over 2 years
ago -
RuneScape
-
Direct link
Transcript (by Youtube)
0s | [Music] |
---|---|
9s | a couple of years ago we conceived the |
10s | idea to release a successor to cordova's |
13s | engine 2. the big players in the game at |
15s | the moment were the elder gods but they |
17s | can't just roll in and take the elder |
19s | god eggs so we needed to find generals |
20s | for them |
21s | so you had kerapak the dragonkin who had |
24s | just brought anachronia forward in time |
26s | with the needle |
28s | then we had the older god when so we |
30s | brought in a new creature we hadn't |
32s | really ever seen before an arc glacial |
36s | then we had to look at fall |
39s | had a look through old school's inferno |
42s | and it just made sense to bring in zakal |
45s | zuk |
46s | so we figured why not pay homage to that |
49s | and bring him into the runescape world |
53s | creating the audio for the zekko front |
54s | was so much fun i decided to call upon |
57s | forth the most epic voices in jagex and |
60s | do a chant recording session right here |
62s | in the studio |
70s | i also asked my good friend rob to |
72s | record my guitar parts for the track and |
74s | when we put that all together it was |
76s | such a great sounding piece of music and |
79s | you know really pleased with how that |
80s | eventually turned out |
87s | [Music] |
88s | obviously environments are a really big |
91s | part of your screen when you play right |
93s | you have your character and everything |
94s | around you is environment |
98s | the main things that we try to do with |
99s | that is just like really convey the mood |
102s | and the tone that we want players to |
104s | feel at that point first discussions |
105s | will start |
106s | story drafts will be written we'll know |
109s | a rough idea of what the location is |
111s | that we need so then to start out |
113s | concept art we'll make a bunch of |
114s | different mood paintings for it from |
116s | that mood art then we make a rough white |
119s | box that has the layout we take that |
121s | translate the concept in a rough layout |
124s | then concept art will paint over that |
125s | again and then we will translate that |
127s | into the final environment |
132s | the storyline really kicked into high |
133s | gear with as an address quest that's |
134s | where like as an address quest battle of |
137s | the monolith city of centisten leads |
138s | directly into the other god wars dungeon |
140s | and it you know the pace really starts |
142s | to pick up with the storyline at that |
143s | point and that's what that was the most |
144s | exciting thing about it was we've never |
146s | really told a story |
147s | that was so integrated before in |
150s | runescape in the past like often when a |
151s | storyline has continued it's been well |
153s | there's a you know there's a piece of |
154s | story a year later six months later two |
156s | years later the next part of the story |
158s | will happen and in the meantime other |
159s | stuff was happening we've never really |
160s | told such a large scale story over such |
163s | a short space of time before |
166s | so the city of cintiston being a very |
168s | holy place and of course we've got the |
169s | cathedral located at its very heart what |
172s | i definitely wanted to do with this was |
175s | record uh what we call a basso profundo |
177s | or an activist this is someone who has |
179s | an incredibly low natural vocal range |
182s | and i got in touch with a guy called |
184s | eric holloway and eric could really hit |
186s | those low notes and when we put him in |
188s | the game his singing just resonated |
190s | through the entire city |
198s | i tend to listen to a lot of music as |
200s | well so for aya i was just listening to |
203s | sad indian playlists on repeat because i |
205s | wanted to make myself sad to try and get |
207s | to make get that feeling into the |
209s | environment and then for boss arenas i |
212s | will listen to the bloodborne soundtrack |
213s | or something like that |
219s | when we first received the concept art |
221s | for crosses we instantly thought wow |
223s | what a kind of like weird and icky |
225s | creature and so we instantly thought |
227s | like what would his movement sound like |
228s | bought some celery bought some peppers |
230s | and i easily went into the studio and |
232s | kind of was kind of breaking him up to |
234s | try and reflect and to try and imitate |
237s | that kind of awkward bone cracking |
239s | movement that crosses has |
262s | we also went to pig farms and recorded |
264s | pigs and |
266s | went down to a local park and recorded a |
267s | swing these eventually became crosses |
269s | streaks and screams |
281s | [Music] |
295s | [Music] |
297s | ravioli goldball saga we've recorded |
299s | lots of great va for all of our |
301s | important characters for instance in the |
303s | glacial front we recorded as an addrem |
306s | giving helpful information to the player |
308s | whilst they're fighting this helps |
310s | really well not just in terms of |
312s | having great va but also in terms of |
314s | accessibility for our players as well |
316s | they're depleting your divine energy get |
319s | up keep fighting there are big tensions |
322s | right now on gilano sarah doman and |
324s | zamarak started a fight at the battle of |
326s | lumbridge |
327s | technically saradomin won that fight but |
329s | zamarak has restored himself since then |
331s | and |
332s | that fight got interrupted by cisco's |
335s | endgame and then that fight got |
336s | interrupted again by the god wars and |
339s | the threat of the elder god wars but |
340s | they never actually resolved it like |
341s | it's still they still hate each other |
343s | they both still want to control gillan |
344s | or i can't imagine that they're done |
346s | right |
348s | it wouldn't be a godless dungeon if we |
350s | weren't working on a fifth boss to |
352s | accompany the four fronts for goddess |
354s | dungeon one we had next for god was |
356s | dungeon two we had telos and four |
359s | elder god was dungeon |
361s | we're working on something that is as |
363s | innovative |
364s | as the forefronts combined you'd think |
367s | that after dealing with a threat that |
369s | threatens to destroy all of the universe |
371s | i think maybe we could take a break and |
373s | just relax a little bit |
375s | the threats aren't over the story's not |
377s | over there's more to come |
385s | you |