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Upcoming Content

Communication

  • Looking to do more video content to give more insight on development. (Does not mean Month Ahead)
  • Passionate about when we give a release date, it will come out then, rather than empty promises.
    • Exceptions to the Avatar Rework and similar scale of content.
  • There's a balance on the level of detail shared:
    • Keep players informed on what's coming.
    • Keep enough hidden so we can have big reveal moments.

Permanent Improves vs Temporary Content

  • The cost of temporary events (War’s Reckoning) relative to the impact on the players is huge.
    • They have an impact on the balancing of the game, which is why they aren't constantly implemented.
    • The dev resource cost is 1/20th of an actual update.

Other

  • Death Costs - We are putting together an infographic of the results of Frank's Free Death Weeks.
    • Discussions will continue after that.
  • Engine Update - Scheduled this month, fixes [Clickboxes] and graphical issues with [Cabbage Facepunch].
  • Shadows Over Senntisten - We will reveal more information as its release approaches.

 


Combat


Equipment

Question Answer
Can we expect gear that missed tier 92 be released with tier 95? No reason not to, but usually it comes down to whether the reward is good enough for the content being released. We can always go back and add lesser rewards to more casual content.
When can we expect imbued Rex Matriarch Rings? I have it down as a reward space, but I'd want to redefine what imbuing means since currently it sucks.
Is there any plans to introduce Set Effects for Elite Tectonic/Sirenic? I'd (Mod Sponge) like to but there are no current plans. I'm not keen on having high end vanilla items since it prevents us from introducing new relevant gear.
Make FSOA viable for Ironmans when? There is an on-going discussion regarding runes in general and their costs. With FSOA potentially getting looked at. For Ironman you chose this for yourself.
Are you happy with the Ek-ZekKil? It could do with a bit of tuning since it's just EOF fodder currently. It also needs a wider discussion with the Combat Counsel.

 

Bosses

Question Answer
Can we get the practice modes to let us select some exclusive pvm items? Yes, but there's no current plans. It's a bigger job than it sounds and it would need a full rework with dedicated dev resources.
As more skilling bosses come out will Reaper get an option for skilling/combat bosses? It's made to support it, but there needs to be a significant number of skilling bosses to justify adding it. There's no plans to launch a significant number of skilling bosses this year.
" One of the biggest problems while making a skilling boss was to avoid making it feel like a minigame. Now that we've established an identity there's more freedom to do more.
Will there ever be some changes to the abomination fight? This sounds like a Ninja Strike topic. I can pass it on.
Are we getting the possibility to no-alt solo Vorago? Fix is awaiting to be deployed. (Unsure on the current deployment stage).

 

Abilities

Question Answer
Will we ever get Greater Chain - Magma Tempest to work? No, since it would fry your PC, therefore the ability ignores Magma Tempest for now. If we can find a middle ground where it's useful and doesn't fry your PC, then maybe.
Can you make Magma Tempest crit again? There's a very strong weapon in the game which is the reason we don't let it crit, that alongside Tsunami makes it too good. That's not saying it won't ever get buffs, but not right now since Mage is already the best style.

 

Other

Familiar Pathing Issues

  • There are no current plans to fix it, since it would need a big familiar rework.
  • It's also a tricky topic since bad AI pathing is core to Runescape.
    • Safespotting is so fundamental and we'd only be rewriting a pathfinding algorithm for certain familiars.
  • The pillar in phase 4 Raksha can't be moved easily since it would be a big art requirement.

Target Cycle - Cooldown

  • This is an engine problem. There's a set of criteria which updates a list of NPCs on the engine side.
    • Target cycle toggles through this list.
  • Unless you move or meet one of the search criteria triggers, the list doesn't refresh.

Under-balanced Pre-EOC Mobs

  • It's not a simple solution to just buff their stats.
    • We have to consider their drops, the XP rates, etc...
  • It's something we'd like to address, but it would require a large amount of time.
    • It could also annoy players who currently engage with the content.

Thoughts on changing the persistent rage relic into a passive permanent upgrade?

  • There are two separate issues:
    • The Relic System - It could be better, there's more than one issue and we need to look at them all.
    • Adrenalin - The meta has shifted where fights start at 100 adrenalin, so maybe embrace it?
  • We have an on-going challenge of QOL fix vs Reward space.
    • Often we add something as a reward first then make a QOL fix later.
    • If we do this we have to re-fill that reward space.

 


Skilling


Question Answer
Any possibility of the Volcanic Trapper outfit ever being updated to have some effects on Big Game Hunter? I'd rather have an outfit unique to BGH rather than shoving all the rewards onto the outfit. We could make it so you do something to unlock an effect for that outfit.
Why do portable wells not jump straight to the potion you have mats in your inventory for? When you use an item on another item it knows what slot to go to since it passes through that item in the code. If you click a portable well, it's running it without an item. We could have it search your inventory but the amount of effort for the time saved wouldn't be worth it.
Can you add an on/off button for completing tomes that are received during archeology after 200m xp? There are no plans but we can re-raise it.
Any update on Group Ironman Dungeoneering? We will pass it on and look into it.

 


Lore


How do you come up with names for all the items in the game?

  • It depends on the developer.
    • Some already know what they want to call it.
    • Some don't care and ask other Jmods such as Mod William, Mod Mark, Mod Stu.
    • The names can come from lore, name generators, or established cultures (Zarosian = Latin)

What's with Very Very Long Grandmaster, Miniquests? Why don't these give quest points/keys?

  • The reason we label something a miniquest is because we don't want to raise expectations.
    • There's no clear decision otherwise.

Can we get a diversity of quests, and addressing old storylines.

  • I wouldn't want to pause the current storyline to implement more diverse quests.
    • The game needs to fee like it is going somewhere.
  • There are two alternatives:
    • Occasionally do something unrelated - Hard since we are excited to tell the current story.
    • Fold them into the current storyline.
  • We currently integrate story into other content besides quests, which helps.

 


Cosmetic/MTX


  • We are finding ways to bring back old cosmetics. For example, Seasonal Oddment shops.
    • No concrete plan to bring back the Assassin's walk animation yet.
    • We will look into ironman incorporation.
  • We will address Premier Club token cosmetic options on a future stream.

 


Drop Rates


Rex Matriarch Drop Rates

Drop Chance
Heart of the [Warrior/Seer/Archer]* 1/200
Player Owned Farm Egg* 1/200
Spear Piece 1/500 (specific) or 4/500 (any)
Heart of the Berserker 1/200
Ancient scale 1/200
Draconic energy 1/200

*=Specific drop table

General

Name Rate
Swordy McSword Face 1/2,000
Hazelmere's ring (HSR) Proc Rate 1/1,000

 

Q&A

Question Answer
Are we going to drop any drop chance enhancers? They have established themself as a reward space, but they have to be carefully balanced. It's something we could reuse but we aren't going to slam it on everything.
Are you going to update older boss drop tables now that EGWD has made them less profitable. We should go back and revisit drop tables for bosses/creatures (Raksha with spirit seeds) and make them worthwhile and address drops which make no sense in modern Runescape. But to an extent we don't have to make every piece of old content relevant.
Bad luck mitigation? It won't be applied to general drops due to how it would need to be implemented, so we are very selected to what it is applied to. The issue regarding drop rates is something we are aware of since in recent years they can be horrendously rare where it feels needlessly grindy.

 


Other


Question Answer
Will we see more types of meat, like dragon & dinosaur added this year? At a point where we may need new tiers of meat, we will add new tiers of meat.
Is there an achievements council for capes? No there are not. Achievements depends on the dev and often fall between the cracks. Having something more formal does make sense.
What's our thought process on deleting old content within the game? I'm not a fan of games who delete old history, which is I'm grateful that OSRS exists since it allows players to go back and experience with old content. It also gives RS more freedom to update it. In general, no one has an issue with updating old content if it's to make it better. Old content existing isn't a problem so long as it isn't clogging up space.
External link →
almost 3 years ago - /u/JagexJack - Direct link

Originally posted by FatNWackyRS

That's Mod Jack for you!

I'm with you, it's dreadful.

:(

almost 3 years ago - /u/JagexAzanna - Direct link

Originally posted by FatNWackyRS

Shadows Over Senntisten

There's no explanation of what this is, only that we'll know more as release approaches. But it has a name, so presumably there's something that's been said.

What is it please?? If I had to guess, the Grandmaster quest to wrap up the EGW storyline?

The title was something I wanted to use for the article to give it a more mysterious feeling as we were going for a spooky/creepy vibe. Sorry for any confusion.