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Upcoming Changes


To be added Next week or a following week:

General Changes

  • Displaying the hotkey button on the fast travel pop-up on the Dig site Map.
  • Adding an Archaeology material interface similar to the Invention one that you can look at.
    • This would display your materials in your storage/inventory and update in real time.
  • Add better descriptions/messages on your toolbelt for how things are upgraded or what they do.
  • Adding a grace period to the music track which requires 105 Archaeology to complete. (Oversight)
  • Settings interface options:
    • Toggle duplicate Imcando pieces
    • Displaying the hitsplat for precision.

Ancient Summoning

  • Ripper demon needs changes (we will share details when we have them), however it will remain the best familiar.

Artefacts

  • The level 94 artefact, 'Nosorog!' sculpture, requiring a level 98 material, Soapstone, was an oversight.
    • Soapstone will be replaced with Warforged bronze.
  • Allow players to put a Pontifex signet ring & Legatus pendant to their toolbelt.

Invention

  • Allow the Auto-screener to be checked without disrupting skilling/movement.
  • Allow the Auto-screener to be activated/deactivated.
  • Allow Imp soul perk to send resources to the material bank/metal bank alongside a message clarifying that.

Material Cache

  • At least 3 nodes at every excavation site across the world and 2 nodes within a dig site.
    • We will see what this does before doing any more changes.

Relics

  • The Dharock's effect relic currently takes priority over the outfit despite the outfit being better.
    • The outfit will take priority after a change planned for next week.

Being Looked into

  • Adding Chronotes to the currency interface.
    • Currently we can't add tradeable currencies to it due to a technical issue.
    • Bonds and MTX currencies are implemented differently.
  • Archaeology Journal can't be viewed while skilling due to a technical reason around the type of interface it uses.
    • Could discuss allowing books in general to be read while running around.
  • The Inquisitor Staff has a few issues which is being investigated.
    • AA & Bleeds don't scale in damage, there is no current fix but we are investigating.
    • Don't expect a fix for a week or 2.

Other

  • ARG (Alternate Reality Game) was intended but due to time constraints we couldn't finish it.
    • We'd like to revisit it in the future.
  • No plans to have a leaderboard for tetracompass completions.
    • We could transition the stat for restorations to completion since they are similar if we were to do this.
  • No plans for an artefact pouch/bank.
  • Armadyl being missing isn't a bug, he reappears after you complete Sliske's Endgame.
    • There was an issue a long time ago which reset player's progress on the quest, this means those players affected will need to re-complete it to see Armadyl.

Design and Information


Ancient Invention

  • Kinetic Dynamo - Removed due to tech limitations since we couldn't get them to work properly.
  • We are welcome to include other ideas that didn't make it in the future.

Excavation

Precision - Speeds up your discovery progress (blue bar) which provides an artefact.

  • This is mostly noticeable if you use a mattock on an excavation of a lower tier.
  • Does NOT affect material caches.

Focus - Provides a higher success chance of finding materials.

  • Your archaeology level provides a passive increase to your success chance as well.
  • Archaeology levels provide a passive increase to your success chance when finding materials.
    • Doesn't affect precision, only focus.

Other

  • Soil is unrelated and is just random.
  • Displaying excavation stat values, no currently maybe longterm.
  • Objects needed in certain mysteries are guaranteed at a certain level.
    • Example: The boots in Stormguard are guaranteed at 76.

Inquisitor Staff Pieces

  • During the Pylon event you have a chance of receiving a piece anywhere within the fortress (not outside).
    • Excavation spot does not matter.
    • Luck rings/relics increase chance slightly.
  • Archaeology level affects it indirectly due to its increase to your success chance while excavating.
    • This technically means certain consumables may impact the chance as well.

Lore

  • Warforge's exclamation point isn't canonical, it just sells the idea of the dig site.
    • It wasn't included in dialogue as we'd get bug reports over it.

Material Caches

  • The skill is designed to have deficit in material.
  • You are encouraged to purchase them or spend more time obtaining them.

Mattocks

  • Imcando mattock is essentially a T90 mattock but requires a level 80.
    • Since it's a goal for people reaching it it's put at level 80.
  • Imcando piece chance increases for every level above 76 and flattens out at a certain level.

  • Artefact discovery mitigation:

    • We track the last few artefacts you discovered. Each one has a weighting and as you discover it we reduce the weighting so you are more likely to get something different.
    • Sometimes you need more of a certain artefact, this is handled by providing artefacts from special research.
  • Dragon mattock drop rate will probably be revealed after 1 month after release.

Mysteries

  • The Infernal Source overhead prayer requirement will not be changed to account for pures.
    • They are kept in mind but we don't change/adjust content just so they can participate.
    • We did discuss other ways for an overhead prayer but didn't come to a solution.
    • These players can still meet the mystery requirements needed for qualifications.
  • In the future if we add mysteries we will keep in mind who are able to obtain the first broadcast.
    • This time around was a learning experience.

Relics/Monolith

  • As you acquire qualifications provides a research and when you complete them your power increases.
  • Relics don't stack with existing effects (You don't get double luck with both a relic/ring active).
    • In the case of Luck relics, the highest tier takes priority and then the relic.

XP Rates/Race

  • Players are getting XP at the rates we expected.
  • XP rates are overall good, however the 50-60 range may have been messed up due to the level gaps.
    • Depending on your training method you may not feel this grind.
  • The skill doesn't feel grindy compared to other gathering skills.
  • Ironman/HCIM first 99s/120s/200M will be added to the tracking list. The interface in-game will also be updated.
External link →
over 4 years ago - /u/JagexRyan - Direct link

Originally posted by Tonix_RS

Not sure if this has been addressed but will there be a broadcast for Dragon Mattock? We have one for Dragon Pickaxe.

Yep! We've got that one in a list of jobs we're working on.