Original Post — Direct link
4 months ago - /u/JagexAzanna - Direct link

Aite Chill folks, there is no plan for a nerf, I lifted that table from the previous RCE post, looking at it those numbers are a base Elder Rune Pickaxe instead of a +5 Elder Rune Pickaxe so thats where the mix up is likely coming from. Gonna chat with the lads to confirm.

https://preview.redd.it/tq844uhv9uhd1.png?width=882&format=png&auto=webp&s=df1b7baf4defc837638dd5e5a5c3e65162d74b9b

3 months ago - /u/JagexBreezy - Direct link

Tagging on to Azanna’s comment to clarify some stuff.

First thing’s first, yeah, typo, but Azanna’s fixed that on the news-post now.

However, related but unrelated, u/awsd-7 in another comment in this thread did actually correctly detail a design bug which will be fixed on Monday (Will be in the patch notes).

Basically, back in May when i sat down to balance all the stats for items and equipment and XP etc for the update, i noticed in Mod Jack’s spreadsheet for the 2019 M&S rework that there was an inconsistency for penetration stats in the jump between Necronium and Bane. You see from Bronze to Necronium the penetration stat increases by +5 each time, except Bane had +10 and Elder Rune just went off that. (The mining rock’s hardness stats followed suit as such). Here’s the image i sent to mod Jack when i noticed it. The numbers on the right-most column was me doing the calculation for penetration stat difference between each pickaxe

https://preview.redd.it/9lmuso5hu0id1.jpeg?width=674&format=pjpg&auto=webp&s=6f48ff310c855ba0707d7ac89d86589b977fd4b5

So, we just fixed this bug. On Monday the Bane pickaxe’s penetration goes from 185 to 180, ER 235 to 225, and Primal will be 275, with the augmentable pickaxes for those tiers matching that.

Similarly the rock’s hardness stats for those tiers will be adjusted with the exact same values. You should literally not see or feel any change. I’m kinda surprised this went unnoticed for 5 and a half years but then that speaks to how inconsequential the bug was :P

3 months ago - /u/JagexBreezy - Direct link

Originally posted by awsd-7

it could have been intentional design, making bane ore much harder compared to previous tiers "for lore reasons", like making special slayer weapons

mechanic noone really needed, and fixing it will benefit lvl80 accounts who dont have bane pickaxe yet

BTW I was joking about riots

thanks for responding

Cheers

When i spoke to mod Jack he said it was just an oversight. Funnily enough though we did discuss making the new Daemonheim ores slightly vary in stats to make them each feel different but decided to keep them all consistent instead

3 months ago - /u/JagexBreezy - Direct link

Originally posted by zan9823

Will we need another dragon pickaxe?

Nope :)

3 months ago - /u/JagexBreezy - Direct link

Originally posted by birdylol

Ridiculous that the primal axe is that much better than the Earth & Song which took ages to get. I don't want to upgrade to T100 because I love the look of E&S, yet I'm punished that much?