Having followed a few of Mod Jack's presentations, including the one tonight, I venture to suggest taking an hour of mind focussing before going on, instead of rambling in a partly coherent but fundamentally unstructured manner. Just a hint.
Also, a microphone set-up eliminating voice volume changes from whispers to loud speech at each turn of the head would be helpful.
That said, the matter of strategic focus with regard to the future development of the game is an important point well worth discussing. Having played almost daily since 2004, I have seen how the game has developed by shooting stems and wild side branches over the years, on a poorly written software foundation, gradually improved but never fundamentally analysed and straightened out. Despite patches, the game engine remains shaky and, especially for boss fighting, unsatisfactory.
Over the years, I have made the suggestion to stop development on the current game and start over from a basis of far better defined program logic and mechanics, a few times; an expensive but long-term possibly profitable solution.
I think the development process and product evolution has improved lately, but its overall coherence still leaves a lot to be desired. One way to improve this situation would be to treat each boss as a storyline, providing non-gp awards for bossing, unlocking new content and a rewarding path of progression, weaving an interesting and enticing pattern of interactions between the various gods and factions; this would be short of whole long quests, concentrating on PvM, but still making sense beyond single kills with gp or item rewards.
I love Runescape, it is a fabulous game. Maybe a high-level members council could be established to provide strategic insights and advice.
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