This week we look at Black Friday deals, 2022 Christmas merch and what's next for Fresh Start Worlds, post-Competitive Period!
https://secure.runescape.com/m=news/black-friday-bundles---this-week-in-runescape
External link →This week we look at Black Friday deals, 2022 Christmas merch and what's next for Fresh Start Worlds, post-Competitive Period!
https://secure.runescape.com/m=news/black-friday-bundles---this-week-in-runescape
External link →This week we look at Black Friday deals, 2022 Christmas merch and what's next for Fresh Start Worlds, post-Competitive Period!
https://secure.runescape.com/m=news/black-friday-bundles---this-week-in-runescape
External link →EDIT: Grammarly messed some stuff up.
Regarding patch bombs - there has been no change to how they act - the only change was mentioning there existing behaviour on the items examines because i noticed that information wasn't playerfacing.
I wrote up a full patchnote but looks like it was missed:
Patch bombs have always had a maximum 'base' number of herbs they could give when harvesting, but this was never displayed to players, the maximum is now displayed in the items examine. (Note this is purely the 'base' amount of herbs excluding buffs/modifiers and it is rare that players hit this number even with the new plant power tiers)
So I guess the 150 is the max with dwarven harvester?
Na you can get way more when you take into account things like juju pot / aura / farmers outfit.
Is there a theoretical limit for how many herbs you can get from a patch, or could it technically go on forever, assuming perfect luck?
If there is a limit, would you be willing to share it (provided it isn't a pain to calculate)?
So if your just picking herbs without bombs theoretically you could go infinite. (this is part of the reason patch bombs have the 75 cap because theoretically, you could have an excessive amount of code running from a single person getting 1/billion chance luck with a patch bomb that would attempt to run on a single server cycle)