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A very enjoyable quest, by and large. The puzzles were engaging but not difficult, which I think is suitable for Runescape, otherwise people will immediately default to using a guide. The anima redirection puzzles were a fun concept, but as with the ME2 light puzzle, Runescape struggles quite a bit with verticality. A way to see all three levels simultaneously on some sort of map or chart would have reduced the guesswork involved. Also, with all the rifts looking identical, it could be frustrating at times to remember what redirected to where.

Overall the voice acting was strong and not too overblown. Kerapac was a bit type-cast, though I confess I had voiced him mentally the same way. The quest also gave good insight into the background of some of the more major events from the game's plot.

I was also pleasantly surprised by Kerapac's solution to the Elder God issue. With alternate planes existing and most of the main characters not even being native to Gielinor (Saradomin from Teregard, Armadyl from Abbinah, Zaros, Seren, Zamorak etc from Freneskae etc.) I was wondering why the strategy of 'Blow up the nest' hadn't come up yet.

All in all, it was a fun quest, and I enjoyed it greatly.

(Also, major props to Jagex for finally getting over the sunk cost fallacy argument and removing the CW req from Trim. Just need to remove the chompy killcount req (or make it somewhat less repetitive)!)

External link →
over 5 years ago - /u/JagexOrion - Direct link

Thanks for the feedback :)