almost 6 years ago - RuneScape - Direct link

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0s hello everyone welcome we are live today
4s we have a very special comp Cape rework
6s stream we have had a couple of these as
8s the month months have gone by but there
11s I think this is a very important one
12s because we actually have visual stuff to
15s show which is very exciting but what
18s that may be who knows fur now you call
20s it art we can call it out here of course
22s we can absolutely we can call it out so
25s for the start the stream I have more
27s breezy and Monjack joining joining us
29s and we'll be joined later on in the
33s stream by two months we'll introduce
35s them when they get on the couch with us
36s and then we'll go for it but I mean like
38s we kind of need to touch base and use
40s this opportunity while we here it's kind
41s of touch upon call paperwork hammer out
44s a few important topics I think we've
46s clarity like we want to get out here
48s there and we can kind of get into the
49s design stuff there's a few questions you
50s just keep coming up so before we do that
52s because I like to have fun
56s well seventy right now if you arm will
59s 17 you decide to go to somewhere like a
61s Sam's workshop or a Heights you're
62s familiar if familiar might get sent well
64s we'll get sent to somewhere called yak
66s island so if we talk to the game screen
67s just very quickly that's what we have so
70s so far so or imagine all of your
73s familiars are sent to this little place
75s called yak islands so if you want to see
76s your familiars there yeah they might
78s just appear so just what why not show it
80s because why not
81s anyway let's go back to the car god poor
86s familiars and let's just jump into so a
89s little while ago we released a
92s spreadsheet about t1 t2 t3 and all this
95s stuff can we just get into it
97s straight away I mentioned first of all
100s all the requires on there I'm not final
101s right yeah yeah so so you guys put
105s together
106s some example requirements that were
108s going to be on t1 t2 t3 comp people are
111s saying well why's that doesn't make
112s sense to be on tier 3 that's great give
113s us a feedback please cuz we're
115s constantly tweaking stuff and moving
116s stuff around yeah it was by no means a
119s final list that it was just there
120s basically to get a verification from the
121s players we want people to tell us if
124s they think some some requirement should
125s move up or down or whatever yeah it's
129s best to make it like what we're most
130s interested in is like a coherent
131s argument as to why sure
133s like you've said this is easy but it
135s takes five thousand hours that's a good
136s argument but why shouldn't be a terawatt
138s right like alright so I wait at this
141s point now where and we decided
142s everything I kept as everything we
144s decided oh no yeah I mean we're gonna
147s talk about some topics today right we're
149s still trying to make our mind up on them
150s in terms of practical development like
153s we need to actually make progress on the
154s project right otherwise it'll never come
156s out and some things are easy to change
158s and some things are hard to change so
159s for example one of the most
160s controversial things is where's Reaper
162s gonna go and we we still don't have a
164s final answer on that and we're not gonna
165s have a final answer on that for a while
166s but that is the work of five minutes to
168s change for us so we don't it's not built
171s it's not holding the project up we need
173s to get that right we need to get
174s agreement maybe we need to introduce new
176s systems or something to try and solve
177s that problem but it's not holding the
179s project up whereas other issues like
182s like what's the interface that tom was
187s working on today like like being able to
189s select which benefits do and don't go on
190s your case
191s yeah exactly customer customizing the
194s benefits that go on the Cape I mean the
196s far as I can see that's a totally non
197s controversial aspect to the update
199s everyone's happy to like yeah that
200s sounds great of course I can have all
201s these benefits just to take a step back
204s just to bring people into who might not
206s be aware this is essentially taking
208s passive benefits yeah they can start
210s taking benefits from certain capes and
211s making them passive attachment right and
213s and you'll be able to put those on I
215s think I think it's a I think I think
216s whether it's any cape or not can still
218s be changed but that there will be an
220s interface that will allow you to choose
222s which benefits you have I mean so we can
224s start developer now because that's
225s actually quite a lot more than he's
226s doing so we're working we're getting to
229s gang getting started on the less
231s controversial more work intensive
233s aspects of the update so they're just
235s done and then the much more
236s controversial stuff like what's at tier
237s 3
238s you know like so we've got the system
240s where you'll unlock stats there's been
242s some talk about how exactly you unlock
244s those stats again once we've got the
246s stat system working target we wouldn't
249s do this but if we suddenly decided oh
251s you need tier three law to get the stats
252s that's again that's two minutes worth to
254s do so if someone somehow came in and
256s said you know what actually well this
258s will rework really needs is this huge
260s changed where you get stats which from a
261s player point of view is a huge deal two
263s minutes work for us so
266s I mean as it is too long combat makes
268s sense of stats cool okay so let's talk
270s about stats all right what's happening
272s to quotient called best in slot stats so
274s obviously in the current game
275s completions case right now is the best
278s capable stats when it comes to magic
279s bonus and so on and so forth so what are
281s we doing with the stats I so I think
284s there's been some confusion over this
288s because many people have pointed out
291s that the the stat total in the desert
294s that if you look at the current live
295s design for the rework the total stats
297s you can get is lower than what you
299s currently get from combi and we don't
301s want that to be the case we can't tell
303s you exactly what the stats are going to
305s be right now because so that the point
306s of the new system is you get these
307s passive stats from having to on combat
309s unlocked that's the current design I'm
312s emphasizing that every time because I
313s want to make it clear but these things
314s can change I don't think that one should
315s change but everything is subject to
317s change but you get these passive stats
319s from Tier one comp they were then stack
322s with whatever Cape you're wearing so
324s depending on whether you're wearing the
327s max cape or the kiln Cape you've either
329s got lower hybrid stats or higher like
333s single style stats so then we need to
335s basically decide which of those two is a
339s comp is one slightly higher is one
340s slightly lower but we need to figure
342s that out but it's not our intention that
344s there's a big nerf we just need to
346s figure out how to get parity with the
348s current system cool okay and also I
351s think we kind of want to dive into I
353s mean why why are we doing this rework I
355s think we kind of want to touch bases to
357s that and I feel let's fill up chain to
358s do so so why are we now decided this is
360s what we want to do yeah one of the one
362s of those common bits of feedback we get
363s is is the whole point of this rework is
369s to get rid of Reaper or the whole point
372s of this rework is to fix PBM stats or
374s what's the one there's another one as
376s well the keeps couple the whole point is
377s rework is because I've read it yeah and
380s like everyone thinks that there's some
382s specific bit of whining which which
384s which has triggered this rework and if
385s we're not like focusing entirely on that
389s aspect then for some reason we're
391s missing the point is very what but
392s that's why we laid out in every document
393s we did we laid out the four priorities
396s the rework which are it's a
398s problem that people are being forced to
400s comp when they don't want to because
402s they only wanted stats it's a problem
405s that certain pieces of content have been
408s put on slightly arbitrarily it's a
410s problem that livid farm as an example
412s masonry yeah like like how you get
417s inconsistency then basically how you can
418s have some piece of content in yeah on
422s their own farms for example where was on
424s the immediate attacks that could have
425s been content realistically and then
427s there's a there's a there's a problem
428s that affects us on it I think for most
430s players especially most compiz won't see
432s this problem because almost by
434s definition anyone who's comped his light
436s interrupt is enjoying the content and is
440s it thinks it's great right don't over
443s emphasize that but anyone who's comped
445s sort of thinks comp must be okay because
447s if they didn't they wouldn't do it right
448s so an aspect that we miss is it affects
452s us that won't necessarily affect
454s competence so they won't necessarily be
455s aware of it is players who sort of look
457s at comp and go you know what that's just
459s unattainable and that's not to say that
462s we want to make it easy but we want to
463s make it so there's much more of a clear
465s path to get there so we're not looking
467s at nerfing comp to make it easier but we
469s do want to make essentially the path to
471s comp be more visible and more attainable
474s come okay
475s so we obviously a little while back
477s mentions about names for these capes
480s stuff like true or insane kind of come
483s up so why are we calling them the true
485s or insane came safe went up in
486s everything on them it's mostly just
488s labeling again that's that's a really
490s straightforward things change we wanted
491s to start giving them labeling cuz I
492s think you pointed out like a lot of
494s people are finding TR confusing yeah
496s calling it tier 1 tier 2 makes the whole
499s thing sound from the complicated than it
500s is if we say oh comp is tier 1 and trim
503s comp is tier 2 like comp and trim can't
506s make more sense to people they
507s understand what those mean tier 1 and
508s tier 2 don't really yeah so we we just
510s wanted to assign them some clear labels
512s so that you could tell like roughly what
514s this was
515s it's very much a working name because we
516s don't have a name for what those could
518s be right now like in game you know the
520s most comp and then trim comp that's it
521s those are essentially tier 1 it's here
523s to I think we actually have an image for
525s this yeah can we bring up image on one
530s place so
532s what you see on screen in just a few
533s months so what we are so that's that's
535s basically the current system in game
537s right now
537s Tier one is essentially comp Cape so you
540s can see that what we've done here is we
541s have categorized it into its own well
545s into its own cat category so you see
547s like Illinois for example all quest is
548s currently part of comp 99m actual 120s
551s part of creepers part of comp as an
553s example tier two is then trim comp which
556s again has things like castle wars on it
557s under percent tell us and if we go to
559s the next image this is the new system so
563s it hasn't actually changed that much
564s we're just adding on an extra tier and
569s that's what we're currently calling
571s concave true comp and then insane comp
573s and we are shifting some of the
574s requirements around that's why we
576s purpose spreadsheet a couple weeks ago
577s just to show off
579s basically what each gate will require
581s and get some feedback on that so we're
584s attaching capes to it too but it's not
587s too different from how the current
589s system works so just to clarify because
591s I think people are getting confused you
592s um I think the perception is this is the
594s confirmed requirements this is using the
597s current live as in the current
599s requirements we have to get certain fins
600s and then if the tier system is in this
603s is how it works so I feel that's
604s important to clarify for people watching
607s here except they're getting a little bit
608s confused when they see for example oh
610s Reapers Tier one combat or and you know
612s so on yeah this is this is just purely
614s an example is to have it looks someone
615s someone just made an interesting comment
616s in the chat which is why are you saying
618s and not changing it when you are
619s obviously changing it by adding an extra
620s tier and I think what you mean is like
622s we're not completely revising yet
625s completely new like it's a new system
628s it's yeah it's it's a layer on top of
629s another you can you can the main
631s difference in the new system is there's
632s there's an extra tier and also you can
634s get sub bits um you can you can be
637s chunks which is what I mentioned earlier
638s about I mean being accessible those
640s those categories existing game right now
642s when you go to your achievements tabbing
643s game you've got mini games you've got
645s skills and they're all separated into
647s farming whatever that's basically all
648s we're doing is doing a little bit clean
650s up really cool all right so that's you
654s know we kind of want to use what we have
657s already in game and kind of show you how
659s it could work as an example so yeah just
662s what you could be a heads up on that so
664s I mean just
665s from that I mean it does look
666s complicated and can be a bit confusing
669s so I mean is is that being some of the
672s perception in the office or I mean
675s that's that's a lot of feedback that has
676s come back and I think when we when we
678s talk about adding fifteen capes to it
680s people look at that number and say look
681s say yeah they say what the hell when
684s they see all these sort of boxes and
685s stuff they say what the hell because
686s right now when you look at it in-game
687s you click on the completionist tab in
690s the achievements and it just gives you a
692s bunch of requirements
693s whereas what we've done here and in our
696s documents is split them up so we said
697s all the sort of questing lower
700s achievement school in this category all
701s the skilling ones go in this category
703s we're just making it clearer for people
705s to see in what parts of the game that
708s content actually lies and then watch
711s what my Jack was speaking about earlier
713s about giving people clearer goals we're
716s giving capes to those categories so for
719s some of those guys yeah some of them
720s sorry so it's not it's not too much of a
726s shift I'd say but it's not hard to see
731s why people would get complicated that
732s sorry it's not hard to see why people
734s would would think it's complicated I do
736s I mean it does that it's very
739s overwhelming I mean that's safe to say
740s but I mean that's where it comes from I
742s guess the clarification of showing it I
746s think when it's in the hands it might be
748s easy to pick up but when you see it
750s there it can be a little weird we had I
752s mean we had we just got off money and
753s smithing and we had this problem a lot
754s yeah that I mean so so I would say
758s there's nothing here anywhere near as
760s complicated as mining mining is simpler
762s than smithing was that so this is the
763s real world skills right smithing is much
765s more complicated than mining mining is
766s much more complicated of a comprar work
768s and what we found in practice was that
770s people even this was even true with
771s developers reading through the
772s documentation people just went I don't
774s really get this what's this for what
775s these are opportunities that are we know
776s anything about this when they tried how
778s in practice it all made perfect sense
779s less so word smithing I'm perfectly
781s prepared to admit that's kind of my
782s point this is simpler than smithing and
784s simpler mining was I think when people
787s say it's complicated there's actually
789s two different points that being made
790s there and some people mean one and some
791s of the other one is one is effectively
793s like not necessarily I don't understand
795s this but but this is very confusing they
797s might understand it but it
798s seems unnecessarily complex and
801s confusing they'd rather have something
802s simpler the other is that I think a lot
804s of people mean it includes elements they
806s think are unnecessary so why are we why
808s is why does tier 3 white like some
810s people will say the only point in this
812s rework is to get repo off comp so just
813s get ripoff comp and ship it why are you
815s bothering why you're bothering with it
816s because there are other people who are
818s saying don't take me prof comp what you
821s need to do is add in true trim which has
822s 5.4 build on it why have you know why
824s just do that and ship it so we've got
826s lots of different groups of people all
827s of whom want something different and all
829s of them think that only the thing that
830s they want should be fixed and everything
833s else alone I think its importance is to
835s clarify that essentially it's not just
838s of course the 1k but it's in essence
840s lesser capes building up to the bigger
843s capes and then from that they're gonna
845s be stepping stones to get there so
848s you'll do like your medium stuff a Tier
850s one this an example halves of a tier two
852s and then your elite stuff a tear-free in
854s regards to the content itself so I think
857s that's also important to clarify what we
860s write though so obviously leading on
862s from what we just talked about we
864s mentioned about comp being split in or
866s divided into subcategories why the
869s requirements are not being determined by
871s specific parts a community for example
873s let's say 200 million all force killers
875s and for Kate Ellis for combat something
878s yeah it's more it's worth noting with
882s like the audience is the audience for
888s each part of the game is different and I
890s think if we only listen to the elite pvm
893s community for what they want for every
895s single cape we're ignoring the other 70
898s 80 90 % of people who are going to go
901s for company if we listen to people who
904s want 5.4 bill on it which is where
907s around 540 people right now that's not a
909s lot like that that's that's what people
910s with about 540 overall that's not a lot
913s of people if we only listen to them and
914s then do what they want for that specific
916s point we're ignoring other people on the
919s other hand if we only listens people who
921s say let's just remove a reaper I don't
923s like group content or it's too hard for
926s me we're then ignoring everyone else who
927s does want to challenge so it's not a
930s case of listening to one small community
932s on either side it's a case of listening
934s to everyone and when everyone's opinions
937s and trying to find a middle ground a
941s compromise that can please as many
945s people as we can
946s yeah and it's hard to do that because an
949s unbalanced balancing when we take as
951s many people as we can we don't mean
952s necessarily like the raw majority in the
956s sense of like if you're not a compa and
958s you don't care about comp yeah you're
960s not necessarily the target audience for
961s comp exactly I don't want to say your
963s opinion is less valuable but that is
964s kind of why I mean like yeah look like
966s like Kanye's content for a certain type
967s of player and you want that type of
969s player to enjoy it yeah here's the
971s player base here's people who are comped
973s are going to comp yeah yeah and then and
976s then and then here's the people who can
978s do 4k tell us yeah yeah Cup excuse me so
985s I've got just a rattling off here why is
988s tear-free brackets insane calm so easy
990s so many people already meet these
991s requirements perception is we get this
994s feedback a lot
995s yeah it seems addameer know like what 1k
997s tell us what everyone's got 1k talented
999s someone tweet me like everyone's got 1k
1001s tell us yet most of it most of this
1003s feedback is coming from quite a limited
1006s gear for the player base has got like
1008s the majority of people do not meet the
1010s requirements for we penciled in as like
1012s Tier three like 120 or we penciled in 1k
1015s tell us but we're considering changing
1017s that but say for seclorum won't they
1018s tell us like most people do not have 1k
1020s tell us most pdms don't have one go tell
1022s us it's a fairly as we've said like a
1024s fairly indie so it needs killers have
1026s 120 or Elite PV Emma's have 1k tell us I
1029s think what those people are asking
1030s really is for the only for the sort of
1033s 500 to a thousand players who are
1035s absolutely do one another number from
1037s December because I didn't December which
1040s was how many people had certain enrages
1042s so at December 2018 there is a data
1045s stream coming up in the near future
1046s where I'll bring this up again and we'll
1048s hopefully have different numbers but at
1050s the time four months ago there are 1,100
1053s people of 1k enraged and 17 people
1057s before him as an interesting factor
1060s that's one we see we've got we've got
1061s 500 people who've got to Dominion we've
1064s got 1,000 people you've got 1k tell us
1066s those players and I'm not saying the
1068s wrong to want this but those players
1070s want more challenges they want harder
1072s things they want they want a cape that
1074s recognizes that they've done something
1075s that no one else can do and so they have
1079s a problem with them arguing for this but
1080s they want those requirements on comp so
1083s that only they will have it but then
1085s that says well then we've got if we if
1087s we put the tier 3 combat requires four K
1089s tell us and tier 3 skilling requires
1091s 200-million all then the cross-section
1093s of people who have bugs is hardly
1096s anybody and there's nothing wrong with
1097s having aspirational content in the game
1099s but we need to set that at a place where
1101s a reasonable number of people can go for
1103s it well it doesn't mean the majority
1104s invest so much time in 25.4 and then I
1107s have to invest so much time for exactly
1109s at the sheer number of players we have
1112s who are even capable of doing both
1113s bearing in my 5.4 bill people can be
1115s blasé about it sale anybody can do that
1118s it's not true it takes a certain amount
1119s of dedication and patience to get 200
1122s mil all right not everyone can do that
1124s even though it sounds conceptually
1125s simple and not everyone can get 4k tell
1127s us and very few people can do both so we
1132s can't like as developers we calm as like
1136s I don't know I would say so far say not
1138s just we can't but we shouldn't devote
1140s development time to something that say
1142s 15 people can do I don't think that's I
1144s don't have the right use of our time
1147s it's fair yeah there's there's obviously
1151s it's a very contentious topic of course
1153s there's all that said I would say we've
1156s seen a clear desire here for especially
1159s from the from the elite PBM community
1161s they want something that recognizes
1164s their accomplishments and they're not
1165s getting that from comp and I'm arguing
1167s kind of we can't put that on comp but
1169s that doesn't mean that we've ignored
1170s that point it sounds to me like there's
1171s a separate project there for you know
1174s elite pvm achievements again G over I'll
1177s go comes up a lot and that kind of thing
1178s you know people they want recognition
1179s for their for their accomplishments and
1181s and that sounds to me like a perfectly
1182s good separate project I can't promise a
1184s obviously but like I think that's the
1186s correct way to respond to that feedback
1187s he's not to put that stuff on comp but
1189s to put that stuff somewhere else so it
1190s can be recognized in its own right and
1193s obviously we have to go into the well
1195s contentious point which is Reaper I mean
1197s what's what's happening at Reaper at the
1198s moment well what are we doing with
1199s we've gone back and forth on this so
1201s many times because we've got this
1202s there's two really important arguments I
1203s think they're here right the first is
1205s it's the complicate it should require
1206s you to do everything simple
1208s straightforward make sense
1210s seems obvious if you just put it in
1211s those terms but the other is like not
1214s just comping but like the the playstyle
1218s ethos behind comp regardless of whether
1220s the comp cake came out the I'm going to
1222s play runescape I'm going to do
1223s everything predates COC and it predates
1226s the difficult bossing look that is
1229s represented by Reaper effectively all
1230s the problematic parts of Reaper is
1233s either is a is a play style in runescape
1235s which is it I mean it sounds silly
1237s because it's quite old now but it's
1239s actually new to rinse cape from a
1240s certain perspective like playing in that
1243s way you know though there was a point
1246s where the hardest thing in the game was
1247s jarred right and the idea of this
1252s extraordinarily difficult content there
1253s not everyone can do a nice extra right
1255s so some people tell us is
1256s extraordinarily difficult continent
1257s right well I mean the biggest Reaper
1260s problem is and the chakram if I'm wrong
1263s but I think so lack in regards to what
1265s stopped a lot of people getting their
1267s Young's redone was so luck because
1269s you've still have to find a team who can
1271s do it yeah you've got to be good meeting
1272s they can be for that point yeah
1273s absolutely and so that's so that's the
1275s oh yes that's the other thing is I said
1277s sorry that's what I'm trying to get her
1278s is yeah you're being required to do
1280s something which almost sort of wasn't
1283s there when you signed up in the first
1284s place you signed up to play runescape
1286s you're like I love her inscape I love
1287s you know whatever it is you love about
1288s runescape the chances are it wasn't
1291s originally difficult group offering so
1295s and that can't when that content was
1297s made we made it with the full knowledge
1300s that was effectively not for everybody
1302s like hard bosses are there as a specific
1305s kind of content for a specific kind of
1306s player and then the problem is that then
1308s into intersects very poorly with comp
1310s the vision for what comp Cape is which
1312s is it's for someone who can do
1314s everything so then we've got the player
1316s who wants recognition for sort of doing
1317s everything in game and then we've got
1319s almost a different audience who for whom
1322s difficult high-level bossing is has been
1324s created for and that's left us in a just
1327s a really difficult position and honestly
1329s we don't have a concrete good solution
1331s to that
1331s I think in in in terms of the long term
1335s philosophy of the game I think I would
1340s say if we're going to stick with this
1341s philosophy of comp is everything like
1343s means you have to do everything then we
1345s can't have content that most players
1346s can't do or about what I mean by that is
1349s something like in the dungeons have a
1351s story mode for exactly that purpose we
1353s don't use proper content it's hard for a
1355s certain type of player but then we have
1356s a story mode so everyone can go through
1357s and do it so maybe we need to do that
1360s for future bosses to make sure that this
1362s problem doesn't come up again that now
1363s that isn't something we can fix with
1365s this with this project but that seems to
1368s me to be the long-term solution to it
1370s because then we can have both you have
1371s to complete everything you don't
1372s necessarily have to complete it on its
1374s hardest difficulty setting yes it's
1375s crazy to try and take it all in a safe
1378s but so I would go for a couple questions
1381s and then that'll take us up to halfway
1384s for the stream which gives us a perfect
1385s time tend to get on to the arty side of
1388s in so I mean why haven't we done
1391s anything poling wise for this update at
1393s all we are we are still planning to pull
1397s stuff you're gonna talk about this a bit
1398s later with the art right yeah the thing
1402s the thing that makes this project
1403s particularly difficult for Paul is the
1404s question of who gets to vote like some
1409s some parts of the comp community will
1410s tell you that only compressor dope is
1413s that true how do we wait the two right
1414s like we did if we run it if we run a
1416s majority poll that and we say should we
1419s make comp easier
1420s we fully expect and I think probably
1422s community would expect that that hold
1424s pass that's certainly what we saw in the
1425s polling that we did we we sort of did
1428s some polling to help design the project
1429s which was for computus we split the
1431s results into compiz a non compos and the
1432s non comp is consistently voted for
1434s things to be easier and the
1435s non-conference not not overwhelmingly so
1438s but they voted less than the non compos
1440s to make things easier so if we ran just
1442s a majority a simple majority poll on
1444s whether or not any aspect of comparably
1447s made easier should we take castle walls
1448s of it
1448s should we take really profit that Paul
1450s would pass even though the majority of
1453s the people that voted in that poll
1454s probably won't ever get comp
1456s I think the comp community could
1457s rightfully say what's not really fair
1458s like why should the majority who don't
1460s want this content determine what that
1462s content consists of but of course if we
1464s restrict the poll to
1465s only compiz that's also not fair because
1468s of course the people that have done the
1469s content would vote to keep the content
1471s of course they would so how is that fair
1473s because all the people who might come
1475s except for castle walls where's their
1477s say-so actually like polling doesn't
1479s really solve that problem for us because
1480s we already know how the two communities
1482s feel on the subject the question is how
1484s do we wipe them is it don't treat every
1486s comprar get two votes then it's just
1488s kind of arbitrary right like it's not
1491s really a question that can be solved by
1492s polling because it won't make anyone
1494s happy like the result however the result
1497s comes back however we set the polyp no
1499s one will be happy with the result it'll
1500s just be like fifty-two percent
1501s everyone's angry I mean what I've seen
1503s just from this chat is there it goes
1505s both ways some people agree do some
1507s people don't
1508s absolutely yeah I mean it's pretty I
1509s kind of proves that fact I mean it's not
1512s a topic that is 100 percent decisive and
1515s that's unfortunate what I'd might my
1518s preferred approach would always be if
1520s we've got this this this impossible
1522s situation well two different communities
1523s want two different things is to somehow
1525s find a way to like break that apart so
1528s that
1528s so rather than one thing trying to serve
1531s two audiences that for and fundamentally
1532s different things let's have two pieces
1534s of content like if story mode would be
1536s an example of that like we want a hard
1537s boss but most people can't do it okay
1539s well we'll give them a story mode
1540s problem solved now we don't have the
1542s issue of well no one can do this context
1544s it's too difficult so before we got into
1545s art section well we get you on the
1547s stream when it's a Power Stone spirits
1549s up again yeah where we are at so we've
1553s got more trogon who is now a developer
1554s congratulations to him
1556s he in his in his content trial he
1559s designed an agility minigame no was it
1563s was really a hunter minigame and then we
1565s demanded that he redesign it for
1570s thieving no he proposed a thieving
1572s minigame and then we demanded a he
1574s on-the-spot redesign it for Hunter he
1576s did and then demanded that he on the
1578s spot redesign it for Constitution and he
1580s did a really good job to get there
1582s anyway he's got some time to work on
1583s stones various improvements so we've got
1587s a design we've got a design that sort of
1588s it's not in a fit state to show anyone
1591s cuz it's too scruffy and we're all busy
1592s stressing about comp but we have a we
1595s have a stone spirit design
1597s he is currently looking into
1599s analytics data on what the sources of
1601s stone spirits are particularly the least
1603s valuable ones we're trying to see if we
1605s can analyze concrete patterns from the
1607s data and see where they're coming from
1608s it might be that we can make some simple
1610s fixes to some drop tables to just like
1611s if we say there's one drop table which
1613s is dropping the vast majority of the
1615s least on field stone spare we can just
1616s fix that but we also have a bunch more
1618s fixes that we can make which are more
1619s time-consuming so we want to make Stokes
1622s but it's more convenient to use one of
1625s the ideas we proposed was that date that
1628s when the stone spirit is used he Auto
1631s sends the author the bank rather than
1633s using upper Porter because at the moment
1635s when you use stones rates it sort of
1636s doesn't work because you're using twice
1637s as many Porter's doesn't work twice as
1641s fast not used with the stone spirits you
1646s only use one charge we send to to bank
1648s it doesn't get used and it still feels
1650s like your thing twice as fast they were
1654s just all automatically get water I mean
1656s yeah at winix absolutely all box cost
1659s 120 billion at the moment if you use
1661s stone spirits you can only stay at the
1662s site for for half as long I will change
1665s that so that you can start that so make
1666s the time so it really is doable I mean
1668s if we look at just from what I've seen
1670s the stone spirits come into game I mean
1672s if we look at you mentioned by changing
1674s drop tables I mean we did do that yeah
1677s we did so what what we're going to do is
1678s look at the decks of the book the first
1680s time around we sort of took community
1681s sentiment which are the problematic
1682s bosses which ones in most fixing how to
1684s look at changing some of those and now
1686s we need to look back at the prices
1688s because there's a lot of misinformation
1689s floating around as well about everyone
1691s saying everything is worth 1 GP but
1692s that's not true
1693s so more tokens looking at data basically
1695s I have I'm trying to work out what the
1696s actual situation is and whether there
1697s are some simple fixes but then also some
1699s more complex fixes awesome all right I
1702s think well let's do it can we can I get
1705s you two guys on the couch come join us
1707s so when I get the our team to come on by
1711s yeah I mean well let's have a look we
1712s have a Reeves Pat now appearing in yak
1714s island along with the magic happens
1715s doesn't one stay away context if you
1717s don't know what yak island is it's a
1719s place where your familiars have sent
1720s when they are sent away so if you go to
1722s a dad's workshop for example it is sense
1725s when your familiars are hidden they're
1727s sent to yak Island and at the moment
1729s you'd agree there's a reef at the cap
1731s that
1731s and there's many more underneath that I
1732s imagine I have you guys look awesome
1736s alright let's do this so whatever do we
1739s have on my right metallic and lead
1742s character item rescate mod bikini I said
1745s [Laughter]
1747s so you both seem involved in the comp
1751s paperwork problem at stu the art stuff
1755s so yeah I've been interesting to try and
1758s get our heads around it but yeah
1759s thankfully element modeling them so good
1762s for ya yeah I mean there's been a fair
1764s amount of collaboration between these
1765s guys and the concept artists and sort of
1770s making sure the designs are going to
1772s work technically from a modeling point
1774s of view as well so so I got we have a
1776s quirky throat all right so I mean
1779s reducer we just jump into us is it works
1783s just nothing what we're gonna do with
1784s these right so we're gonna we're gonna
1788s show off the capes are they and then
1790s it's exciting over the next however
1792s whatever period of time we're going
1794s we're gonna take feedback from players
1796s and then once we have that feedback
1798s we'll implement that into the concepts
1800s and then we're going to pull the final
1803s concepts mm-hmm so there'll be an
1805s in-game poll we're gonna show off to
1807s tier 1 variations so there's free
1808s variations of each tier 1 Cape apart
1811s from the Lower Cape which is tear-free
1812s they're gonna be free variations of that
1814s as well and we'll end up pulling them so
1817s you can choose a B or C whichever is
1819s your favorite so quick TL yeah a TL DW
1822s sorry for Rubik remember will do this
1824s but anyway so straight up we show today
1828s what we go yep we can the feedback we
1830s put in any feedback that we need to
1831s address if needs be
1832s yeah and then when we're happy we'll
1834s pull options will the players decide and
1836s go from there yep all right let's do it
1838s all right let's bring this up probably
1839s off first so we'll have to do every go
1842s we have skilling capes so I'm trying to
1843s take us through this yeah yeah sure yeah
1846s basically I took inspiration first of
1850s all it was inspired by the max scale
1852s because that was the task and I took
1856s inspiration from the basically the
1858s butterfly's wings or peak of feathers
1861s and just try to find out
1865s balance between fabric and trimmings to
1869s give up no raiga look to the killing
1873s capes and these are supposed to be the
1875s tier one of them so this is tier one
1878s kill each other okay doctor yeah I'll
1881s let us know whenever you want to go in
1883s tonight yeah yeah the next one is just a
1885s better rendering of them and yeah keep
1891s my moment to spam the chat so yeah it
1897s was a very tricky task because you know
1901s the players are very nostalgic and also
1905s the teams have different opinion them so
1909s I had to take many many and go through
1914s many many iterations to to have our you
1917s know these these options basically so
1919s yeah I mean I mean I mean you have to
1923s incorporate of course the legacy feel in
1925s regards to how players to perceive their
1927s observations of the original design plus
1930s the many different opinions of people in
1932s the office exactly
1934s yeah I always have a look and ready to
1937s Twitter about the players what they
1940s think about I even asked my friend of
1945s mine because he is a risque player what
1948s he even thinking about so if you wanted
1951s something that could match his gear or
1955s if he wants something that you know
1957s stands out and the answer was that it
1961s just goes around just naked with the
1965s boots and so completely helpless so we
1971s have so we have a fair amount of images
1974s to go through so I mean forget about
1975s image number three oh boy here we go
1979s exactly so they are they have you know
1983s feral elements and but also I wanted to
1988s put their some some ornaments to have up
1993s you know a regular look to them so
1996s there's a
1998s basically and yeah I wanted wanted them
2003s to be bulky it very with a lot of fur a
2008s lot of leather yeah
2010s with the next image probably you can
2014s understand better yeah yeah basically
2021s yeah it's very different concepts from
2025s the previous realm with from the
2028s skilling cave and and so yeah they have
2034s a very very different direction but I
2036s think this one was easier in some ways
2039s just because the the concept behind it
2041s was easier to understand so yeah so
2045s let's go to the next one
2047s yeah yeah so this one so this is the
2051s third tier of the lower cave right so I
2056s tried you start cutting up in this is
2059s good so what I've noticed from the chat
2061s and see this I've just been looking at
2062s something you guys have been giving your
2064s opinions on the combatants killing cave
2066s and remember those are Tier one so if
2069s some of you don't like it that's a good
2070s thing because we've just showing you the
2071s first tier free and you guys love it
2073s so I think we're I think what kind of
2075s matter feeling they're the right fit
2077s here anyway sorry didn't jump in there
2078s yeah so basically I try to interpretate
2085s the the previous tears of the Lower Cape
2089s trying to find the elements that I
2091s wanted to keep because well those ones
2095s are very very old and they have just you
2098s know those stickers on them and they
2101s look awful I'm sorry about the look and
2105s so I try to use the the symbol and use
2110s that as a as an inspiration for all the
2113s the trimmings and the patterns inside
2116s and even this one after many iterations
2121s finally found at least these three
2123s options for now so yeah once on our
2128s model yeah but rendering
2131s so this is assuming quest Cape is Tier
2133s one and mastic whiskey yeah yeah this is
2135s the tear-free one this comes above
2136s requested master yeah yeah exactly yeah
2140s of course
2142s visual effects not some like you
2148s expected and yeah come come come
2154s so these are all tier 1 this dossier one
2156s yeah yeah so basically the come ship is
2159s a mix of everything I try to incorporate
2163s everything basically inside giving a
2166s hint of the Lord what price point or key
2171s I don't know how to call it but yeah
2173s that the symbol inside and with a lot of
2178s layering and many different materials
2181s inside and so yeah hey if you see the in
2188s the next image you can understand it a
2191s bit better so different layers and yeah
2197s it's they are big chunky yeah yeah we
2200s wanted that so while I'm picking up from
2203s the choice they don't seem to like brown
2204s very much feedback from this yeah while
2212s we're doing a company is meant to be
2215s recoverable of course so if you go ahead
2218s just that yes
2222s so these are so I did not buy always our
2224s room sort of displaying just the areas
2227s that you can recolor I know you guys
2229s kind of like this color anyway right
2237s what these are indicated fields to say
2239s you can recover looks like until you've
2242s done for Kate hours yeah so this has
2246s been burning my retinas these are just
2250s like templates showing the so basically
2252s you get the four areas of recolor so
2256s this shows the areas that can recolor
2259s walk across all the different types of
2261s capes how many choices of color they'll
2263s be for each area
2265s there's just the one so you'll have four
2268s retailers in total but then that that
2272s that opens up to the players and they
2274s can choose all the the existing yes
2276s exactly Yale so that gives you an idea
2280s of like the the flexibility of the areas
2282s of the designs that you can change for
2284s yourself cool yeah some color Wow okay
2291s yeah and so what are just accessible is
2294s there any reason for these colors oh
2296s we're just playing around and seeing
2297s what you could do oh well I like them I
2301s tried different combinations that that's
2304s it and yeah so just some illustrations
2308s of what you could do yeah exactly
2310s yeah recoloring area is still gonna have
2312s the power calls of bomb the wipeout
2315s course
2315s what if you oh okay oh my god okay yep
2320s I'm home yeah so we are trying what we
2326s are still trying to understand what we
2328s can do with the visual effects but we
2330s are trying to push the visual effects
2333s very further so yeah these are just
2337s examples how we want to treat the the
2340s tea revolution right it looks incredible
2344s that that effect is amazing so we have
2349s just clarify skill in far right is
2351s combat presumably I mean always
2353s commoners comp you awesome so this is
2354s the example yet everything we haven't we
2356s haven't yet got this working in game
2358s yeah safe to say the worst we can do is
2360s the current particles right so we can
2365s worst it'll be exactly the same yeah we
2368s can do a lot we've animated textures and
2370s things as well so we have static sperm I
2372s mean I don't know my capes will be
2374s brought out in 2017 you know I want to
2375s say where we have the skulls coming down
2377s the Cape I'm in essence yes that's all
2378s thing yeah yeah exciting I'm hyped to
2381s see what you guys are gonna do it's
2382s awesome
2383s yeah it's face yeah sorry to butt in but
2386s it's worth thinking that this is just an
2388s example of what tier 2 and tier 4 you
2390s might look like okay where there will be
2392s small upgrades from tier 1 obviously
2393s then like all of these particles aren't
2396s tight to the cake specifically they can
2398s transfer it across the other capes I
2399s what I mean by that is the examples you
2402s see today you're reacting because my
2403s react we don't know what's on each cape
2407s yes basically that's that's that's just
2409s an example so where people are in favor
2411s for combat cape a B or C the particle
2414s itself can be we can do it ourselves
2418s wouldn't when you know like if people
2419s finally vote for combat KP this might be
2422s why honestly said I've never in the
2424s three years I've done that streaming in
2426s on the runescape channel I've never seen
2428s the chat flip 180 years its flipped
2437s amazing because we kind of brought up a
2439s bring this a it took blood sweat we we
2450s still show right yeah yeah that's the
2458s the surprise recipe why everything is
2460s recoverable so all capes
2463s yes Killian combine everything to be
2465s with everything oh my god yeah nice so
2469s we are working very hard to to obtain
2471s that yeah yeah we should also reiterate
2473s that if you don't like any of this the
2476s old capes will still be obtainable yes
2478s so as in the comp the trend the trend
2480s calm will still be obtainable in-game as
2484s legacy items with the old requirements
2486s and they won't change yeah and this is
2489s the yeah so you can still wear that if
2492s you want to yeah if you if you you can
2494s get max post poetry work you can get
2496s caught a legacy comp and legacy trim
2498s plus rework you can get quest cape as
2500s part of tier 1 lore you can get Master
2502s Quest Cape as part of tier 2 lore and
2503s then tear free law which we've shown up
2505s here is actually recordable now I'm
2507s actually glad they are allowing us to
2509s get them absolutely right obviously we
2511s we want the new capes to be good we want
2513s the new capes piece of people something
2514s but some people prefer the older version
2516s just because it's the older version
2518s rather than because of the weight
2520s specific way it looks I'm so sorry but
2522s when these capes come out I'm gonna
2523s choose the most ridiculous color scheme
2524s to ever go with my pattern also yeah I'm
2528s so sorry for that
2529s incredible Oh so I propose to create
2532s just a bad taste meter inside the game
2535s so at the end of the scale I feel is
2543s there's a much show well there's so yes
2548s so I mean the same again really these
2550s are the templates to show you what can
2553s be recolor wall for the skinning capes
2556s again like the we can kind of play
2558s around these a bit but these are the the
2561s again not final colors but just showing
2563s you the areas that we're playing with
2565s that will be you can even kind of
2567s customize for yourself so so yeah the
2571s colors indicate that you each different
2573s HSL fielder you can put him right the
2575s green bit I can put in blue and only the
2577s green then becomes blue I think that's
2579s what you I mean there's a lot of
2581s customizations to do that it's well type
2583s it's very exciting to say the very least
2585s so yeah I mean it's pretty awesome to
2588s seeing it all come together as well it's
2589s very exciting obviously on the combat as
2592s well yeah yes I mean on the combat came
2595s especially and with some of the others
2598s we we wanted to have an area where we
2600s could go to town on the detail with the
2602s texturing and stuff but still have like
2604s the kind of big areas for customization
2606s and recolors because yeah because
2609s recoloring messes with the texturing
2611s right that's right so so so we can have
2614s like fairly simple texturing on recolor
2617s upper areas but it ultimately it kind of
2618s starts to mess with the colors that
2620s you've chosen so it's not staying
2623s faithful to you know the color that you
2624s want kind of thing so we have to be
2625s fairly careful in just allowing recolors
2629s in kind of more simplistic areas for
2631s like like big fabric areas and things
2632s like that so whereas like this kind of
2635s shoulder mounts and stuff we can we can
2637s kind of safely say like a things like
2640s metal and stuff maybe we choose maybe we
2642s don't want to recount color those areas
2644s as much skulls and things to us it makes
2647s sense that you don't recover those and
2648s keep those as you know like white skulls
2650s and things so so we just kind of keep it
2652s to the more fabric some gems and bits
2654s and pieces my sculpt beef rice and green
2661s [Laughter]
2664s very this is the fascinating one for me
2668s because we all know law inference
2670s automatically is that blue color the
2672s blue cyan misc
2673s color seeing the variations that are
2676s going to come out of the law cape is
2678s going to be very interesting but I think
2680s a little scary at the same time so
2681s seeing the color variation is going to
2683s be pretty crazy so hi yeah looking
2685s forward to it and again just to
2687s reiterate for people who may not have
2689s realized those colors are not the actual
2692s colors to distinguish their custom
2695s colors they you yourself can put in I
2697s cannot make that clear enough yeah and
2699s yeah man that's high honestly that is so
2705s excited I'd be rocking the bottom right
2707s cape I'll tell you that much look at
2708s those colors orange anyone but yeah we
2714s we really sort welcome any feedback and
2716s stuff so we're kind of still in
2717s development with this so we kind of want
2719s to hear ideas obviously there's loes
2720s going right now so yeah well we'll see
2723s tighten board we're gonna so we're gonna
2726s take feedback on the designs yeah tweak
2728s the designs then Paul with his eyes yeah
2730s yeah so they will go to a poll or poll
2732s for each category so have you which
2733s combat code you want yeah you want which
2736s Cape see like like the most out of them
2737s okay Elstein and for the people in
2740s challenge well how are they supposed to
2741s answer that will just be as well let's
2744s go in number order top left this one
2745s bottom right is whatever the last number
2747s is up all of them hassle seems too
2751s complicated
2752s well just choose one the via the second
2763s second from the left and the middle row
2766s that one a little bit but honestly I
2770s think it's crazy how much variation you
2773s can get out of Cape when it can be
2774s recolored like when you put up the base
2777s design it's like air because you're
2779s locked to that color I have to for
2781s matically design my offeree ones color
2782s but when you have a recolor you can then
2784s go around it however you want
2785s you're right sure it's crazy you try
2786s making it it's great yeah
2789s so actually while we've got the time how
2791s do you get into making now how do you
2793s make that idea what to give us a little
2794s insight into that so with our current
2797s soar tech with the recolor where is we
2799s actually have to kind of poly model each
2802s area and so that kind of relies on the
2806s poly color rather than a textured color
2808s as such so that's why we have to keep
2811s the big recolor where is very relatively
2814s kind of basic and we have to think in
2817s terms of like poly counts how how many
2819s bits of geometry we have because the
2823s more is obviously more expensive for the
2825s game so we have kind of caps on those so
2828s that's where we have to go back when the
2830s fault of the design and make sure it's
2831s working with those kind of limits as
2833s well so but with these we we we kind of
2837s start with a template and then we've got
2840s a couple of extra models that we add on
2842s top to change the silhouette and stuff
2843s and we'll go for take the history like a
2846s sculpting pass which is like a high
2848s detail version and then create the
2851s texture from that so I'm going a bit -
2853s that's fine we have time and I was just
2856s generally fascinating then how it goes
2857s into it so it's awesome it's impossible
2860s to just go enough questions for the chat
2862s now it's possible to allow us to
2864s customize the colors in RGB instead of
2866s HSL I don't know if anybody on this
2870s couch can I mean it'd be a question for
2871s upstairs
2871s I am magining yeah I think yeah
2875s currently we plugged into the HSL system
2877s so the Newseum is maksakov these capes
2880s will basically use the exact same system
2881s the same interface as Max and compa I'm
2884s confused right now
2886s if we can change that to RGB or not I
2889s have no idea I think the - you can just
2891s convert between the two thank you as I
2893s say I'm not I'm not sure like in terms
2895s of how they recorded the taxi I think
2896s isn't it anyway
2905s is it possible I'm gonna read this quite
2908s otherwise been put eggs it's quite
2909s hilarious question but can you recover
2910s the Cape of dyes I don't know why
2912s someone's asked that question of what is
2913s it in the body of I mean dad limit you
2915s [Laughter]
2919s what's the plan for Cape emotes
2923s I think we don't we don't we don't have
2927s time to do it yeah I think so they're
2929s really expensive and yeah but there's
2931s there's a lot of mitad with animes yeah
2932s there's a lot to animate with the emotes
2934s and we don't have that time right now to
2937s put in what's on them yeah I think a
2939s promoter one of the worst like return on
2942s investments we have like oh that's cool
2945s yeah when it comes out like oh that's
2947s cool
2947s and then yeah I think I get my skill
2949s like when I got my con cape I use the
2951s once and never seen it again
2953s is it possible to recover particles
2957s that's we asked recently we asked
2960s attacked him
2961s well mod mod mod doctor asked if it was
2964s possible and the tech team said we can
2968s it's low priority but if you're
2971s requesting it we can get to it so what
2973s so maybe in practice that's probably a
2975s no before we say yeah I mean they've got
2977s mobile and stuff it was like they've
2980s they're currently on mobile there's a
2982s few things for it that they're doing so
2983s I don't know if we call particle we
2986s would also like to take the particle
2988s system further than where it currently
2989s is so that's like a whole different
2991s level of rework there so we we kind of
2994s like to invest the time into that rather
2996s than reworking what we can't have which
2998s is very limiting so it's all it's all
3002s what's the high priority there's a
3005s possible to toggle particles between
3006s capes as in how particles from one cape
3008s and put it on another I don't think so
3011s but I think so no we kind of it has to
3014s be a separate idea separate more yeah
3017s all of different variations yeah we
3020s found I mean so you've got the the
3022s recolors and we kind of wanted to be
3024s able to keep the that kind of identity
3027s to certain capes otherwise we kind of
3029s everything's just gonna really feel a
3032s bit of a mishmash I think yeah so we do
3034s want to kind of keep some sort of
3036s identity to each each kind of each cape
3038s as much as we can cool is the ability to
3043s empower goes off on the cape if you have
3044s them that's always that possible that's
3047s why yes or no question really it would
3049s be a separate cape don't agree I think
3051s yeah yeah would because you've done it
3053s without the the trail right
3056s I think it's theoretically possible it
3057s doesn't mean it's a good idea if that
3059s make sense extra time to did convicts
3061s not just not just the time but also yeah
3063s just the conflict right yeah we kind of
3065s think if that's the main thing that's
3067s going to differentiate them between the
3069s the upper and the lower versions so I'm
3072s not sure why one that but you right
3073s thank you a tier 3 KB look like a tier 1
3075s game yeah yeah I mean that's no sir just
3079s if so this isn't finally decided but if
3081s it's 2:1 no particles tier two particles
3083s tier three super fancy particles then
3085s yes you can turn off your particles by
3086s just electing to wear the tier 1 instead
3088s would the max cape is the max cape just
3092s staying as this with this update yeah
3094s yeah we're not we're not we in an
3096s earlier version of design it was the
3098s skills to one cape and we changed that
3100s so max cape is just his own thing yeah
3102s we got we got feedback not to change
3104s those or remove those so which is why
3105s skilling Tier one exists as a separate
3107s game yeah I mean that's best similar
3108s conceptually right but they're
3110s technically separate oh man I feel so
3112s exciting to finally show you guys you
3115s know the stuff that capes certain I was
3117s very there's something quite amazing
3119s about it to say the very least
3121s okay so before we wrap up just a couple
3124s of pins of what I mentioned before we
3125s end it of course we have the Easter
3128s event in game right now any thing you
3130s purchase in-game with your room coins
3133s and stuff of that will go straight to
3135s the charities or we're supporting CPS
3136s our mind and princess trusts so please
3139s do if you have no best spare money to do
3142s that because there are amazing charities
3144s and you know they've been it's amazing
3147s to support them to say the very least so
3148s I pretty awesome and apart from that
3151s we're gonna end it on a video back in
3154s 2007 Christmas 2017 runescape had the
3158s opportunity to have its main theme as in
3161s the vlog infamy here composed by a BAFTA
3164s award-winning composer which is James
3167s Hannigan and this was recorded with the
3169s film harmonica orchestra words at the
3174s Philharmonic yes it's so harmonica so
3180s close
3183s of numbed I can't say it anyway it's and
3191s whoever's up the pcs upstairs bolding
3193s the word on my on my I'd pile appreciate
3197s being bolded in real time ago anyway so
3203s yeah it was an amazing experience and
3204s there we finally had the opportunity to
3206s upload this video and it's an absolutely
3208s amazing one so we're gonna play this
3210s video to wrap up apart from that please
3212s please please keep giving us your
3214s feedback to the cupcake rework we've had
3216s the designs being shown today as a
3218s reminder we'll be looking at your
3219s feedback from the design through a shown
3221s refining them I've shown them again and
3223s then putting them out to you to vote on
3225s and that will decide what we go with for
3227s the update so it's very exciting there's
3229s a lot going on and we're gonna get ready
3231s to end the stream before I get after
3232s anymore so yes enjoy the video and as
3235s always take care and have a good one
3254s [Music]
3264s [Music]
3298s [Music]
3321s [Music]
3370s [Applause]
3389s [Music]
3427s [Applause]
3429s [Music]