Unfortunately, in the fallout of Lord of Chaos, I’ve felt that the whole Civil War arc has been underwhelming in the story department.
Allow me to explain. It started strong, pitching the two factions. “Daughter of Chaos” brought forth Moia as a central character in this new war and her story in leading armies. Her capturing Avaryss was a good ending to the quest, giving her the upper-hand. Then… well, nothing. The Wilderness showed no signs of there being recent conflicts. No demons fighting Daemonheim forces, no camps, nothing. It didn’t feel as though anything was happening. Even when the Wilderness Flash Events were released, I didn’t feel as if there was a war going on. Now, with the Civil War 3 mini quest finished, we learn the war is over as quickly as it began… with absolutely nothing to show for it.
Personally, I think this whole story should have been a World Event (yes, remember those?) to decide who wins the Civil War.
Furthermore, the player is living the story through… recordings in the form of cutscenes. It just seems like a half-baked attempt to get players to try content related to the story, by going through “Anne Dimitri”, and now it’s all going to be summed up in one final quest? Is that really how this whole Legacy of Zamorak story is going to conclude? Two quests and a few side stories? What about the Werewolves (and their quest for freedom from the Vampyres) and Vengance? Were they just cameos? They’re not even full-blown quests. This story arc is being experienced largely through MINIQUESTS.
We’ve so far learnt nothing new about anyone or anything, just that there’s a war going on in the Wilderness (apparently). This would have been a good time to, for example, maybe port over OSRS’s Wilderness bosses Vet’ion, Venenatis and Callisto, or even a new Revenant boss, recruited by a civil war faction as a commander of a ghostly army to bring havoc to the enemy? Or, perhaps, explore some old Forinthry lore?
I don’t think this is the way forward for RuneScape’s lore and storytelling, not after years of strong quests and additional lore. This whole new approach feels like a downgrade, and I hope lessons will be learnt for the next big story.
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