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6s | welcome back to part three of runescape |
---|---|
8s | kingdoms play through um just to recap |
9s | you on where we are we were just getting |
11s | towards the end of the collection of |
13s | like the garlic of wreath the steak and |
15s | the hammer um we ended up in a little |
16s | bit of a footwear we needed to get um |
19s | lenny's battle staff back from death we |
21s | managed to do that we skipped through a |
22s | couple of turns there quite quickly |
23s | pushed off camera so what we're gonna be |
25s | doing now is last thing we need to know |
26s | is whether we actually managed to get |
27s | the state camera or not whether we're |
29s | gonna go into yeah we're going to go |
30s | into the fight with count drain or fully |
32s | equipped or not no pressure i mean i've |
34s | got good money i could just hold the |
35s | stake and |
36s | it would work right just hammer it in |
38s | with a sword right i mean i don't want |
39s | to you know no pressure but we've only |
41s | got one try that's true that's true yeah |
43s | normally we'd have a lot of attempts at |
44s | this but you're gonna as we know you're |
46s | gonna step onto a capital yeah which |
47s | means if you fail the test we're gonna |
49s | actually just be jumped into the fight |
50s | without the hammer yeah thankfully i've |
52s | got the carpeting level i've got the |
53s | dragon pickaxe from lenny from earlier |
55s | you should be all right okay put me on |
57s | time at all |
59s | we'll take all the stuff at the clown |
60s | bank yeah so we're just gonna take it |
62s | all yeah i'll have the fish for good |
63s | luck why not |
66s | chomp on that fish for good luck all |
68s | right cool uh so second crafting test |
71s | yep uh complex e3 i have freeze that |
73s | gives me two dice it does uh the dragon |
75s | pickaxe let's put the purple dyson as |
77s | well yep and then add two to the result |
79s | the purple dye i need to roll six or |
80s | higher |
82s | come on all right i reckon you can do it |
103s | yeah cool so i do uh collect vault card |
106s | 11 and gain two crafting xp so actually |
108s | for some crafting four that's not going |
110s | to help us in the fight but it feels |
111s | good you never know never mind no fair |
113s | enough it's recommended crafting skill |
114s | three i think that's going higher than |
116s | that is going to be good stopped working |
117s | but we will remember that what was that |
119s | what's the little card sorry about card |
120s | nine uh no uh 11. okay so where is the |
124s | state camera awesome okay so we have |
127s | this had been oh this adventure may |
129s | equip the steak so my steak would have |
130s | done nothing useful if we didn't get |
132s | this correct so it's good that we got |
134s | the hammer okay so on top of that so you |
137s | need to know that's terrifying what |
138s | would normally happen here is obviously |
139s | we've now completed the hammer part of |
141s | the quest and we would now have to go to |
142s | draenor manor um to go and encounter |
144s | count draenor as it happens because |
146s | we've tried it explore falador because |
148s | we've timed it perfectly we get to skip |
150s | that and just go straight |
152s | because we've reached the top of the |
153s | escalation track so now we're gonna |
155s | pause while we set up the boss fight |
158s | so we've now set up for the boss fight |
159s | with count draynor uh we're actually in |
161s | the crypt of draenor manor um and what |
163s | we have here is this is the boss board |
165s | which is on the reverse side of the |
166s | campaign board |
167s | we've set up our boss fight here we've |
169s | got the terrain cards on with some uh |
170s | the bones uh in each corner we've got |
172s | count draenos coffin in the center um |
174s | the player with the highest level of |
175s | crafting which happens to be one spear |
177s | is actually going to be standing on the |
179s | uh coffin space with catarina because |
181s | you've gone in sort of leave it that |
182s | open and then start the encounter um we |
185s | actually start off with a group amount |
186s | of health of 15 to spend if we take |
189s | damage now that's instead of having |
190s | individual health so people aren't just |
192s | going to be killed individually off by |
193s | can't drain or if one of us takes damage |
195s | we are all collectively going to take |
196s | damage together if that gets down to |
198s | zero obviously we have lost but that is |
200s | big it should have been 20 but because |
202s | between us we've got five wounds we've |
203s | taken some damage yeah so it's down to |
205s | 50. so we carry that forward into the |
206s | boss fight so it's a good idea you know |
208s | as we did we we were spending we tried |
209s | to you spending food we need to try and |
211s | get |
212s | um it's a good idea to do that before |
213s | going into a boss fight as much as we we |
215s | could and obviously we've got count |
216s | draenor's health here which starts at |
217s | 10. |
218s | um we know from his special rules that |
220s | when he got down to five health we're |
222s | gonna have some enraged mechanics happen |
223s | but we'll see |
224s | that happen as it happens good we've |
226s | decided to equip um mod spare with the |
229s | steak and the hammer i think because |
231s | you've got the highest level of melee |
232s | yep and you've got the dragon pickaxe as |
234s | well okay so crafting comes up later |
235s | because we've been told by the campaign |
237s | board the crafting would be relevant |
239s | i have level three in gathering so i'm |
242s | gonna be i'm gonna i went very like |
244s | skill pure for lack of a phrase and you |
246s | could clean up real good that's true i |
248s | could and when everyone's hungry after |
250s | the fight i got you covered |
252s | so whilst i'm to be helping out by |
254s | basically shifting people around because |
256s | the different actions that you can play |
257s | with in the counter in a boss fight |
259s | gathering is one of them and that's read |
260s | the terrain where i can take craft |
261s | gathering skill tests to actually shift |
263s | around players on the game board and |
264s | count draenor himself as well |
266s | okay but we've also given you |
269s | well that's a lot of spare equipment we |
270s | had that we're not using because i can't |
271s | use the cake and the sauce |
273s | can't deal with the steak so i've got |
275s | the steel long sword which might be |
276s | helpful at some point okay and we've |
278s | we've got your armor body we've given |
279s | the garlic um to to mud lenny so you're |
282s | gonna be you'll be that makes you garlic |
283s | tank |
284s | yeah |
286s | yeah and i've been completely useless so |
288s | i've just got my bow and you're and gaz |
289s | is here too yeah yeah and also appearing |
292s | if you leave his garlic it's stank |
296s | i tank know if i like that |
299s | sorry lady |
301s | okay so um so in terms of we need to |
303s | work out who's going to go in first so |
304s | we've also sorted out our first |
305s | initiative track um so how this works is |
307s | just a briefing of it again is there's |
309s | an initiative card for each um player |
311s | character on the game board so we've got |
313s | one for for mass office the skill there |
314s | obviously one for archer one for the |
316s | knight to one for the wizard |
318s | so um we're gonna go from left to right |
320s | on this as to who goes first that's |
322s | gonna be me taking the first turn then |
323s | in between those we've got some behavior |
325s | cards for count draynor that's what the |
326s | count drain is going to do to us in |
327s | retaliation |
329s | once we get down to the end of this |
330s | initiative track all the cards are |
331s | pulled up we shuffle them and lay them |
332s | back down again and then start over |
334s | again basically we're gonna rinse and |
336s | repeat until either he's dead or we are |
339s | so excited um okay so starting things |
341s | off i'm going to go first as this |
343s | skiller now um this is all open |
345s | information to us because all these |
346s | cards are face up so we can have a |
348s | little bit of a plan in advance now we |
349s | know that during count draynor's turn |
351s | he's going to move one space towards the |
353s | character on this side of this behavior |
354s | card which is me um so he's going to be |
357s | coming towards me |
358s | um so i probably don't want to be moving |
361s | into one of these spaces because he'll |
362s | come and move in and attack me |
364s | so i think what i'm going to do is i'm |
367s | going to take that gathering test that i |
369s | mentioned earlier and read the terrain |
372s | my gathering is three so i can roll |
374s | three diatomic can i steal some of those |
376s | there you do yep and if i get higher |
378s | than a six i can do some stuff with that |
380s | one |
381s | so um if one adventurer may move for |
383s | each successful die um if there are two |
385s | more successful dice you can move count |
387s | draenor instead so i can move one |
388s | adventurer so if katrina is going to be |
390s | coming for me he's then going to be |
392s | attacking horizontally which is this way |
394s | so if he moves down here he's going to |
396s | hit me if he moves there he's going to |
398s | hit you so i can move you backwards off |
399s | so you don't get attacked i think i |
400s | still need to be in melee range from |
402s | there don't i true |
404s | where is he going to be where is he |
405s | going to end up so he's going to so he's |
406s | going to move towards me so we can have |
408s | him either moving here which means he'd |
409s | attack me across here so i'd rather like |
410s | to avoid that |
412s | but he could also stand here which means |
413s | he'll attack you instead how many |
414s | squares can you move me is it just the |
416s | one |
417s | okay if you put him here i can move |
419s | there to then shoot him because he'd be |
421s | out of range if he was down sure sure so |
424s | basically do you want to stay where you |
425s | have to get hit |
426s | [Music] |
428s | we've got the hell for the minute yeah |
429s | go on sure okay so you're gonna stay |
431s | yeah i think so okay right sure so um so |
434s | i'll it's gonna be more advanced today i |
435s | might move you here then later on |
436s | because you're going to be closer to |
438s | sure things later on so count drain is |
440s | going to move uh this way because i'd |
441s | rather not get attacked |
443s | we've got a choice for the two |
444s | directions and he's going to cause you |
445s | to take a defense three skill test which |
449s | i have |
457s | don't take any damage that was so that |
458s | was my turn done that was then count |
460s | drain i was turned on we're now on to |
462s | cats that's me so i can move how many is |
464s | it one one square yeah one square and |
466s | then i'll take a pop shot him so you've |
468s | got your ranged attack so uh range two |
470s | which is counting squares one two so you |
471s | can shoot can't drain all you need to |
473s | pass a skill three um |
476s | dice but with the purple one um |
480s | if you want what's your range go uh |
482s | three so you've got two dice for that |
484s | and then you've also got your oak shot |
485s | bow as well so you can throw in an extra |
487s | one so let's go through this yeah nice |
489s | so hopefully |
491s | and any any that are six or above will |
492s | cause damage to can't drain or nice |
495s | two damage |
496s | one two |
499s | that's your turn done so then we move on |
501s | to count drainer again |
503s | the call of the dead and moves one space |
505s | towards the knight who's on this side um |
507s | no no so it's actually another way |
509s | afterwards |
510s | okay it's going to attack same space and |
512s | again it's going to be a defense three |
514s | skill test we need to get seven right |
516s | so i've got two dice yep |
529s | he's done we actually move over to your |
530s | turn all right uh i'll hit him back i |
532s | think it's my turn okay so normally a |
535s | melee attack would be skill five but |
537s | you've got the stake yeah which means |
538s | that it comes down by complexity two and |
541s | a number i need to hit the targets three |
542s | lower so it's actually skill three three |
545s | and you need a five or higher yep and i |
546s | get to throw i've got skillfree so |
548s | that's two dice yep is it just the two |
550s | dices nick that happened |
551s | on the sword anymore |
554s | all right let's give it a go and |
555s | anything higher than a five will cause |
556s | damage |
558s | uh two of them |
559s | two more two more points of damage on |
560s | country now |
564s | gonna do about it okay so uh eternal |
567s | fury so moves one space towards the |
569s | knight he doesn't like you |
570s | come after you again attack vertical |
572s | attack this way so it's only gonna hit |
574s | you |
575s | again is defense three school uh test |
577s | you do seven all right so two sorry yeah |
580s | two dice |
583s | oh no one's got me no okay so this one |
585s | is we just suffer a wound so we |
586s | collectively have suffered a woman so if |
588s | if that attack had hit multiple of us |
589s | and we all failed the test it would |
590s | happen multiple times |
592s | oh |
593s | yeah okay so now on to my lenny |
595s | so what direction is this next attack |
597s | going to be this next attack is going to |
599s | be two spaces towards the closest |
600s | adventurer which means in terms of the |
602s | initial tracks it's going to come for |
603s | you okay okay so he's going to move |
604s | towards you and attack you next |
606s | um suppose does it matter which way i |
608s | move to get to him um |
611s | no because it's going to be attacking |
612s | the same space so it's going to hit you |
613s | guys away you go let's |
616s | move across here and then go for a magic |
618s | attack so it's complexity three i've got |
620s | three magic yep so two dollars and i get |
622s | the extra purple dice for my stuff |
624s | correct you do yes |
626s | and then that one |
628s | has a max result of seven yes that's |
630s | fine you just got six or higher |
631s | and each one is a wound on can't drain |
633s | or oh you got one one one that's good |
635s | okay so we go down to point one five |
636s | health so that's triggers his enrage |
639s | okay so count draenor lashes out in a |
641s | frenzy and rushes towards the coffin in |
643s | an attempt to shield himself from |
644s | damaging blowers and perhaps buy time |
646s | for something else remove count drain |
647s | off from the playing area and flip the |
649s | coffin terrain to the closed side |
652s | yeah |
653s | the four bones card's terrain also um |
656s | reveal the skeleton side and place each |
657s | adventurer bones card terrain card as |
659s | even spread out possible so we're all |
660s | going to get thrown onto a bones card as |
662s | well awesome |
664s | okay that's cool so can't join us going |
665s | into coffin to try and get some wounds |
666s | back so on the back of the coffin card |
668s | as well it says um |
670s | while the coffin is closed count draenor |
671s | can't be attacked and doesn't take turns |
673s | at the end of each round so that's the |
675s | end of the |
676s | initiative track he's going to heal a |
677s | wound |
678s | um an adventurer in this space can |
680s | attempt to force the coffin open by |
681s | passing a skill test as an action which |
683s | is a crafting skill test yep so that's |
684s | where that pickaxe is going to come in |
686s | handy |
688s | yeah we're crowball i'm getting into |
689s | this coffee |
691s | okay |
692s | so that was um was your turn wasn't it |
695s | so then we we carrying on as we were |
697s | countering skips his turn but he's going |
698s | to get health back because that's the |
699s | end of the initiative track it goes to |
701s | six so what we need to do now is yeah |
702s | pick up all the initiative cards |
704s | and they can't drain our behavior cards |
706s | we need to shuffle these and reload them |
707s | out again that gives us a new turn order |
709s | so because all those bones cards are |
710s | flipped over and have now revealed |
712s | skeletons who've crawled out of the |
713s | ground |
714s | um and we're all on a skeleton we have |
716s | to deal with those before we can get |
718s | back to that coughing |
722s | okay |
724s | we're obviously destined to go last |
725s | longer |
728s | okay there we go so going first is gas |
730s | yes right so you need to deal with with |
732s | skeletons that you're there you're on at |
733s | the moment so i can't i can't just like |
735s | run away no so you have to take the |
737s | scout the uh you have to be attacked by |
739s | the skeleton awesome basically if you |
740s | pass it the scout's gonna flip over |
742s | become bones again okay if you fail it |
743s | you're gonna get pushed off the space |
744s | anyway okay so either way i'm gonna be |
746s | away yeah so it's a melee skill test you |
748s | need to get a six or higher oh well |
750s | we'll see on one side strength is it |
752s | this not really no no both in real life |
754s | and this game yeah |
756s | nope that's a fail okay so um so you |
759s | suffer a wound yep and the adventure |
761s | moves to an adjacent space either this |
762s | one or this one uh yeah i'll go here |
764s | okay so that was your turn we skip count |
766s | draeno's turn so we go on to the scala |
768s | which is me so i'm actually borrowed |
770s | your steel long sword for this this |
771s | could be quite helpful |
772s | um so i need to pass an la3 skill test |
775s | so i only get one die for my skill but i |
777s | get one extra for the steel long sword |
778s | that you've already learned to make it |
780s | to plus two doesn't it looks similar uh |
782s | no it's the |
783s | dragon pickaxe |
785s | okay so nice it does it's successful |
788s | we flip flip this card back to balance |
790s | it's super dead it's gone down yep |
792s | okay and then so we skip can't drain our |
794s | turn once again come to i hit the scale |
796s | yeah so it's free isn't it so i get two |
799s | dice and then that's it um |
801s | this only works one count doesn't it i |
803s | don't get to use that one right yeah |
805s | um |
806s | oh no no |
808s | i was super duper |
810s | trees |
812s | and vampires apparently okay so you get |
813s | pushed either too with the space or this |
815s | space oh i'll go for a far side for me |
817s | sure okay um so we've done your turn we |
819s | skipped count draenor on to lenny okay |
822s | so i think i get one dice again sure |
824s | there you go |
827s | all three nuts also fail so we take |
828s | another wound as a group uh do you want |
830s | to be pushed to here or to here uh let's |
832s | go down one okay there we go |
834s | uh and then we take these salt can't |
836s | drain our heels another wound because at |
838s | the end of the round again and then we |
839s | take the cards up shuffle them once |
840s | again |
848s | that's the way this shuffle so you want |
849s | to put one in front yeah |
852s | it's like i haven't shuffled them |
853s | properly |
854s | you putting the mage at the end again no |
856s | you haven't yet no no no no you've got |
857s | me third every time so far |
860s | consistency is key yeah putting yourself |
862s | first what a fix okay all right mate so |
865s | back to you buddy |
866s | um well there's not really much i can |
869s | do so i'm going to try and shoot this |
871s | skeleton okay so you could yeah you |
873s | could move back on there it's a melee |
874s | test |
876s | so but can i not shoot it from a |
877s | distance no you have to deal with the |
879s | skeletons you have to move on to them |
880s | and take a melee test but you couldn't |
882s | you could try to open the coffin it's |
883s | just you're not gonna have a shoot yeah |
885s | let's have a chance of doing it let's |
886s | let's have a laugh sure |
887s | so you can run one die and you need |
889s | eight you're just gonna style it out |
891s | first time around |
892s | easy |
894s | no perfect i've gone with definitely not |
896s | literally what could not have gone worse |
897s | no yeah um |
899s | okay cool so that's you i'm here ready |
901s | yes true yeah you're poised okay so um |
904s | count dorano skips a turn we come to |
906s | lenny i suppose instead of embarrassing |
908s | myself with crafting i'm gonna move back |
910s | up to the skeleton |
912s | give that another shot sure absolutely |
913s | there you go |
917s | perfect okay okay we're getting the |
919s | rolls out of the way because we know the |
920s | bad rolls |
921s | yeah that's it that's the bad one's done |
923s | now that's it no more bad rolls okay uh |
926s | so that was lenny then we've skipped |
927s | draenor's turn back on to |
930s | let's crack the lock yeah see what we |
932s | got here we go okay how many dash do you |
933s | got this uh so i get i have crafting |
936s | three which i'm assuming is the |
937s | challenge isn't it yes yeah this is two |
939s | for that and then the purple dice for |
940s | the pickaxe the pickaxe gets the plus |
942s | two now if you get this open i loosened |
943s | it for you yeah yeah yeah |
947s | okay i think you actually is not |
949s | actually open though no no yes |
952s | wow yeah okay all right fair enough |
954s | pickaxe pickaxe needs another go |
956s | so we've skipped count draeno's turn |
958s | back onto me and i'm like guys come on |
959s | what is this |
960s | okay so |
962s | what can i do that's useful i mean you |
964s | know what i can't even get there so in |
966s | fact i've got a |
967s | i mean i killed my skeleton so i'm just |
968s | going to move to here for now one i'm |
970s | going to help out next turn okay so |
971s | let's reset these so does he heal again |
973s | he does yeah he does come on man |
975s | can you catch us up |
977s | this guy |
981s | so if we get back into any health does |
983s | he just pop hang on guys come on really |
984s | yeah he starts attacking us again he's |
986s | just shouts it inside the coffee i'm |
987s | getting bored yeah |
989s | okay nope |
991s | that's it that's it that's it all right |
994s | so you guys go first time i'm gonna try |
996s | and open the coffin again yep |
998s | another swing |
1001s | oh my god nope come on still no okay all |
1004s | right that's you can't drain our passes |
1006s | don't worry i've got this guy i loosened |
1008s | it yeah yeah well i loosened it then you |
1010s | lose significantly |
1013s | okay |
1015s | we'll go for lenny |
1017s | what happens to these skeletons if we |
1019s | get the coffin open uh they're just |
1020s | gonna stay there and be generally more |
1022s | of a problem until we dealt with them i |
1023s | suppose i'll try and deal with mine up |
1025s | above again then okay |
1028s | yeah give us half the arena sort of safe |
1031s | uh so that's not gonna let's take a |
1032s | moment down for us oh no |
1034s | okay count trainer and then back to me |
1036s | i'm gonna try and open this well i |
1037s | actually have a pickaxe let's hope that |
1038s | helps maybe possibly it's not a that's |
1041s | not flat |
1043s | again do it again do it again |
1045s | hey yeah yeah |
1046s | sweet real pickaxe we loosened it though |
1049s | yeah yeah |
1051s | okay so um so flip this car to place |
1054s | can't drain it on this space the round |
1055s | continues as normal so we're all on |
1057s | there now we've count draeno no no he's |
1059s | gonna leverage us now though no he's |
1061s | gonna regenerate okay here's |
1064s | yes so can't drain our heels of wound |
1066s | that one |
1068s | if he was wounded by a melee attack |
1069s | equip with the adventure equipped with a |
1071s | stake this round the effects not applied |
1072s | doesn't happen because we haven't hit |
1074s | him um okay move on to the coffin |
1076s | terrain attack the same space |
1078s | okay awesome three of us okay i think |
1080s | we're all gonna take uh defense three |
1083s | skill tests so |
1085s | cool do you wanna take one first guys |
1087s | yeah |
1088s | yeah what what i need to get a seven or |
1090s | eight for two wounds each this is for |
1093s | each of us you're joking |
1096s | okay so that's two two one two uh for |
1098s | i'm dead good at this |
1100s | yeah i should have two dice for this yep |
1103s | show off |
1105s | still failed two more |
1107s | down to five oh my god and i have uh |
1110s | stood with the other body so i get i'm |
1112s | getting i should die out of this so i |
1113s | get two instead of one |
1115s | okay i passed that one exactly do it |
1117s | come on okay thanks man yeah so come to |
1119s | the end of that round we'll reshuffle |
1122s | okay we just need to take him down now |
1123s | right yeah easy i mean he's nearly back |
1126s | to full health but uh you know |
1128s | say just i think he might well hopefully |
1130s | he doesn't go back into his coughing |
1133s | i mean we've we've got broken that |
1134s | though |
1137s | [Laughter] |
1142s | okay now this is problematic because |
1144s | he's gonna regenerate before i can hit |
1145s | him okay |
1147s | right so |
1149s | well lenny okay so |
1151s | i could try and shuffle things around to |
1153s | let spear get a hit in first right okay |
1156s | try a little bit of slice of hair so |
1158s | slight of hand you can move it one slot |
1160s | to the left or the right so you're gonna |
1161s | move it a bit |
1163s | i can probably do that when i come down |
1164s | to here i think because i'm quite i'm |
1166s | quite good at that yeah |
1167s | you probably just want to use magic |
1168s | staff and hit him in the face |
1170s | all right in that case yep |
1171s | so you've got what skill level magic is |
1174s | free magic yeah so two days already and |
1175s | you've got a purple one for your staff |
1177s | as well you need to get a six on each |
1180s | die |
1181s | okay |
1182s | so i think we've had a bit of a turn of |
1183s | luck for the worse here no no no no no |
1185s | no no okay then move yes it's moved |
1187s | first so we would have to move into |
1188s | range but probably |
1189s | i'm in range already yeah so one space |
1192s | towards the wizard |
1194s | go after you you're attacking all of us |
1197s | horizontally oh good yep and that is |
1200s | going to be uh it's defense a skill uh |
1202s | three defense tests |
1218s | defense so i really don't roll all the |
1221s | dice so oh yeah yeah three yeah three |
1223s | you've got the garlic as well yeah |
1225s | should you get to re-roll if if any have |
1226s | missed so if you've failed it then you |
1228s | get some |
1229s | so uh yeah so i guess we really really |
1232s | do |
1233s | i think |
1247s | yeah oh no okay there we go all right so |
1250s | now on to gus i'm just going to shoot |
1253s | him |
1254s | so he's going to move on to the coffins |
1255s | around next so you probably want to move |
1257s | off it yeah |
1259s | that sounds smart yep horizontally |
1270s | um |
1272s | no no do go there because you move first |
1274s | if you move there he can come up here |
1275s | and then you won't hit |
1277s | also you move that way and then it won't |
1278s | hit me when he does that |
1281s | what |
1282s | move onto the train english attack exact |
1284s | same space he'll then come for he's |
1285s | going to move after me |
1287s | that's what i'm saying if so if gas |
1289s | moves here yeah you can move here and |
1291s | then his vertical attack doesn't hit me |
1292s | i'm sure i'm not going to get this move |
1293s | shut up that makes sense sure let's do |
1295s | that okay |
1296s | i'm still going to shoot him yep |
1299s | need sixes |
1300s | okay so we got two more two take two |
1302s | back off him i'm not totally useless |
1303s | that's fine why not say regenerate count |
1305s | draenor heals the wound he's not been |
1307s | hit by a mistake so he's going to get it |
1308s | he's going to move on to the space with |
1309s | the coffin |
1310s | and he's going to hit above me and spear |
1313s | for defense uh |
1314s | seventh so i'm going to try and pass it |
1316s | with my |
1317s | body |
1325s | nice nailed it well done okay |
1328s | so on to my turn so if he's going to be |
1330s | moving towards me it makes sense for me |
1332s | he's going to attack vertical i should |
1333s | probably pull it this way right |
1335s | so i'll move to there |
1336s | and i'll just try i don't really have |
1338s | good odds here but i'll try a range door |
1339s | magic attack i suppose |
1341s | um |
1343s | yep that makes sense so i'll throw i'll |
1345s | what's wrong is easier |
1347s | i'll try a magic attack so i get uh |
1349s | a six |
1351s | should i sweet |
1353s | the little skiller that could |
1355s | okay |
1357s | sorry turn off fury move towards the |
1359s | bridge towards me and attack vertically |
1361s | so he's only going to hit me |
1362s | all right i'm going to try and get only |
1364s | seven come on |
1366s | so what's that six take a win this time |
1368s | so let's suffer a wound we're down to |
1370s | two |
1371s | okay i am going to skip my turn to eat |
1374s | this ration and give us free health back |
1376s | nice good shout out okay i probably |
1378s | should eyes on you wasn't it yeah |
1380s | i had it during the show we didn't have |
1382s | chance to trade anyway good call good |
1383s | call okay uh call of the dead move on |
1386s | space towards that way which is going to |
1387s | be it's going to be you because uh |
1388s | that's the rest of the way that's that |
1390s | side |
1391s | um attack same space |
1393s | it's going to hit you it's the same as |
1395s | usual |
1397s | that's still full |
1398s | no |
1400s | no but we would have done it |
1414s | [Laughter] |
1416s | i mean |
1417s | not to show off but i've taken out a lot |
1419s | of his a lot of his health yeah i mean |
1421s | everyone knows rooms goes about cramming |
1422s | food in your face instead of you know |
1424s | well during fights |
1426s | okay |
1429s | guys so |
1431s | i'm gonna stay where i am move on to the |
1433s | coffin okay and oh |
1435s | and then i'm going to |
1437s | shoost him sure |
1441s | did he wound yeah just the one down six |
1444s | okay that's you done yeah so we moved on |
1446s | to coffee's already there take some |
1447s | weight gets away and back |
1449s | and then you take a |
1451s | good advanced test yep |
1454s | [Music] |
1456s | go down one two we've got another one |
1458s | there's me food gone |
1460s | okay so just be waiting around killer so |
1462s | i'm thinking at this point what's he |
1463s | gonna be doing next move towards me |
1466s | so if i and he's gonna attack vertical i |
1469s | don't think i can escape |
1471s | that do i move anywhere unless |
1475s | it's trying to make move |
1477s | okay |
1478s | one eventually move so i can move myself |
1480s | with read the terrain so i could get |
1482s | well it doesn't |
1483s | on on reflection i probably should have |
1486s | done a bit of mode of defense |
1488s | you like them yeah i reckon yeah |
1490s | possibly yeah okay if you're you've seen |
1492s | i've seen you had the fighter's torso |
1494s | but hey |
1495s | hindsight's 20 20. well yeah it's not |
1497s | over yet |
1498s | don't talk like that |
1499s | okay so |
1502s | so what i'm gonna do is i think it's |
1504s | gonna i'm just thinking about |
1510s | it's not really better to |
1512s | i suppose i could |
1513s | shift the behavior card further away |
1514s | when we get more turns before he has a |
1516s | go yeah maybe okay well i could try that |
1518s | with uh thieving or gathering sorry so |
1520s | i've got three dice of that okay with |
1523s | the train try that let's try to shift |
1524s | some |
1525s | activation order around cool so i can |
1526s | shift this one down quite far then |
1528s | is it oh it's the slighter fan what i |
1530s | meant to do sorry |
1531s | sorry i guess um |
1533s | [Music] |
1534s | let's start with that my bad so i still |
1536s | passed it |
1537s | you can move this one down further so it |
1539s | just means that you're going to take |
1540s | your turn before eternal theory happens |
1543s | [Music] |
1548s | i'm |
1550s | still going to basically be here |
1552s | and he's going to hit me and guys which |
1554s | is not ideal um yeah i'm dead i can't |
1556s | move anywhere but vertical wouldn't be a |
1558s | problem so |
1560s | can you move |
1563s | is it worth moving the wizard turn up |
1564s | instead of moving that because yeah |
1566s | probably |
1568s | it's probably better if we do this then |
1570s | yeah if we survive the total fuel we |
1571s | always get two turns yeah yep that's |
1573s | fine so we should okay so we go this way |
1575s | um and he's going to attack me four |
1578s | i need two seven |
1580s | um which i do get a nine |
1582s | okay |
1583s | [Music] |
1592s | there's two dice and target numbers be |
1595s | lower though so i only need to hit them |
1597s | for |
1604s | so |
1605s | after this he's going to move one space |
1607s | towards lenny so if you stay two three |
1609s | away he'll actually move here and not |
1611s | attack anybody at all okay um |
1615s | same space attack yeah but then he's |
1616s | going to move two spaces towards you and |
1617s | attack you areas but you can't you can't |
1619s | really avoid that but then there's also |
1620s | the tanks that might work that's a good |
1622s | point okay so if you say we are instead |
1624s | of doing melee instead of doing magical |
1625s | range attack it's less likely to do |
1626s | damage but you won't get hit by that |
1628s | |
1629s | let's give it a shot |
1631s | i'm aiming for an eight with one nice |
1633s | yes |
1634s | we did it yeah nice and brought that |
1635s | down to a five |
1636s | okay |
1637s | he's back where he started when he went |
1639s | in the box goes down to the coffin |
1641s | attack same space won't hit anybody go |
1643s | for blood lust two spaces towards the |
1644s | coast of ventura which is the wizard |
1646s | come over here and he's going to attack |
1647s | you so what's your defense uh my defense |
1650s | super high six |
1651s | yep yeah |
1663s | yeah okay |
1664s | that's the point we're at okay take this |
1666s | back and uh shuffle them up and should |
1668s | have brought in more food and potions |
1671s | i really thought we were like yeah |
1672s | properly for this yeah |
1675s | okay i'll be fine we've got good weapons |
1676s | we'll smash them we sort of forgot about |
1678s | survivor i think we yeah i think we |
1679s | forgot about thinking about |
1682s | i think we forgot to think about kind of |
1683s | where |
1684s | um count drainage was going to hit next |
1687s | and it won but he's had a couple of |
1688s | turns where he's hit a few of us |
1690s | yes |
1691s | okay |
1692s | right |
1693s | so |
1695s | he's going to be going to space next |
1697s | behavior he's going to go in two spaces |
1698s | towards the closest adventurer |
1700s | well |
1701s | surely he's already on the closest |
1703s | adventure right so he's going to get to |
1704s | move |
1705s | um |
1707s | he's going to attack same space wherever |
1708s | he is so is it a good idea if you just |
1710s | stay where you are and it'll just kind |
1711s | of hit you where you are |
1713s | you can keep it away from me i suppose |
1714s | so unless it makes sense for me to move |
1716s | into a different row perhaps uh what |
1719s | does call of the dead do that's one |
1720s | space towards the archer and then |
1723s | attacks the same space so that's okay |
1724s | you can't reach you yeah yeah so that's |
1726s | one space towards the arch again though |
1728s | and then he attacks vertically so you |
1729s | might have to tank one hit but that yeah |
1732s | only does one wound suffer |
1734s | unless he comes |
1737s | oh yeah no i can't go no it's actually i |
1738s | think i'm actually okay i can't even go |
1740s | to the middle or i can't do anything |
1741s | yeah yeah well i can on my turn uh on my |
1743s | turn i can |
1745s | tell you could move me can you |
1746s | read the train to move you yeah maybe |
1748s | okay so that's what i'm saying |
1750s | or do i want to move up what i think you |
1751s | should stay where you are |
1753s | yeah |
1754s | okay okay |
1755s | magic in the face three days yeah |
1758s | including the purple one okay |
1761s | and you need to get sixes |
1762s | so one of them two of them |
1766s | there is hope okay okay so that was the |
1768s | wizard turn bloodlust to move two spaces |
1770s | towards the close to ventura which |
1771s | you're already on and it's going to |
1773s | attack you uh for skill skill three |
1775s | defenses |
1777s | no pressure though if this hits it's to |
1779s | kill us but this is the time so roll |
1781s | three and three row one needs to get |
1782s | seven yeah |
1784s | we're good |
1785s | okay i won't know what this is now it |
1787s | was just seven as well everything was |
1788s | okay perfect well done okay so my turn i |
1790s | think it's good if i shift you towards |
1792s | can't draw possibly what's his next move |
1794s | he's going to move towards the archer oh |
1796s | no because he'll move on to there and |
1797s | well we've got the choices because he |
1798s | can move either way he would move that |
1800s | he's moving away from you yeah um you |
1801s | could shift me up in the order |
1804s | that's a good point i could do that yeah |
1805s | all right i'll do that before he does |
1806s | vertical okay so is it worth me moving |
1808s | anywhere probably not is he got any |
1809s | horizontal attacks you've got the last |
1811s | one so i should probably get out of the |
1813s | way just over here right you'd be honest |
1816s | stay where i am yep okay so |
1818s | some theming we'll see if we get a six |
1822s | [Applause] |
1826s | can do free damage between us all right |
1828s | so that was maybe |
1829s | so uh |
1830s | one space towards the archer which we |
1833s | can move on to the coffin because that's |
1834s | advantageous |
1835s | and it's the same space isn't it yeah |
1837s | attack same space and won't attack |
1838s | anybody it's fine |
1840s | it's my own dude no pressure you can get |
1842s | two of them you get one |
1844s | yes it is arranged i'm sorry yeah range |
1846s | attack yeah |
1847s | okay so you got don't worry about it |
1863s | is for the game |
1865s | you've got to do this okay no that makes |
1867s | it complexity free it does so i get |
1868s | three dice which which two two dice |
1870s | sorry two do you want blue |
1875s | okay five or higher uneven dice we're |
1877s | going to do a time i think i have to |
1878s | don't i |
1880s | come on |
1887s | okay |
1890s | so |
1891s | it might be the most tense difficult |
1892s | i've ever made yeah |
1894s | okay i'm going to take that over here um |
1896s | so victory count drainer clutches the |
1898s | stake it is in his chest as he collapses |
1899s | to the ground never to rise again |
1904s | the villager drano has been saved from |
1906s | the monstrous vampire congratulations |
1907s | you've completed the runescape kingdoms |
1908s | demo well done okay so that brings us to |
1910s | the end of our demo session three part |
1912s | demo session thank you for watching and |
1914s | i hope you enjoyed it yeah i need a nap |
1916s | now |
1917s | i know next champions guild |