn't |
278s | have a gap to fill that's so interesting |
280s | i think that's very insightful as well |
282s | because |
283s | i don't think this is something that is |
284s | discussed frequently or even at all with |
286s | regard to the actual process and i think |
288s | at times as as players sometimes you'll |
290s | see something and you won't understand |
292s | just by looking at it the logic behind |
294s | it like i don't i don't have access to |
296s | that data i don't see that there's a gap |
297s | here it's like oh why is this mid-level |
298s | method coming out it's something that |
299s | you can say a lot i think a lot of |
300s | high-level players they see like oh 65 |
303s | this is garbage like why why release an |
305s | update 65 when i am not 65. i'm 99 i'm |
308s | going to do this isn't for me so it's |
309s | not just not just there not you know |
311s | everyone they know is nineteen exactly |
312s | all their friends not any on the climax |
313s | 99 the whole game is like |
315s | is max level apparently it's like why so |
318s | why why do that but of course they're |
320s | not we have a ton of players who who are |
323s | casual players we have a lot of players |
324s | who struggle to level certain skills we |
326s | have players who just don't like certain |
327s | methods so like maybe they do enjoy hats |
329s | oasis heads weights is very slightly |
331s | different to other training methods |
332s | around this level um not massively |
334s | because agility's agility but like um |
336s | it's very slightly different it's very |
337s | it's been more interesting it's a little |
338s | bit different so we look for those |
340s | factors as well |
342s | um but yeah i think players just see |
344s | dead content they're like oh this is |
345s | this is dead chronicles irrelevant to me |
347s | but there are a lot of factors into why |
348s | we do certain things i think just the |
350s | level of care that is put into you know |
352s | finding these exact kind of level gaps |
354s | and just the amount of analysis that's |
356s | actually conducted i think is really |
358s | interesting because you're absolutely |
359s | right that so often i will hear oh this |
361s | is dead content because it doesn't |
362s | pertain to me or this isn't the best xp |
364s | rate so it doesn't pertain to me um |
366s | follow-up question related to that if a |
368s | reward has a great use outside of a |
371s | training method is that factored into |
373s | the xp so would you drop the xp on a |
376s | method i mean an extreme example would |
378s | be masterwork of course or trim master |
379s | work where you get no exp for it but i |
381s | think in a less extreme case um let's |
383s | say the new arrows that just came out |
385s | after the extinction quest yeah are the |
387s | xp rates balanced around the fact that |
390s | they're also very useful and sought |
391s | after and powerful or does it not really |
393s | matter is it separate this is a |
394s | fletching update and then it's a pvm |
396s | thing after that they play a factor um |
400s | many many moons ago a room fest i we |
402s | talked about a five-year skilling plan |
404s | and we discussed there was a there's a |
406s | almost like a trifecta of different |
408s | factors when it comes to selling update |
410s | so there's terms of experience there's |
411s | terms of output so reward whether that |
414s | not that's not exclusively xp that's um |
416s | how useful is it to pvm um how much |
418s | money can i make from it um all that |
420s | sort of stuff and af ability and those |
422s | those are trifected that have effects on |
424s | each other so |
425s | um one thing cannot be super good |
428s | experience and also be super good fk and |
430s | also produce a |
432s | crapload of of reward that's that's not |
435s | what we're looking to do anymore these |
437s | days so if it's really afk able it's |
439s | probably got decent experience rates but |
441s | not but not on the top end and it |
443s | probably doesn't give you a very good |
444s | reward it probably gives you a reward |
446s | which is you sort to that skill or it's |
448s | a lower level but it's not going to be a |
450s | good reward for the for the general |
453s | things and also equally there could be a |
454s | really good reward that gives a lot of |
456s | experience a lot of um a lot of outside |
458s | use in pvm or in terms of uh gold |
460s | produced but it probably has low fk and |
463s | uh and is probably low experience rate |
465s | at the same time |
466s | okay there's um there's a specific |
468s | example i can give about on the master |
469s | of karma that you mentioned perfect that |
471s | one |
472s | even more so than like you're absolutely |
474s | right to say that like we don't want to |
476s | design things such that they're the best |
477s | method for every purpose |
479s | when it comes to the economy |
481s | actually those factors can't directly |
483s | contradict each other because the more |
484s | accessible something i mean like |
485s | obviously right the more afk able |
486s | something is the less profitable it is |
488s | because the more of that thing is being |
490s | is being poured into the economy and the |
492s | prices drop um |
494s | likewise if something is a very good xp |
495s | rate people will be doing it so if it |
497s | produces something as a side effect |
499s | um |
500s | then that thing will not be worth it'll |
502s | probably be out value if it's a good xp |
503s | rate that produces something that thing |
505s | will probably be out value um depending |
507s | on the context obviously so with |
508s | masterwork armor that was specifically |
510s | designed to give i think it gives like |
511s | one experience is it zero well it's zero |
513s | it gives one i think it's something like |
515s | that no it could it could give a token |
516s | amount it wouldn't really matter and |
517s | people look at it and they say well this |
518s | is this is the hardest most difficult |
520s | thing to smith in the game why doesn't |
521s | it give good smithing to me and the |
522s | answer is it's specifically intended to |
524s | not be a training method |
526s | because everything about masterwork |
527s | armor is intended to make it something |
528s | that you |
529s | smith for profit now actually in |
532s | practice that didn't work out that well |
533s | because people made it for themselves |
534s | because it wasn't intended to be used |
536s | this way but people found it really |
537s | rewarding to actually just do it |
538s | themselves so as far as i can see people |
540s | tend to make their own masterwork armor |
542s | rather than trade it it trades decent |
544s | the trade's okay but it's not it was not |
545s | it was intended to be like an exciting |
547s | market for smith's and i don't feel like |
549s | it's really accomplished that but that's |
551s | why it doesn't get xp because |
553s | you want it to retain its value yeah if |
555s | it was a really good if it was really |
556s | good xp people would be making yeah |
557s | there would be thousands of sets just |
559s | exactly |
560s | related to what you kind of spoke on |
563s | earlier with regard to you want to look |
565s | at the x periods how rewarding it is and |
566s | then how active it is how afk it is um i |
569s | want to talk about a recent update which |
571s | is crosses |
573s | and specifically the hunter skill |
575s | uh so basically the meta for hunter now |
578s | from level 40 all the way to 99 |
581s | is to enter a crosses instance as a solo |
584s | and just do the hunter node and then |
585s | teleport out and repeat it and that has |
587s | completely from an xp standpoint |
589s | that has taken out every other relevant |
591s | hunter method in the game it's faster |
593s | than big game hunter because it scales |
594s | all the way up with your level so at the |
596s | end game xp rates it's over one and a |
598s | half million just base raw xp |
600s | so i guess that's a method it's not |
603s | super afk but it's also not terribly |
604s | active it's not as active as big game |
606s | hunter it's not rewarding at all but the |
608s | xp rates are |
610s | absolutely nuts to the point of more |
612s | likely than not kind of eliminating most |
615s | other methods in the game so would that |
617s | be considered like a a flawed product as |
620s | a result of that |
622s | i would definitely say it's not |
624s | intentional not that we're going to nerf |
625s | it please don't worry about that yeah no |
627s | no plans in there right now |
629s | it's definitely an intentional thing it |
631s | reminds me a lot of uh you may remember |
633s | years and years ago engineering fishing |
635s | and enjoying that of course um again a |
638s | very unintentional method where players |
639s | would dive into c2 and they would fish |
641s | everything on in on on the on the floor |
644s | and would cut everything and then leave |
645s | because that was the most efficient way |
647s | to do those methods that again that |
648s | wasn't intentional but again it does |
650s | play into some of the factors we talked |
652s | about like um it's high xp it's high |
654s | effort um i think the closest thing is |
656s | probably not as high as would perhaps |
658s | like although i guess you could |
660s | technically fail and and zonk out it is |
662s | hard to do it's hard to do but |
664s | technically you could technically do it |
665s | but it gives a very little very little |
667s | reward in terms of um money in terms of |
670s | um like there's no you don't get the |
671s | loot from process because you're not |
672s | gonna yeah |
678s | whereas other hunter methods are |
679s | chompers there are railing jumpers there |
681s | are totals there are other things they |
683s | provide you different levels of afk |
685s | ability but also different levels of the |
686s | reward as well so i think it's not an |
688s | ideal place i think of the xp rate |
691s | wasn't as dominating as it was like i |
693s | think hundreds of one to forty's |
694s | dominated by um |
696s | it's uh tropical whitetails i believe |
698s | right to a certain place he used to be |
699s | vines people for a long time just |
700s | hunting rabbits um christ um but yeah |
703s | that was an unintentional thing that |
704s | wasn't meant to be due um i think that |
707s | it's it plays into the trifecta thing |
709s | we're talking about it's definitely not |
710s | in the right place and that is |
712s | definitely too strong it's it feels that |
715s | one that one's an interesting example |
716s | because it feels wrong right yes like if |
718s | we designed a method with that amount of |
720s | effort and that amount of rate it might |
722s | be a good design i think what the reason |
724s | it feels wrong on crosses is because it |
726s | feels like you're playing the content |
727s | wrong or like it feels like you're |
728s | exploiting the contents yeah in advance |
730s | it definitely does it also feels like |
732s | the fact that it doesn't change all the |
734s | way up from 40 to all the way to 99 and |
736s | it is the best xp method every single |
738s | level through that i think is an aspect |
740s | that feels wrong it feels kind of but |
742s | the cheating or explaining but i mean |
744s | the example that brings to mind for me |
745s | there would be runespan which similarly |
747s | yeah effectively replaced an entire |
749s | scale and that was also unintentional |
751s | and we nerfed it and then we reverted |
753s | the nerf because actually |
755s | there was there was a lot of outcry over |
756s | it and and |
757s | although some people disagree i think |
759s | the general feeling is that is that the |
760s | skill is in a healthier place okay so |
762s | actually to that tune take me through |
764s | what happened with runespan the story is |
766s | is is fairly straightforward in the |
767s | sense of like it went out i think that i |
770s | don't know if it was an error in the |
771s | balancing or just something unforeseen |
774s | that does happen sometimes let's goals |
776s | and those nodes were like like 50 too |
779s | good and they didn't disappear as fast |
781s | as they were as they were intended |
783s | so those nodes appeared too often |
786s | right okay yeah and because they were |
788s | they were supposed to be uh like |
790s | distraction effectively from stifling |
792s | from |
793s | what they're called now uh are they |
794s | asteroids and hounds and yeah the hounds |
796s | and the others you're supposed to you're |
798s | cycling from them and occasionally a |
800s | node would show up and you'd be like oh |
802s | cool i can do this no because i'm in the |
803s | right out level and i'm going to get the |
805s | cool runes from it um but what ended up |
807s | happening was that you were just |
809s | constantly on these nodes all the time |
811s | and as we later on found out players |
813s | would just hunt for these nodes rather |
815s | than sit around and wait for them so |
816s | it's supposed to be a |
817s | uh a distraction |
819s | um but what ended up happening was that |
821s | that was the main method players and |
822s | doing because that's where the bonus xp |
824s | was applied because it was a distraction |
826s | it wasn't best all the time so therefore |
827s | you got more experience |
829s | um as a result but people were like |
830s | players like now i'm gonna it's gonna go |
832s | to these three islands and just hop all |
833s | the time and make sure i get all the uh |
835s | the juicy knows that i can um but yeah i |
838s | mean the |
839s | runespan was supposed to be an |
840s | alternative training method room |
841s | crafting at the time i was preventable |
843s | release was was a nightmare it wasn't |
845s | very profitable it wasn't very |
846s | interesting it wasn't very good we have |
848s | since then introduced a lot of different |
850s | methods to runecrafting to the point |
852s | where |
852s | uh |
853s | rinspan is no longer the method people |
855s | do even if you're afk you might as well |
858s | just do normal runes because you're |
859s | going to get um more xp and more money |
862s | um just running them half as efficiently |
863s | as someone else |
865s | yeah i mean rune crafting i think |
866s | runespan is still the meta for the early |
868s | levels but as soon as you can supervise |
870s | you yeah as soon as you can you can do a |
871s | biscuit crafting it's good gp it's good |
873s | xp it's yeah it's difficult |
876s | a lot more engaged yeah green crafting |
877s | at this point i think is |
879s | i mean without getting into room costs |
880s | and that stuff because that's a very |
882s | very different uh last project i was |
883s | directly involved with |
885s | room costs or making sure making rooms |
887s | valuable okay there's a project myself |
889s | and what deg worked on in 2013 2014 |
892s | called the roon value project |
894s | um because runes won't went with |
896s | anything |
897s | a lot of players wouldn't know this a |
899s | long time ago runes were worthless so |
901s | myself and my dad we that's when we made |
903s | um |
904s | uh room versus the facebook machine yeah |
906s | um so we we made a reason to runs to be |
909s | consumed and we created a product that |
911s | was probably too versatile but is very |
913s | very useful and very valuable and also |
915s | limited by supply as well you can only |
917s | get x amount a day um that is very |
920s | intentionally in that way so that it's a |
922s | limited supply so more players have to |
924s | go engage with it and then if more |
926s | players engage with it there's more |
927s | runes getting sunk out of the game and |
929s | therefore more useful with wax but also |
930s | we removed whatever runes from a lot of |
932s | drop tables you might remember like |
934s | ironically now fire giants don't drop |
935s | fire runes anymore like that sort of |
937s | thing but we we didn't we did that at |
939s | the time um we took a lot of soul ruins |
941s | off as well even though solar wasn't out |
944s | um seoul |
945s | ruins became more valuable and there's |
946s | been been a recent |
947s | uh problem for us yeah there's a new |
949s | solar in crisis now yeah which we we try |
952s | to um uh |
953s | we tried to fix recently with making |
955s | more soar range from salt uh yes i |
957s | remember teasing deg for years |
958s | afterwards i was going to add fire runes |
960s | to drop tables again yeah i can't |
962s | remember how many there was some |
963s | specific number of fire runes i said i |
964s | was going to add to everything's dropped |
965s | over like a million or something myself |
967s | my yeah my myself and more deck we had a |
968s | celebration from firearms 800 gp |
971s | because they had gone from five mission |
973s | accomplishments they've gone from five |
974s | gp to 100 gpa like we did it but players |
977s | weren't annoyed like i think i don't |
979s | know if you're personal experience i |
980s | mean either my personal beliefs players |
982s | weren't annoyed that we did that i think |
983s | players want light runes and rune |
985s | crafting to be worthwhile uh viswax was |
987s | a very useful uh reward it did a whole |
990s | bunch of things it kind of fixed auras a |
992s | little bit by resetting cooldowns um it |
995s | was a cool mini game that spawned a |
996s | bunch of fcs and like a lot of community |
998s | interaction and getting the right runes |
1000s | per day there was a personal rune as |
1001s | well but um there was what room is it |
1003s | today what room is it this week that |
1005s | sort of thing and it touched a lot of |
1006s | other things like it did divine |
1007s | locations it did |
1009s | loads of other bunch of stuff so we |
1010s | managed to create a cool update out of |
1013s | an economy-focused design it's |
1014s | interesting actually in the context of |
1015s | this topic because in a sense runes were |
1017s | dead content yes yeah yeah and but then |
1019s | but then and the whole room crafting |
1021s | skill itself was useless because it just |
1022s | made a product that wasn't working yeah |
1025s | i think it would have been okay if it |
1026s | was just a handful of old items it |
1027s | didn't matter it'd be fine but because |
1029s | there was an entire skill focused around |
1030s | those items yeah it felt it was a very |
1032s | lean update it was just myself and modeg |
1035s | we spent six weeks on it i think i mean |
1038s | there's a lot of uh |
1040s | analysis and things like making sure we |
1041s | got all the drop tables um for like so |
1043s | where do fire runs come from oh there's |
1045s | a load of them come from these these |
1047s | specific cases we took them off there um |
1050s | our players going to do rune crafting |
1051s | after this hopefully um we ended up |
1054s | doing a couple more crafting updates in |
1056s | the future like uh there's the we had |
1058s | the different pouches and things as well |
1060s | um |
1061s | the the huge pouch and things like that |
1062s | afterwards which helped a lot as well |
1064s | but yeah um so related related to that i |
1067s | think that's a super interesting insight |
1069s | too to get into |
1070s | yeah the perfect example of something |
1072s | that was dead content that was kind of |
1074s | brought back um |
1076s | viswax i know it's like a big |
1077s | contentious balancing topic even even |
1080s | now and it's not so much for main |
1081s | accounts |
1083s | but specifically for iron man and i |
1084s | wanted to kind of segue through that and |
1087s | kind of discuss that a little bit and |
1088s | talk about sort of what |
1090s | amount of effort or time goes into |
1092s | specifically balancing around iron man |
1094s | because i know when iron mode initially |
1095s | was released i believe the whole point |
1098s | was kind of to not balance around it and |
1099s | if it was going to be super hard that |
1101s | was the point and i think the mentality |
1103s | is probably if you look at recent drop |
1104s | tables has probably shifted but |
1106s | specifically on viswax um that is now a |
1109s | time gate for for a lot of players where |
1111s | there's only so much viswax you can get |
1113s | it's not limited by your runes it's just |
1115s | there's a daily limit of a hundred a day |
1116s | and i've seen a ton of like proposed oh |
1119s | let iron man make different amounts of |
1120s | is or let an untradeable amount of his |
1122s | cost extra runes or or whatever else is |
1125s | that something that has you know made it |
1126s | to your to your radar at any point |
1129s | it has um the entire topic of balancing |
1132s | ironman is |
1133s | genuinely we don't |
1135s | um |
1136s | we do consider i men are considered and |
1138s | we have a lot of internal people who |
1139s | play iron mn and they speak up for the |
1141s | iman themselves and like say hey |
1144s | what could we do different for iron man |
1145s | this isn't such a i don't swear there's |
1147s | such a huge grind for them um |
1150s | in terms of viswax it's a very difficult |
1153s | decision because this wax solely relies |
1155s | on the very limited amount of supply |
1156s | that comes to the game because of |
1158s | tradable commodity |
1159s | yes ironmen could get access to more |
1162s | viswax |
1164s | there are that's untradable but what |
1165s | about other players does that make it |
1166s | unfair that they they can get why don't |
1168s | normal players get a hundred extra on |
1170s | tradable facebooks per day and if |
1171s | regular players did that'll completely |
1173s | screw the economy of viswax that like |
1175s | that's a hundred extra supply of |
1177s | viswacks that doesn't need to be |
1178s | purchased from the green exchange that's |
1180s | not coming from a different player i |
1181s | mean like there's huge repercussions for |
1182s | the economy of runes and viswacks as a |
1185s | result so this the part of the reason |
1188s | why we haven't done that and |
1189s | specifically for ironman um |
1192s | normally the iron man problem comes down |
1194s | to economy issues so like um i know that |
1196s | uh |
1198s | when we when i was designing archaeology |
1200s | we were talking about iron man and |
1201s | archaeology and um because the whole |
1203s | premise of archaeology is that |
1205s | you can i mean numbers are probably |
1206s | different now but the original balancing |
1208s | was you've got five unfinished projects |
1210s | an hour from from excavating you could |
1212s | only you only excavate enough materials |
1214s | to finish three every five so if you |
1216s | wanted to if you want to get the extra |
1218s | two projects finished in that hour you |
1220s | had to buy materials now of course for |
1222s | ironman that they don't get to buy those |
1223s | materials like iron man are just stuck |
1225s | at their six percent xp rate all the |
1227s | time because they're iron man we decided |
1229s | and we decided that for the overall |
1231s | health of the game in terms of the |
1232s | economy and the skill design for |
1234s | arcology that was fine i mean i meant |
1237s | listening to this i'm probably like |
1238s | that's not fine and screaming at me |
1239s | right now i had to do the exact same |
1240s | thing with mining and smithing that that |
1242s | it's unintuitive from an ironman |
1243s | perspective that the amount of ore you |
1245s | gather when mining and the amount of oil |
1247s | you consume when smithing don't match |
1250s | but if they did match |
1251s | all would be pointless yeah like all |
1253s | would be meaningless it might as well |
1255s | just be untradable because or not exist |
1257s | like if you know you level your mining |
1259s | skill and don't generate any or when you |
1260s | level your smith's gonna don't use any |
1261s | ore comes out equally right yeah then it |
1263s | has to be smithing has to need more |
1266s | than mining consumes to get to 99. |
1268s | because maxing is such a basic part of |
1270s | our game's meta yeah of course but if i |
1272s | max both skills i need to need more or |
1275s | otherwise mining wouldn't but it's worth |
1276s | mentioning that need to exist material |
1278s | caches and archaeology stem from this |
1280s | conversation that we had so material |
1281s | caches exist for iron men they didn't |
1283s | exist in the original design oh okay um |
1286s | i mean like maybe that's my problem as a |
1287s | designer but they didn't exist in the |
1289s | original design and we were we play |
1291s | tested it and we thought about it like |
1293s | what happened well why can't i why can't |
1296s | i go get um like blood of august why |
1298s | can't i go get that specific material |
1300s | and it's like well no the intention was |
1301s | that you have to go to these places and |
1303s | the way they're balancing works out |
1304s | probably doesn't work in in actuality |
1306s | but |
1307s | every hotspot has a favored material so |
1310s | there's a 40 chance of orcas on this on |
1313s | this on this hot spot but another hot |
1314s | spot that has orcus is totally 20 the |
1317s | intention was that you went out into the |
1318s | world and did regular archaeology and |
1320s | got those materials at the same time and |
1322s | the materials you didn't need you sold |
1324s | or you banked or you kept or whatever |
1326s | but was he also getting additional |
1327s | projects which meant higher deficit of |
1329s | experience um and then there was like |
1332s | what about iron man this sounds like a |
1333s | horrible ironman experience if i'm |
1334s | missing like five blood of walkers |
1337s | yeah having to have a one in five chance |
1339s | of getting a blood orchestra yeah it |
1340s | sounds like it sounds like a nightmare |
1342s | and i'm just collecting more and more |
1343s | projects something that came up in the |
1344s | play session was it felt bad to get more |
1346s | projects yeah while i'm collecting |
1348s | materials for the project i've got and i |
1350s | get another project and even though you |
1352s | could just throw it away right but yeah |
1353s | you wouldn't want to feels bad |
1356s | you spent 20 minutes you'd rather it was |
1357s | another material so like it stemmed from |
1359s | that conversation about what about iron |
1361s | how does it feel for iron man and that's |
1362s | where materials caches came where |
1363s | terraces came from if we added in an |
1365s | iron man exception for this wax it would |
1367s | just it would set a precedent that would |
1369s | prompt people to want iron man |
1370s | exceptions for everything else maybe |
1371s | maybe you could say oh viswax is |
1373s | actually 10 times worse than the next |
1374s | bad problem maybe |
1376s | but then the net people would |
1377s | immediately start looking at the next |
1378s | problem and say will you fix this right |
1379s | why are you facing this |
1380s | uh and suddenly iron man would have |
1382s | dozens of exceptions for all sorts of |
1384s | different pieces of content |
1385s | to an extent wouldn't be iron man |
1387s | anymore i mean i think |
1388s | i feel like it wouldn't be iron man |
1389s | anymore iron man i mean i think i think |
1391s | that's that's almost a discussion itself |
1393s | is like what makes iron man mode iron |
1395s | mode because the i mean the idea when |
1398s | iron man first came out was like you |
1400s | stand alone it was very much it was |
1401s | supposed to be a solo only game mode |
1403s | that was very very tough um correct me |
1405s | if i'm wrong there no no but uh it has |
1407s | you know very much shifted now to it's a |
1409s | casual game mode for a lot of players |
1412s | i guess |
1412s | a little bit it doesn't necessarily that |
1414s | it was intended to be difficult but we |
1416s | just sort of assumed it would be |
1417s | difficult yeah because participating in |
1418s | the economy is such a big part of what |
1419s | runescape is |
1421s | the idea that you didn't have access to |
1422s | that resource sounded hard like that's |
1425s | that's demanding i think that makes a |
1427s | certain amount of sense that you can't |
1428s | necessarily balance for both i would say |
1430s | though too in my own personal experience |
1432s | the updates that are economically good |
1435s | also can work out very well for ironman |
1437s | so i i think you you can potentially hit |
1440s | both depending on how it works so these |
1442s | very like robust drop tables on the |
1444s | elder gallery's loots um that were done |
1446s | i believe predominantly by mod sponge i |
1448s | think a lot of them hit many of the |
1450s | items that iron men |
1451s | felt they didn't want to have to go |
1453s | after and collect they're an endgame pvm |
1455s | or they should not be picking cave night |
1457s | shades sure but but also that that helps |
1459s | regular players as well yes it does like |
1461s | like that's that's an instance where |
1462s | that both players can benefit like a |
1464s | regular player doesn't really care if |
1465s | they get kidnapped like well i could |
1466s | have just traded for it bro but like |
1469s | it's nice it's a nice drop but for iron |
1471s | man it's a huge it's a huge boon for |
1473s | that it's a massive time save for for |
1475s | iron man yeah but like in those |
1476s | instances that's fine when when both |
1478s | both parties can benefit well when |
1480s | normal players don't care |
1482s | yeah |
1484s | yeah absolutely |
1488s | they do think about these things i know |
1489s | that much shogun um does a lot that did |
1492s | a lot to drop people now to gobble |
1493s | dungeon as well and he was thinking |
1494s | about what to drop which is a difficult |
1496s | problem in itself a whole conversation |
1498s | as well um but also try and ensure that |
1501s | different types of players are involved |
1502s | in that sort of thing as well at the |
1503s | same time yeah yeah i mean anytime we |
1505s | can if if the design makes it better for |
1508s | iron man and regular players yeah we |
1510s | would do that yeah it's only when |
1511s | there's a trade-off between the needs of |
1513s | iron men and the needs of regular |
1514s | players if there's a problem so there's |
1515s | no intentionality to like keep iron man |
1517s | mode hard necessarily it's more just not |
1520s | hot enough right yeah okay so there's no |
1522s | we don't need to go out of our way no |
1523s | i'm just going to do that relating to |
1525s | drop tables if we could talk about elder |
1527s | godwars and in particular the impact the |
1530s | elder godwin's engine has had on |
1532s | uh the early game |
1534s | because |
1535s | in the past even if you made an account |
1537s | i made an account three years ago |
1538s | hardcore from scratch and i made a new |
1540s | one three weeks ago and much of the |
1543s | early game from a few years ago is |
1545s | completely skipped over by elder godwars |
1547s | um so you've got for example crosses |
1550s | drops such a ridiculous amount of charms |
1552s | and so does the arch graysor that |
1553s | there's no need to even really pick up |
1554s | charms from anything else throughout |
1556s | your your adventure and you're gonna |
1558s | have enough to finish to finish |
1559s | summoning um same thing with commons |
1561s | early game um iron man or even main |
1564s | account it's hard to come by like raw gp |
1566s | you can use uh whether it's alcohols or |
1568s | whatever else and now the the meta has |
1571s | very strongly shifted to you can do zero |
1573s | mechanic arch glasor you can |
1576s | do crosses even in a 50 mass and you |
1579s | will make millions of raw gp every |
1580s | single hour and that allows you to |
1582s | really jump start the early game and fly |
1584s | to those early levels so my question |
1586s | kind of pertaining to that is was that |
1588s | intentional to get people onto the new |
1590s | content and fast tracking the early game |
1593s | um or was it more just as a result of |
1595s | the you know the balancing that happened |
1598s | with regard to those uh those bosses and |
1600s | it's sort of an unintended um mechanic |
1603s | i think it's a little bit of both well i |
1604s | wouldn't say it was unintended um |
1607s | so our philosophy the last couple of |
1608s | years has been something we call |
1610s | internally progressive balancing okay um |
1612s | so progressive balancing is where we |
1615s | sort of like |
1616s | don't take into account older companies |
1618s | of content as much as we're used to so |
1620s | you might remember uh um when we release |
1623s | like an example by in six in my mind is |
1625s | chaotic claws |
1626s | like um we we held up the price of |
1629s | dragon claws by requiring it as a as a |
1632s | piece of uh equipment to make chaotic |
1634s | claws and we've that we did we have done |
1636s | that a ton throughout the game that used |
1638s | to be our philosophy was making sure |
1640s | that all content wasn't devalued in any |
1642s | way as best as we as we possibly could i |
1644s | mean in my jack's example during the |
1646s | minus 15 update um he made sure that |
1648s | next arnold was still viable and still |
1650s | useful and still had a place |
1652s | i think the value of a next kill went up |
1653s | after the money |
1655s | exactly despite massively nerfing the |
1657s | rune drops yeah um and that was that was |
1659s | as a result of us trying to uphold old |
1661s | pieces of content um we have shifted |
1663s | from that mentality to making sure that |
1666s | all content exists as a legacy you can |
1668s | go back and play it and it still has its |
1671s | niches and still viabilities but it's |
1673s | not there to be held up anymore by okay |
1676s | um it's not like |
1678s | that content has been and gone it had |
1680s | its place it had its time much like the |
1682s | much great vhs tapes it had its place in |
1684s | its time cds as well they had their time |
1687s | there's no point in trying to uphold |
1688s | these older pieces of content um |
1691s | any longer and i think that's just the |
1692s | case without the gobbles dungeon out of |
1694s | goals dungeon we tried to make sure that |
1696s | it was a the best place to get money and |
1698s | it was worthwhile modern players time |
1701s | and uh the specific drops that were on |
1703s | it were carefully selected to make sure |
1705s | that we did out node some older older |
1707s | pieces of content and all the different |
1709s | methods um |
1711s | to what extent i think is the there's |
1713s | the other side of that coin where um |
1716s | it's probably a little bit too far for a |
1719s | for a low-level player because |
1721s | things like uh no uh no mechanic |
1723s | upglasor was intended to be a pvm |
1726s | learning mechanic and not a |
1729s | charm farming or just making money |
1732s | raw gp and best charm farming of all |
1734s | time it wasn't intended to be that |
1737s | that method but what the design |
1738s | intention was to out-mode older pieces |
1740s | of content and for the new content to be |
1743s | uh way more profitable and way more |
1744s | worthwhile than older pieces of content |
1746s | you mentioned that that happened in the |
1747s | last couple years was there anything |
1749s | that brought on that sort of that sort |
1751s | of change because i don't know like yeah |
1753s | masterwork is a great example it you |
1754s | know requires you to you know it's sort |
1756s | of like the defender grind if you want |
1758s | to get a tier 90 defender you need to go |
1759s | back through the warriors guild get the |
1761s | dragon and then you'll get the 270 and |
1763s | then you get the tier 80 from next and |
1764s | then you can go to california after that |
1766s | and i think it's it's kind of a it's |
1767s | just kind of a holistic judgment that |
1769s | gradually over time that building |
1771s | building requirements on top of other |
1772s | requirements just gets creakier and |
1773s | creakier |
1774s | and and and stranger and stranger and |
1776s | we're still maintaining old content |
1778s | because that old content is you know the |
1779s | amount of content in the game |
1781s | increases and if all of that content is |
1783s | still farmed and and |
1785s | and viable then suddenly we have to |
1786s | worry about the balancing of not five |
1788s | bosses but yeah 50 bosses i think it's |
1790s | just the sheer practicality of holding |
1792s | 21 years worth of content exactly um |
1795s | just makes incredibly difficult to |
1796s | design anything in the game um like |
1800s | how do you design something that is both |
1802s | wanted by by modern players but also is |
1805s | upheld up holding older pieces of |
1806s | content so hey there's we're going to |
1808s | release a new level 90 pickaxe but it |
1811s | now requires the pickaxe of song of song |
1813s | on earth and |
1814s | like a dragon pickaxe and a gilded |
1816s | dragon pickaxe and also you have to go |
1818s | do like a thousand hours of lava flow |
1819s | mine like it's a little ridiculous it |
1821s | just becomes |
1822s | just becomes ridiculous at that point so |
1824s | you have to say like well no we want |
1826s | players to play in the new content we |
1827s | want players playing good content um |
1830s | so make sure that the new content does |
1832s | out mode and out surpass the piece of |
1834s | his content so make sure that players |
1835s | are playing the best piece content that |
1836s | we're releasing because arrow goals |
1838s | dungeon i think is some of the best |
1839s | content we've released for a long long |
1840s | time |
1841s | um and we don't mind that people are |
1843s | going to three rather than two like |
1845s | that's good exactly okay |
1848s | it's worth saying it does depend on the |
1849s | content though like this philosophy yes |
1851s | like with mining and smithing there's a |
1853s | big controversial update |
1855s | like it made a lot of changes that were |
1856s | controversial right salvage was |
1857s | controversial changing the values of all |
1859s | the ruins controversial stone spirits |
1861s | were controversial like there was a lot |
1862s | there especially related to the topic of |
1864s | drop tables there was a potential for |
1866s | that but we were very worried on launch |
1867s | about there was going to be a disaster |
1869s | and and so we made this we made sort of |
1872s | um |
1873s | what's the right word and we made very |
1875s | cautious decisions of like well since |
1877s | we're worried about this update |
1879s | let's make sure that we're paying |
1880s | careful attention to next let's make |
1881s | sure that we're paying careful attention |
1882s | to all these other older pieces of |
1884s | content like you get the example of the |
1885s | pickaxe right it still requires you to |
1887s | go do all these old things because we |
1888s | didn't want mining and smithing to be |
1890s | the runespan effectively of like |
1892s | everyone just sits in the art center's |
1893s | guild and no one ever leaves and none of |
1894s | them like there's like 20 years of |
1896s | mining smithing content we didn't want |
1898s | to just make it all redundant overnight |
1899s | it would have been a hell of a lot less |
1900s | work if we just ignored it all and just |
1901s | like turned it all off or balanced it so |
1903s | it was irrelevant but we wanted it to |
1905s | still feel like mining and smithing |
1908s | whereas without the god was we were a |
1909s | lot more confident in the update like |
1911s | this is great this is amazing content |
1912s | it's really really good we don't mind |
1914s | that it makes some older content |
1915s | redundant because actually we've got all |
1917s | this amazing yeah you suppose you'd |
1918s | rather people play the new stuff as good |
1920s | and as up-to-date as opposed to like |
1922s | they're awesome we'll do this like the |
1924s | zuck capes require the killing yes they |
1926s | do so like we there there are some |
1928s | places where we still do this when it |
1929s | makes sense for the progression that we |
1931s | did have a conversation where zuck capes |
1933s | were tradable um we had a conversation |
1935s | where zucchinis didn't require killing |
1937s | games as well yeah you'd be just you |
1938s | defeated zuck and yeah you've got the |
1940s | cave but we came to the conclusion that |
1942s | no we we like the idea that there's all |
1944s | the content you go through the the the |
1946s | elder grind the elder killing on the |
1948s | elder |
1949s | um the |
1951s | you know all the pieces of content you |
1952s | go through chad you go through um hara |
1954s | ken and you go to zuck like it felt a |
1956s | nice piece of aggression for that for |
1957s | that slot for that cape and we will |
1960s | uphold those certain things where we |
1961s | think is worthwhile and and adds to the |
1963s | content rather than i think |
1965s | in my like personal opinion that's a |
1966s | really good example of it done pretty |
1968s | much perfectly because it thematically |
1969s | makes sense and it also makes a lot of |
1972s | sense when you're looking at lapsed |
1973s | players or players that have had to do |
1974s | this past grind and they don't want |
1975s | something they've done in the past to be |
1976s | completely it's prestigious right that's |
1978s | the thing yeah like |
1980s | it's prestigious content though it's not |
1981s | just like oh i went i happened to get a |
1983s | dragon pickaxe drop luckily from the |
1985s | battlefield the cow's battlefield it's a |
1987s | piece of producer's content like i i've |
1989s | killed dad i've killed harukin and now |
1990s | i'm now i've killed zuck like it's a |
1992s | progression of the fight kill if i kill |
1994s | hits differently like to say barrows |
1996s | yeah or god was one like it's |
1998s | prestigious in a way that those those |
2000s | other content kind of just aren't yeah |
2001s | yeah no i i would totally agree with |
2003s | that i think personally |
2005s | yeah there's a line i am more on team i |
2008s | think i'm more on team elder godwars was |
2010s | good |
2011s | but for whatever reason it still sits |
2013s | strangely with me that a lot of the |
2014s | early game is is kind of made obviously |
2016s | i know a lot of players feel the same |
2017s | way about maybe like a mini game like |
2019s | trouble brewing that has kind of kind of |
2020s | died off and i wonder if it's mostly a |
2022s | nostalgia thing because i've made a ton |
2024s | of accounts and i've played through |
2025s | these things in the past and it's kind |
2026s | of strange to see oh no one will ever go |
2028s | do that thing that i you know spend a |
2030s | lot of time doing i remember he's doing |
2032s | and i wonder if it's a lot of that |
2033s | because i think logically speaking for a |
2035s | new player that's way better get them |
2037s | playing the brand new stuff that just |
2038s | came out that is up to date but i think |
2040s | yeah sometimes it can uh i think it can |
2042s | rub some people the wrong way i mean you |
2044s | you alluded you alluded to with your |
2045s | closest um hunter example earlier that |
2047s | like i think there probably is a line |
2049s | where like as you said we want we want |
2051s | people to do the new content we don't |
2052s | mind if the people who were doing god |
2053s | wars 2 are now doing gold wars 3. that's |
2055s | that's good if people are only doing |
2057s | gold wars 3 for the entire game that's |
2059s | yeah that's a little too far actually is |
2061s | that's not intended and that's not what |
2062s | we would want it doesn't necessarily |
2065s | mean that it's |
2066s | a big enough problem to nerf it |
2068s | so like there's there's a delica balance |
2070s | of like of like it's too good |
2072s | and ideally we wouldn't necessarily have |
2074s | chosen to do it that way in the first |
2075s | place but perhaps changing it now does |
2077s | more harm than good yeah |
2079s | um so that doesn't necessarily just |
2080s | because we say oh maybe we wouldn't have |
2082s | done that in an ideal world doesn't mean |
2083s | we necessarily |
2084s | think it's a good idea to change it now |
2087s | i think a good follow-up to that you're |
2089s | you know alluding to |
2091s | an amount of time that is acceptable to |
2093s | you know make a change to something or |
2094s | nerf to something um there have been |
2096s | some recent examples where things get |
2098s | nerfed well after release and it's you |
2100s | know not nearly as well received the |
2102s | first question is like why wasn't that |
2104s | done right away because i've now |
2106s | invested in this item or this whatever i |
2107s | think a good example of that was |
2108s | probably greater ricochet um if there |
2111s | was any kind of involvement in that |
2112s | where it was nerfed many many months |
2114s | after release and |
2115s | i think the nerf |
2117s | objectively was very well done i think |
2119s | it was a perfect nerf that actually was |
2121s | a buff to a number of players as well |
2122s | and i thought the balancing on it was |
2124s | fantastic and made it a better more |
2126s | unique ability but it was still not well |
2128s | received and to you guys is that just an |
2130s | example of like this was just done a |
2132s | little bit later than it should have |
2135s | i think there are a lot of factors in |
2137s | play when it comes to when something |
2139s | should be nerfed |
2140s | we do a lot of um we in the past i'm |
2143s | guilty of it we've done a lot of |
2144s | knee-jerk reaction nerfs to pieces of |
2146s | content and knee-jerk knee-jerk reaction |
2148s | buffs to content as well which we've |
2150s | come later to regret and it's to the |
2152s | point where |
2153s | well we we we've already changed it we |
2155s | can't change it again or it's been too |
2158s | long for us to change it so we won't |
2159s | change it at all and then there are |
2161s | other factors of like for the |
2163s | ricocheting with the fixture changes |
2166s | it was more finding the right solution |
2169s | and that's a different factor we're |
2170s | finding the right solution so we know we |
2172s | needed to change it but we had a lot of |
2174s | internal discussion with the comic |
2176s | council but with the developers that |
2178s | made it with players who just play the |
2179s | game and aren't involved in those things |
2181s | they're like |
2182s | how like what does this change sound |
2183s | like what does this change like i'm |
2184s | making sure we get the numbers right and |
2186s | the the feeling of the the change right |
2189s | was for the greater ricochet example |
2190s | that's the reason why it took so long |
2192s | for that to get changed should it have |
2193s | been changed sooner sure i mean i think |
2195s | an idea well in a perfect world yeah and |
2196s | you know what it wouldn't have gone out |
2197s | like that uh it would have gone out as |
2199s | the way it is right now but we're not in |
2201s | a perfect world and it wouldn't have |
2202s | taken as long um but |
2205s | with those things it does take long and |
2206s | then there are other pieces of content |
2208s | that's just been in the game for so long |
2209s | it's like um |
2210s | i can't think of any specific examples |
2211s | but dry girls is the obvious one that |
2213s | comes to mind for me oh god yeah i spent |
2214s | some time trying to figure out what to |
2216s | do with the |
2218s | too high availability of dry goals oh |
2220s | yeah i couldn't get i couldn't yeah i |
2221s | couldn't get any consensus on an |
2223s | agreement and by the time there was any |
2225s | will to do anything about it there were |
2226s | just so many of them in the economy |
2227s | exactly that even if we'd nerfed the |
2228s | drop table it wouldn't matter so there |
2229s | was a push like two nerf the drop table |
2231s | at the time because they were coming in |
2232s | too quickly |
2234s | we realized fairly quickly that there |
2236s | was a problem but there wasn't a |
2238s | consensus on whether or not it was |
2240s | should be i mean you kind of alluded to |
2241s | it right like it might be like let's say |
2243s | there's like a two week window right |
2244s | like it's just like arbitrary there's |
2247s | kind of a two week window where it's |
2248s | like well this only just launched you |
2250s | might expect some fluctuation maybe |
2252s | there might be a buff or a nerf within |
2253s | that window after two weeks it's |
2254s | starting to feel permanent and then at |
2256s | that point we're kind of like if we |
2258s | change it now |
2260s | this starts to disrupt like it's |
2261s | disruptive it's starting to people have |
2263s | become accustomed to it working in this |
2264s | way it's become an established part of |
2265s | the game if we buff or nerf it now |
2267s | that's actually a change rather than a |
2269s | fix and then so then that time we say oh |
2271s | okay maybe we don't need to do that then |
2272s | because at that point there's a cost to |
2274s | the players right we don't want to |
2276s | change things at that point so then you |
2277s | know another week goes past another |
2279s | month goes past another month because no |
2280s | actually this is really a problem like |
2282s | we thought maybe we could not change it |
2284s | but we do really need to change it so |
2286s | but now the change would better be |
2288s | really good because we can't change it |
2289s | and then change it again |
2291s | worst thing than changing grika way too |
2292s | late would have been having to change it |
2294s | five months out and then again ten |
2296s | months yeah exactly yeah and there's an |
2298s | example of |
2299s | when i talk about our failures but |
2301s | there's example of this with dark light |
2302s | yeah um dark light |
2304s | had been changed four times five times |
2307s | since release i think now and i know |
2309s | that uh mod rowley hates me |
2313s | for the update but we spent many many |
2315s | many months working on dark light i |
2317s | think dark light isn't an okay place now |
2319s | um it certainly wasn't for a long time |
2322s | it was either too good it was too bad it |
2323s | was too good it was too bad um where it |
2325s | is now is in a decent place um |
2328s | but yeah that's not ideal you don't if |
2330s | we apply if we applied that process to a |
2332s | drop |
2333s | into a rare drought if we applied that |
2335s | process to something that was directly |
2336s | valuable to the economy that would be |
2338s | that would be horrible you'd be like oh |
2340s | drago is worth nothing now dragon what |
2342s | that's that's where the pan excel one's |
2343s | meme comes from right yeah yeah every |
2345s | time we talk about anything with |
2347s | balancing that's the other i mean it |
2348s | plays out you know the players want us |
2349s | to be more open about stuff and we we |
2352s | basically would prefer to just talk |
2353s | openly about everything but if we talk |
2355s | about like i'm sure some of the stuff |
2356s | we've said now is going to have some |
2358s | people like buying or selling something |
2360s | because everything we say yes yeah yeah |
2362s | of course |
2363s | the interesting thing about dry goals |
2364s | right was the death of coinshare |
2368s | the uh |
2369s | i don't know if you remember the release |
2370s | of kk |
2371s | uh i was not an eoc user at that point i |
2374s | um yeah i was not but like um |
2376s | dry goals was supposed to be a very |
2378s | valuable drop it was supposed to be very |
2379s | rare players weren't supposed to kill kk |
2381s | as often as they know they're doing and |
2383s | this this i this is forever indelible in |
2385s | my brain because it's seared in because |
2387s | i made such a huge mistake i was a very |
2389s | fairly early |
2390s | fairly junior balance at the time um but |
2393s | dry goals were worth 500 million gp |
2395s | and of course the way coin show works oh |
2397s | with the ge system yeah so of course |
2399s | where coin share drops um it drops the |
2401s | the market value of the of the or coin |
2403s | shares the market value of the item |
2405s | and of course we all know the g doesn't |
2407s | update very often yes so as as more and |
2410s | more draggles would come into the game |
2411s | the way the coin share system worked was |
2413s | that um it used to put in maybe this is |
2416s | maybe people don't even know how this |
2417s | works the coin share system used to |
2418s | inject the item onto the grand exchange |
2420s | with no no player seller um so the money |
2422s | goes out to the to the players that item |
2424s | is on the ground exchange that is listed |
2426s | for market price yes and of course if an |
2429s | item is over supplied and dropping in |
2431s | value |
2432s | no one never actually sell but the money |
2434s | is already the money the money is in the |
2436s | economy the item is selling for mid |
2437s | price which no one's buying for because |
2439s | they're paying like 10 of the market |
2440s | value |
2441s | so it falls to |
2443s | to me at the balance of the time to |
2445s | having to forcefully update the grand |
2446s | exchange prices to try and be as |
2448s | accurate as they can but i don't like |
2450s | doing that because it causes panic with |
2452s | merchants and nips and things like that |
2453s | so |
2454s | for for a very long time there was a dry |
2457s | goal wall i used to call it internally |
2460s | of just hundreds of dry goals never |
2461s | being sold the money already in the |
2463s | economy and it was like this is |
2464s | unsustainable this this we cannot |
2468s | because the money isn't being injected |
2469s | the money's not trading hands the money |
2470s | is not going from player to being |
2472s | generated it's just being generated by |
2473s | the game um and i think the current coin |
2476s | ship the current shardshare system |
2478s | isn't perfect because shards don't trade |
2480s | as often as the as they should |
2482s | um but it's definitely a hell of a lot |
2484s | better than what we had in this in the |
2485s | old system do you think there are still |
2487s | drag wars on the ge at 500 mil or do |
2489s | they |
2490s | just |
2492s | manually i either purged them all okay |
2494s | so that money just got generated and no |
2496s | dragon was actually going to the game |
2497s | good for the economy or they did get or |
2499s | they did eventually get sold when uh the |
2501s | price was was was adjusted the right |
2503s | correct price |
2504s | okay wow that's uh |
2506s | not something not something i was aware |
2508s | of but i'm sure that's what people are |
2509s | working my biggest my biggest failure um |
2512s | i mean yeah i mean it makes perfect |
2514s | sense how it could happen it's just tied |
2515s | to g values and i know you've even as |
2518s | recently as this month been updating ge |
2519s | values is that correct yeah try to |
2521s | because a lot of the other goddess ones |
2523s | and without getting too far into the |
2526s | grand exchange system and what's going |
2527s | on there uh is it a situation where the |
2531s | grand exchange system itself potentially |
2532s | needs an overhaul to better adapt to |
2535s | changing prices yeah so |
2538s | the grand exchange updates itself every |
2540s | eight to 24 hours |
2542s | um it's a completely random number um |
2544s | various flex people know when their |
2546s | exchange changes um but between eight |
2548s | and 24 hours it exchanges but it |
2549s | requires a certain number of trades for |
2552s | the item's price to be changed so one of |
2554s | the reasons why you see very low volume |
2555s | items um like rest and things like that |
2558s | on tradable uh tradable res don't really |
2560s | move in price if they're not already max |
2561s | cash yes um because there's not enough |
2564s | of them being traded and if they're not |
2565s | traded the system doesn't update |
2567s | so when it goes to update it goes have i |
2569s | sold x number of items no okay well |
2572s | we're still the same |
2575s | even if it is being even if it is being |
2576s | traded in reasonable values for his |
2578s | items so untreatable |
2580s | tradable rares only trade like what one |
2582s | said once a week or a couple of times a |
2584s | week that's not enough for a regular |
2586s | item to update um so i think i think |
2588s | this it doesn't need updating anything |
2590s | like that it's not controversial take um |
2593s | it's getting updated which is the |
2594s | problem it would be nice if it was a |
2595s | system that updated um based on category |
2597s | so it if it was a tradable rare update |
2600s | with every sale potentially um if it was |
2603s | more like a high level item like the uh |
2605s | staff armadillo then maybe that would |
2607s | trade like every like x number of times |
2609s | maybe if it was uh |
2611s | uh like |
2613s | a potential percentage of trades you |
2615s | know like yeah it would be nice |
2617s | if there's a if it's a little more fluid |
2618s | than you know what seems to be designed |
2620s | for like runes and food that is you know |
2622s | traded all the time yeah that definitely |
2624s | works out for those items it's it's |
2625s | tricky because yeah it's because to |
2627s | handle those low volume items just |
2629s | the back end the back end systems and |
2630s | the front end interfaces would just need |
2632s | to work completely differently to the |
2633s | way that they do what you want is to see |
2635s | all of the trades right yeah of course |
2637s | what is this actually trading what was |
2638s | the last one or the last 10 bottoms |
2641s | yeah um but that would require the whole |
2643s | g system to be redone which which i |
2645s | would love to see happen but it's a huge |
2647s | project yeah |
2649s | okay well i think one one other i mean |
2652s | not to get too far into the into the |
2653s | grand exchange stuff um |
2655s | some of the items that were recently |
2656s | updated in terms of prices were the |
2658s | fractions of arnold pieces i believe |
2659s | because they were set at like 300k um |
2663s | kind of a two-parter first part how much |
2665s | thought is put into the default base |
2667s | prices of some of these items because |
2669s | sometimes on on launch like a lane sword |
2671s | for example i believe came in at half a |
2673s | billion coins which yeah seemed fairly |
2675s | you know could end up there but then |
2677s | you've got the the fasoa pieces which |
2678s | this is the strongest weapon in the game |
2680s | and a third of it is worth 200k |
2682s | um is it just like an arbitrary number |
2684s | because the ge should adjust it at some |
2686s | point or |
2687s | is it like an actually considered thing |
2689s | um |
2691s | most of the time it's a considered thing |
2693s | um sometimes a value is placed on it |
2695s | because the value is placed on it when |
2697s | we're testing and that value doesn't get |
2699s | changed okay um i think that's likely |
2701s | what happened with the fraction stuff |
2702s | armadale pieces um there was a default |
2704s | value placed on it which is 300k and |
2706s | that wasn't updated as a result |
2709s | it wasn't a date before launch um but |
2711s | like you said with the length sword we |
2713s | do |
2713s | can sit we try to consider what this |
2716s | item would be worth on release not |
2718s | necessarily where it's going to end up |
2720s | because um obviously we don't know where |
2722s | but like normally uh i am brand new |
2724s | items are uh |
2726s | inflated on release um so try and make |
2728s | sure we get the right item |
2731s | uh so we so the way we we in those |
2734s | meetings we say like okay so what is it |
2736s | it's a 105 sword do we have any |
2738s | comparisons to that like the answer is |
2740s | no because and there are no there are no |
2742s | two no five zombies so what is our |
2744s | comparison what's t92 is t9 t-90s so |
2746s | like how much are they worth how much do |
2748s | we think these how much is the value |
2750s | from t92 to 95 worth um what is the |
2753s | rarity of these items like are they |
2755s | rarer or less rare than these current |
2756s | exams how difficult is the boss |
2758s | all these things should actually should |
2761s | play into the factor of the initial cost |
2764s | of the item um like the kk example i |
2766s | gave earlier um we priced the drivers to |
2768s | find a million because we thought well |
2770s | that's how much they should be worth the |
2772s | difficulty with the boss rarity of the |
2774s | drops which ended up being right um how |
2776s | useful they are over other items and |
2777s | that sort of thing so that's that's what |
2779s | should go into the pricing of an item um |
2781s | sometimes we get it wrong just doesn't |
2782s | sometimes yeah uh but again sometimes uh |
2785s | it's one of those things that just falls |
2786s | through the cracks when terms of |
2787s | development there's kind of a sentiment |
2788s | in the player base sometimes with items |
2790s | where they're tentative to purchase |
2792s | things because if it's really really |
2794s | strong and really good and they want it |
2796s | they're worried it's gonna get nerfed |
2798s | eight months after release and i |
2800s | personally would argue that's pretty |
2802s | valid i think that's happened a number |
2803s | of times you've got twitter |
2805s | you've got you know and i think a recent |
2807s | example you've got the fractured staff |
2808s | of armadale is extremely strong it is |
2810s | game-breakingly strong it has not been |
2812s | rebalanced yet but i think there are a |
2814s | number of players that definitely hold |
2815s | that kind of sentiment or or fear that |
2818s | they're going to put all this money into |
2819s | something or spend a lot of time work |
2820s | for something and then the parameters of |
2822s | it are going to be changed and i guess |
2824s | the the question there is |
2827s | how do you go about in the future um you |
2830s | know changing the sentiment in in the |
2832s | player base and how do you how do you go |
2834s | about getting the right nerfs and the |
2836s | right balances either within you know a |
2838s | short period of time or better yet how |
2840s | do you release items |
2842s | especially you know with relation to pvm |
2844s | that are you know going to |
2847s | stay the way that they're initially |
2848s | released and sort of build back the the |
2849s | trust of the player base it's a very |
2851s | difficult question to answer because i |
2852s | don't |
2853s | i don't want to come out and say we will |
2855s | never nerf i am and i am ever again my f |
2858s | has been released because that's not |
2859s | feasible though of course not so i think |
2861s | there will forever be this this concern |
2863s | and i think it's a valid concern to some |
2866s | degree um |
2868s | that is that it will be there i think |
2870s | what we can do is to try and make sure |
2872s | that we think about |
2873s | exactly what the impact of this of items |
2876s | any items pvm or whatever items in the |
2878s | future has on the economy on the meta on |
2881s | players behaviors and those sorts of |
2882s | things to try and make sure that we |
2884s | don't have to nerf it in the future um |
2886s | i think one of the concerns that a lot a |
2888s | lot of people players have and maybe we |
2890s | have internally is that we release |
2892s | things we if this concern is hanging |
2894s | over players heads we just release |
2896s | things that are too weak |
2898s | and because if things are too weak then |
2900s | only the price is going to go up and |
2901s | that's not necessarily a bad thing for |
2902s | players but i think releasing weak items |
2905s | is just yeah that's less exciting as |
2906s | well yeah it's less exciting but also |
2908s | less damaging to your bank account right |
2910s | yes i mean it's worth saying it still |
2911s | creates a massive economic uncertainty |
2913s | because if we release something's weak |
2914s | people can spend people are going to |
2915s | spam by them and then exactly i mean |
2917s | it's going to be |
2918s | the grimoire was what the ritual shard |
2920s | was and then people just spam bought |
2922s | them because there's no way they keep it |
2924s | like this and then now it's a high value |
2925s | item yeah |
2927s | but like that i'd argue that it's almost |
2929s | worse |
2930s | um because then there's never going to |
2932s | be a cool new drop because it's always |
2934s | going to be weaker it's so it's going to |
2935s | be very marginally better than something |
2937s | you did released before and it's like |
2939s | why do i even bother going for it and |
2940s | that point the content is kind of in |
2942s | danger of being useful |
2944s | and danger of being played because it's |
2945s | like well if if you literally need |
2947s | someone on reddit to give you a |
2949s | spreadsheet of this is going to give you |
2950s | 0.1 dps increase well how much is a 0.1 |
2953s | dps increase worth most people nothing |
2955s | probably yeah probably worth not a lot |
2956s | and it's phrased very specific |
2959s | top-end players who are gonna be like |
2960s | well i want this one percent point one |
2962s | percent dps increase for like phase four |
2965s | of soul like it's a very specific new |
2966s | situation so like we need to release |
2968s | items that are better than the previous |
2970s | items or have a niche i just say and |
2973s | then the previous items but i don't |
2974s | think that concern is ever going to go |
2976s | away i think |
2978s | i think |
2979s | we've tried to |
2981s | really have a lot of impact in thought |
2983s | items and |
2984s | uh |
2985s | not nerf them down the line um |
2989s | it's never going to be perfect i think |
2990s | that's that's |
2991s | that's just the truth of it and that |
2993s | fear is always going to be there but um |
2996s | it's something that we are actively |
2998s | trying to fix and make sure that |
3000s | in the future hopefully there is a |
3002s | future in like what one two three years |
3004s | ago |
3005s | where it's like players can go out |
3007s | confident and get this new drop and use |
3009s | it and be like okay this is balanced |
3011s | it's strong it's balanced perfect it's |
3012s | exactly where it should be |
3014s | and i don't have to worry about his |
3015s | price ever devaluing yeah so i guess |
3016s | plenty is just knocking out of the park |
3018s | on the first go and i guess plan b i |
3020s | think the best option for an item let's |
3021s | say gricko that was you know performing |
3024s | in a way that wasn't |
3025s | maybe good for the game |
3026s | um when you are performing that nerf |
3028s | like you said it's take the time that is |
3030s | needed to actually |
3031s | implement that nerf in a good way that |
3033s | isn't that significant and i think even |
3035s | though people were very upset about the |
3036s | greco-nerf when you looked at the actual |
3038s | numbers of it it was done in such a way |
3040s | that it is still it still has the same |
3043s | you know level of power compared to |
3044s | other ranged abilities it is still the |
3046s | strongest you know basic ability for |
3048s | that combat style in the game it's not |
3050s | like it was nerfed dramatically to the |
3051s | ground i think that's something that can |
3053s | help too is just having that faith that |
3055s | yeah if this does get nerfed it's gonna |
3056s | get nerfed in a way that it is still |
3058s | good and it is still fun and it is still |
3059s | useful just possibly in a way that |
3060s | breaks the game a little bit less yeah |
3062s | exactly |
3063s | cool |
3064s | okay well i think that's all the time we |
3065s | have thank you all so much everyone for |
3066s | tuning in um once again mods tempo mod |
3069s | jack thank you so much for joining me |
3070s | and we'll see you in the next one |