Original Post — Direct link

Credit to /u/vamo_elysian and their comment


This is how the Patch note should be read:

  • The Divine-O-Matic Vacuum was over-performing when siphoning energy, and has therefore been adjusted.
    • From now on it has a 50% chance to destroy memories both when siphoning just energy [nerf]
    • and also when siphoning both energy and memories together [was already this way].

To get an overall picture:

Before

Methods under the same rate aren't exactly the same but similar

Rate Method #1 Method #2
Highest Rate Normal Divination with Relic Divine-o-matic energy siphon + Relic
Moderate Rate Divine-o-matic energy & memory siphon Divine-o-matic energy siphon + Normal Divination
Lowest Rate Normal Divination -

After

Methods under the same rate aren't exactly the same but similar

Rate Method #1 Method #2
Highest Rate Normal Divination with Relic -
Moderate Rate Divine-o-matic energy & memory siphon Divine-o-matic energy siphon + Relic
Low Rate Divine-o-matic energy siphon + Normal Divination -
Lowest Rate Normal Divination -

To Note

Apparently the Relic power does NOT provide overflow into another divine charge when depositing energy.

If you have a charge at 99% and a full inventory of memories and deposit it, it would only result in 1%. If you have one at 0% then it would increase by the expected amount.

If something should be changed it should be this.


Jagex's Exact Reasoning

Unknown

https://www.reddit.com/r/runescape/comments/gz0fap/clarification_regarding_the_divineomatic_change/ftdjbyb/

External link →
over 4 years ago - /u/JagexPoerkie - Direct link

Hey there,

I think there are quite a few things in the process that we should have done better. Retrospectively I've updated the patch notes and added the reason why we've made the change.

For easye of use this was the reasoning:

The divine-o-matic has a 50% chance of destroying memories, rendering them useless. This has always been the case and was done to ensure the rate of divine charges coming into the game from the item was balanced. The new Archaeology relic allowed you to bypass this mechanic, meaning the divine-o-matic was producing far too many charges. Now, converting memories at a rift with the divine-o-matic equipped will respect the 50% destroy mechanic of the item. Having the divine-o-matic configured to destroying both memories and energy will remain unaffected.

over 4 years ago - /u/JagexPoerkie - Direct link

Originally posted by JagexPoerkie

Hey there,

I think there are quite a few things in the process that we should have done better. Retrospectively I've updated the patch notes and added the reason why we've made the change.

For easye of use this was the reasoning:

The divine-o-matic has a 50% chance of destroying memories, rendering them useless. This has always been the case and was done to ensure the rate of divine charges coming into the game from the item was balanced. The new Archaeology relic allowed you to bypass this mechanic, meaning the divine-o-matic was producing far too many charges. Now, converting memories at a rift with the divine-o-matic equipped will respect the 50% destroy mechanic of the item. Having the divine-o-matic configured to destroying both memories and energy will remain unaffected.

I'm reading the various comments as a reply to this comment and will pass on the feedback.