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RuneScape
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0s | hello everyone welcome we are live today |
---|---|
4s | we have a very special comp Cape rework |
6s | stream we have had a couple of these as |
8s | the month months have gone by but there |
11s | I think this is a very important one |
12s | because we actually have visual stuff to |
15s | show which is very exciting but what |
18s | that may be who knows fur now you call |
20s | it art we can call it out here of course |
22s | we can absolutely we can call it out so |
25s | for the start the stream I have more |
27s | breezy and Monjack joining joining us |
29s | and we'll be joined later on in the |
33s | stream by two months we'll introduce |
35s | them when they get on the couch with us |
36s | and then we'll go for it but I mean like |
38s | we kind of need to touch base and use |
40s | this opportunity while we here it's kind |
41s | of touch upon call paperwork hammer out |
44s | a few important topics I think we've |
46s | clarity like we want to get out here |
48s | there and we can kind of get into the |
49s | design stuff there's a few questions you |
50s | just keep coming up so before we do that |
52s | because I like to have fun |
56s | well seventy right now if you arm will |
59s | 17 you decide to go to somewhere like a |
61s | Sam's workshop or a Heights you're |
62s | familiar if familiar might get sent well |
64s | we'll get sent to somewhere called yak |
66s | island so if we talk to the game screen |
67s | just very quickly that's what we have so |
70s | so far so or imagine all of your |
73s | familiars are sent to this little place |
75s | called yak islands so if you want to see |
76s | your familiars there yeah they might |
78s | just appear so just what why not show it |
80s | because why not |
81s | anyway let's go back to the car god poor |
86s | familiars and let's just jump into so a |
89s | little while ago we released a |
92s | spreadsheet about t1 t2 t3 and all this |
95s | stuff can we just get into it |
97s | straight away I mentioned first of all |
100s | all the requires on there I'm not final |
101s | right yeah yeah so so you guys put |
105s | together |
106s | some example requirements that were |
108s | going to be on t1 t2 t3 comp people are |
111s | saying well why's that doesn't make |
112s | sense to be on tier 3 that's great give |
113s | us a feedback please cuz we're |
115s | constantly tweaking stuff and moving |
116s | stuff around yeah it was by no means a |
119s | final list that it was just there |
120s | basically to get a verification from the |
121s | players we want people to tell us if |
124s | they think some some requirement should |
125s | move up or down or whatever yeah it's |
129s | best to make it like what we're most |
130s | interested in is like a coherent |
131s | argument as to why sure |
133s | like you've said this is easy but it |
135s | takes five thousand hours that's a good |
136s | argument but why shouldn't be a terawatt |
138s | right like alright so I wait at this |
141s | point now where and we decided |
142s | everything I kept as everything we |
144s | decided oh no yeah I mean we're gonna |
147s | talk about some topics today right we're |
149s | still trying to make our mind up on them |
150s | in terms of practical development like |
153s | we need to actually make progress on the |
154s | project right otherwise it'll never come |
156s | out and some things are easy to change |
158s | and some things are hard to change so |
159s | for example one of the most |
160s | controversial things is where's Reaper |
162s | gonna go and we we still don't have a |
164s | final answer on that and we're not gonna |
165s | have a final answer on that for a while |
166s | but that is the work of five minutes to |
168s | change for us so we don't it's not built |
171s | it's not holding the project up we need |
173s | to get that right we need to get |
174s | agreement maybe we need to introduce new |
176s | systems or something to try and solve |
177s | that problem but it's not holding the |
179s | project up whereas other issues like |
182s | like what's the interface that tom was |
187s | working on today like like being able to |
189s | select which benefits do and don't go on |
190s | your case |
191s | yeah exactly customer customizing the |
194s | benefits that go on the Cape I mean the |
196s | far as I can see that's a totally non |
197s | controversial aspect to the update |
199s | everyone's happy to like yeah that |
200s | sounds great of course I can have all |
201s | these benefits just to take a step back |
204s | just to bring people into who might not |
206s | be aware this is essentially taking |
208s | passive benefits yeah they can start |
210s | taking benefits from certain capes and |
211s | making them passive attachment right and |
213s | and you'll be able to put those on I |
215s | think I think it's a I think I think |
216s | whether it's any cape or not can still |
218s | be changed but that there will be an |
220s | interface that will allow you to choose |
222s | which benefits you have I mean so we can |
224s | start developer now because that's |
225s | actually quite a lot more than he's |
226s | doing so we're working we're getting to |
229s | gang getting started on the less |
231s | controversial more work intensive |
233s | aspects of the update so they're just |
235s | done and then the much more |
236s | controversial stuff like what's at tier |
237s | 3 |
238s | you know like so we've got the system |
240s | where you'll unlock stats there's been |
242s | some talk about how exactly you unlock |
244s | those stats again once we've got the |
246s | stat system working target we wouldn't |
249s | do this but if we suddenly decided oh |
251s | you need tier three law to get the stats |
252s | that's again that's two minutes worth to |
254s | do so if someone somehow came in and |
256s | said you know what actually well this |
258s | will rework really needs is this huge |
260s | changed where you get stats which from a |
261s | player point of view is a huge deal two |
263s | minutes work for us so |
266s | I mean as it is too long combat makes |
268s | sense of stats cool okay so let's talk |
270s | about stats all right what's happening |
272s | to quotient called best in slot stats so |
274s | obviously in the current game |
275s | completions case right now is the best |
278s | capable stats when it comes to magic |
279s | bonus and so on and so forth so what are |
281s | we doing with the stats I so I think |
284s | there's been some confusion over this |
288s | because many people have pointed out |
291s | that the the stat total in the desert |
294s | that if you look at the current live |
295s | design for the rework the total stats |
297s | you can get is lower than what you |
299s | currently get from combi and we don't |
301s | want that to be the case we can't tell |
303s | you exactly what the stats are going to |
305s | be right now because so that the point |
306s | of the new system is you get these |
307s | passive stats from having to on combat |
309s | unlocked that's the current design I'm |
312s | emphasizing that every time because I |
313s | want to make it clear but these things |
314s | can change I don't think that one should |
315s | change but everything is subject to |
317s | change but you get these passive stats |
319s | from Tier one comp they were then stack |
322s | with whatever Cape you're wearing so |
324s | depending on whether you're wearing the |
327s | max cape or the kiln Cape you've either |
329s | got lower hybrid stats or higher like |
333s | single style stats so then we need to |
335s | basically decide which of those two is a |
339s | comp is one slightly higher is one |
340s | slightly lower but we need to figure |
342s | that out but it's not our intention that |
344s | there's a big nerf we just need to |
346s | figure out how to get parity with the |
348s | current system cool okay and also I |
351s | think we kind of want to dive into I |
353s | mean why why are we doing this rework I |
355s | think we kind of want to touch bases to |
357s | that and I feel let's fill up chain to |
358s | do so so why are we now decided this is |
360s | what we want to do yeah one of the one |
362s | of those common bits of feedback we get |
363s | is is the whole point of this rework is |
369s | to get rid of Reaper or the whole point |
372s | of this rework is to fix PBM stats or |
374s | what's the one there's another one as |
376s | well the keeps couple the whole point is |
377s | rework is because I've read it yeah and |
380s | like everyone thinks that there's some |
382s | specific bit of whining which which |
384s | which has triggered this rework and if |
385s | we're not like focusing entirely on that |
389s | aspect then for some reason we're |
391s | missing the point is very what but |
392s | that's why we laid out in every document |
393s | we did we laid out the four priorities |
396s | the rework which are it's a |
398s | problem that people are being forced to |
400s | comp when they don't want to because |
402s | they only wanted stats it's a problem |
405s | that certain pieces of content have been |
408s | put on slightly arbitrarily it's a |
410s | problem that livid farm as an example |
412s | masonry yeah like like how you get |
417s | inconsistency then basically how you can |
418s | have some piece of content in yeah on |
422s | their own farms for example where was on |
424s | the immediate attacks that could have |
425s | been content realistically and then |
427s | there's a there's a there's a problem |
428s | that affects us on it I think for most |
430s | players especially most compiz won't see |
432s | this problem because almost by |
434s | definition anyone who's comped his light |
436s | interrupt is enjoying the content and is |
440s | it thinks it's great right don't over |
443s | emphasize that but anyone who's comped |
445s | sort of thinks comp must be okay because |
447s | if they didn't they wouldn't do it right |
448s | so an aspect that we miss is it affects |
452s | us that won't necessarily affect |
454s | competence so they won't necessarily be |
455s | aware of it is players who sort of look |
457s | at comp and go you know what that's just |
459s | unattainable and that's not to say that |
462s | we want to make it easy but we want to |
463s | make it so there's much more of a clear |
465s | path to get there so we're not looking |
467s | at nerfing comp to make it easier but we |
469s | do want to make essentially the path to |
471s | comp be more visible and more attainable |
474s | come okay |
475s | so we obviously a little while back |
477s | mentions about names for these capes |
480s | stuff like true or insane kind of come |
483s | up so why are we calling them the true |
485s | or insane came safe went up in |
486s | everything on them it's mostly just |
488s | labeling again that's that's a really |
490s | straightforward things change we wanted |
491s | to start giving them labeling cuz I |
492s | think you pointed out like a lot of |
494s | people are finding TR confusing yeah |
496s | calling it tier 1 tier 2 makes the whole |
499s | thing sound from the complicated than it |
500s | is if we say oh comp is tier 1 and trim |
503s | comp is tier 2 like comp and trim can't |
506s | make more sense to people they |
507s | understand what those mean tier 1 and |
508s | tier 2 don't really yeah so we we just |
510s | wanted to assign them some clear labels |
512s | so that you could tell like roughly what |
514s | this was |
515s | it's very much a working name because we |
516s | don't have a name for what those could |
518s | be right now like in game you know the |
520s | most comp and then trim comp that's it |
521s | those are essentially tier 1 it's here |
523s | to I think we actually have an image for |
525s | this yeah can we bring up image on one |
530s | place so |
532s | what you see on screen in just a few |
533s | months so what we are so that's that's |
535s | basically the current system in game |
537s | right now |
537s | Tier one is essentially comp Cape so you |
540s | can see that what we've done here is we |
541s | have categorized it into its own well |
545s | into its own cat category so you see |
547s | like Illinois for example all quest is |
548s | currently part of comp 99m actual 120s |
551s | part of creepers part of comp as an |
553s | example tier two is then trim comp which |
556s | again has things like castle wars on it |
557s | under percent tell us and if we go to |
559s | the next image this is the new system so |
563s | it hasn't actually changed that much |
564s | we're just adding on an extra tier and |
569s | that's what we're currently calling |
571s | concave true comp and then insane comp |
573s | and we are shifting some of the |
574s | requirements around that's why we |
576s | purpose spreadsheet a couple weeks ago |
577s | just to show off |
579s | basically what each gate will require |
581s | and get some feedback on that so we're |
584s | attaching capes to it too but it's not |
587s | too different from how the current |
589s | system works so just to clarify because |
591s | I think people are getting confused you |
592s | um I think the perception is this is the |
594s | confirmed requirements this is using the |
597s | current live as in the current |
599s | requirements we have to get certain fins |
600s | and then if the tier system is in this |
603s | is how it works so I feel that's |
604s | important to clarify for people watching |
607s | here except they're getting a little bit |
608s | confused when they see for example oh |
610s | Reapers Tier one combat or and you know |
612s | so on yeah this is this is just purely |
614s | an example is to have it looks someone |
615s | someone just made an interesting comment |
616s | in the chat which is why are you saying |
618s | and not changing it when you are |
619s | obviously changing it by adding an extra |
620s | tier and I think what you mean is like |
622s | we're not completely revising yet |
625s | completely new like it's a new system |
628s | it's yeah it's it's a layer on top of |
629s | another you can you can the main |
631s | difference in the new system is there's |
632s | there's an extra tier and also you can |
634s | get sub bits um you can you can be |
637s | chunks which is what I mentioned earlier |
638s | about I mean being accessible those |
640s | those categories existing game right now |
642s | when you go to your achievements tabbing |
643s | game you've got mini games you've got |
645s | skills and they're all separated into |
647s | farming whatever that's basically all |
648s | we're doing is doing a little bit clean |
650s | up really cool all right so that's you |
654s | know we kind of want to use what we have |
657s | already in game and kind of show you how |
659s | it could work as an example so yeah just |
662s | what you could be a heads up on that so |
664s | I mean just |
665s | from that I mean it does look |
666s | complicated and can be a bit confusing |
669s | so I mean is is that being some of the |
672s | perception in the office or I mean |
675s | that's that's a lot of feedback that has |
676s | come back and I think when we when we |
678s | talk about adding fifteen capes to it |
680s | people look at that number and say look |
681s | say yeah they say what the hell when |
684s | they see all these sort of boxes and |
685s | stuff they say what the hell because |
686s | right now when you look at it in-game |
687s | you click on the completionist tab in |
690s | the achievements and it just gives you a |
692s | bunch of requirements |
693s | whereas what we've done here and in our |
696s | documents is split them up so we said |
697s | all the sort of questing lower |
700s | achievement school in this category all |
701s | the skilling ones go in this category |
703s | we're just making it clearer for people |
705s | to see in what parts of the game that |
708s | content actually lies and then watch |
711s | what my Jack was speaking about earlier |
713s | about giving people clearer goals we're |
716s | giving capes to those categories so for |
719s | some of those guys yeah some of them |
720s | sorry so it's not it's not too much of a |
726s | shift I'd say but it's not hard to see |
731s | why people would get complicated that |
732s | sorry it's not hard to see why people |
734s | would would think it's complicated I do |
736s | I mean it does that it's very |
739s | overwhelming I mean that's safe to say |
740s | but I mean that's where it comes from I |
742s | guess the clarification of showing it I |
746s | think when it's in the hands it might be |
748s | easy to pick up but when you see it |
750s | there it can be a little weird we had I |
752s | mean we had we just got off money and |
753s | smithing and we had this problem a lot |
754s | yeah that I mean so so I would say |
758s | there's nothing here anywhere near as |
760s | complicated as mining mining is simpler |
762s | than smithing was that so this is the |
763s | real world skills right smithing is much |
765s | more complicated than mining mining is |
766s | much more complicated of a comprar work |
768s | and what we found in practice was that |
770s | people even this was even true with |
771s | developers reading through the |
772s | documentation people just went I don't |
774s | really get this what's this for what |
775s | these are opportunities that are we know |
776s | anything about this when they tried how |
778s | in practice it all made perfect sense |
779s | less so word smithing I'm perfectly |
781s | prepared to admit that's kind of my |
782s | point this is simpler than smithing and |
784s | simpler mining was I think when people |
787s | say it's complicated there's actually |
789s | two different points that being made |
790s | there and some people mean one and some |
791s | of the other one is one is effectively |
793s | like not necessarily I don't understand |
795s | this but but this is very confusing they |
797s | might understand it but it |
798s | seems unnecessarily complex and |
801s | confusing they'd rather have something |
802s | simpler the other is that I think a lot |
804s | of people mean it includes elements they |
806s | think are unnecessary so why are we why |
808s | is why does tier 3 white like some |
810s | people will say the only point in this |
812s | rework is to get repo off comp so just |
813s | get ripoff comp and ship it why are you |
815s | bothering why you're bothering with it |
816s | because there are other people who are |
818s | saying don't take me prof comp what you |
821s | need to do is add in true trim which has |
822s | 5.4 build on it why have you know why |
824s | just do that and ship it so we've got |
826s | lots of different groups of people all |
827s | of whom want something different and all |
829s | of them think that only the thing that |
830s | they want should be fixed and everything |
833s | else alone I think its importance is to |
835s | clarify that essentially it's not just |
838s | of course the 1k but it's in essence |
840s | lesser capes building up to the bigger |
843s | capes and then from that they're gonna |
845s | be stepping stones to get there so |
848s | you'll do like your medium stuff a Tier |
850s | one this an example halves of a tier two |
852s | and then your elite stuff a tear-free in |
854s | regards to the content itself so I think |
857s | that's also important to clarify what we |
860s | write though so obviously leading on |
862s | from what we just talked about we |
864s | mentioned about comp being split in or |
866s | divided into subcategories why the |
869s | requirements are not being determined by |
871s | specific parts a community for example |
873s | let's say 200 million all force killers |
875s | and for Kate Ellis for combat something |
878s | yeah it's more it's worth noting with |
882s | like the audience is the audience for |
888s | each part of the game is different and I |
890s | think if we only listen to the elite pvm |
893s | community for what they want for every |
895s | single cape we're ignoring the other 70 |
898s | 80 90 % of people who are going to go |
901s | for company if we listen to people who |
904s | want 5.4 bill on it which is where |
907s | around 540 people right now that's not a |
909s | lot like that that's that's what people |
910s | with about 540 overall that's not a lot |
913s | of people if we only listen to them and |
914s | then do what they want for that specific |
916s | point we're ignoring other people on the |
919s | other hand if we only listens people who |
921s | say let's just remove a reaper I don't |
923s | like group content or it's too hard for |
926s | me we're then ignoring everyone else who |
927s | does want to challenge so it's not a |
930s | case of listening to one small community |
932s | on either side it's a case of listening |
934s | to everyone and when everyone's opinions |
937s | and trying to find a middle ground a |
941s | compromise that can please as many |
945s | people as we can |
946s | yeah and it's hard to do that because an |
949s | unbalanced balancing when we take as |
951s | many people as we can we don't mean |
952s | necessarily like the raw majority in the |
956s | sense of like if you're not a compa and |
958s | you don't care about comp yeah you're |
960s | not necessarily the target audience for |
961s | comp exactly I don't want to say your |
963s | opinion is less valuable but that is |
964s | kind of why I mean like yeah look like |
966s | like Kanye's content for a certain type |
967s | of player and you want that type of |
969s | player to enjoy it yeah here's the |
971s | player base here's people who are comped |
973s | are going to comp yeah yeah and then and |
976s | then and then here's the people who can |
978s | do 4k tell us yeah yeah Cup excuse me so |
985s | I've got just a rattling off here why is |
988s | tear-free brackets insane calm so easy |
990s | so many people already meet these |
991s | requirements perception is we get this |
994s | feedback a lot |
995s | yeah it seems addameer know like what 1k |
997s | tell us what everyone's got 1k talented |
999s | someone tweet me like everyone's got 1k |
1001s | tell us yet most of it most of this |
1003s | feedback is coming from quite a limited |
1006s | gear for the player base has got like |
1008s | the majority of people do not meet the |
1010s | requirements for we penciled in as like |
1012s | Tier three like 120 or we penciled in 1k |
1015s | tell us but we're considering changing |
1017s | that but say for seclorum won't they |
1018s | tell us like most people do not have 1k |
1020s | tell us most pdms don't have one go tell |
1022s | us it's a fairly as we've said like a |
1024s | fairly indie so it needs killers have |
1026s | 120 or Elite PV Emma's have 1k tell us I |
1029s | think what those people are asking |
1030s | really is for the only for the sort of |
1033s | 500 to a thousand players who are |
1035s | absolutely do one another number from |
1037s | December because I didn't December which |
1040s | was how many people had certain enrages |
1042s | so at December 2018 there is a data |
1045s | stream coming up in the near future |
1046s | where I'll bring this up again and we'll |
1048s | hopefully have different numbers but at |
1050s | the time four months ago there are 1,100 |
1053s | people of 1k enraged and 17 people |
1057s | before him as an interesting factor |
1060s | that's one we see we've got we've got |
1061s | 500 people who've got to Dominion we've |
1064s | got 1,000 people you've got 1k tell us |
1066s | those players and I'm not saying the |
1068s | wrong to want this but those players |
1070s | want more challenges they want harder |
1072s | things they want they want a cape that |
1074s | recognizes that they've done something |
1075s | that no one else can do and so they have |
1079s | a problem with them arguing for this but |
1080s | they want those requirements on comp so |
1083s | that only they will have it but then |
1085s | that says well then we've got if we if |
1087s | we put the tier 3 combat requires four K |
1089s | tell us and tier 3 skilling requires |
1091s | 200-million all then the cross-section |
1093s | of people who have bugs is hardly |
1096s | anybody and there's nothing wrong with |
1097s | having aspirational content in the game |
1099s | but we need to set that at a place where |
1101s | a reasonable number of people can go for |
1103s | it well it doesn't mean the majority |
1104s | invest so much time in 25.4 and then I |
1107s | have to invest so much time for exactly |
1109s | at the sheer number of players we have |
1112s | who are even capable of doing both |
1113s | bearing in my 5.4 bill people can be |
1115s | blasé about it sale anybody can do that |
1118s | it's not true it takes a certain amount |
1119s | of dedication and patience to get 200 |
1122s | mil all right not everyone can do that |
1124s | even though it sounds conceptually |
1125s | simple and not everyone can get 4k tell |
1127s | us and very few people can do both so we |
1132s | can't like as developers we calm as like |
1136s | I don't know I would say so far say not |
1138s | just we can't but we shouldn't devote |
1140s | development time to something that say |
1142s | 15 people can do I don't think that's I |
1144s | don't have the right use of our time |
1147s | it's fair yeah there's there's obviously |
1151s | it's a very contentious topic of course |
1153s | there's all that said I would say we've |
1156s | seen a clear desire here for especially |
1159s | from the from the elite PBM community |
1161s | they want something that recognizes |
1164s | their accomplishments and they're not |
1165s | getting that from comp and I'm arguing |
1167s | kind of we can't put that on comp but |
1169s | that doesn't mean that we've ignored |
1170s | that point it sounds to me like there's |
1171s | a separate project there for you know |
1174s | elite pvm achievements again G over I'll |
1177s | go comes up a lot and that kind of thing |
1178s | you know people they want recognition |
1179s | for their for their accomplishments and |
1181s | and that sounds to me like a perfectly |
1182s | good separate project I can't promise a |
1184s | obviously but like I think that's the |
1186s | correct way to respond to that feedback |
1187s | he's not to put that stuff on comp but |
1189s | to put that stuff somewhere else so it |
1190s | can be recognized in its own right and |
1193s | obviously we have to go into the well |
1195s | contentious point which is Reaper I mean |
1197s | what's what's happening at Reaper at the |
1198s | moment well what are we doing with |
1199s | we've gone back and forth on this so |
1201s | many times because we've got this |
1202s | there's two really important arguments I |
1203s | think they're here right the first is |
1205s | it's the complicate it should require |
1206s | you to do everything simple |
1208s | straightforward make sense |
1210s | seems obvious if you just put it in |
1211s | those terms but the other is like not |
1214s | just comping but like the the playstyle |
1218s | ethos behind comp regardless of whether |
1220s | the comp cake came out the I'm going to |
1222s | play runescape I'm going to do |
1223s | everything predates COC and it predates |
1226s | the difficult bossing look that is |
1229s | represented by Reaper effectively all |
1230s | the problematic parts of Reaper is |
1233s | either is a is a play style in runescape |
1235s | which is it I mean it sounds silly |
1237s | because it's quite old now but it's |
1239s | actually new to rinse cape from a |
1240s | certain perspective like playing in that |
1243s | way you know though there was a point |
1246s | where the hardest thing in the game was |
1247s | jarred right and the idea of this |
1252s | extraordinarily difficult content there |
1253s | not everyone can do a nice extra right |
1255s | so some people tell us is |
1256s | extraordinarily difficult continent |
1257s | right well I mean the biggest Reaper |
1260s | problem is and the chakram if I'm wrong |
1263s | but I think so lack in regards to what |
1265s | stopped a lot of people getting their |
1267s | Young's redone was so luck because |
1269s | you've still have to find a team who can |
1271s | do it yeah you've got to be good meeting |
1272s | they can be for that point yeah |
1273s | absolutely and so that's so that's the |
1275s | oh yes that's the other thing is I said |
1277s | sorry that's what I'm trying to get her |
1278s | is yeah you're being required to do |
1280s | something which almost sort of wasn't |
1283s | there when you signed up in the first |
1284s | place you signed up to play runescape |
1286s | you're like I love her inscape I love |
1287s | you know whatever it is you love about |
1288s | runescape the chances are it wasn't |
1291s | originally difficult group offering so |
1295s | and that can't when that content was |
1297s | made we made it with the full knowledge |
1300s | that was effectively not for everybody |
1302s | like hard bosses are there as a specific |
1305s | kind of content for a specific kind of |
1306s | player and then the problem is that then |
1308s | into intersects very poorly with comp |
1310s | the vision for what comp Cape is which |
1312s | is it's for someone who can do |
1314s | everything so then we've got the player |
1316s | who wants recognition for sort of doing |
1317s | everything in game and then we've got |
1319s | almost a different audience who for whom |
1322s | difficult high-level bossing is has been |
1324s | created for and that's left us in a just |
1327s | a really difficult position and honestly |
1329s | we don't have a concrete good solution |
1331s | to that |
1331s | I think in in in terms of the long term |
1335s | philosophy of the game I think I would |
1340s | say if we're going to stick with this |
1341s | philosophy of comp is everything like |
1343s | means you have to do everything then we |
1345s | can't have content that most players |
1346s | can't do or about what I mean by that is |
1349s | something like in the dungeons have a |
1351s | story mode for exactly that purpose we |
1353s | don't use proper content it's hard for a |
1355s | certain type of player but then we have |
1356s | a story mode so everyone can go through |
1357s | and do it so maybe we need to do that |
1360s | for future bosses to make sure that this |
1362s | problem doesn't come up again that now |
1363s | that isn't something we can fix with |
1365s | this with this project but that seems to |
1368s | me to be the long-term solution to it |
1370s | because then we can have both you have |
1371s | to complete everything you don't |
1372s | necessarily have to complete it on its |
1374s | hardest difficulty setting yes it's |
1375s | crazy to try and take it all in a safe |
1378s | but so I would go for a couple questions |
1381s | and then that'll take us up to halfway |
1384s | for the stream which gives us a perfect |
1385s | time tend to get on to the arty side of |
1388s | in so I mean why haven't we done |
1391s | anything poling wise for this update at |
1393s | all we are we are still planning to pull |
1397s | stuff you're gonna talk about this a bit |
1398s | later with the art right yeah the thing |
1402s | the thing that makes this project |
1403s | particularly difficult for Paul is the |
1404s | question of who gets to vote like some |
1409s | some parts of the comp community will |
1410s | tell you that only compressor dope is |
1413s | that true how do we wait the two right |
1414s | like we did if we run it if we run a |
1416s | majority poll that and we say should we |
1419s | make comp easier |
1420s | we fully expect and I think probably |
1422s | community would expect that that hold |
1424s | pass that's certainly what we saw in the |
1425s | polling that we did we we sort of did |
1428s | some polling to help design the project |
1429s | which was for computus we split the |
1431s | results into compiz a non compos and the |
1432s | non comp is consistently voted for |
1434s | things to be easier and the |
1435s | non-conference not not overwhelmingly so |
1438s | but they voted less than the non compos |
1440s | to make things easier so if we ran just |
1442s | a majority a simple majority poll on |
1444s | whether or not any aspect of comparably |
1447s | made easier should we take castle walls |
1448s | of it |
1448s | should we take really profit that Paul |
1450s | would pass even though the majority of |
1453s | the people that voted in that poll |
1454s | probably won't ever get comp |
1456s | I think the comp community could |
1457s | rightfully say what's not really fair |
1458s | like why should the majority who don't |
1460s | want this content determine what that |
1462s | content consists of but of course if we |
1464s | restrict the poll to |
1465s | only compiz that's also not fair because |
1468s | of course the people that have done the |
1469s | content would vote to keep the content |
1471s | of course they would so how is that fair |
1473s | because all the people who might come |
1475s | except for castle walls where's their |
1477s | say-so actually like polling doesn't |
1479s | really solve that problem for us because |
1480s | we already know how the two communities |
1482s | feel on the subject the question is how |
1484s | do we wipe them is it don't treat every |
1486s | comprar get two votes then it's just |
1488s | kind of arbitrary right like it's not |
1491s | really a question that can be solved by |
1492s | polling because it won't make anyone |
1494s | happy like the result however the result |
1497s | comes back however we set the polyp no |
1499s | one will be happy with the result it'll |
1500s | just be like fifty-two percent |
1501s | everyone's angry I mean what I've seen |
1503s | just from this chat is there it goes |
1505s | both ways some people agree do some |
1507s | people don't |
1508s | absolutely yeah I mean it's pretty I |
1509s | kind of proves that fact I mean it's not |
1512s | a topic that is 100 percent decisive and |
1515s | that's unfortunate what I'd might my |
1518s | preferred approach would always be if |
1520s | we've got this this this impossible |
1522s | situation well two different communities |
1523s | want two different things is to somehow |
1525s | find a way to like break that apart so |
1528s | that |
1528s | so rather than one thing trying to serve |
1531s | two audiences that for and fundamentally |
1532s | different things let's have two pieces |
1534s | of content like if story mode would be |
1536s | an example of that like we want a hard |
1537s | boss but most people can't do it okay |
1539s | well we'll give them a story mode |
1540s | problem solved now we don't have the |
1542s | issue of well no one can do this context |
1544s | it's too difficult so before we got into |
1545s | art section well we get you on the |
1547s | stream when it's a Power Stone spirits |
1549s | up again yeah where we are at so we've |
1553s | got more trogon who is now a developer |
1554s | congratulations to him |
1556s | he in his in his content trial he |
1559s | designed an agility minigame no was it |
1563s | was really a hunter minigame and then we |
1565s | demanded that he redesign it for |
1570s | thieving no he proposed a thieving |
1572s | minigame and then we demanded a he |
1574s | on-the-spot redesign it for Hunter he |
1576s | did and then demanded that he on the |
1578s | spot redesign it for Constitution and he |
1580s | did a really good job to get there |
1582s | anyway he's got some time to work on |
1583s | stones various improvements so we've got |
1587s | a design we've got a design that sort of |
1588s | it's not in a fit state to show anyone |
1591s | cuz it's too scruffy and we're all busy |
1592s | stressing about comp but we have a we |
1595s | have a stone spirit design |
1597s | he is currently looking into |
1599s | analytics data on what the sources of |
1601s | stone spirits are particularly the least |
1603s | valuable ones we're trying to see if we |
1605s | can analyze concrete patterns from the |
1607s | data and see where they're coming from |
1608s | it might be that we can make some simple |
1610s | fixes to some drop tables to just like |
1611s | if we say there's one drop table which |
1613s | is dropping the vast majority of the |
1615s | least on field stone spare we can just |
1616s | fix that but we also have a bunch more |
1618s | fixes that we can make which are more |
1619s | time-consuming so we want to make Stokes |
1622s | but it's more convenient to use one of |
1625s | the ideas we proposed was that date that |
1628s | when the stone spirit is used he Auto |
1631s | sends the author the bank rather than |
1633s | using upper Porter because at the moment |
1635s | when you use stones rates it sort of |
1636s | doesn't work because you're using twice |
1637s | as many Porter's doesn't work twice as |
1641s | fast not used with the stone spirits you |
1646s | only use one charge we send to to bank |
1648s | it doesn't get used and it still feels |
1650s | like your thing twice as fast they were |
1654s | just all automatically get water I mean |
1656s | yeah at winix absolutely all box cost |
1659s | 120 billion at the moment if you use |
1661s | stone spirits you can only stay at the |
1662s | site for for half as long I will change |
1665s | that so that you can start that so make |
1666s | the time so it really is doable I mean |
1668s | if we look at just from what I've seen |
1670s | the stone spirits come into game I mean |
1672s | if we look at you mentioned by changing |
1674s | drop tables I mean we did do that yeah |
1677s | we did so what what we're going to do is |
1678s | look at the decks of the book the first |
1680s | time around we sort of took community |
1681s | sentiment which are the problematic |
1682s | bosses which ones in most fixing how to |
1684s | look at changing some of those and now |
1686s | we need to look back at the prices |
1688s | because there's a lot of misinformation |
1689s | floating around as well about everyone |
1691s | saying everything is worth 1 GP but |
1692s | that's not true |
1693s | so more tokens looking at data basically |
1695s | I have I'm trying to work out what the |
1696s | actual situation is and whether there |
1697s | are some simple fixes but then also some |
1699s | more complex fixes awesome all right I |
1702s | think well let's do it can we can I get |
1705s | you two guys on the couch come join us |
1707s | so when I get the our team to come on by |
1711s | yeah I mean well let's have a look we |
1712s | have a Reeves Pat now appearing in yak |
1714s | island along with the magic happens |
1715s | doesn't one stay away context if you |
1717s | don't know what yak island is it's a |
1719s | place where your familiars have sent |
1720s | when they are sent away so if you go to |
1722s | a dad's workshop for example it is sense |
1725s | when your familiars are hidden they're |
1727s | sent to yak Island and at the moment |
1729s | you'd agree there's a reef at the cap |
1731s | that |
1731s | and there's many more underneath that I |
1732s | imagine I have you guys look awesome |
1736s | alright let's do this so whatever do we |
1739s | have on my right metallic and lead |
1742s | character item rescate mod bikini I said |
1745s | [Laughter] |
1747s | so you both seem involved in the comp |
1751s | paperwork problem at stu the art stuff |
1755s | so yeah I've been interesting to try and |
1758s | get our heads around it but yeah |
1759s | thankfully element modeling them so good |
1762s | for ya yeah I mean there's been a fair |
1764s | amount of collaboration between these |
1765s | guys and the concept artists and sort of |
1770s | making sure the designs are going to |
1772s | work technically from a modeling point |
1774s | of view as well so so I got we have a |
1776s | quirky throat all right so I mean |
1779s | reducer we just jump into us is it works |
1783s | just nothing what we're gonna do with |
1784s | these right so we're gonna we're gonna |
1788s | show off the capes are they and then |
1790s | it's exciting over the next however |
1792s | whatever period of time we're going |
1794s | we're gonna take feedback from players |
1796s | and then once we have that feedback |
1798s | we'll implement that into the concepts |
1800s | and then we're going to pull the final |
1803s | concepts mm-hmm so there'll be an |
1805s | in-game poll we're gonna show off to |
1807s | tier 1 variations so there's free |
1808s | variations of each tier 1 Cape apart |
1811s | from the Lower Cape which is tear-free |
1812s | they're gonna be free variations of that |
1814s | as well and we'll end up pulling them so |
1817s | you can choose a B or C whichever is |
1819s | your favorite so quick TL yeah a TL DW |
1822s | sorry for Rubik remember will do this |
1824s | but anyway so straight up we show today |
1828s | what we go yep we can the feedback we |
1830s | put in any feedback that we need to |
1831s | address if needs be |
1832s | yeah and then when we're happy we'll |
1834s | pull options will the players decide and |
1836s | go from there yep all right let's do it |
1838s | all right let's bring this up probably |
1839s | off first so we'll have to do every go |
1842s | we have skilling capes so I'm trying to |
1843s | take us through this yeah yeah sure yeah |
1846s | basically I took inspiration first of |
1850s | all it was inspired by the max scale |
1852s | because that was the task and I took |
1856s | inspiration from the basically the |
1858s | butterfly's wings or peak of feathers |
1861s | and just try to find out |
1865s | balance between fabric and trimmings to |
1869s | give up no raiga look to the killing |
1873s | capes and these are supposed to be the |
1875s | tier one of them so this is tier one |
1878s | kill each other okay doctor yeah I'll |
1881s | let us know whenever you want to go in |
1883s | tonight yeah yeah the next one is just a |
1885s | better rendering of them and yeah keep |
1891s | my moment to spam the chat so yeah it |
1897s | was a very tricky task because you know |
1901s | the players are very nostalgic and also |
1905s | the teams have different opinion them so |
1909s | I had to take many many and go through |
1914s | many many iterations to to have our you |
1917s | know these these options basically so |
1919s | yeah I mean I mean I mean you have to |
1923s | incorporate of course the legacy feel in |
1925s | regards to how players to perceive their |
1927s | observations of the original design plus |
1930s | the many different opinions of people in |
1932s | the office exactly |
1934s | yeah I always have a look and ready to |
1937s | Twitter about the players what they |
1940s | think about I even asked my friend of |
1945s | mine because he is a risque player what |
1948s | he even thinking about so if you wanted |
1951s | something that could match his gear or |
1955s | if he wants something that you know |
1957s | stands out and the answer was that it |
1961s | just goes around just naked with the |
1965s | boots and so completely helpless so we |
1971s | have so we have a fair amount of images |
1974s | to go through so I mean forget about |
1975s | image number three oh boy here we go |
1979s | exactly so they are they have you know |
1983s | feral elements and but also I wanted to |
1988s | put their some some ornaments to have up |
1993s | you know a regular look to them so |
1996s | there's a |
1998s | basically and yeah I wanted wanted them |
2003s | to be bulky it very with a lot of fur a |
2008s | lot of leather yeah |
2010s | with the next image probably you can |
2014s | understand better yeah yeah basically |
2021s | yeah it's very different concepts from |
2025s | the previous realm with from the |
2028s | skilling cave and and so yeah they have |
2034s | a very very different direction but I |
2036s | think this one was easier in some ways |
2039s | just because the the concept behind it |
2041s | was easier to understand so yeah so |
2045s | let's go to the next one |
2047s | yeah yeah so this one so this is the |
2051s | third tier of the lower cave right so I |
2056s | tried you start cutting up in this is |
2059s | good so what I've noticed from the chat |
2061s | and see this I've just been looking at |
2062s | something you guys have been giving your |
2064s | opinions on the combatants killing cave |
2066s | and remember those are Tier one so if |
2069s | some of you don't like it that's a good |
2070s | thing because we've just showing you the |
2071s | first tier free and you guys love it |
2073s | so I think we're I think what kind of |
2075s | matter feeling they're the right fit |
2077s | here anyway sorry didn't jump in there |
2078s | yeah so basically I try to interpretate |
2085s | the the previous tears of the Lower Cape |
2089s | trying to find the elements that I |
2091s | wanted to keep because well those ones |
2095s | are very very old and they have just you |
2098s | know those stickers on them and they |
2101s | look awful I'm sorry about the look and |
2105s | so I try to use the the symbol and use |
2110s | that as a as an inspiration for all the |
2113s | the trimmings and the patterns inside |
2116s | and even this one after many iterations |
2121s | finally found at least these three |
2123s | options for now so yeah once on our |
2128s | model yeah but rendering |
2131s | so this is assuming quest Cape is Tier |
2133s | one and mastic whiskey yeah yeah this is |
2135s | the tear-free one this comes above |
2136s | requested master yeah yeah exactly yeah |
2140s | of course |
2142s | visual effects not some like you |
2148s | expected and yeah come come come |
2154s | so these are all tier 1 this dossier one |
2156s | yeah yeah so basically the come ship is |
2159s | a mix of everything I try to incorporate |
2163s | everything basically inside giving a |
2166s | hint of the Lord what price point or key |
2171s | I don't know how to call it but yeah |
2173s | that the symbol inside and with a lot of |
2178s | layering and many different materials |
2181s | inside and so yeah hey if you see the in |
2188s | the next image you can understand it a |
2191s | bit better so different layers and yeah |
2197s | it's they are big chunky yeah yeah we |
2200s | wanted that so while I'm picking up from |
2203s | the choice they don't seem to like brown |
2204s | very much feedback from this yeah while |
2212s | we're doing a company is meant to be |
2215s | recoverable of course so if you go ahead |
2218s | just that yes |
2222s | so these are so I did not buy always our |
2224s | room sort of displaying just the areas |
2227s | that you can recolor I know you guys |
2229s | kind of like this color anyway right |
2237s | what these are indicated fields to say |
2239s | you can recover looks like until you've |
2242s | done for Kate hours yeah so this has |
2246s | been burning my retinas these are just |
2250s | like templates showing the so basically |
2252s | you get the four areas of recolor so |
2256s | this shows the areas that can recolor |
2259s | walk across all the different types of |
2261s | capes how many choices of color they'll |
2263s | be for each area |
2265s | there's just the one so you'll have four |
2268s | retailers in total but then that that |
2272s | that opens up to the players and they |
2274s | can choose all the the existing yes |
2276s | exactly Yale so that gives you an idea |
2280s | of like the the flexibility of the areas |
2282s | of the designs that you can change for |
2284s | yourself cool yeah some color Wow okay |
2291s | yeah and so what are just accessible is |
2294s | there any reason for these colors oh |
2296s | we're just playing around and seeing |
2297s | what you could do oh well I like them I |
2301s | tried different combinations that that's |
2304s | it and yeah so just some illustrations |
2308s | of what you could do yeah exactly |
2310s | yeah recoloring area is still gonna have |
2312s | the power calls of bomb the wipeout |
2315s | course |
2315s | what if you oh okay oh my god okay yep |
2320s | I'm home yeah so we are trying what we |
2326s | are still trying to understand what we |
2328s | can do with the visual effects but we |
2330s | are trying to push the visual effects |
2333s | very further so yeah these are just |
2337s | examples how we want to treat the the |
2340s | tea revolution right it looks incredible |
2344s | that that effect is amazing so we have |
2349s | just clarify skill in far right is |
2351s | combat presumably I mean always |
2353s | commoners comp you awesome so this is |
2354s | the example yet everything we haven't we |
2356s | haven't yet got this working in game |
2358s | yeah safe to say the worst we can do is |
2360s | the current particles right so we can |
2365s | worst it'll be exactly the same yeah we |
2368s | can do a lot we've animated textures and |
2370s | things as well so we have static sperm I |
2372s | mean I don't know my capes will be |
2374s | brought out in 2017 you know I want to |
2375s | say where we have the skulls coming down |
2377s | the Cape I'm in essence yes that's all |
2378s | thing yeah yeah exciting I'm hyped to |
2381s | see what you guys are gonna do it's |
2382s | awesome |
2383s | yeah it's face yeah sorry to butt in but |
2386s | it's worth thinking that this is just an |
2388s | example of what tier 2 and tier 4 you |
2390s | might look like okay where there will be |
2392s | small upgrades from tier 1 obviously |
2393s | then like all of these particles aren't |
2396s | tight to the cake specifically they can |
2398s | transfer it across the other capes I |
2399s | what I mean by that is the examples you |
2402s | see today you're reacting because my |
2403s | react we don't know what's on each cape |
2407s | yes basically that's that's that's just |
2409s | an example so where people are in favor |
2411s | for combat cape a B or C the particle |
2414s | itself can be we can do it ourselves |
2418s | wouldn't when you know like if people |
2419s | finally vote for combat KP this might be |
2422s | why honestly said I've never in the |
2424s | three years I've done that streaming in |
2426s | on the runescape channel I've never seen |
2428s | the chat flip 180 years its flipped |
2437s | amazing because we kind of brought up a |
2439s | bring this a it took blood sweat we we |
2450s | still show right yeah yeah that's the |
2458s | the surprise recipe why everything is |
2460s | recoverable so all capes |
2463s | yes Killian combine everything to be |
2465s | with everything oh my god yeah nice so |
2469s | we are working very hard to to obtain |
2471s | that yeah yeah we should also reiterate |
2473s | that if you don't like any of this the |
2476s | old capes will still be obtainable yes |
2478s | so as in the comp the trend the trend |
2480s | calm will still be obtainable in-game as |
2484s | legacy items with the old requirements |
2486s | and they won't change yeah and this is |
2489s | the yeah so you can still wear that if |
2492s | you want to yeah if you if you you can |
2494s | get max post poetry work you can get |
2496s | caught a legacy comp and legacy trim |
2498s | plus rework you can get quest cape as |
2500s | part of tier 1 lore you can get Master |
2502s | Quest Cape as part of tier 2 lore and |
2503s | then tear free law which we've shown up |
2505s | here is actually recordable now I'm |
2507s | actually glad they are allowing us to |
2509s | get them absolutely right obviously we |
2511s | we want the new capes to be good we want |
2513s | the new capes piece of people something |
2514s | but some people prefer the older version |
2516s | just because it's the older version |
2518s | rather than because of the weight |
2520s | specific way it looks I'm so sorry but |
2522s | when these capes come out I'm gonna |
2523s | choose the most ridiculous color scheme |
2524s | to ever go with my pattern also yeah I'm |
2528s | so sorry for that |
2529s | incredible Oh so I propose to create |
2532s | just a bad taste meter inside the game |
2535s | so at the end of the scale I feel is |
2543s | there's a much show well there's so yes |
2548s | so I mean the same again really these |
2550s | are the templates to show you what can |
2553s | be recolor wall for the skinning capes |
2556s | again like the we can kind of play |
2558s | around these a bit but these are the the |
2561s | again not final colors but just showing |
2563s | you the areas that we're playing with |
2565s | that will be you can even kind of |
2567s | customize for yourself so so yeah the |
2571s | colors indicate that you each different |
2573s | HSL fielder you can put him right the |
2575s | green bit I can put in blue and only the |
2577s | green then becomes blue I think that's |
2579s | what you I mean there's a lot of |
2581s | customizations to do that it's well type |
2583s | it's very exciting to say the very least |
2585s | so yeah I mean it's pretty awesome to |
2588s | seeing it all come together as well it's |
2589s | very exciting obviously on the combat as |
2592s | well yeah yes I mean on the combat came |
2595s | especially and with some of the others |
2598s | we we wanted to have an area where we |
2600s | could go to town on the detail with the |
2602s | texturing and stuff but still have like |
2604s | the kind of big areas for customization |
2606s | and recolors because yeah because |
2609s | recoloring messes with the texturing |
2611s | right that's right so so so we can have |
2614s | like fairly simple texturing on recolor |
2617s | upper areas but it ultimately it kind of |
2618s | starts to mess with the colors that |
2620s | you've chosen so it's not staying |
2623s | faithful to you know the color that you |
2624s | want kind of thing so we have to be |
2625s | fairly careful in just allowing recolors |
2629s | in kind of more simplistic areas for |
2631s | like like big fabric areas and things |
2632s | like that so whereas like this kind of |
2635s | shoulder mounts and stuff we can we can |
2637s | kind of safely say like a things like |
2640s | metal and stuff maybe we choose maybe we |
2642s | don't want to recount color those areas |
2644s | as much skulls and things to us it makes |
2647s | sense that you don't recover those and |
2648s | keep those as you know like white skulls |
2650s | and things so so we just kind of keep it |
2652s | to the more fabric some gems and bits |
2654s | and pieces my sculpt beef rice and green |
2661s | [Laughter] |
2664s | very this is the fascinating one for me |
2668s | because we all know law inference |
2670s | automatically is that blue color the |
2672s | blue cyan misc |
2673s | color seeing the variations that are |
2676s | going to come out of the law cape is |
2678s | going to be very interesting but I think |
2680s | a little scary at the same time so |
2681s | seeing the color variation is going to |
2683s | be pretty crazy so hi yeah looking |
2685s | forward to it and again just to |
2687s | reiterate for people who may not have |
2689s | realized those colors are not the actual |
2692s | colors to distinguish their custom |
2695s | colors they you yourself can put in I |
2697s | cannot make that clear enough yeah and |
2699s | yeah man that's high honestly that is so |
2705s | excited I'd be rocking the bottom right |
2707s | cape I'll tell you that much look at |
2708s | those colors orange anyone but yeah we |
2714s | we really sort welcome any feedback and |
2716s | stuff so we're kind of still in |
2717s | development with this so we kind of want |
2719s | to hear ideas obviously there's loes |
2720s | going right now so yeah well we'll see |
2723s | tighten board we're gonna so we're gonna |
2726s | take feedback on the designs yeah tweak |
2728s | the designs then Paul with his eyes yeah |
2730s | yeah so they will go to a poll or poll |
2732s | for each category so have you which |
2733s | combat code you want yeah you want which |
2736s | Cape see like like the most out of them |
2737s | okay Elstein and for the people in |
2740s | challenge well how are they supposed to |
2741s | answer that will just be as well let's |
2744s | go in number order top left this one |
2745s | bottom right is whatever the last number |
2747s | is up all of them hassle seems too |
2751s | complicated |
2752s | well just choose one the via the second |
2763s | second from the left and the middle row |
2766s | that one a little bit but honestly I |
2770s | think it's crazy how much variation you |
2773s | can get out of Cape when it can be |
2774s | recolored like when you put up the base |
2777s | design it's like air because you're |
2779s | locked to that color I have to for |
2781s | matically design my offeree ones color |
2782s | but when you have a recolor you can then |
2784s | go around it however you want |
2785s | you're right sure it's crazy you try |
2786s | making it it's great yeah |
2789s | so actually while we've got the time how |
2791s | do you get into making now how do you |
2793s | make that idea what to give us a little |
2794s | insight into that so with our current |
2797s | soar tech with the recolor where is we |
2799s | actually have to kind of poly model each |
2802s | area and so that kind of relies on the |
2806s | poly color rather than a textured color |
2808s | as such so that's why we have to keep |
2811s | the big recolor where is very relatively |
2814s | kind of basic and we have to think in |
2817s | terms of like poly counts how how many |
2819s | bits of geometry we have because the |
2823s | more is obviously more expensive for the |
2825s | game so we have kind of caps on those so |
2828s | that's where we have to go back when the |
2830s | fault of the design and make sure it's |
2831s | working with those kind of limits as |
2833s | well so but with these we we we kind of |
2837s | start with a template and then we've got |
2840s | a couple of extra models that we add on |
2842s | top to change the silhouette and stuff |
2843s | and we'll go for take the history like a |
2846s | sculpting pass which is like a high |
2848s | detail version and then create the |
2851s | texture from that so I'm going a bit - |
2853s | that's fine we have time and I was just |
2856s | generally fascinating then how it goes |
2857s | into it so it's awesome it's impossible |
2860s | to just go enough questions for the chat |
2862s | now it's possible to allow us to |
2864s | customize the colors in RGB instead of |
2866s | HSL I don't know if anybody on this |
2870s | couch can I mean it'd be a question for |
2871s | upstairs |
2871s | I am magining yeah I think yeah |
2875s | currently we plugged into the HSL system |
2877s | so the Newseum is maksakov these capes |
2880s | will basically use the exact same system |
2881s | the same interface as Max and compa I'm |
2884s | confused right now |
2886s | if we can change that to RGB or not I |
2889s | have no idea I think the - you can just |
2891s | convert between the two thank you as I |
2893s | say I'm not I'm not sure like in terms |
2895s | of how they recorded the taxi I think |
2896s | isn't it anyway |
2905s | is it possible I'm gonna read this quite |
2908s | otherwise been put eggs it's quite |
2909s | hilarious question but can you recover |
2910s | the Cape of dyes I don't know why |
2912s | someone's asked that question of what is |
2913s | it in the body of I mean dad limit you |
2915s | [Laughter] |
2919s | what's the plan for Cape emotes |
2923s | I think we don't we don't we don't have |
2927s | time to do it yeah I think so they're |
2929s | really expensive and yeah but there's |
2931s | there's a lot of mitad with animes yeah |
2932s | there's a lot to animate with the emotes |
2934s | and we don't have that time right now to |
2937s | put in what's on them yeah I think a |
2939s | promoter one of the worst like return on |
2942s | investments we have like oh that's cool |
2945s | yeah when it comes out like oh that's |
2947s | cool |
2947s | and then yeah I think I get my skill |
2949s | like when I got my con cape I use the |
2951s | once and never seen it again |
2953s | is it possible to recover particles |
2957s | that's we asked recently we asked |
2960s | attacked him |
2961s | well mod mod mod doctor asked if it was |
2964s | possible and the tech team said we can |
2968s | it's low priority but if you're |
2971s | requesting it we can get to it so what |
2973s | so maybe in practice that's probably a |
2975s | no before we say yeah I mean they've got |
2977s | mobile and stuff it was like they've |
2980s | they're currently on mobile there's a |
2982s | few things for it that they're doing so |
2983s | I don't know if we call particle we |
2986s | would also like to take the particle |
2988s | system further than where it currently |
2989s | is so that's like a whole different |
2991s | level of rework there so we we kind of |
2994s | like to invest the time into that rather |
2996s | than reworking what we can't have which |
2998s | is very limiting so it's all it's all |
3002s | what's the high priority there's a |
3005s | possible to toggle particles between |
3006s | capes as in how particles from one cape |
3008s | and put it on another I don't think so |
3011s | but I think so no we kind of it has to |
3014s | be a separate idea separate more yeah |
3017s | all of different variations yeah we |
3020s | found I mean so you've got the the |
3022s | recolors and we kind of wanted to be |
3024s | able to keep the that kind of identity |
3027s | to certain capes otherwise we kind of |
3029s | everything's just gonna really feel a |
3032s | bit of a mishmash I think yeah so we do |
3034s | want to kind of keep some sort of |
3036s | identity to each each kind of each cape |
3038s | as much as we can cool is the ability to |
3043s | empower goes off on the cape if you have |
3044s | them that's always that possible that's |
3047s | why yes or no question really it would |
3049s | be a separate cape don't agree I think |
3051s | yeah yeah would because you've done it |
3053s | without the the trail right |
3056s | I think it's theoretically possible it |
3057s | doesn't mean it's a good idea if that |
3059s | make sense extra time to did convicts |
3061s | not just not just the time but also yeah |
3063s | just the conflict right yeah we kind of |
3065s | think if that's the main thing that's |
3067s | going to differentiate them between the |
3069s | the upper and the lower versions so I'm |
3072s | not sure why one that but you right |
3073s | thank you a tier 3 KB look like a tier 1 |
3075s | game yeah yeah I mean that's no sir just |
3079s | if so this isn't finally decided but if |
3081s | it's 2:1 no particles tier two particles |
3083s | tier three super fancy particles then |
3085s | yes you can turn off your particles by |
3086s | just electing to wear the tier 1 instead |
3088s | would the max cape is the max cape just |
3092s | staying as this with this update yeah |
3094s | yeah we're not we're not we in an |
3096s | earlier version of design it was the |
3098s | skills to one cape and we changed that |
3100s | so max cape is just his own thing yeah |
3102s | we got we got feedback not to change |
3104s | those or remove those so which is why |
3105s | skilling Tier one exists as a separate |
3107s | game yeah I mean that's best similar |
3108s | conceptually right but they're |
3110s | technically separate oh man I feel so |
3112s | exciting to finally show you guys you |
3115s | know the stuff that capes certain I was |
3117s | very there's something quite amazing |
3119s | about it to say the very least |
3121s | okay so before we wrap up just a couple |
3124s | of pins of what I mentioned before we |
3125s | end it of course we have the Easter |
3128s | event in game right now any thing you |
3130s | purchase in-game with your room coins |
3133s | and stuff of that will go straight to |
3135s | the charities or we're supporting CPS |
3136s | our mind and princess trusts so please |
3139s | do if you have no best spare money to do |
3142s | that because there are amazing charities |
3144s | and you know they've been it's amazing |
3147s | to support them to say the very least so |
3148s | I pretty awesome and apart from that |
3151s | we're gonna end it on a video back in |
3154s | 2007 Christmas 2017 runescape had the |
3158s | opportunity to have its main theme as in |
3161s | the vlog infamy here composed by a BAFTA |
3164s | award-winning composer which is James |
3167s | Hannigan and this was recorded with the |
3169s | film harmonica orchestra words at the |
3174s | Philharmonic yes it's so harmonica so |
3180s | close |
3183s | of numbed I can't say it anyway it's and |
3191s | whoever's up the pcs upstairs bolding |
3193s | the word on my on my I'd pile appreciate |
3197s | being bolded in real time ago anyway so |
3203s | yeah it was an amazing experience and |
3204s | there we finally had the opportunity to |
3206s | upload this video and it's an absolutely |
3208s | amazing one so we're gonna play this |
3210s | video to wrap up apart from that please |
3212s | please please keep giving us your |
3214s | feedback to the cupcake rework we've had |
3216s | the designs being shown today as a |
3218s | reminder we'll be looking at your |
3219s | feedback from the design through a shown |
3221s | refining them I've shown them again and |
3223s | then putting them out to you to vote on |
3225s | and that will decide what we go with for |
3227s | the update so it's very exciting there's |
3229s | a lot going on and we're gonna get ready |
3231s | to end the stream before I get after |
3232s | anymore so yes enjoy the video and as |
3235s | always take care and have a good one |
3254s | [Music] |
3264s | [Music] |
3298s | [Music] |
3321s | [Music] |
3370s | [Applause] |
3389s | [Music] |
3427s | [Applause] |
3429s | [Music] |