Original Post — Direct link
over 1 year ago - /u/JagexSponge - Direct link

Originally posted by ErikHumphrey

Here are ALL the aggressive monsters that would no longer be aggressive to players at level-152. Most are level-70.

Note that some monsters (especially Daemonheim monsters) don't always have the same combat level so in certain areas or Daemonheim floors, some were already unaggressive, or some will still be aggressive.

  • Aberrant spectre
  • Abyssal leech
  • Animated spade
  • Baby black dragon
  • Bound skeleton (added with Unwelcome Guests)
  • Crypt rat
  • Guard Bandit
  • Harpie bug swarm (elite)
  • Kalphite Guardian
  • Lesser demon
  • Magic axe
  • Revenant hellhound
  • Rock Crab
  • Suqah
  • TzekHaar-Hur (could affect the TzKal-Zuk fight, though possibly Senntisten sewers only)
  • Vyrewatch (might be an exception, or will now only be aggressive if alerted by guard saying "Human!")

Bosses

  • Giant worm (Queen Black Dragon minion)
  • Spinolyp (Dagannoth Kings minion)

Daemonheim

  • Astea Frostweb
  • Brute
  • Bulwark beast
  • Fire giant
  • Flesh-Spoiler Haasghenahk
  • Flesh-Spoiler spawn
  • Forgotten mage
  • Forgotten ranger
  • Forgotten warrior
  • Giant bat
  • Giant rat
  • Giant skeleton
  • Gluttonous behemoth
  • Greater demon
  • Hellhound
  • Hill giant
  • Hobgoblin
  • Icefiend
  • Ice elemental
  • Ice giant
  • Ice spider
  • Ice troll
  • Icy Bones
  • Ice warrior
  • Lesser demon
  • Luminescent icefiend
  • Mercenary leader
  • Necromancer
  • Night spider
  • Plane-freezer Lakhrahnaz
  • Ramokee bloodrager
  • Reborn mage
  • Reborn warrior
  • Skeletal minion (Necrolord summon)
  • Thrower troll
  • To'Kash the Bloodchiller
  • Unholy cursebearer
  • Zombie

Minigames and D&Ds

  • Brawler (Pest Control)
  • Cliff (Troll Invasion)
  • Crypt rat (Barrows)
  • Dynamite (Troll Invasion)
  • Giant bat (Sinkholes)
  • Giant rat (Sinkholes)
  • Ghoul Champion (Champion's Challenge)
  • Hobgoblin (Sinkholes)
  • Juvinate (Temple Trekking / Burgh de Rott Ramble)
  • King spawn (Barbarian Assault)
  • Mountain troll (Troll Invasion)
  • Mummy (Pyramid Plunder)
  • Ospawn (Barbarian Assault)
  • Penance ranger (Barbarian Assault)
  • Penance fighter (Barbarian Assault)
  • Queen spawn (Barbarian Assault)
  • Ravager (Pest Control)
  • Ravenous ghoul (during Mazchna's Slayer challenge)
  • Riyl Shade (Shades of Mort'ton)
  • Shifter (Pest Control
  • Shade (Temple Trekking / Burgh de Rott Ramble)
  • Spinner (Pest Control)
  • Splatter (Pest Control)
  • Summoner (Troll Invasion)
  • Torcher (Pest Control)
  • Troll ranger (Troll Invasion)
  • Undead Lumberjack (Temple Trekking / Burgh de Rott Ramble)
  • Wizard (Troll Invasion)
  • Zamorak wizard (Treasure Trails)
  • Zombie (Sinkholes)

Player-owned house dungeon / oubliette

  • Baby red dragon
  • Bones
  • Rocnar
  • Skeleton

Quest locations

  • Brute (during Thok Your Block Off)
  • Chaos dwarf hand cannoneer (during and after Forgiveness of a Chaos Dwarf)
  • Crassian scout (during Curse of the Black Stone)
  • Crassian warrior (during Curse of the Black Stone)
  • Giant ant soldier (during and after Back to My Roots)
  • Giant lobster (during Rocking Out)
  • Giant wasp (before?, during, and after Back to my Roots)
  • Gnoeals (during and after Glorious Memories)
  • Grimtern (during A Clockwork Syringe)
  • Ice wolf (during and after Troll Romance only)
  • Irvig Senay (during the Legends' Quest)
  • Jungle demon (during Monkey Madness)
  • Mercenary mage (during While Guthix Sleeps)
  • Mummy (Klenter's pyramid, during and after Icthlarin's Little Helper)
  • Mummy (Ullek, commonly killed for champion scrolls)
  • Lesser demon (during Do No Evil)
  • Locust rider (during and after Contact!)
  • Ork statue (during and after The Chosen Commander)
  • Pit ogre (during Love Story)
  • San Tojalon (during the Legends' Quest)
  • Scarab mage (during and after Contact!)
  • Sigmund (during Another Slice of H.A.M.)
  • Skeleton (Ullek)
  • Spectral attendant (during Nomad's Requiem)
  • The Shaikahan (before, during, and after Tai Bwo Wannai Trio)
  • Thing with eyes (during Thok It To 'Em)
  • Treus Dayth (during Haunted Mine)
  • Skeleton (during and after Lair of Tarn Razorlor)
  • Wild jade vine (during and after Back to my Roots)
  • Zombie (during and after Lair of Tarn Razorlor)

Ape Atoll

  • Duke
  • Monkey Zombie
  • Oipuis
  • Ouhai
  • Padulah
  • Uodai
  • Uyoro

No longer in the game

  • Armadylean bodyguard (The Bird and the Beast)
  • Bandosian bodyguard (The Bird and the Beast)
  • Hardened Zombie (Dimension of the Damned)
  • Lesser demon (Zamorak's demon invasion)

Great work with this list.

FWIW not everything on here will be affected by the combat-level change, it purely depends on which 'hunt' the NPC has. As an example pretty much all of the dungeoneering hunts don't check combat level, nor do rockcrabs etc.

There will be some on here that will be affected by the level rise, but if it negatively affects gameplay we can flip it so those monsters use hunts that don't check combat levels.

over 1 year ago - /u/JagexSponge - Direct link

Originally posted by Cowsie

Are Spinolyps going to always hunt? They're kind of important to DKs damage, no?

They always hunt by the looks of it yeah

over 1 year ago - /u/JagexSponge - Direct link

Originally posted by Spinolyp

*You have been poisoned!* >:)

Don't make me delete your config

over 1 year ago - /u/JagexSponge - Direct link

Originally posted by Seismic_wand

can you make more things roll hunt checks more often so aggro pots work quicker?

That's not how it works, unfortunately - Aggression pots are run on the player as a timer. Every time the timer 'ticks' it finds an NPC and tells it to aggro the player. It doesn't actually have anything to do with the NPCs hunt.