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I swear its like just hearing it for 10 seconds makes me suddenly not want to pvm when I got on for the sole purpose of doing it. I cant explain it, its just so oppressing and unappealing to listen to that I just instantly get turned off. Please, change it to literally anything else.

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about 1 year ago - /u/Jagex_Stu - Direct link

Got some good news for you. The audio team have been helping us out with a few popular auditory requests in the community hitlist.

Action taken for this one was to lower the overall volume of Dare to Die and to fade in the track more gently at the beginning.

So particularly if you're passing through War's Retreat to your next boss encounter, that'll hopefully now be easier on your ears.

Hopefully will be in the 4th Dec hitlist release. Possibly January's.

about 1 year ago - /u/Jagex_Stu - Direct link

Originally posted by Kalvorax

All I have to do in Prif is mute the stupid glitter ambient sounds

the NUMBER one reason i HATE using max guild for anything nowadays.

More good news - the audio team have a community hitlist fix in flight for that ambient looping chimes SFX too. (Tower of Voices and Max Guild.)

about 1 year ago - /u/Jagex_Stu - Direct link

Originally posted by RegiSilver

Stu-pendous!

I know it might be a long shot, but do you happen to know the Magic Store Owner from Yanille's Mage Guild?

That dapper chap who sells runes and cannot stand still for a second?

I think it would be nice if he got himself a chair and perhaps a different attire (to help differentiate him from his magical colleagues), although being honest either of those options would be great for those of us who do "Rune Shop Runs".

And perhaps, would it be possible to change the left click option on Spirit trees from "Talk" to "Teleport"?

Those two apparently minimal changes would make such nice additions to our everyday adventuring :)

I proposed a similar fix when we started doing the community hitlist. (Trim the Yanille magic store owner's outfit so they're visually different from the other identically dressed blue wizards, and stop that one from wandering.)

Didn't make the short list, but I'll link to your request and propose it again. :) December's community hitlist is locked in now, but I'll see what we can do for 2024's.

about 1 year ago - /u/Jagex_Stu - Direct link

Originally posted by Impressive-Trip5699

Now what about doing something to the dang cat noises? Everytime I hear someone's cat meow every 2 seconds, I want to mute ambient sounds.

Bingo! Three in a row! :D

We also asked the audio team to remove the repetitive meows from cat/kitten idle animations. As well as the Zombie Walk's moan in its idle cycle.

If all goes as planned (the Dec hitlist starts release candidate testing on Monday, so there's the possibility some things might slip to the new year), all these audio fixes'll hopefully release together later this month.

almost 1 year ago - /u/Jagex_Stu - Direct link

Originally posted by idontactualykno

Can you guys also add an option for the scan beep from clues to be toggled off?

Streak! You guys are good.

The final fix the audio team did for the December hitlist was to revert the louder audio that accompanied an update to the scan ring GFX in a ninja strike earlier this year.

Not exactly what you're asking for, but the feedback Community Management gathered for us constituted several requests unanimously imploring we roll back to the previous scan beep.

almost 1 year ago - /u/Jagex_Stu - Direct link

Originally posted by SinderWisp

Shame the priff crystal sound isn’t being fixed :(

Good news! The audio team also have a community hitlist fix in flight that removes a looping crystal chime bgsound near the banks in the Tower of Voices and the Max Guild. :)

Assuming it isn't postponed (the audio fixes mentioned in this thread begin release candidate testing on Monday), it'll hopefully release in the December community hitlist on Dec 4th. :)

almost 1 year ago - /u/Jagex_Stu - Direct link

Originally posted by Dry-Fault-5557

Did you figure something out for the enhanced Excalibur?

Yes indeed! Essentially I figured out a solution to fix Excalibur the hard way in the end. (You'll be able to drag Excalibur from your backpack onto your action bar and choose whether that slot is Activate or Wield/Remove, similar to a vulnerability bomb.)

Community Management have a video prepped to narrate all my Excalibur changes, planned to distribute across our social channels next week.

If you're morbidly curious in the meantime, I've posted a preview of the chunky Excalibur patch notes on the RS discord here: https://discord.com/channels/303835144073248770/1154010920108953610/1176882412752482354

almost 1 year ago - /u/Jagex_Stu - Direct link

Originally posted by Dry-Fault-5557

Amazing. Now we just need that action bar configuration from a few years ago. https://x.com/JagexSova/status/1052874562277388289?s=20

If I had a penny for every time someone's linked me that 5 year old prototype since I started work on Excalibur, I'd have 7 pennies. ;)

Unfortunately, Mod Sova's experiment didn't prove to be viable for release. I did some refactoring of the action bar code for Excalibur that moves us a step closer, though, at least for specific situational cases.