16 days ago - /u/Mod_Miva - Direct link

A classic location is reborn: and all the rules have changed. How will you fare in the all-new Wilderness?

From August 1st, step into a transformed version of Gielinor’s most nail-biting destination, with a new PvM gameplay focus and glorious benefits for anyone training Slayer!

https://preview.redd.it/axl9olgclie91.png?width=1080&format=png&auto=webp&s=11bd3faa05b5b742fbb7dd81c955f15045dbb74e

Set in the newly-updated Wilderness amidst the outbreak of a Zamorakian civil war, Daughter of Chaos also yields some fantastic Wilderness-handy rewards.

https://preview.redd.it/q3q5421llie91.jpg?width=1080&format=pjpg&auto=webp&s=bf5399946d497b291cd9c254c4518d57ea416ab7

Learn more: https://secure.runescape.com/m=news/the-wilderness-reborn--daughter-of-chaos

External link →
16 days ago - /u/Mod_Miva - Direct link

A classic location is reborn: and all the rules have changed. How will you fare in the all-new Wilderness?

From August 1st, step into a transformed version of Gielinor’s most nail-biting destination, with a new PvM gameplay focus and glorious benefits for anyone training Slayer!

https://preview.redd.it/axl9olgclie91.png?width=1080&format=png&auto=webp&s=11bd3faa05b5b742fbb7dd81c955f15045dbb74e

Set in the newly-updated Wilderness amidst the outbreak of a Zamorakian civil war, Daughter of Chaos also yields some fantastic Wilderness-handy rewards.

https://preview.redd.it/q3q5421llie91.jpg?width=1080&format=pjpg&auto=webp&s=bf5399946d497b291cd9c254c4518d57ea416ab7

Learn more: https://secure.runescape.com/m=news/the-wilderness-reborn--daughter-of-chaos

External link →
16 days ago - /u/JagexErator - Direct link

Originally posted by Avernic

Love everything in the post! Quest hype. Wilderness hype.

Couple of questions:

- Is wilderness slayer the only thing that increases threat level?

- Is the Volcanic Protection mentioned in the drop table a consumable item?

Fishing, farming, Slayer, PvM, PvP, idling, mining, bloodwoods, warbands, and other wildy content increase your threat level.

16 days ago - /u/JagexErator - Direct link

Originally posted by Castle_Soup

Does this mean revenant hunting will be easier or harder? I’m one drop off chaos title (Morrigans top pleaseeeeeee) and maybe will grind it out this weekend before the changes.

Revenant drop tables remain unchanged.

16 days ago - /u/Mod_Miva - Direct link

Originally posted by Pepo8

Demonic skull table?

Demonic skull table?

We apologise for this confusion. The sentence in the article was changed and should be:
The Demonic Skull and Brawlers remain unchanged, and Demonic Skull will opt you into PvP

16 days ago - /u/JagexErator - Direct link

Originally posted by ErikHumphrey

Can the warning eventually be toggled off like a Doomsayer warning?

It can, though cursed Divination, warbands and picking up certain items (e.g. cursed energies) all have separate, toggleable warnings.

16 days ago - /u/JagexErator - Direct link

Originally posted by jlahjlahjlahblah

Are we allowed to teleport out from deep wildy?

Teleport restrictions remain the same.

16 days ago - /u/JagexErator - Direct link

Originally posted by Adamjrakula

Does the 10% damage reduction only apply when in the wildy?

or does it always apply across the game if in invent.

Only in the Wilderness

16 days ago - /u/JagexErator - Direct link

Originally posted by Tkf530

Has the level 30 teleblock been removed or adjusted?

It has not.

16 days ago - /u/JagexErator - Direct link

Originally posted by Eilsys

i got a question about the wildy drop trable, will it remain in place.. like being able to earn ancient warriors equipment patches as a drop on task. or will the chest you get as you finish your task replace the entire wildy drop table?

The pre-existing Wilderness drop table will remain and be rolled on throughout the task. The chest at the end of a task is a different drop table, with different loot.

16 days ago - /u/JagexErator - Direct link

Originally posted by ImRubic

Could someone clarify the death mechanics?

If opted in to PvP you will lose your items, with any item saving prayers and items working as expected. You will be sent to Edgeville.

If opted out of PvP you will be sent to Death's office to buy your items back.

16 days ago - /u/JagexErator - Direct link

Originally posted by barnowl726

Please give the monsters a chance to say “gf” or “gg” when they kill a player and maybe a 1% chance of saying “sit”. To keep it true to the runescape experience ofc

I think there's still time!

16 days ago - /u/JagexErator - Direct link

Originally posted by Expensive-Pies

“You can easily reset your Threat level by dying, teleporting or hopping over the Wilderness wall.”

Will walking into safe areas also reset. Thoughts being areas such as: dung, corp cave, mage arena lever.

There are some caves in the Wilderness (e.g. chaos tunnels) which are not marked as the Wilderness. Entering these areas will indeed reset your threat level.

16 days ago - /u/JagexErator - Direct link

Originally posted by ImRubic

So will we protect 3 items as if we weren’t skilled or are we in a skulled state regardless?

When opted in to PvP you will be skulled regardless so skull death mechanics are in play. It's the signifier for who is, and who is not, opted in to PvP

16 days ago - /u/JagexErator - Direct link

Originally posted by Interview_Lopsided

I'm guessing mandrith will remain a lvl 85 slayer master?

He's been increased to 95 due to the task list he now has, and the points he awards on task completion.

16 days ago - /u/JagexErator - Direct link

Originally posted by ShinyCapeRS

Will Hellfire bow finally be keepsakeable?

No, it will remain a 1 per world, PvP only item.

16 days ago - /u/JagexErator - Direct link

Originally posted by TapsRS

I assume charming moths are included in this? Looks great!

They are indeed, I knew there'd be one method I'd forget!

16 days ago - /u/JagexErator - Direct link

Originally posted by Alienboy3735

Sounds like a cool update. I just have a few concerns. How will the increased threat system work when you have pvp enabled? Although the community is small, there is a w2 edgeville pking scene, so I wonder how monster ambushes would affect them. Also, I was hoping that this new pvp system would enact further protection from lurers. I like how you're now warned when you will be given a skull when harvesting cursed energy or collecting from warbands. Can there also be a way to toggle your account so you can't interact with skullable content like this? I know it sounds silly but I bet lurers can convince players to interact with things like this. Also, how would picking up cursed energy behave? Will picking it up or being traded it also enable pvp, and will there be a warning? I know lurers also make use of trading cursed energy to lure players. Have any of the well-known luring methods and animation stalls been removed? I know for a fact that lurers are still making use of ruby harvests + customization interface to stall and lure players. I hope issues like these are being addressed.

Picking up cursed energy will give a popup to warn you that it will opt in to PvP which you must accept before picking up (assuming the energy is still there to be picked up)

You can no longer trade cursed energy (or other items that enable PvP) in the Wilderness

You can no longer duel in the Wilderness

You can no longer telegrab items that will opt you in to PvP in the Wilderness (e.g. cursed energies)

16 days ago - /u/JagexErator - Direct link

Originally posted by youreawinner_barry

Can we use berserker auras in the new wilderness?

When not opted in to PvP, yes.

16 days ago - /u/JagexErator - Direct link

Originally posted by DonzaRS

I've got a few questions regarding the update.

*Demonic skull will it force PvP on?

*Will going into the abyss still skull?

*Does a skull force PvP on or will it remain the all items lost on death?

*Are there any warning before an action to enable PvP on divination/warbands?

*Will it be possible to teleport from anywhere in the wild to leave or do we still need to be below 20/30?

Now this question I feel is very important and to prevent luring it should be force opt-out

*Will PvP be automatically opt-out for everyone?

*Demonic skull will it force PvP on? Yes, though not without warning

*Will going into the abyss still skull? Yes, we are in discussions on how to best address RC in the future

*Does a skull force PvP on or will it remain the all items lost on death? The skull is now the signifier that you're opted in to PvP, so it will be always on you when opted in to PvP, and applies the standard skull mechanics too (all items lost on death)

*Are there any warning before an action to enable PvP on divination/warbands? A confirmation popup box

*Will it be possible to teleport from anywhere in the wild to leave or do we still need to be below 20/30? Existing restrictions apply

*Will PvP be automatically opt-out for everyone? Yes

16 days ago - /u/JagexErator - Direct link

Originally posted by Theycallmemrlurker

Is it going to be possible for a pker to drop cursed energy and cause you to area loot it without warning?

Attempting to pickup cursed energy will give a confirmation popup that it will opt you in to PvP. This happens whether picking up directly or via area loot. Telegrab on such items has been disabled.

16 days ago - /u/JagexErator - Direct link

Originally posted by 101perry

Maybe I didn't see it, but what is happening to the Wilderness Bow?

Hellfire bow remains a 1 per world, PvP only item

16 days ago - /u/JagexErator - Direct link

Originally posted by ImRubic

I'm referring to will we get 3 items like before if we did PvP without the skull. Not if the skull icon appears above our head.

You cannot PvP without the skull, so dying whilst opted in will always lose your items, unless any prayers or items are used to protect some.

16 days ago - /u/JagexErator - Direct link

Originally posted by Janexa

Will slayer tasks given by non-wildy masters also increase threat level? If so, will they award a slayer bounty chest when completed entirely in the wildy?

And will the items from the bounty chest be required for the wilderness portion of the slayer log?

Killing monsters in the wildy will increase your threat level whether you're on task or not. But only Mandrith tasks will award the slayer chest at the end of a task.

The slayer log for Wilderness remains unchanged.

16 days ago - /u/JagexErator - Direct link

Originally posted by Alienboy3735

Hey, thanks for the answer. Just wondering, would walking into the wilderness with cursed energy also give you a warning? I know lurers trade cursed energy to people outside of the wilderness and then use animation stalls to trick them into the wild

You'll be warned when clicking on the wall to enter the wilderness if you're manually opted in to PvP, or if you're holding an item that forces you into PvP (cursed energy, demonic skull, div-o-matic, etc)

16 days ago - /u/JagexErator - Direct link

Originally posted by TJnr1

What about existing bounty skulls? I've been trying to work to a T10 skull and am at T9, is it about to dissappear?

It will be removed yes, and converted into Slayer points

16 days ago - /u/JagexErator - Direct link

Originally posted by Gargumptuous

Will cosmetic overrides work in the wilderness if you're opted out of PvP? Currently they're auto toggled off when you cross into Wilderness.

Yeah they'll work now. There's some other PvP restrictions that have been removed too when opted out, like coins going into the coin pouch directly, opening the wardrobe from anywhere, movement abilities not having the shared cooldown

16 days ago - /u/JagexErator - Direct link

Originally posted by Theycallmemrlurker

Awesome. Is it possible to make the confirmation pop-up not allow spacebar or any keyboard press to confirm or deny it? Basically making it require a mouse press in order to confirm or deny it.

Indeed, a mouse click is the only way to confirm.