I felt like writing this because I don't think anybody bothers to report playability issues of pre-level 50 content. In this context, pre-Vanakka slayer. Maybe I should include Vanakka. I get that a lot of low level content hasn't been optimized ever, even before pre-EOC. But despite having social slayer some mobs are clearly just there to be done single player and its quite upsetting to land on a task that has you waiting forever for spawns. Check out ice giants or hop goblins for example and you'll see what I'm talking about.
In addition, keeping slayer killcount synced with your partner is rather technical and isn't explained anywhere. Overall its just frustrating to do.
Its also worth mentioning that low level slayer generally wasn't designed from the scope of a low level player. So in introducing new players to the skill via Turael and Mazchna, it feels like they're purposefully pushing uninteresting (and old content) trash mobs on you to slog through, and that's obviously quite the turn-off for new people who have raised standards from playing other games. I get that slayer is great fun but the story is different at lower levels.
A lot of this goes unspoken and I wish something would be done about it.
External link →