Original Post — Direct link

So let's get straight into it. A new skill is announced, is this really what RS3 needs at this point? No, I know it's been almost 3 years since the last skill but we have an overwhelmingly large pool of dead content/skills that could be remastered or reworked. No, I don't mean just adding a few new additions after 99 to somehow pass it as a 120 skill. Instead, actual changes to how certain skills can be trained. Construction, crafting, cooking, there's so many skills that could be revitalized.

A new boss would have also been better but a skill seems so unnecessary at the moment. Jagex, for once stop running around like headless chickens. Stick to a schedule and an actual agenda, you guys seem to be running all over the place with your content and update strats. Instead categorize it out, take a year or half year and focus on just fixing the game. Then take another year and focus that year on just adding quests and enriching the players with more lore. Take another entire year and use that to add in bosses and pvm content and so on. You guys surely have the profits, as we've all seen. How difficult is it to manage 190+ employees? I've seen companies with 2000+ employees be more organized than you guys. Fix your sh*t, give us a statement about MTX (whether good or bad) when the community is at an outrage. Be transparent with us, tell us if it's ever going to get good or if it's actually out of your hands. You seem to want to do a lot but you don't stop to think on how it can actually be tackled and instead you just go for it. Which has always landed you in these type of awkward and uncomfortable positions. From failing to make any proper games outside of RuneScape or even maintaining any other service outside of RuneScape. You have lovely people working at your company and a lot of them seem so enthusiastic and motivated to work on projects but it's your incompetence at management that gives them a bad look and your company a bad look. Your player counts are truly dwindelling, I hope RSMobile is the answer for it, I truly do hope but just remember if RSMobile fails, that is the last straw. You've not only have lost potential new customers but you've also had lost veteran players by that time. It's quite easy to see lots of people either quitting RS or moving to OSRS (not like that's immune to Mtx if RS3 completely fails to bring in good revenue).

Fix your sh*t Jagex, fix your sh*t.

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over 5 years ago - /u/JagexOsborne - Direct link

Originally posted by Bentoki

It's nuts how they made an entire video about how they want to rework content and fix existing stuff before branching into future content, then went straight into how they are adding a new skill.

Like wtf

In the Diary, we said that remasters would be a big part of what we do, but there are still players who have an appetite for the new stuff. It’s going to be a balance and mix. We talked about doing new skills in that Diary too.

We’ve got some initial responses back from the survey, and positivity for a new skill is huge. I know there are a fair few here who don’t want one, but the vast majority of the player base is eager for a new skill

over 5 years ago - /u/JagexOsborne - Direct link

Originally posted by Bentoki

I don't think that it's a question of people not wanting a new skill, but rather that historically reworks from the Runescape team have been known to take years and at the same time developing a new skill on top of that would seemingly delay any kind of rework even longer.

It is not clear that you can do both, and do both well. When the mining and smithing rework took... 3 years? Add on to that the stone spirits problem that is still not addressed. The completionists cape rework was seemingly a failure and detrimental to the capes themselves and even when invention was released you essentially had to flip the skill on its head to get people to train it a different way.

Not to mention the kneejerk reaction to the MTX complaints to just announce that you were releasing a new skill too

Reworks are more difficult, there is no doubt about that. You have to come up with something new while balancing people’s demands, all in existing code. It’s always more difficult, regardless of which game or studio you are in. Mining and Smithing was a rework of two core skills in one go. It was never going to be easy, but the team did a fantastic job. You can linger over stone spirits, but that’s a small portion of the changes and it’s being blogged soon.

I know there are caveats, but I honestly feel like there has been a strong quota of Rework content this year. Even if you are critical of our execution, I think we have shown a real desire to rework. We also haven’t talked about our new Core Game Experience Team publicly, who have only launched the new game changes so far.