I feel like we've gotten really used to jagex using this as an excuse for leaving underwhelming content in a disappointing state.
T92 armours (especially sirenic and tect) have marginal boost over t90 and maybe 5% over tank armour which is widely becoming meta with animate dead?
"Well, adding passives now to esirence/etect limits the reward space where we could make you grind out and elite elder patch of the gods to add the passive"
Can we combine elite outfits into one mega elite outfit after we go through the trouble of acquiring them all? Or at least address the underpowered ones? (wc outfit still bis at the HUNTER minigame/training "method big game hunter" btw)
"Fixing/combining the skilling outfits limits reward space for future skilling content"
Split Arch powers into combat/skilling/etc utility?
well if we make it too easy to have t4 luck then we cant just tack it onto something else when we run out of ideas
I'm sure we could all thing of other times this comes up.
Why does this feel lazy? It comes off as "yeah we just dont [feel confident in our ability]/[dont want to put the work in] to find a way to make relevant future content if we address the problems without it being a new reward"
The weird part is, I feel this does the opposite of "limiting reward space". If you have a leaky ship, it doesn't make sense to invest in other parts of the ship until you fix the leaks. By leaving these pain points in you are limiting yourself to either
Ignoring them forever (which I'd hope they see as bad)
Ensuring youre locking yourself into fixing the pain point as an update (which is... limiting reward spaces? )
Like, I'm not crazy am I? They want to avoid limiting reward spaces by limiting reward spaces to fix current problems. Where the alternative is to just address the problems in ninja strikes / modernizations and leave themselves more open to a wider variety of reward spaces?
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