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10s | hello everyone and welcome to the |
---|---|
12s | RuneScape rest of year road map reveal |
15s | for 2024 yep the time is finally here we |
18s | are in the studio mod hully has come a |
20s | very very long way we are live we are |
22s | live in the studio ready to drop a bunch |
23s | of content news your way so thank you so |
26s | much for rocking up to the stream |
28s | interrupting your kbd flash event |
30s | whatever Skilling you were doing I saw |
32s | you in the chat it's so lovely to have |
33s | you here yeah it definitely is look it's |
37s | we know this has been uh a a few months |
40s | of time with no real longer view ahead |
42s | uh we know that's something you've |
43s | really wanted to see and so we're not |
44s | going to mess around today this isn't a |
46s | summit style stream we this is more of |
48s | us getting on camera wanting to be out |
49s | there in front of all of you and answer |
51s | your desires for a road map in person or |
53s | as it in person as we can get at least |
55s | from this point so we're going to spend |
57s | a quick 5 to 10 minutes providing a bit |
59s | of context on what's coming up and then |
61s | we're going to get right into it we're |
62s | talking full road map reveal allinone |
64s | within the first 15 minutes of the show |
67s | then we're going to get into a |
67s | discussion to provide some more details |
69s | on what to expect from the content we |
71s | announced so we don't want to keep wa |
73s | you waiting any longer than we have to |
74s | I'm devastated because the say road map |
76s | one more time Doom gum meme is dead in |
78s | like 10 minutes and it's parting is such |
81s | sweet Sor I'm going to miss that me so |
82s | much I know you guys get the road map so |
84s | the of a meme the ofby but seriously |
87s | scapers uh your patience has meant a lot |
89s | to us and we're really great f for you |
90s | joining us here today so with that said |
93s | we said we wanted to make this quick so |
94s | let's get into it we have a little |
96s | someone to introduce you to first uh |
98s | we're going to open with a new guest |
100s | we're going to say a quick hello to mod |
102s | Marcus mod Marcus hello do you want to |
104s | give us a little introduction who are |
106s | you hello there yeah so I'm mod Marcos |
108s | um so for the last couple of years I've |
110s | been the executive producer on old |
112s | school RuneScape and recently I've begun |
113s | working on RuneScape |
116s | 2 fantastic so the immediate question is |
119s | what are you up to here on RuneScape |
122s | what does you being here mean so mostly |
125s | uh recently I've been working with the |
126s | team so in particular with a focus on |
128s | the the general mission to try and make |
129s | RuneScape a lot more player Centric and |
131s | how we developed the content um it's |
133s | just something that the team's been |
134s | working on in quite a meaningful way |
136s | over um over recent times in the last |
137s | year or so and one of the other goals of |
140s | me working with the team is to try and |
141s | bring over some of the best practices |
142s | from Old School uh to RuneScape where |
145s | that's kind of appropriate and today's |
146s | kind of the start of that really so uh |
148s | old school over the last couple of years |
150s | we've been trying to make an effort to |
151s | have quite a degree of transparency |
152s | around upcoming road maps we've been |
154s | talking to players like you know six |
155s | months or so in advance about what's |
157s | coming to the game and we want to do |
159s | something similar here to what rcap |
161s | sorry old school's been doing over |
162s | during the uh the Summits we do twice a |
164s | year fantastic well so that really means |
167s | that we can look forward to some some |
169s | pretty decent visibility so what can we |
172s | expect in terms of announcements how far |
174s | ahead are we looking to give players |
176s | visibility into our content plans yeah |
178s | so the announcements the team will be |
179s | talking about day will be going through |
180s | to the end of |
182s | 2024 um and apart from some smaller |
184s | updates which will be more like quality |
186s | of life improvements or more |
187s | opportunistic things this will be pretty |
188s | much everything we're releasing for the |
190s | rest of the year um when we get to run |
192s | Fest in September we'll be looking to |
194s | make as part of our keynote we'll be |
195s | announcing like the key beats for |
197s | 2025 um and then it's also um uh after |
201s | that we'll be looking to move towards |
202s | something again more similar potentially |
204s | to old school where there's like a |
205s | summit type format where we'll be doing |
206s | road map reveals on more regular basis |
208s | so a couple of times a year I would |
209s | imagine with still exactly finalizing |
211s | how that's going to work um and then |
213s | also it's probably also worth |
215s | highlighting that after this um live |
216s | stream we'll be sending out the um uh |
218s | the RuneScape survey which will be |
220s | similar to what we've been doing of old |
221s | school for quite a few years now and |
223s | that's a kind of like long form survey |
225s | which allows players to give detail |
226s | feedback on firstly what they think of |
227s | the road map we're revealing today but |
228s | also kind of future updates and that |
230s | will allow us to work with the team and |
232s | figure out like what the most popular |
233s | updates will be in the future that the |
235s | players are most excited about yeah |
237s | really exciting and especially to hear |
238s | things like Summits and everything being |
240s | something we're looking forward to uh |
242s | we'll have more on that survey and some |
244s | other opportunities to add your voice to |
246s | our content development uh to detail |
247s | later in the show stick around for that |
250s | um speaking of which kind of what can |
252s | player expects players expect from rest |
254s | of this year in terms of how we'll |
255s | operate what does this all player |
258s | influence development stuff actually |
259s | mean well yeah good question so um again |
262s | it'll be similar to old school be taking |
264s | pieces of the process that work with |
265s | well with old school in terms of |
267s | particularly around like player |
268s | consultation as being part more of the |
269s | develop velopment pipeline so this will |
271s | be when we're um uh looking at potential |
274s | updates and ideas we've got we've |
275s | talking to the community about it |
277s | earlier on um and we're also looking to |
279s | make sure there's much more regular |
281s | dialogue with the players in terms of |
282s | more regular blogs hopefully both do |
284s | more live streams and things as well um |
286s | and then yes it's not just road maps it |
287s | should be the general like the level of |
289s | discussion with the players and the |
290s | frequency of interaction stuff should |
292s | increase um just to be clear though |
294s | because I've seen some chatter about |
295s | this on Reddit and stuff previously we |
296s | won't be taking the polling system from |
298s | old school that's an old school unique |
300s | thing really um but we will be much more |
302s | using things like Discord discussions |
304s | blogging um and the survey that's I've |
306s | just mentioned earlier as part of um |
308s | informing our decision- making such much |
309s | better align kind of what players want |
311s | from the road map and things as well |
312s | yeah so coming into this we've we've I |
316s | think it's fair to say that when we've |
317s | spoken to players a lot of the feedback |
318s | has been around the fact that we've |
320s | provided much less forward visibility on |
322s | our content plans and things have felt a |
323s | little bit more sporadic um and we've |
326s | really heard that from the players and |
327s | so we want to make sure that that |
330s | something we're putting a lot more focus |
331s | and attention on is that right yeah |
333s | that's correct so um what we're |
336s | ultimately looking to do is move the |
337s | game towards just a much more regular |
339s | release of cadence of content so you'd |
341s | be looking at a more a meaningful piece |
343s | of content going into the game each |
344s | month and that would be uh when we say |
347s | meaningful that means like a permanent |
348s | piece of content rather than something |
349s | Emeral like a temporary event or |
351s | something so generally we' be looking to |
353s | make sure there's something meaningful |
354s | going to the update each month and then |
356s | during the other weeks we'll be looking |
357s | at smaller more opportunistic updates to |
358s | make sure that there's just a much more |
360s | regular beat in terms of like meaningful |
361s | updates going to the players um and then |
364s | we're also looking at trying to find |
365s | ways to bring more of like the community |
367s | Hit List improvements and things into |
369s | the road map on a regular basis as well |
370s | so again that'll be working closely with |
372s | the community and CM and so on to kind |
374s | of deliver |
375s | that look I I think all really good |
377s | stuff we want to get to the road map uh |
379s | we got a Content hungry audience out |
381s | there but I in chat yeah we we see you |
383s | chat however I think there is one really |
386s | important question to ask you you know |
388s | we've seen this real fear out there that |
390s | you know this is a game 23 years into |
392s | life that we all deeply love and there's |
394s | this fear that is it being wound down |
396s | are we going to some sort of maintenance |
397s | mode towards kind of a a less content |
400s | driven eventual death maybe even can you |
403s | assure players that that's not |
404s | runescape's current trajectory because I |
406s | think it's really important to the |
407s | audience at home uh yeah so I can I can |
409s | categorically say RuneScape is not in |
410s | maintenance mode like it's extremely |
412s | important to like me the team jagex as a |
414s | whole um and I hope you'll feel that |
416s | from the road map we're sharing today um |
419s | that there's a lot of life in the game |
420s | and we've got a lot of ideas around |
422s | where it can go and like uh really cool |
424s | updates that all the players will |
425s | enjoying things and from a personal |
427s | perspective I've worked at jagex for |
429s | like many years now so I joined uh way |
431s | back in the day in like the early |
432s | Jurassic era and I think that it was um |
435s | and I've worked uh many many years ago |
437s | on RuneScape worked from RuneScape for a |
439s | number of years and then went on to some |
440s | other projects before going back to old |
441s | school and now I'm obviously back on |
442s | RuneScape um and from my personal |
445s | perspective the game means a lot to me |
446s | like I've spent a lot of my life working |
448s | it is quite close to my heart and I want |
450s | to see it kind of thriving and |
451s | successful obviously for many many years |
453s | and I'm ambitious for the game in the |
454s | same way as I was when I began working |
455s | on Old School a few years ago like I |
457s | want to see it be really successful and |
458s | grow over a number of years and uh in |
460s | particular um we want to be obviously as |
463s | always with the runes Scapes what's made |
465s | them successful is their connection to |
466s | the community and being really close to |
467s | what the community wants and what the |
468s | community needs and making sure we're |
470s | kind of embodying that Spirit as well as |
472s | possible um and obviously over a lot of |
475s | the time this year has been essentially |
477s | like getting ourselves ready to kind of |
479s | like uh re shape exactly how we're |
480s | working and then kind of like getting to |
482s | this point where we can kind of like uh |
484s | public facing kind of release of the |
486s | road map and hopefully all the players |
487s | really like it yeah and I know you're a |
489s | big believer in action and not words and |
491s | obviously we're talking to you today |
492s | talk about our intentions but very much |
494s | hopefully the roap will be a first |
495s | showing and that regard will keep going |
498s | um I'm sure a lot of players out there |
500s | they very least are very happy to hear |
501s | that so Marcus thanks so much for taking |
503s | time to be here at the open of the show |
505s | really appreciate you joining us uh for |
506s | anyone who would like a deeper insight |
508s | and would like to kind of keep this |
509s | conversation going |
510s | um we'll be sitting down on a Discord |
512s | stage Marcos and I on Friday uh to dive |
515s | into all those details a bit more so we |
517s | didn't want to kind of get in the way of |
518s | getting the content road map out to you |
520s | uh too late into the show but it will be |
521s | a conversation we love to continue with |
523s | you on Friday if you're interested in |
525s | going behind the |
526s | scenes okay Julie is officially the CEO |
529s | of Yap he can talk I'm not going to |
532s | finish that analogy he can talk let's |
534s | get to the road map already chat is |
535s | going crazy uh it sounds like a plan |
537s | yeah I mean production so let's start |
539s | with with uh what we've already |
541s | announced a little bit as a tree let's |
543s | start with a couple pillars so here we |
545s | go no more yapping oh we're actually |
548s | doing this okay I'm going to go over |
550s | what you know as quickly as I can here |
551s | we're going to be really quick with this |
552s | okay right osus the fourth matriarch is |
555s | dropping on May 28th that's a Tuesday CU |
558s | there's a bank holiday I'm very sorry |
559s | OAS comes with a very small Quest where |
561s | you uncover her Lair then it's down to |
563s | fighting a new midlevel boss with your |
565s | newly acquired necromancy Powers it |
567s | looks awesome then in June we're ALS Al |
570s | dropping the demon archaeology site |
572s | which is two new locations in which |
573s | you'll uncover a bunch of artifacts |
576s | uncover Mysteries and even get a new |
578s | Relic power and then of course the other |
581s | bits that you know already we've got the |
583s | beach coming up instead of a brand new |
584s | summer event we spoke about this before |
586s | and we've got some extra stuff for Pride |
589s | but now let's get on to the bits you |
591s | don't know let's show some new stuff wow |
594s | we got the first pillar coming up |
595s | straight away so we got some really |
597s | exciting stuff to come this summer on |
599s | new boss dungeon the sanctum of rebirth |
602s | is a spin on an elite dungeon where |
604s | you'll take on three unique bosses |
606s | across both normal and hard difficulties |
609s | what is that spin instead of traversing |
611s | through areas packed with Mobs to get to |
612s | the boss fights you'll go straight from |
614s | boss fight to boss fight this is pure |
617s | bossing front to back expect new tier 95 |
621s | weapons maybe something beyond that |
625s | too also on that front uh We've also got |
628s | new Skilling content on the way from for |
629s | Mining and smithing now we know skillers |
631s | have been asking us for more reasons to |
633s | use existing skills so we're putting a |
635s | concerted effort into more regular |
637s | releases for our skills in our Mining |
640s | and smithing release we'll release new |
642s | ores to mine new bars to create new |
644s | armor and equipment to craft and yes |
647s | even something that I was going to say |
649s | right now but I'm going to say for the |
650s | devs later on stay tuned for our chat |
653s | afterwards where uh we'll go more into |
655s | our plans and Our intention to gather |
656s | player feedback on ways we could add |
658s | this content to the existing skills |
660s | so separate to those releases people in |
662s | chat are already talking about it you're |
663s | getting ahead of me how dare you we're |
665s | also prioritizing two updates we know |
666s | you've been asking for for a very long |
668s | time yes the city of um is getting area |
671s | task we are completing the area task set |
673s | for the city of um and delivering that |
675s | fourth conjured spirit that you've been |
677s | asking for 106 necromancy mysterious |
679s | entry is finally getting filled and |
681s | you're going to get your fourth conjure |
684s | Rejoice you know what take the next |
687s | one if you insist you take the next |
690s | this Autumn we'll be releasing our |
692s | second ever Skilling boss into RuneScape |
694s | this Skilling boss will be tied into the |
696s | narrative that we establish within the |
698s | sanctum of rebirth we're still in the |
700s | early stages of development this one but |
701s | we are so excited and have plenty of |
703s | plans to discuss how we're going to |
704s | approach this Skilling boss with you the |
707s | community especially when it comes to |
709s | our reward system we cannot wait to chat |
712s | to you about this one uh just to jump in |
714s | as well we've got room Fest on there |
716s | it's not content but it's r fest could |
718s | not mention it on the road map could we |
719s | so absolutely big shout out toest we're |
721s | back on the content train we've also got |
723s | a new story Quest this Autumn which is |
724s | going to be picking up from Rec gam for |
726s | a dragon I have to say four because if I |
728s | say of a dragon I'll get told off we'll |
730s | be venturing into the sanctum and |
732s | learning more about this new Skilling |
733s | boss we talked about earlier and the |
736s | last pillar last but by certainly no |
738s | means least so for this next one just |
740s | before we reveal it uh we're going to be |
742s | a bit cheeky we've got an update we're |
744s | going to hide to the end you'll get why |
745s | when you see it I promise this is not a |
747s | major update moment there are no update |
750s | moments coming here uh I'm sure chat's |
752s | still going to go full o on this anyway |
754s | but uh there is something we're going to |
755s | show you right at the end of this we're |
757s | not waiting to the end of the show just |
758s | to the end of this road map reveal so |
759s | let's go to the next |
762s | pillar remember when we mentioned those |
764s | Skilling updates earlier well yeah we're |
766s | we're going to we're going to jump in |
767s | here with another reason wood cutting |
770s | and Fletching are going to be getting |
772s | another one this one's further out than |
773s | Mining and smithing so we're light on |
774s | details trust us on this let us cook |
776s | please chat let me cook but it'll add a |
778s | similar style of content here two |
779s | Skilling content for skillers what a win |
783s | and of course the most powerful time of |
786s | the year when my power reaches its |
787s | absolute limit the the happiest time of |
789s | year it's Halloween it's getting the |
791s | seasonal event treatment we're talking |
793s | season Quest event Hub memorable |
795s | characters a whole bunch of spooky |
797s | feelings I got all dressed up like this |
799s | and it's nothing to do with Halloween so |
801s | I'm going to be even more over the top |
802s | when we get to this we'll be taking a |
804s | smaller scale approach this year given |
806s | how much Focus we want to put on |
807s | permanent content but it is desperately |
810s | in need of so much love so we couldn't |
812s | leave it behind so I'm looking forward |
814s | to that one you get the next pair as |
816s | well CU I'm getting the hidden thing and |
818s | then in Winter 2024 not winter 2017 all |
822s | five or six weeks of what Winter's going |
823s | to be because it's we've had winter |
825s | feels like a lifetime now so hopefully |
827s | we're not back in winter too quickly but |
828s | we're going to be dropping another story |
830s | quest to continue The Narrative of our |
831s | Autumn story Quest so still plenty |
833s | coming questers and L hounds Pride |
835s | Slayer is probably going feral in chat |
837s | right now I don't even have to look and |
839s | then finally we've got the return of the |
841s | Beloved Christmas Village from 2023 now |
844s | that we've invested some time into |
846s | setting up our beloved hub for Christmas |
847s | our efforts here are going to be some |
849s | small updates new rewards another new |
852s | seasonal Quest pretty much the treatment |
853s | you expect next year for our newly |
855s | established seasonal events rolling on |
858s | from here on out yeah I think it's a |
860s | really important Point that's why we set |
861s | up those hubs we also heard your |
862s | feedback as well about that balance that |
864s | maros talked to as well so that's really |
866s | cool look we've uh almost reached the |
868s | end of road map we have one last reveal |
870s | to make uh before we do I just want say |
872s | a big shout out to the team behind this |
874s | there's a lot of heart and soul that's |
875s | been P into this road map and a lot of |
877s | listening to what you might want to see |
879s | a real focus on variety and we hope the |
881s | work that's gone into making sure this |
883s | is significant content pair with kind of |
884s | other smaller releases that you also |
886s | care about comes through uh as just as I |
888s | mentioned that kind of real focus on |
890s | trying to deliver on variety there is |
892s | that one last spot to fill in on the |
893s | picture though uh I think chat chat bra |
897s | I'm excited to see what you think uh I'm |
899s | going to be intrigued to see how many |
900s | folks in chat have already got this we |
903s | you called me the yaan one you're |
904s | keeping them on tenks what are you doing |
906s | let's drop the reveal so here it |
910s | is Boom you are getting a brand new mode |
915s | later this year we will launch group |
917s | Iron Man for RuneScape this is going to |
920s | be about you Gathering your friends |
921s | starting your group and reexperiencing |
923s | RuneScape with only your Blood Sweat and |
925s | Tears to get you through we are so |
927s | excited to deliver this long request |
929s | again game mode 10 years after the |
931s | release of the original Iron Man in |
932s | RuneScape and uh I hope you are all very |
935s | excited to go relive RuneScape with your |
937s | friends this way I've just seen one |
939s | person in chat go past saying no I don't |
941s | have friends I'll play with you we are |
944s | so bad lfg systems I think we need some |
946s | grouping systems let's get let's get |
947s | some groups going if anyone had that on |
949s | their bingo card I would be shocked who |
951s | leaked it it's probably sponge we'll |
954s | we'll have a chat with him afterwards |
955s | but there it is that's that's the full |
957s | road map there look at that oh it's |
959s | beauti a it brings a tear to my eye chat |
961s | is mad fun right now and that's a chat |
963s | we love to see look we we are super glad |
966s | this got you hyped uh this is something |
968s | we were all so excited to commit to when |
970s | we kind of put this together we hope |
972s | what we showed today made that weight a |
974s | little less painful we know it was a |
975s | wait and we know uh at times it was |
977s | frustrating but uh hopefully you're |
979s | really excited about what we're |
980s | delivering for the rest of the year we |
982s | we are really excited about it we're |
983s | really really proud of this one we hope |
985s | this feels like a great uh road map for |
987s | all of you as well absolutely and |
990s | obviously we said you were going to have |
992s | a look at the road map you've got to |
993s | look at it don't go anywhere please |
995s | stick around there's still a lot that we |
996s | want to talk about we're going to be |
997s | chatting with some of the developers |
999s | from the RuneScape team we're going to |
1000s | be going across different styles of |
1001s | updates to drop some extra insights as |
1003s | we go and then we'll be letting you know |
1005s | about how you can contribute in shaping |
1007s | the future of some of these content |
1008s | releases and Beyond actually yeah so |
1012s | stick around uh we're going to be |
1014s | talking about a number of these updates |
1015s | there's not going to be much to say on |
1016s | group Iron Man today just as it heads up |
1018s | I know a lot of you are asking if |
1019s | there's going to be questions on that |
1020s | that is a topic we will 100% be talking |
1022s | about uh in the future uh today though |
1024s | we're going to run through a lot of |
1025s | these uh updates expect to hear more on |
1027s | sanctum of rebirth on osus on mining of |
1030s | smithing uh and a whole bunch more so |
1032s | stick around first up it's time to talk |
1034s | combat and a little bit more about those |
1035s | June and July updates we announced a few |
1037s | months ago see you in a sec |
1049s | the |
1109s | a |
1348s | byebye hey everyone and welcome back to |
1350s | the show now you've seen this year's Ro |
1353s | we've had a lot of fun watching chat by |
1355s | the way and all your differing opinions |
1356s | uh it's been a lot of fun uh it's time |
1358s | to give you some first details on some |
1360s | of these contents uh contents but pieces |
1362s | of content that we have planned for you |
1364s | some more than others depending on where |
1365s | we are in development but we want to |
1366s | give you a really good feel for |
1368s | everything we've announced to as much a |
1370s | level as we can so to talk combat and |
1373s | some about our existing announced |
1374s | content for uh May and June uh let's say |
1377s | a warm hello to mod black witch hello oh |
1381s | I was waiting for the switch there |
1383s | make um so mod sponge whoa going |
1387s | straight over yo hey hi I like to spice |
1389s | things up and what Roman hello hey |
1391s | everyone so right first thing let's talk |
1393s | about osus because that is coming up as |
1395s | players have seen in the ingame calendar |
1397s | just a couple weeks away um we're going |
1399s | to keep this lighter because it is |
1401s | something already known but can you give |
1403s | us a quick overview of OAS what what are |
1405s | we expecting from this content yeah no |
1407s | problem um OAS is the fourth matriarch |
1410s | what camera are we on that one uh I'll |
1412s | talk to you osus is the fourth uh |
1416s | matriarch it came from a game Jam |
1418s | project inspired by uh mod Ryan and a |
1422s | bunch of others uh they had it as a game |
1424s | Jam project a lot of the community was |
1426s | super interested in this so uh we bought |
1428s | it to light and I was the developer that |
1430s | was lucky enough to work on it bring |
1432s | their Vision to life um as as expected |
1436s | it does sit in line with the other |
1438s | matriarchs with necromancy being the the |
1441s | weakness and damage sty it deals um but |
1444s | we wanted to do a little bit more of a |
1445s | Twist uh we learned from the feedback |
1447s | that we had from the other matriarch |
1448s | when we released them so we made this |
1450s | one A Little Bit Stronger a little bit |
1453s | more mechanical but again to to set |
1456s | expectations is set expectations it is a |
1459s | midlevel boss so for those people |
1462s | rocking their razal lanterns and razal |
1464s | gear you're probably going to go in and |
1466s | smash it um but it's you know it's M TI |
1469s | boss so there is a quest that precedes |
1472s | it um so this is sort of soft lock it |
1475s | behind a a 70 necromancy uh level so for |
1479s | those players with 7 necromancy and I |
1481s | believe 30 or 55 archaeology you'll be |
1485s | able to complete this Quest and you'll |
1486s | have access to OAS awesome uh look um I |
1490s | know we're going to reveal this full |
1492s | very soon uh we'll actually be giving |
1494s | people a look at this next week so let's |
1496s | we'll we'll save most of that this |
1497s | conversation for then but can you tell |
1500s | us something sneaky we might not already |
1501s | know about the osus update something |
1505s | sneaky oh there's four pets oh I mean |
1509s | that is sneaky yeah that's a sneaky |
1511s | that's a sneaky drop that's four pets um |
1513s | and did someone say Skelly |
1516s | Velociraptors uh not very good at |
1519s | paleontology are you is is it |
1520s | paleontology the the bones no I don't |
1522s | know if you know this though not there |
1525s | there's going to be mini mini bony dinos |
1527s | but um yeah good I'm looking forward to |
1530s | showing you that look uh for more |
1532s | information on that next week we'll give |
1534s | you a full look at osus um look we also |
1536s | want to touch very quickly on uh the |
1538s | archaeology dig site coming in July for |
1540s | demon uh big props uh to two the mods |
1543s | obviously we wanted to as well such an |
1545s | amazing team effort like there loads of |
1547s | people we could have got the whole team |
1548s | on here and this would be like |
1549s | unfortunately we don't have the seats |
1551s | which is the but we do have the lovely |
1554s | mod black witch with us as well to talk |
1555s | about it uh and doom obviously you've |
1557s | got some information as well so |
1559s | um do you what can you tell us firstly |
1561s | black witch about the new dig site |
1563s | what's going on there um so yeah new |
1566s | archaeology dig site I think mini dig |
1568s | site set on demon which um was started |
1571s | as a game Jam project by m KOC and M fro |
1575s | and M kid I think it is and um they've |
1578s | been working on it for quite a while now |
1581s | specifically targeting like some level |
1583s | gaps that there were in archaeology |
1584s | where he didn't really have anything new |
1586s | to uncover so M really wanted to provide |
1589s | some new content there so yeah this |
1591s | comes with um a new graphic update to |
1596s | the surface world of demon which people |
1597s | did not expect I think we didn't even |
1600s | expect I but looks incredible I cannot |
1603s | wait for you to see this thing it's |
1605s | stunning yeah I think we we went away |
1606s | and then like I remember you mentioned |
1609s | at the end of one week you were like oh |
1611s | yeah I've kind of pitched this idea to |
1612s | the rest of the environment team it |
1613s | would be like cool yeah I I had started |
1617s | doing a quick overhaul to the surface of |
1619s | demon and then asked mod Alex like hey |
1622s | there's a few issues with it cuz I kind |
1623s | of brushed it can you just fix those |
1625s | then went on holiday to Ed bro came back |
1627s | saw like first thing I saw were like |
1629s | really beautiful concepts for demim I |
1632s | was like interesting and then he's |
1636s | completely overhauled it so it looks |
1637s | beautiful it looks really good a yeah it |
1641s | way more imposing than what was there |
1643s | before um so I can't wait for players to |
1645s | see that but it also comes with a a |
1649s | other new area that you uncover there |
1651s | was already an image of it alluding to |
1653s | it in the road map it's the one on the |
1655s | road map right yes it is and there's |
1657s | also already a white box on on my |
1659s | Twitter but for anyone who wants to see |
1660s | it but yeah it's very exciting it's it's |
1663s | so cool and it's super atmospheric and |
1665s | it's like just a really imposing area |
1668s | deep below demon hiy surface no not not |
1673s | that one I when you said new I was like |
1676s | I know where their brains are going it's |
1678s | 4 61 however there should be some some |
1681s | nice or are we just saying that no I'm |
1683s | not going to no it's not I promise you |
1687s | yeah the only the the other thing was |
1689s | just to touch on that M has very |
1692s | passionately spoken to me about this |
1693s | being like I couldn't stand there being |
1695s | gaps in the archaeology leveling so it |
1697s | is levels 73 to 87 there will be stuff |
1701s | for you and then when you go deeper it's |
1703s | 103 to 113 so there's stuff in there now |
1707s | and Mysteries and a relic and artifacts |
1711s | so lots of cool stuff for you to get |
1713s | stuck into which is amazing yeah and |
1715s | again it won't be too long till we give |
1716s | you a look at that content either we |
1717s | want to really focus on what we |
1719s | announced today so by no means are we |
1721s | giving these a quick skim over for any |
1723s | reason other than that um we really |
1725s | can't wait for you see them and |
1725s | hopefully you'll have a lot of fun with |
1726s | them when they released so on that note |
1729s | sanctum of rebirth he says looking at |
1732s | mod |
1733s | sponge um so we introduced a whole bunch |
1736s | of terminology when we end I was talking |
1738s | about that earlier so um firstly let's |
1740s | start about like what is sanctum of |
1742s | rebirth if you had to describe it in |
1744s | just a few |
1746s | lines o that's the first word of the |
1749s | line um so it's a um the musical Edition |
1753s | I see it's similar to an elite |
1755s | dungeon um but it is essentially a boss |
1760s | dungeon for one to four players um and |
1762s | it's set in some part of the |
1765s | underworld which part you'll find out |
1768s | later interesting that's a okay uh it's |
1771s | a very Al uh um Pitch but I love it um |
1775s | elevator pitch was the I was um work |
1778s | hard today um so why a boss dungeon I |
1780s | think that's probably a question people |
1781s | ask is like why did we not just make an |
1783s | elite dungeon this content why this kind |
1785s | of new boss to boss content um so we |
1788s | kind of wanted to tral something |
1790s | different um you see with a lot of |
1792s | previous League dungeons players are |
1794s | like oh wouldn't it be cool if I could |
1796s | do boss one and then boss two and boss |
1798s | three and not have to do the chaff in |
1800s | between um and we were kind of like yeah |
1803s | that would be cool um so let's tral it |
1805s | add it as a different type of content we |
1807s | can do um if players like it and if not |
1809s | hey ho um we can go back to Elite |
1811s | dungeons if we want them um so yeah it's |
1815s | kind |
1815s | of why not let's try it because I know |
1818s | that that was a lot of the feedback that |
1820s | we got with when we recently fil recent |
1822s | it's probably a lifetime ago time is an |
1824s | illusion when we made the change to |
1827s | zamari and under City where it used to |
1828s | 25 runs and then it was like oh it's |
1829s | just one then you get to fight zamurai |
1831s | that change was something that players |
1833s | really resonated with cuz it was just |
1834s | like I just want to fight the bosses I |
1836s | just want to I just want to fight the |
1837s | big bads yeah exactly staying on the |
1839s | subject of big bads are they are they |
1843s | brand new bosses are they drag drop from |
1846s | existing bosses are they kind of have we |
1848s | like stuck two bosses together and we |
1849s | put like kbd on carac or what we doing |
1853s | here like yeah we we just took giant mle |
1856s | what if you were somewhere else |
1859s | GI you you killed Giant M on the surface |
1862s | and now he's in the Underworld you just |
1863s | K him uh no it's it's three new |
1868s | bosses um there's some clear |
1871s | Inspirations from other places but it's |
1873s | absolutely new bosses um with some |
1877s | pretty unique stuff going on I assume |
1879s | when we say three new bosses this is |
1882s | still very much that Elite dungeon |
1883s | format right so I'm assuming the boss |
1886s | difficulty kind of going from one to the |
1887s | other will probably be kind of that same |
1889s | gradual ramp up right is |
1891s | that I think that's fair to say um I |
1894s | think that's fair to say um they are |
1897s | similar to Elite dungeon bosses um |
1900s | because we were able to get rid of the |
1901s | chaff though they're probably slightly |
1903s | more complex right not necessarily as |
1905s | complex as zamak because obviously zamak |
1907s | was a huge huge |
1909s | project that was very |
1911s | evil yeah part Evil part um but yeah |
1916s | they will be more |
1919s | I want to say mechanically complex than |
1921s | say cian l where he's just like head |
1924s | slamming everywhere and that's all he |
1925s | does yeah um so yeah the head slam's |
1928s | killed me so it's some sort of mechanic |
1930s | yeah it catches everyone isue it's fine |
1932s | don't worry about it um building on from |
1935s | that new |
1937s | bosses they got to drop something right |
1939s | like are we are we looking that there's |
1942s | going to be cuz we kind of alluded to it |
1943s | when we spoke about the |
1945s | right Spirit weed seeds that's what |
1950s | more charms at last finally um so yeah |
1954s | they will |
1956s | release the tier 95 magic dual wield |
1959s | weapons um oh yeah yeah they they're |
1963s | going to have some other drops as well |
1965s | um we won't go into those right now um |
1967s | because some stuff still being finalized |
1969s | on them um but yeah 1095 magic dual |
1972s | wield for sure something else that's |
1974s | Prett really cool I'm pretty hyped about |
1976s | it um but yeah that all that covers the |
1980s | rewards nicely I think amazing couple |
1981s | couple questions I want to ask you so |
1983s | obviously one of the questions we always |
1984s | get with pvm content talks about osus |
1987s | being kind of more of a mid-level boss |
1989s | we've mentioned this has normal and hard |
1991s | mode do we have any particular kind of |
1993s | Target of combat player we're looking to |
1996s | I I know we don't like to kind of put |
1997s | our Combat on a scale but are we |
2000s | thinking is this going to maybe be |
2002s | something that top end players you know |
2004s | our really experienced pvmers are going |
2005s | to find some challenge in where's kind |
2007s | of Our intention at least in terms of |
2009s | our thinking so first off I don't know |
2011s | if we had mentioned normal and hard mode |
2013s | before you just said mention normal hard |
2014s | mode so there is a normal and a hard |
2016s | mode as a start in case we didn't make |
2018s | that clear um so we're kind of taking |
2021s | Elite Dungeons and doing a spin on it um |
2023s | so Elite dungeons had story mode normal |
2025s | mode story mode didn't really serve |
2027s | anyone um because it was kind of for |
2029s | players that couldn't do normal mode but |
2031s | then it was so unrewarding you didn't |
2032s | want to do it anyways um so instead |
2034s | we're going with normal mode and hard |
2036s | mode uh where normal mode |
2039s | it's it takes the essence of story mode |
2042s | where it's a bit safer but it's not |
2045s | necessarily much easier it's safer in |
2047s | the sense of um we're going to try out |
2049s | some new death |
2050s | mechanics um potentially um with the |
2054s | intention that you won't feel scared to |
2058s | go and get involved and go and try it |
2059s | out um whereas then hard mode will be |
2062s | more of your more common what you're |
2064s | used to bossing experience yeah and |
2067s | that's really important I'm glad you |
2068s | touched this is going to be my second |
2069s | question I know we've talked a little |
2071s | bit about it there's some new ideas |
2073s | floting around for this dungeon even |
2075s | potentially a new way of thinking about |
2078s | when we're talking about 1095 weapons |
2080s | and how we might approach that the |
2082s | community do you want to give us a |
2083s | little bit of information on that how |
2085s | are we going to be working with players |
2086s | on this do I want to know will I |
2088s | yes um so with the tier 95 weapons um |
2093s | time permitting we're going to run a |
2095s | beta um with a chunk of effects uh not |
2098s | sure how many yet but we've got some |
2100s | ideas for what we want them to do we're |
2102s | going to put on the beta get community |
2103s | feedback see what they like um and go |
2106s | from there so if there's something that |
2107s | really resonates Community then we'll go |
2108s | with that one um it saves us making the |
2111s | decisions I'm honestly I'm so excited |
2113s | because we've never really kind of gone |
2115s | hey what would you want the tier 95 kind |
2117s | of special effect or route we take it in |
2120s | to be so this will be quite interesting |
2122s | if we end up being able to do I know |
2123s | we've talked about it it's really |
2124s | exciting and I know what players can |
2127s | expect to hear more from us soon |
2128s | basically on you know that de mechanic |
2130s | you've been talking about we're going to |
2132s | be talking about that with the community |
2133s | very very soon so this is just some of |
2135s | the ways we're trying to take that |
2136s | community-driven development into these |
2139s | early projects and yeah there's a lot |
2141s | more I think to talk about really next |
2143s | week when we uh drag you back on stream |
2145s | just H you to that |
2147s | publicly |
2149s | so got we got there's there's a couple |
2152s | of other bits I know on the road map |
2154s | that we kind of touched on we kind of |
2155s | glanced over them um the necromancy Helm |
2158s | with the Slayer uh |
2161s | conure Slayer creature necro conure word |
2165s | salad it's all a bit much um and then |
2168s | with adding new stuff there's also a lot |
2170s | of conversation around balancing so is |
2172s | there any I know that the combat update |
2174s | was something we really looked at with |
2177s | the beta at the beginning of the year is |
2179s | there anything more that we're going to |
2180s | be doing in that |
2182s | regard um yes it's not fixed on the road |
2186s | map um I think you heard mod maros talk |
2189s | about a bit earlier um where kind of |
2191s | leaving room for devs to develop and |
2193s | kind of fill those gaps um so we're |
2197s | definitely not forgetting about |
2198s | balancing um there's a lot of |
2199s | improvements still we want to make to |
2200s | combat um they might not be as big as |
2203s | the combat beta was there might be a |
2205s | small thing here here or there um inside |
2209s | another project or as a project itself |
2212s | um but yeah it's definitely not going to |
2214s | miss uh right I'm going to end it there |
2217s | because everyone's now stuff with sliske |
2219s | in chat so you better run before this is |
2221s | like your demon |
2224s | you but thank you very much everyone and |
2226s | thank you everyone for giving us a look |
2228s | at that as you mentioned we're going to |
2229s | be talking about sanctum of rebirth very |
2231s | very soon stay tuned towards the end of |
2232s | the show we'll let you know when you can |
2234s | get involved in some of those |
2235s | discussions and what you can expect to |
2237s | hear uh for now we're going to take a |
2238s | short break and we will be right back |
2240s | with some more jods to talk about |
2241s | Skilling content See you in a sec |
2338s | la |
2371s | a |
2398s | la |
2456s | oh |
2558s | hello all hulie looks wildly different |
2561s | he's been replaced by mod Jack hello hi |
2564s | I'm sad I can't read the stream chat |
2566s | anymore oh heartbreaking no you get to |
2568s | you get to see the the bullet points so |
2570s | we are going to get ready to chat all |
2572s | things Skilling we are also joined by |
2574s | the wonderful and Illuminating mod |
2576s | shrike mod easy and mods St |
2579s | you so thank you very much for joining |
2581s | us it's super super exciting so we've |
2584s | been showing off some Skilling content |
2586s | on the road map and so one what the |
2588s | first thing I wanted to talk about is |
2589s | the Skilling |
2590s | boss uh what is Our intention for that |
2595s | core |
2596s | experience of this Skilling boss is this |
2598s | a solo boss a group boss is |
2601s | this different mechanics is this going |
2603s | to be the same skills as crosis what are |
2606s | we looking at so I'm going to preface |
2608s | all of this by saying that we've |
2609s | basically only just started working on |
2611s | the Skilling boss is a little way out |
2612s | still so a lot of what I'm saying is |
2613s | going to be working progress um in terms |
2616s | of our design |
2618s | intentions it is building on what we've |
2621s | learned from crois it will be different |
2622s | skills it will be a different vibe |
2624s | different aesthetic um solo and |
2629s | groupable I think is Our intention as |
2631s | well we'd like for for both to be |
2633s | possible |
2634s | um and yeah kind of just this will be |
2638s | our second Skilling boss so building on |
2640s | what we've learned before and seeing |
2642s | what new stuff we can do as well amazing |
2646s | so crois obviously was part of such a |
2649s | massive |
2651s | narrative Arc I'm going to use the term |
2654s | H C obviously fit in with with the |
2656s | narrative are we looking for something |
2657s | similar here with with the new I'm just |
2660s | going to say new Skilling boss yeah yeah |
2663s | um it will |
2665s | be very heavily tied into the sanctum of |
2667s | rebirth there's basically three updates |
2669s | that |
2670s | are pretty much being developed in |
2672s | tandem so we've got the sanctum of |
2673s | rebirth we've got the Skilling boss and |
2675s | we've got the accompany and Quest as |
2676s | well so they will all be packaged up and |
2680s | in the same location dealing with the |
2681s | same themes that kind of stuff |
2684s | um it will have some kind of tie into to |
2687s | The Wider story as well via the quest um |
2690s | but yeah expect it to be thematically |
2693s | similar to sanctum of rebirth and using |
2696s | that the story established there to um |
2698s | to do its thing super very very cool um |
2702s | there was a little bit of conversation |
2704s | when it appeared on the road mapap of |
2706s | people saying oh crois is gone no I |
2710s | think I think our intention is to make |
2712s | sure that this sits it it's additive |
2714s | it's additive crois is a really popular |
2716s | encounter people if you look at the data |
2718s | a lot of people play crois I want to say |
2720s | it's our second one of the most popular |
2722s | encounters out there which is amazing to |
2724s | see um so we're kind of giving players |
2727s | more of that and experimenting a bit and |
2729s | you see what old school can do with |
2730s | their Skilling bosses what can we learn |
2732s | from that um what can we bring into |
2734s | RuneScape to to spice things up and make |
2737s | things more you know give a bit more |
2739s | variety and I think that one of the key |
2741s | things that we've from the conversations |
2744s | that we've had internally around it is |
2747s | and I've seen chat mentioning it um is |
2751s | the approach towards public grouping and |
2755s | contributions and how loot is minated |
2757s | and I think that that's something that |
2759s | we're we we're factoring into our |
2761s | approach yeah right I yeah so it'll |
2763s | definitely be learning from crisis |
2768s | and excuse me I'm sorry I lost my train |
2771s | of thought there definitely learning |
2772s | from CIS definitely um seeing what we |
2775s | can do to |
2777s | to build on it sorry I had I had a |
2781s | thought there and then it just exited my |
2782s | brain wor one of the like one of the |
2785s | main concerns that we looked at was |
2787s | whether or not your reward depends on |
2789s | other people's performance essentially |
2791s | that that we want to make sure whether |
2793s | it's solo whether it's group that that |
2795s | you get the reward based on your |
2796s | performance not based on the performance |
2797s | of everyone else yeah and so it the |
2800s | combination of both being able to |
2802s | comfortably group knowing that your |
2804s | contribution is what impacts it and also |
2807s | being able to solo it gives you the |
2808s | option to pick and choose which one's |
2810s | more comfortable to you that's awesome |
2813s | but the Skilling boss is only one part |
2814s | of this whole sort of Skilling |
2818s | I don't know what you what you call what |
2819s | would you call this sort of area the |
2821s | Skilling area this whole bit thing that |
2824s | of this year so the other part of this |
2828s | is the other most cryptic one of the |
2829s | most cryptic things on our road map |
2831s | Skilling updates |
2833s | so putting you on the spot more Breezy |
2836s | what can you tell us about these |
2839s | Skilling updates what kind of thing are |
2841s | we looking at I think I might throw that |
2844s | question back over to to M Jack well |
2847s | we're going to talk about the purpose of |
2848s | them and then I'll talk about what's |
2850s | coming up sure yeah yeah sure future |
2851s | yeah so we want to give um our players a |
2854s | regular Cadence of Skilling updates um |
2856s | we want to give players things to do |
2858s | things to chase for new items to obtain |
2860s | things to upgrade new objectives just |
2863s | just overall RuneScape objectives things |
2864s | that add to your RuneScape life your |
2866s | your RuneScape career um it's it's been |
2869s | a while really since we've we've had a |
2870s | regular drop of all that sort of stuff |
2872s | and that's that's something we want to |
2873s | get back to because that's what makes |
2875s | part of RuneScape core amazing that's |
2877s | brilliant I know that the skillers out |
2879s | there are going to love that and they're |
2881s | going to be really looking forward to |
2882s | having more updates for them skillers |
2885s | out there Hi I see you're probably |
2887s | clicking on a tree right now hi um so |
2890s | what do we kind of hope that this is |
2894s | leaning towards in terms of the kind of |
2897s | Skiller that we're aiming for is there |
2901s | is there a kind of content that we're |
2903s | hoping to create in that in that sense |
2906s | yeah I mean it'll be content that's |
2908s | available for everyone to uh to interact |
2911s | with granted they have the levels um and |
2914s | that being really up at the at the high |
2917s | end um aiming around the the 99 area um |
2921s | so definitely definitely look out for |
2922s | for more news on it very soon super |
2924s | that's exciting that is good because I'm |
2926s | sure that a lot of people are really |
2927s | excited for just more things to look |
2930s | forward to as they're getting up through |
2931s | those levels I know |
2932s | that agility my beloved there's there's |
2935s | nothing there it's okay don't worry |
2937s | we're it's fine we're just going to do |
2938s | anacron lapse for the rest of time it's |
2940s | okay that's our that's our punishment |
2942s | but outside of that there's going to be |
2943s | some really cool opportunities for us to |
2944s | explore which is super super cool um |
2947s | that's one of the things I think that we |
2948s | took away from for for 3 is there was a |
2949s | lot of skill and content there but a lot |
2951s | of it was very midgame and it just |
2953s | wasn't giving players anything to do and |
2955s | so we want to make sure that we're |
2956s | addressing that when we talk about |
2957s | regular skill and content we'll talk |
2959s | about regular high-end skill and content |
2960s | yeah about just creating something that |
2963s | feels additive when you're hitting the |
2966s | you know hitting that 99 being like well |
2967s | here I am for the next forever just |
2972s | adding something to break that up is |
2973s | really really cool and super important |
2974s | that's awesome I'm really ex I'm really |
2977s | excited to it |
2979s | and |
2981s | so have you guys |
2983s | heard of The Mining and smithing update |
2987s | funnily enough all three of us worked on |
2989s | it um Jack was the the lead designer um |
2992s | Breezy I think you were QA at the time |
2994s | yeah and myself developing it um so |
2997s | really good team of people to be working |
2999s | on F the work on man and |
3001s | smithing super what can players expect |
3004s | to see in this kind of update to a skill |
3008s | that everyone knows and loves what kind |
3010s | of sort of changes are we looking at |
3013s | that sounds like one for me um I do have |
3015s | some notes prepared because the the ink |
3017s | is still wait on this design we've just |
3018s | done like a week of development on it so |
3019s | far um so we're adding a we're adding |
3023s | Primal variance of the 10 demon Wars so |
3026s | um that like novite up to promethium um |
3029s | Pro um Primal version of those to new |
3032s | mining sites on the surface you'll smelt |
3034s | Primal or into Primal bars which will |
3037s | then Smith into Primal armor and |
3039s | Equipment uh this includes the next tier |
3042s | of orbox upgradable Primal pickaxes the |
3046s | new Bas and Slot orable pickaxe and a |
3050s | Masterwork |
3051s | weapon very nice that's a lot that's a |
3054s | lot to unpack or a lot to smell |
3057s | I don't really know what you would the |
3059s | smithing equivalent of unpacking is |
3062s | anyway chat's going crazy we love to see |
3064s | that um tant the chat is so |
3067s | tantalizingly close I can almost see it |
3069s | but I know sorry you I'll get distracted |
3071s | you're going to get distracted I'll get |
3072s | distracted by it'll it'll be like the |
3074s | old Des Zone CH you'll be like I'll some |
3075s | the chat and then you'll just go on a |
3076s | bit of anyway so what what do we feel |
3080s | like is the continued value of this in |
3084s | terms |
3085s | of expanding on |
3087s | the skills that we have what what are we |
3089s | what are we looking for and how we |
3091s | approach this with skillers yeah it's we |
3093s | want to add skill and content that's |
3094s | that's meaningful and useful that gives |
3096s | you something to do something to work |
3097s | towards but then has an ongoing |
3099s | relevance so we need to make sure |
3100s | there's new consumables to create and |
3102s | sell um the Masterwork weapon that you |
3105s | mentioned is quite relevant so that will |
3107s | be a new topend weapon but it won't be |
3109s | making it's quite we'll go into more |
3111s | detail in the future about how it's |
3112s | going to work but that won't be making |
3114s | existing best and Slot items redundant |
3116s | but it will be something that you'll |
3117s | want to have probably um the Yeah It's |
3122s | tricky to talk about that getting into |
3123s | the balancing so we we do want to make |
3124s | sure that the skills sort of are |
3126s | relevant at top end and stay relevant at |
3127s | top end so something to do on launch but |
3129s | then an ongoing relevance within the |
3131s | economy that's important that's awesome |
3133s | because I know that especially when |
3135s | speaking to the community throughout |
3136s | Fort front 3 it was like building stuff |
3138s | was really cool for example like being |
3139s | at 80 construction it's like this is |
3140s | awesome I can finally build the chapel |
3142s | and I can upgrade it to this tier but |
3145s | then it kind of is like |
3147s | anything to produce I can't I can't go |
3149s | any further with this so us being able |
3151s | to produce stuff that's aspirational and |
3154s | pushing you to reach those levels and |
3156s | then giving you something for it and |
3158s | giving you a resource and get getting |
3160s | everything moving is is really cool |
3161s | that's a very very promising opportunity |
3164s | and going on what you alluded to we have |
3166s | some plans on how we're going to talk to |
3167s | players about this right we're going to |
3169s | try and so I've been a little vague |
3171s | about about what we're talking about |
3173s | here um we'll be doing a Blog and a live |
3176s | stream either next week or the week |
3178s | after yeah to go into more detail about |
3180s | what this update actually is in in more |
3182s | detail and get feedback on that so I I |
3184s | don't want to rush over it now yeah |
3185s | we're going to we're going to try and |
3187s | talk through our reasoning explain it |
3190s | and and be a bit more thorough with our |
3191s | conversation so that you guys are all |
3193s | with us for the journey and understand |
3194s | where we're coming from so that you're |
3196s | not like what do you I don't get it what |
3198s | do you mean as you mentioned like so |
3200s | we've started development on the mining |
3201s | and smithing update we also have a wood |
3202s | cing and Fletching update so there'll be |
3205s | room between the two to talk bit and |
3207s | gather feedback on you know how did it |
3208s | work what could we do differently for |
3210s | our other skills that sort of thing try |
3211s | to make sure we're doing it right |
3213s | amazing and you can look forward to |
3214s | being more closely involved with that |
3216s | you the community getting involved with |
3218s | it being part following us along with |
3219s | the journey every step of the way it's |
3220s | going to be super exciting but keeping |
3223s | it brief keeping it very high level |
3224s | don't want to get too much into the |
3226s | weeds with everything because we're |
3228s | going to be going through a lot more |
3229s | detail in the future so thank you so |
3231s | much for running through that content |
3232s | with us wonderful wonderful mods we'll |
3234s | be back with a final section in just a |
3236s | mo where we're going to be running |
3237s | through some law and season stuff uh |
3240s | seasonal event stuff not season stuff |
3243s | it's across the whole year you don't |
3245s | need to worry about that and then let |
3246s | you know about some exciting ways you |
3249s | I'm pointing at the camera I'm going to |
3250s | make another meme um can help shape the |
3252s | content ahead for RuneScape so we'll be |
3254s | right back don't go anywhere see you in |
3256s | a sec |
3267s | h |
3327s | l |
3357s | oh |
3447s | n |
3564s | hello everyone hul's back but mojack is |
3566s | also over there through some sort of |
3567s | advanced Alchemy we've managed to |
3569s | maintain this illusion the realities of |
3571s | stream production but anyway it's time |
3573s | to talk law and seasonal events I got it |
3575s | right this time let's go and joining us |
3578s | to give some first details are mod Luma |
3580s | mod Ramen and mod |
3582s | Jack hey folks right uh so let's talk |
3586s | about the first thing just in case it's |
3588s | not really clear it might seem like an |
3589s | obvious question but in the road map we |
3591s | use this kind of new term story Quest |
3594s | kind of sounds obvious but it means |
3595s | something specific to us can you just be |
3597s | really clear what is a story Quest so a |
3599s | story Quest is just a proper Quest that |
3601s | ties into the story line so we there was |
3603s | a bit of confusion last year about there |
3604s | were some mini quests that were sort of |
3606s | presented as quests there are seasonal |
3608s | quests that are presented as quests so |
3609s | we just want to make sure that when we |
3611s | say story Quest we mean a quest tied |
3613s | into the story line something like hent |
3614s | o yeah so yeah so something that kind of |
3616s | brings us forward that keeps the story |
3618s | line moving forward okay cool really |
3619s | really cool um so um we've talked |
3622s | obviously in that road map there's two |
3623s | quests planned is that correct and then |
3625s | we've got a few more outside of that |
3627s | coming in seasonal events too is that |
3629s | right yeah so so so committing to story |
3631s | quests doesn't then mean we can't also |
3633s | have many quests into content or |
3635s | seasonal quests that sort of thing it's |
3636s | just that isn't a sort of major road map |
3639s | thing there can also be other things on |
3640s | top of them yeah so I I let's talk about |
3642s | story Quest very quickly obviously it's |
3644s | really hard to talk about quests and Law |
3646s | Without like spoiling everything it's |
3648s | always the trouble we have we try and |
3649s | show these lovely quests on streams |
3651s | without ruining them it's a delicate |
3653s | balance but I think briefly Rec for a |
3656s | dragon obiously hopefully a lot of you |
3657s | loved it I certainly did um we talked |
3660s | about that ending the for frree story |
3662s | line uh as well as having the cutest |
3665s | Undead fory moment of my life um can you |
3667s | give an indication of the kind of |
3669s | storyline we're headed into or are we |
3671s | still in the story what what's going on |
3673s | yes so it's it's a bit of a misnomer to |
3674s | say that it ended the story line the for |
3677s | me the story line has a relatively |
3678s | objective definition of when when it |
3680s | doesn't have the same requirements it's |
3682s | a new story line so because it will be |
3684s | continuing with the same requirements |
3685s | the next question will require Rec for a |
3687s | dragon it's part of the same story line |
3689s | so you know you're still you more like a |
3691s | new chapter then exactly yeah it's like |
3693s | the next PA whole new story stream yeah |
3698s | we just we've we've set him up we've |
3700s | given them a platform now don't ask me |
3701s | an open-ended question we just need the |
3702s | boiler in the background on the screen |
3704s | behind him authentic design stream |
3705s | experience I guess just an open question |
3707s | is there anything you want to say about |
3709s | kind of our thoughts about the future I |
3710s | know we don't really want to spoil any |
3711s | story and that would be unfair to all |
3712s | the law fans watching but is there |
3714s | anything around the quest specifically |
3715s | that you'd like I mean it's kind of |
3717s | implied it's implied from from the |
3719s | content that we've launched and it's |
3720s | implied on the picture of the road map |
3721s | you know Bill is still there we're going |
3723s | to be looking more at his plans and |
3724s | where he's going um but I don't really |
3726s | want to talk about it in detail and I |
3728s | hear there might be a time to the |
3729s | Skilling boss and is that a current |
3732s | thought yeah so the the the first Quest |
3735s | will will tie together sanum of rebirth |
3738s | um and the Skilling boss and the story l |
3740s | oh so is the SK boss also in San of |
3742s | rebirth is what you're saying just not |
3744s | in that piece of content he's saying too |
3746s | much |
3748s | there you go everybody we talked about |
3750s | not spoiling your experience Okay cool |
3751s | so that's good just wanted to make sure |
3753s | we talk about this I know there's a lot |
3755s | of questers out there who want to see |
3757s | the story line continue and it's a very |
3758s | difficult topic for us to approach but |
3760s | an important one I think yeah we we |
3762s | always want to we want to show that |
3764s | quests and law is and and the narrative |
3767s | is still so important to us and it's |
3769s | such a fundamental part of what |
3770s | RuneScape is but also we know that we |
3772s | don't want to just drop spoilers and |
3774s | just be like here's what the story is |
3775s | and here's how it ends because that |
3778s | experience day one of seeing people in |
3780s | the official Discord in the law channels |
3782s | being like Oh my God and then in the |
3783s | different Community spaces reacting to |
3785s | stuff is so important and such a such a |
3787s | magical moment like so many of the |
3789s | quests that that have come out that |
3791s | we've seen that day one experience has |
3793s | been so important we don't want to we |
3795s | don't want to put too much out there at |
3796s | the beginning and spoil it so we just |
3797s | want to make sure that there's a balance |
3799s | there that we bring people along for the |
3800s | journey um so yeah when don't we talk |
3802s | about season quests you want to ask some |
3804s | questions on the season Quest don't get |
3805s | me start on Halloween it's over sorry |
3807s | seasonal Quest seasonal events seasonal |
3809s | events yes so there was there was a lot |
3811s | of feedback when we initially broed the |
3814s | subject of having a new seasonal summer |
3817s | Hub and then we've kind of had to make |
3818s | those adjustments because we heard your |
3820s | feedback it was super important that we |
3821s | made sure that we took that on board |
3823s | there was a lot of concern that we would |
3824s | also be listening to feedback and |
3827s | canceling Halloween as well I was one of |
3830s | those people um I am among the many to |
3833s | see that it is still in there I am |
3835s | overjoyed now with Halloweeny colors |
3837s | Ramen Ramen approved Halloween |
3840s | colors yeah uh just to clarify I want to |
3845s | throw this question out there is it a |
3847s | brand new event and are we still taking |
3848s | that feedback on board about the balance |
3850s | between time limited but recurring |
3853s | annual content and permanent content |
3856s | what's the sort of are we are we trying |
3857s | to make sure that we strike a balance |
3860s | yeah for sure um we want to make sure we |
3862s | have a healthy balance of you know that |
3863s | permanent content in game but not |
3865s | forgetting about season events and |
3867s | leaving them behind um so obviously we |
3869s | heard that and we took that on board |
3871s | with the The Summer Event um so we we |
3874s | are reactivating the beach with some |
3877s | small quality of life changes but not |
3879s | like a huge summer new summer Hub which |
3881s | was originally planned um I think it's |
3885s | also worth mentioning as well setting up |
3887s | the new hubs as we've done with |
3888s | Christmas as we've done with Easter as |
3890s | we will be doing with Halloween that's a |
3893s | huge bulk of the work done and once |
3896s | that's done it will take left less Dev |
3897s | work in future years to add new content |
3900s | to it and that's I think that's a lot of |
3902s | why we saw that's why when you look at |
3905s | the road map for December or winter I |
3907s | should say I don't want to say December |
3909s | winter we've got the the story Quest and |
3913s | the Hub at the same time because we can |
3915s | have seasonal Quest the seasonal Quest |
3916s | within the Hub so there's kind of two |
3918s | quests coming up very very quickly in in |
3921s | short succession because we don't have |
3923s | to be like we have to make a new Hub |
3925s | what are we don't have to worry about |
3926s | that it's already done already the |
3928s | hassle of that is over so now we can |
3930s | just plug new stuff in expand on iterate |
3932s | on it make changes that doesn't mean |
3933s | we're not going to give something like |
3935s | Christmas love though right there is |
3936s | going to can you give us an indication |
3938s | of like what that would be for like one |
3940s | of the returning hubs yeah I guess |
3942s | Christmas being our first so yeah |
3944s | Christmas uh Village 2024 this year as |
3947s | it as as it will be called right 2024 |
3949s | cool um yeah it'll be the first Hub |
3951s | that's returning so it will mean that |
3954s | all the activities you had that there |
3956s | will be there including returning of the |
3959s | the the black party hat so more |
3961s | opportunities to to rearn that I hope I |
3964s | was allowed to say that um but then you |
3967s | know like if you didn't get to play it's |
3969s | no bother last year you'll be able to |
3970s | come and then replay that quest uh it |
3973s | will only be active for that period |
3974s | while the Christmas Village is active if |
3977s | we we we are doing another Quest so |
3979s | another Quest will take place in in this |
3981s | Hub So the plan for the hubs was to okay |
3983s | cool set up an area make it beautiful |
3986s | make it like really magical really |
3988s | harking back to the original sort of |
3991s | holiday events we had we called it |
3993s | corporate corporate Christmas and like |
3996s | what we mean by that is like you want to |
3997s | be walking out of tesos right you see |
3999s | your red your Santa all your stuff this |
4002s | was this was the sales pitch for it |
4003s | other supermarkets are available yeah |
4005s | other super no branding um but like you |
4008s | you know you want to jump into the game |
4010s | and everything you've seen around you is |
4012s | is is is what you're experiencing in |
4014s | real life um so it'll be returning and |
4017s | then like the plan was to push the hubs |
4018s | sort of outward so like you you may have |
4020s | a stream up there or some Woodland and |
4023s | if we need to sort of dig into that for |
4024s | some area for request we'll be able to |
4026s | do that um but as as Luma said the bulk |
4029s | of the work is done with the environment |
4031s | it's now we'll be able to cuz like when |
4034s | whenever we did holiday events so much |
4037s | effort like if you think about like the |
4038s | Halloween ones from 2011 Weber Shadows 2 |
4044s | around that point um Wast of like |
4046s | resource like we didn't bring them back |
4048s | so the amount of our effort and resource |
4050s | and animations that went into that don't |
4052s | get to see the light of day again so |
4054s | it's |
4055s | about making something that has a return |
4059s | on investment and will return sort of |
4062s | constantly so yeah everything you saw at |
4064s | Last Christmas coming back plus more I'm |
4067s | I'm sold um it is early it is a bit |
4070s | early doors to talk about this but it's |
4072s | never too early for me cuz it's I've |
4074s | been thinking about it since oh November |
4076s | first what kind of ideas have we got |
4078s | bouncing around for a Halloween event |
4081s | ooh we know it's the right color of |
4083s | orange yeah but outside of that what |
4086s | what else what else is on the cards I me |
4087s | it's worth saying work hasn't started on |
4089s | it yet and we're also not the team who |
4091s | will be working on it um but but you |
4094s | know there your chance still as with |
4096s | Easter and Christmas we've obviously |
4098s | wanted to be like quintessential |
4100s | Halloween your pumpkins your skeletons |
4102s | your classic characters like death and |
4104s | muncha um continuing to be set in |
4107s | renmark so obviously Christmas was the |
4109s | Land of Snow Easter was the land of |
4111s | Glade so Halloween land of I think it's |
4113s | called Harvest um and yeah reintroducing |
4117s | things I think from from old events will |
4119s | probably be looked to obviously there's |
4121s | quite a few good Halloween locations |
4122s | there you've got death's Mansion you've |
4124s | got um the spider realm you've got the |
4126s | death conon Citadel I know people fans |
4128s | of so I think just looking to Old events |
4131s | and taking ideas from them um well also |
4134s | keeping it quintessential Hall |
4136s | there's a lot there to work with a lot |
4138s | lots of people very very excited about |
4140s | this project internally yeah people like |
4143s | everyone's sort of desperate to work on |
4146s | Halloween I know that mod black witch |
4148s | and mod Alex and a couple of the other |
4150s | environment art team were like okay we |
4152s | are actually going to fight to try and |
4154s | figure out who gets to do the event to |
4156s | have a live stream pitch B and they're |
4157s | having to like divy up C for all of the |
4160s | different environments for like all of |
4162s | the stuff on the on the road map being |
4163s | like okay I really want to do Halloween |
4165s | so I'll give you this and then you give |
4167s | me Halloween and they've been bartering |
4169s | over it and so you know it's going to be |
4171s | good when they're that desperate to get |
4173s | involved with it it's so exciting I |
4175s | guess just one question for me like I |
4177s | hope everyone looks out a road map and |
4178s | thinks well that's quite a lot coming |
4179s | out in a you know six odd month period I |
4182s | would certainly hope so do we expect |
4183s | Halloween to be similar in scale to |
4185s | Easter or Christmas do we even know that |
4186s | question yet are we maybe thinking of it |
4188s | being a bit |
4189s | smaller do do we have any indication at |
4191s | this point of kind of how it might sit |
4193s | against the other two events I'd say a |
4195s | bit more similar to Christmas um Easter |
4198s | was was quite big Easter went nuts with |
4201s | the Hub like it's beautiful yeah it's |
4203s | absolutely stunning and like there's |
4205s | that room to expand but um yeah it it'll |
4208s | be sort it either sit where Christmas at |
4211s | or in between the two um we we want to |
4214s | make sure that we're not like making a |
4217s | really sparse place where you it you you |
4220s | don't want to make a place and and fill |
4222s | it with content you want to make content |
4223s | and then like slot it nicely in into the |
4226s | Hub and then let's expand in the future |
4228s | mhm yeah I think that was one of the |
4230s | things that I even as someone who isn't |
4232s | the most Jolly or festive of christmy |
4234s | people walking around the Christmas Hub |
4237s | and just seeing the amount of people |
4238s | condensed in that space with so many |
4240s | different things to do I was like oh |
4241s | this is really nice but then with Easter |
4243s | it was like lovely and expansive how can |
4245s | you say you're not Jolly or Christmasy |
4247s | enough is it cuz you wear all black look |
4249s | at me no I me if that was the case like |
4251s | mod black wi still has a Christmas tree |
4252s | up so yeah it's still up it's not rules |
4255s | still dying it's very goth it's very |
4256s | goth that is um one last quick question |
4260s | about events cuz I know people in chat |
4263s | have already mentioned it I know people |
4264s | have been talking about this for ages as |
4266s | soon as we were like it's the beach two |
4269s | words dung hole question mark no I'm |
4273s | kidding it's not gone it's still there |
4274s | is totally still there um yeah dhole of |
4278s | course it's still there um I don't know |
4280s | if we could survive releasing the beach |
4282s | without anymore yeah it used to not be |
4284s | every year right in the beach and then |
4285s | it became like a permanent fixture we |
4287s | did we did |
4289s | suggest a Skilling goal that you had to |
4293s | dig the hole yourself it was a community |
4296s | goal that we were like okay you want it |
4298s | you have to earn it you have to dig the |
4300s | hole yourself and then you unlock it but |
4303s | so tldr demon home is going to look |
4305s | beautiful but then you're going to be |
4307s | jumping into a dung engineering hole to |
4309s | train that's classic RuneScape right so |
4312s | good um well thank you very much |
4314s | obviously it's I wish we could do more |
4316s | of a service to the law and the seasonal |
4318s | events team uh the amount of work and |
4321s | love and care that goes into this part |
4322s | that we can't often give you half as |
4324s | much details Ora and kind of lead you |
4325s | into what's going on uh is always a bit |
4327s | frustrating for us but thank you very |
4329s | much for representing it and at least |
4331s | talking as much as we can about these |
4333s | things and I'm excited to see very much |
4334s | about what Halloween's going to look |
4336s | like so I guess we'll say a quick |
4338s | goodbye to our love J mods and you so |
4340s | much there we have it so we've got one |
4343s | last thing to talk to you about we are |
4344s | just about to wrap up um that is the |
4347s | first look at our rest of year road map |
4349s | and the content held within uh there is |
4352s | one more thing we wanted to talk about |
4353s | and that's about how you can get |
4354s | involved in the future of RuneScape now |
4356s | as we discussed at the top of the show |
4358s | last year we began involving the |
4360s | community more into what we do when it |
4362s | comes to development and this year we've |
4364s | been setting up to take that even |
4366s | further so let's take a look at how you |
4368s | can play an active part in the |
4369s | development of our future content |
4370s | beginning as early as next |
4373s | week so um I said beginning as early as |
4376s | next week I meant this week so at the |
4378s | end of this show right on runescape.com |
4381s | the 2024 player survey will be released |
4383s | now I know some of you before have felt |
4385s | like oh I'm not sure if the quarterly |
4386s | surveys have much impact they are really |
4388s | important to us I can't stress that |
4391s | enough and I just want to touch on that |
4392s | and just say uh it's a really really |
4396s | important uh thing to to fill out for us |
4398s | but this one especially and I'll let mod |
4400s | Doom kind of talk a little bit about why |
4402s | that is yes I mean I can personally |
4404s | attest to how important those surveys |
4405s | are |
4406s | um mod bam uh who looks who who is is is |
4410s | uh mod hul manager constantly sites |
4414s | those surveys all the time they are such |
4416s | a crucial part of informing how we |
4417s | progress so this is the next step in |
4420s | that um this is this is bigger this is |
4422s | beyond this is 2025 um I know what |
4425s | you're thinking holy zamak what is he on |
4427s | about we have literally just been |
4429s | looking at 2024 we cannot be going that |
4431s | far ahead but all right part of our |
4433s | vision isn't just the planned content |
4436s | it it's making sure that the stuff that |
4439s | we aren't even showing you yet beyond |
4441s | that is informed by you as well we want |
4443s | to make sure that we're better informed |
4445s | making smarter decisions um we've got |
4448s | that we've got that survey in place that |
4450s | we want you to get involved with um |
4452s | we've been using them to really get a |
4454s | crucial understanding of how you're |
4455s | feeling right now especially |
4457s | retrospectively about the last three |
4458s | months that's been super important but |
4460s | this is distinct and different in that |
4463s | you're going to be taking a key part in |
4465s | potential directions we've identified |
4467s | nothing concrete this isn't we're just |
4470s | we're being like yes no on something |
4471s | it's not like that but we want you to |
4474s | help us understand the kind of ways |
4476s | you're leaning and helping us shape our |
4478s | final 2025 road map I can't believe I'm |
4480s | saying that right now 2025 road map but |
4483s | it's going to be playing a crucial part |
4485s | in that um you'll be influencing very |
4488s | early design decisions rather than |
4491s | granular concrete stuff I want to be |
4493s | very clear that this is sort of we're |
4495s | looking slightly more themes and |
4497s | directions them and dire yes so it's |
4499s | it's it's a very useful informative |
4501s | resource for us to be able to sit down |
4503s | and look at and say okay this is the |
4504s | kind of thing we're going for rather |
4506s | than this is do this because it w top |
4511s | billing on the server or anything like |
4512s | that so we we really want you to get |
4514s | involved in that and it mean would mean |
4516s | the world to me personally if you guys |
4518s | all got involved in it please now now |
4520s | you got to do it clearly no look um the |
4523s | the 2025 road map is something we're |
4524s | already think about we already have some |
4527s | really clear ideas on where we want to |
4528s | go this is about adding your voice to |
4530s | that process giving us indications and |
4531s | directions to build a road map that is |
4534s | essentially more better informed by you |
4536s | um whilst kind of taking that kind of |
4538s | design inspiration and uh excitement |
4540s | that this team can bring so we're really |
4542s | excited to see that it will also have a |
4544s | little bit of influence on what we're |
4545s | doing and what we've announced today on |
4546s | 2024 so it's a really cool way to add |
4548s | your voice to that process um so beyond |
4552s | that um we talked about this a little |
4554s | bit at the top of the show um we're |
4555s | going to be doing a Discord stage so if |
4556s | you don't know what that is it's kind of |
4558s | like a live podcast on Discord uh where |
4560s | you can come and contribute questions in |
4562s | a chat uh and influence the discussion |
4564s | of the show I'm going to be sitting down |
4565s | with M Marcos who you heard at the top |
4567s | of the show um and this is going to be |
4569s | to give you a behind the scenes of |
4571s | what's been going up the studio how did |
4572s | we get to this point of being able to |
4573s | announce this road map maybe even go |
4575s | into a little bit of some of the |
4576s | challenges we've faced and maybe a |
4578s | little bit of reasoning behind uh some |
4580s | of our lack of communication in areas |
4581s | let's be very upfront um but we're |
4584s | really excited to talk to you about that |
4585s | we want to for those of you who are |
4586s | interested in it we do want to provide |
4588s | you more insight and reason into what's |
4589s | been going up the studio um and how |
4591s | we've been Ving for the future um so I'm |
4592s | really excited to do that and hopefully |
4594s | kind of be more transparent and open |
4595s | with all of you um there's also a couple |
4598s | things on the content front coming up as |
4600s | well yes next week we'll be diving into |
4602s | the sanct of rebirth o not actually |
4605s | physically diving into it because I |
4606s | don't know if we're even allowed to as |
4608s | Mortals I'm not going to think about the |
4609s | law implications anyway across a live |
4611s | stream and a Blog we're going to be |
4612s | sharing some of the new ideas we've got |
4614s | and we want to hear your feedback on |
4616s | that so you're going to get a first look |
4618s | at all the ideas we've got bouncing |
4620s | around in our Collective heads and then |
4622s | you're going to be able to weigh in on |
4623s | that give some feedback and let us know |
4625s | what you think which is super exciting |
4626s | I'm very very very excited for that I |
4629s | cannot wait um we'll also going to be |
4631s | keeping the development discussions |
4633s | going the week after with another live |
4635s | stream talking about Skilling updates |
4637s | focusing on how we feel is best for us |
4640s | to bring the content to existing skills |
4643s | um with other topics as well we'll be |
4645s | joined by mod Jack and we are super |
4648s | excited to involve you early on with |
4649s | this one so it's gonna be a really |
4651s | really cool time it's also worth |
4653s | mentioning some of these dates we may |
4654s | shift slightly forward especially that |
4657s | Skilling update one we're thinking like |
4658s | osus is coming out that day we kind of |
4660s | want to give it moment Sun but this is |
4662s | just to give you a general indication is |
4663s | we want this conversation to keep going |
4665s | this this is just the start of that and |
4667s | it's something that we want to put |
4667s | concerted effort into first with these |
4670s | kind of more immediate updates coming in |
4671s | July and August um and then obviously or |
4674s | at least our targets and then kind of |
4676s | looking beyond that we'll we'll look at |
4677s | where we go afterwards and how we have |
4679s | the conversations about things like the |
4681s | Skilling boss for example and uh maybe |
4683s | even Quest who knows but we're always |
4685s | going to be thinking about how we can |
4686s | talk about our content earlier and bring |
4688s | you into that discussion so on that note |
4692s | uh that is the end of the show so right |
4693s | now I'm hopeful that uh the lovely mod |
4696s | is hitting the publish button uh you are |
4698s | going to be able to find pretty much |
4700s | everything we discussed uh on about the |
4702s | road map on runescape.com right now in |
4704s | our new blog on behalf of the whole |
4706s | RuneScape team we want to say a massive |
4708s | thank you for watching and for being |
4709s | part of our community we know uh there's |
4712s | been a lot of things going on behind the |
4713s | scenes here to get everything in place |
4715s | to be able to have this conversation |
4716s | with you as we said we'll talk about |
4718s | that more on the Discord station on |
4719s | Friday um but we know at times that |
4722s | that's caused a little bit of |
4724s | frustration around our communication and |
4726s | kind of the forward visibility you want |
4728s | and that fear about the dread and |
4729s | maintenance mode which as Marcos assured |
4731s | we are not anywhere near uh if you take |
4733s | anything from today I I hope sincerely |
4736s | you can see the love everyone at the |
4739s | studio has for the game and I hope this |
4741s | rat feel like it respects your time uh |
4745s | your money the and the love you put into |
4747s | RuneScape as well um we have a long |
4750s | future ahead of us and RuneScape isn't |
4752s | going anywhere um that's kind of what I |
4755s | wanted to end the show of I guess is |
4757s | there anything you want to end with as a |
4758s | final message we are so |
4762s | back I |
4763s | think well |
4765s | with that I think that's a sign off have |
4767s | a wonderful week scapers thank you so |
4769s | much for taking the time to join us and |
4771s | we will see you in gilano take care |
4833s | for |
4873s | la |