5 months
ago -
RuneScape
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17s | [Music] |
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39s | [Music] |
192s | hello hello hello hello and welcome to |
195s | another episode of run skill and |
199s | chat just gonna make sure that you can |
201s | hear me have I got it |
205s | right someone say |
208s | yes yes |
210s | okay um wait someone saying my mic come |
215s | on yes let's go let's go let's go uh |
218s | right yeah so welcome everyone to |
220s | another episode of R skull and chat um |
225s | I'm quite an echoing okay let us work |
228s | this |
231s | out we can do this we can do this I |
233s | think it's just a slight Echo coming |
235s | through but I think we should be okay um |
239s | is that fa now |
242s | no Echo okay slightly better we just G |
245s | to keep this going keep this going so |
247s | yes hello everyone um we are here uh we |
251s | are back for another room skill and chat |
253s | I am joined by the one the only mod |
257s | Breezy hello how are you hello I'm good |
261s | thank you how's you yeah very good very |
263s | good and for everyone else we are in |
268s | World 84 and we are going to be in |
272s | menos uh going through |
276s | some what's the what's what's the logs |
278s | is it aadia kadia yeah should beadia |
282s | logs |
284s | uh oh no they still people are still |
287s | saying I'm quiet let |
290s | me do I need to bring this in |
292s | closer turning this up slightly |
301s | it does look like yes but we are going |
304s | to be moving across so I'm going to |
305s | teleport right across over there now um |
309s | mod Breezy where you |
311s | at I'm not in game right now would you |
313s | like me to jump in game yes I mean yeah |
316s | if you want to jump in and join us then |
317s | obviously please feel free to um but |
320s | yeah we're going to head across over |
321s | there now and uh we'll go to the logs um |
332s | Co Breezy let's go uh right okay I've |
337s | not been here in a long time but I do |
338s | remember it is up here from what I can |
342s | remember um but yes hello um to everyone |
346s | joining uh we are going to be doing wor |
348s | cutting um it is coming up we've got |
352s | some amazing updates coming in a lot of |
354s | exciting things that are coming along |
356s | the way uh for this update which is very |
359s | cool um I know that mzy has some very |
362s | cool stuff that he'd love to share with |
364s | you all so um I want to pass the mic |
367s | across to mzy like say hello how are you |
372s | how is your day |
373s | going hello how are you how's your day |
375s | going yeah in that |
378s | order no I'm good thank you um the days |
381s | are going um we're busy working on with |
384s | C Fletching um playing RuneScape um yeah |
389s | yeah everything |
392s | they can't hear you hear you your mic is |
396s | on I'm not |
398s | sure wait hello twitch channel can we |
402s | hear oh it's it's fine okay so it's me |
404s | that's got the |
406s | echo that shouldn't be a |
409s | problem |
413s | uh bear with me folks |
421s | whole stream going |
449s | [Music] |
464s | [Music] |
470s | [Music] |
544s | hello everyone um so I'm getting this |
547s | sorted bear with me I know that my voice |
550s | is slightly lower um |
574s | okay how let's start with |
578s | this how is that for everyone can people |
581s | hear me a little better how's that going |
584s | how's that |
586s | going better excellent we did it we did |
592s | it oh my goodness Joy no I'm gonna start |
595s | having problems no no you're not don't |
598s | you dare you're not allowed to M check M |
600s | check can everyone hear mod Breezy |
604s | okay give us a little thumbs up if we |
606s | could amazing amazing we're doing it |
609s | gang we're doing |
610s | it oh it was worth it was worth a trip |
613s | back from Scotland to this it really was |
615s | um and now I'm joined by a Scotsman here |
617s | so you know what could be better where |
621s | in Scotland are you from actually or |
623s | Breezy uh glasow Glasco nice you're in |
627s | my backyard yes I'd say say I'd say |
631s | backyard I'd say maybe in the mountains |
633s | I was very far away from |
635s | everyone from a lot of people from a lot |
637s | of people uh but yeah okay Breezy |
644s | okay people still can't hear |
647s | me this is very |
651s | frustrating let's turn you |
655s | up uh Breezy if you carry on your |
660s | uh oh yes I can hear it I can |
663s | hear I can hear it okay we can hear |
667s | you if people are trolling me I swear to |
670s | God this is not this is not funny this |
673s | is I will find it funny later |
677s | on okay there's a slight bit of echo but |
680s | the main person we are going to be |
682s | checking to and celebrating is mod |
685s | Breezy over here so Breezy tell us a |
688s | little more about yourself tell us about |
691s | your journey at at Jag X how have you |
694s | found the last couple of years like |
696s | where did you start how did you get to |
697s | this point |
698s | yeah yeah so I started at Jag X um in |
702s | 2018 mid 2018 um and I joined as QA um |
706s | starting on the M against mying rework |
709s | um and it's been yeah six six years now |
712s | just over six years um now in design |
715s | I've been in design for a couple years |
717s | um and yeah it's been it's been an |
719s | interesting like crazy crazy right it's |
720s | so cool to see how um a game that you've |
723s | played for so many years like how how it |
725s | works how it works behind the scenes um |
728s | it's really cool seeing how game |
729s | development works like like what it's |
730s | really really like uh internally um how |
733s | all the cogs in the machine work um yeah |
736s | it's been it's been really fun and lots |
738s | of like lots of learning um about what |
741s | makes RuneScape um lots of learning a |
743s | lot about the community lots of making |
745s | friends with people in the community |
747s | lots of you know close relationships and |
749s | lots of great dialogue and yeah this is |
754s | been an awesome time yeah for |
757s | sure nice I love that I love that um |
761s | quick side note this is something I've |
763s | not done and I was told |
765s | to right click symbol at the top of your |
767s | screen and set as active do we know |
770s | where I'm saying what I'm saying as |
775s | active there are so many things to this |
777s | game which I'm still learning it's |
780s | honestly crazy Have You Ever Had A |
782s | Moment Like That M Breezy where you just |
784s | sit back and sometimes you're just like |
786s | I you feel like you're an expert and |
788s | then you're like this this there still I |
791s | didn't know this I did not know this |
793s | yeah yeah I mean like RuneScape is such |
794s | a large game you're always GNA have that |
796s | even even nowadays actually like for the |
798s | six years that I've been here I I'll |
800s | I'll find stuff that I've worked on and |
802s | just completely forget that I worked on |
803s | it I be like oh my God that's that's |
805s | that's like wait I did that or like I |
807s | was part of that yeah that's cool it's |
810s | cool it's cool to celebrate stuff like |
812s | this like obviously with the whole |
813s | Mining and smithing update that was like |
815s | one of your first babies |
818s | right yeah indeed yeah I joined I joined |
820s | quite late into the development um by |
823s | the time I joined there was about six |
824s | months left but that was like something |
827s | like an 18mon project and realistically |
829s | even longer than that because of like |
830s | the previous iterations so um yeah it |
834s | was it was like we we were in there I |
836s | think someone said in the chat it just |
837s | jumped into the the end with it but that |
840s | was such a fun project like I think it's |
842s | to this day one of my like most favorite |
844s | ones |
847s | yeah oh that's what I've missed okay |
851s | thank you I thought you meant as in like |
853s | just click the whole box but no okay so |
856s | is the pyramid chat I'm asking the chat |
858s | now um or even you more Breezy where is |
861s | the pyramid the best one to go with |
865s | what's fion game yeah since we're here |
868s | in the Imperial RCT you you'll you'll |
870s | want to set that one as the uh active |
873s | one unless you want any other rewards |
875s | really but yeah no no this is good this |
878s | is good the one thing I |
882s | annoyingly forgot to get ready is making |
885s | sure that I had the right box um for |
888s | this so I don't have the wooden box I |
890s | think the last box no I did oh my |
893s | goodness I did have the Acadia box and I |
896s | there's a deposit box right there you |
898s | should be able to use |
900s | I forget you actually if you's um so if |
904s | you go towards the |
905s | pyramid be is it up here yeah but I |
909s | think you might |
910s | need reputation for it oh no really |
914s | maybe I forget blost it's been a while |
917s | since I did manif now yeah you do looks |
921s | like that with boxes as your friend who |
924s | wait sorry I'm being bombarded with hold |
927s | on who being told to wait trade who's |
932s | trading with me not going to trade |
935s | wait let's just carry On Let's find |
938s | let's |
940s | find |
943s | a oh yeah that's a good idea I could do |
946s | that but to be fair I I could Fletch |
948s | them or I |
951s | can just go and get my box and get um |
953s | and put them into the box U that might |
955s | be an easier thing um sorry about brzy |
958s | we are this is how streams tend to go |
961s | here we are just constantly going |
962s | through learnings of how to play this |
965s | game and it's it's just been a |
968s | challenge the challenge you know what |
970s | the challenge is the challenge is me |
971s | trying to get my mic and the camera set |
973s | up I'll have one week where it will be |
976s | fine and it'll be right and we'll have a |
978s | smooth a smooth |
981s | bloody um stream but there we go there |
985s | we go uh let's find the nearest bank |
989s | the bank is right there okay cool you |
992s | know what that's not far that's not far |
994s | let's quickly go to the bank and get on |
996s | with it um but yes let's continue into |
1001s | some of the other projects um more |
1003s | Breezy that you've done like tell us |
1005s | more what else have you worked on what |
1007s | else has been something that |
1010s | you're you're finding really passionate |
1013s | um that you that you really want to get |
1014s | on to like was something like for |
1016s | example like the mining and smithing |
1018s | like when you first went into that was |
1019s | that something that you were really |
1020s | passionate about that you were like yes |
1022s | I can't wait to get into this I want to |
1023s | get more into the Skilling or is it |
1025s | something that you kind of fell into and |
1028s | then now you're trying to get more |
1032s | insight into into all that does that |
1033s | make sense am I yeah yeah yeah no no |
1036s | like in terms of um well in in terms of |
1039s | what projects we work on most of the |
1041s | time we we we just get assign projects |
1043s | um like we'll we'll try and put people |
1047s | um where like where their strength shine |
1049s | so obviously you'll find like more |
1051s | combat oriented devs and like designers |
1054s | and stuff on those types of projects um |
1057s | but it's also important for people to uh |
1059s | to like learn as well so um you'll see |
1062s | ax of stuff but yeah I was I was |
1064s | assigned to the project um when I joined |
1066s | um me mod camel and modu all joined the |
1070s | same day we all got given different |
1071s | projects to do which was quite cool but |
1073s | mining mining was like one of the first |
1076s | skills in game that I really wanted to |
1078s | get to 99 uh it ended up being fire |
1081s | making unfortunately so it wasn't mining |
1084s | um but I have like really really fun |
1086s | memories of when me and my friends first |
1088s | made our like RuneScape accounts right |
1090s | um and we were in like the first on to |
1092s | tural Island but then um in lumbridge FL |
1095s | mining um I think that was all I did |
1097s | back in the day but yeah I've got some |
1099s | very Vivid memories of that um so to |
1101s | come and work on it like for for that to |
1103s | be the first project was really cool um |
1105s | if you were following like the mining |
1108s | reor yeah if you if you if you were |
1111s | following the mining Smith and rework um |
1113s | you'll know that it it changed a little |
1115s | bit over the years um there was like |
1117s | some there was a few different polls |
1119s | that went out Etc so I was keeping up |
1121s | with it at the time um I honestly didn't |
1124s | like even even about a month or two |
1126s | months out from working at jagex I |
1127s | didn't know I'd be working at jagex so |
1129s | just keeping up with it playing the game |
1131s | and then next thing you know a few |
1133s | months later I'm working on the project |
1135s | so but very cool very exciting stuff um |
1138s | and it was a big project |
1139s | um lots lots and lots and lots of stuff |
1142s | that I learned from it um and it was fun |
1144s | as well like honestly just just getting |
1145s | into it like just being having the dream |
1148s | of working here and then being able to |
1149s | work here and finally get to know all |
1151s | the J mods on a first name basis um and |
1153s | become friends with them and work on the |
1154s | game Etc as all yeah what year did you |
1157s | start what year did you start a j x and |
1160s | you've been playing it was how long 201 |
1163s | 18 uh I've been playing since |
1166s | 2006 um 2006 SC that is a long time for |
1171s | someone to be playing that's I mean what |
1173s | the game is almost 25 years old now that |
1176s | is you you've been here a long time |
1177s | you've been a long time yeah indeed |
1180s | indeed part that must be great to be |
1183s | able to see your product see or I say |
1186s | your product but see the design that |
1188s | You' created like on screen like on a |
1190s | game you love like there must be such a |
1192s | like what kind of feelings you get when |
1194s | when you see stuff like that yeah I mean |
1197s | like it's really really satisfying as |
1198s | the game developer like the reason that |
1200s | I went into game development and game |
1201s | design was to um elicit the same |
1204s | emotions that I had as as a player |
1206s | playing like just any other game as well |
1208s | it was like RuneScape old like PS2 games |
1210s | when I was a kid like all those things |
1212s | inspired me to to come into games |
1214s | because like the stories The Narrative |
1217s | like the game play the things that you |
1218s | do they all elicit emotions whether like |
1221s | you get really tied to a character and |
1222s | maybe they die off and you like you're |
1224s | sad about it or you do something you and |
1226s | you find it challenging and you find |
1228s | like overcoming it really happy like us |
1230s | being able to bring that out in people |
1233s | is a really cool thing like you don't |
1234s | you don't often get that in too many um |
1237s | like Industries it's like obviously like |
1239s | with like creative Industries and making |
1241s | art movies books Etc you can right you |
1243s | can do that but like games games is |
1246s | where is at for me um so so being able |
1248s | to do something and then see people play |
1250s | with it interact with it you know get |
1252s | annoyed if you want them to get annoyed |
1253s | be happy if you want them to be happy |
1255s | seeing all that seeing smiles on |
1256s | people's faces or confusion and all that |
1258s | like that that's a really satisfying |
1260s | experience it's really really cool on a |
1262s | quick side note another satisfying thing |
1264s | is every time I come on stream I'm being |
1266s | gifted with stuff so again I can't thank |
1269s | you enough for for people you just got |
1271s | gifted some nice stuff some really |
1273s | lovely stuff which is honestly really |
1275s | sweet of people thank you um thank you |
1278s | scapers and again it's so nice to hear |
1280s | how passionate you are about these |
1283s | things like it it gives you it gives me |
1286s | the the sense of being in a place which |
1289s | fills me with so much joy to work at |
1291s | because it's like hearing people talk |
1294s | about stuff like this the games that |
1297s | they've worked on games that they've |
1298s | been so passionate about for so many |
1300s | years to finally be able to to input |
1303s | their their own their own energy and |
1306s | their own love into the game like it's |
1307s | such a wonderful thing so yeah thank you |
1309s | for sharing that that's really nice um |
1312s | yeah yeah that's really really cool in |
1315s | terms of like other projects that you |
1317s | asked about too worked on a whole host |
1319s | of things um since I've since I've been |
1321s | here at jackx um so it started with |
1323s | mining A Smith work I did um the morous |
1326s | slay dungeon with more true and like |
1328s | Fire Spirit stuff during one of the |
1330s | early game jams back then um I worked on |
1334s | um desperate times a little bit comp |
1337s | Cape |
1338s | rework some involvement in anoria um 120 |
1342s | farming in her lore I think the pvm Hub |
1344s | came out that same year as well we did |
1346s | game Jam I worked with quite quite a few |
1348s | other J mods on that um and then I did I |
1351s | think it was two years on the ninja team |
1354s | quite quite like two years worth of like |
1356s | really nice quality life updates um |
1360s | moved on to Zam after that um and then |
1365s | that that was roughly the time came into |
1367s | uh design right and that became more |
1369s | about um sort of overlooking um sort of |
1372s | having oversight on on more projects but |
1374s | still being involved with stuff so like |
1376s | worldy flash events I had some um and |
1379s | then um a little bit of well a little |
1382s | bit of like everything in for for INF |
1383s | Frey |
1385s | um the yeah like like like the Grove as |
1389s | well I had I had like quite a bit of uh |
1392s | involvement early on in that um and I |
1395s | just just just like various stuff really |
1397s | over the years like we all have like so |
1398s | many like so much involvement in |
1400s | different things across like it's really |
1401s | hard to like say that you know like I |
1403s | did this and that was it like we all |
1405s | everyone here at like on the development |
1407s | team has a hand in everything that we do |
1410s | whether it's like feedback or direct um |
1413s | input you know it's it's there's so many |
1416s | ways of being involved and things and |
1418s | this is also again thanks I mean how |
1420s | does that also carry into for example |
1423s | with um play feedback like how much of |
1425s | that play feedback sort of like Leeds |
1427s | into um into everything that you see |
1431s | that the scapers see like before us like |
1433s | do you do you reckon like a lot of it is |
1435s | um from player feedback as well like how |
1438s | much of that yeah yeah Abol on |
1441s | absolutely like like we're always |
1443s | thinking about the player um with |
1446s | everything that we discuss like part of |
1449s | just being a game developer is being |
1450s | able to wear like different hats so like |
1453s | like well I guess like at a high level |
1455s | you wear your developer hat and you wear |
1457s | your player hat and sometimes you just |
1458s | like you need to switch and being able |
1460s | to switch as a is a is a key skill right |
1463s | um in understanding like what it what it |
1465s | what does it mean for the game design or |
1466s | for the game development to do this |
1468s | thing was mean for the player but it |
1470s | kind of goes deeper than that too like |
1471s | there's different types of players |
1473s | there's different groups of players um |
1475s | there's different like levels of |
1477s | Engagement from different players you |
1478s | know I mean like we often talk about |
1480s | like pvmers and skillers and quers but |
1482s | it goes even deeper than that um and |
1484s | we'll try and like consider how those |
1487s | people like to play what their feedback |
1489s | might be what feedback on like similar |
1491s | things has been before from those people |
1493s | right um it's it's always at the top of |
1495s | our mind like that like we don't do |
1497s | anything really without without |
1499s | considering the player like to some |
1500s | extent see hear that hear that players G |
1504s | to Bing a point as much as I can um your |
1508s | input does have a massive massive impact |
1511s | on what you see before you so you know |
1514s | we are we are doing everything we can |
1516s | okay enough with the trades my chat is |
1519s | look at this trade trade enough i' I've |
1523s | had very generous amounts of stuff being |
1526s | traded with me but thank you but enough |
1529s | uh what is all this on the |
1532s | floor oh it's Adam anti lots of the F |
1534s | locations oh my goodness where are you m |
1536s | bre are you in here are you in I'm I'm |
1538s | on the opposite end I'm I'm on my |
1540s | personal account actually on the |
1541s | opposite end ah just chopping away there |
1545s | was a soul Obelisk just going on just |
1546s | over here oh it's actually still going |
1547s | on if anyone wants it what what's going |
1549s | side of the a Sisk oh I see what maybe |
1553s | good for you |
1554s | but don't don't don't stay it too long |
1557s | you might die just oh |
1561s | God yeah I saw someone ask in the chat |
1564s | uh what what type of player are you m |
1566s | Breezy um I'm a I don't actually like to |
1570s | give myself uh a a tagline like I I |
1573s | actually like I I'm a |
1576s | completionist um I like to do absolutely |
1580s | everything I love taking off |
1581s | achievements and any 100 pering of games |
1584s | right um in recent years I've had to |
1586s | stop because I've got a huge backlog of |
1588s | games and I can't keep spending too much |
1589s | time uh playing the one game um but I I |
1593s | absolutely love love completionist |
1595s | content nice I'm always for it I'm I'm |
1597s | definitely the same I do like to |
1598s | complete and this is this has been my |
1601s | frustration I'm watching my HP don't |
1603s | worry I am watching it um I did not |
1605s | bring food but God damn it my HP is |
1608s | going down very slowly so it's fine it's |
1610s | fine um but yes I am definitely a |
1613s | completionist as well I'm definitely on |
1615s | the uh like what's annoying is I'll |
1617s | watch my skills and I'll get really |
1619s | annoyed that they're not equal so I'll |
1622s | make sure everything gets to 50 and then |
1625s | everything gets to 60 and then |
1627s | everything goes to 70 and like it's |
1629s | reallyy annoying like I just kind of |
1631s | want to just get to a point where I'm |
1632s | just like yes just just skill one up all |
1634s | the way to the top |
1636s | but yeah I'm like if you see I've got a |
1640s | few Oh yay 6,000 That's good I've healed |
1643s | someone is someone's either healing no |
1645s | you can't heal someone else but I'm |
1647s | being healed at the same time just |
1649s | strange does that happen are you being |
1652s | are you being healed as well you can be |
1655s | yeah I think people might have prisms |
1656s | and stuff down right well thank you for |
1659s | whoever putting prisons down and helping |
1661s | everyone else that's very kind of you |
1663s | but yeah i' like 65 64 70 50 50 60 60 70 |
1669s | 60 like they're kind of une equal but |
1671s | look they're all in their 60s I'm like I |
1673s | was trying to go through them and then |
1675s | you get to summoning and farming don't |
1678s | judge me um I find those the hardest |
1682s | what what's your what's your favorite |
1683s | skill would you say or Breezy and what's |
1686s | your least favorite |
1688s | skill my favorite skill |
1692s | yes that's interesting um what is my |
1695s | favorite skill I think uh recently |
1697s | archaeology I I think if I think before |
1700s | archology would have been between |
1701s | inventional mining but recently |
1703s | archology I really really like that um |
1705s | the release of archaeology was something |
1707s | special um um play for it was was very |
1711s | very fun |
1713s | um necromancy was |
1717s | fun necromancy was really fun as well I |
1719s | really like the upgrading and stuff and |
1721s | like the sort of path through the whole |
1722s | skill yeah um and the different combat |
1725s | changes that I brought in um least |
1728s | favorite I'm not sure |
1731s | IA got one probably agility agility yeah |
1735s | I remember doing 99 on was it the proof |
1738s | posts and then like there was a specific |
1741s | spot on the pr agility course where you |
1742s | could set your mouse up and then and all |
1744s | you had to do was click so I just did |
1746s | that over Double XP whil watching some |
1748s | stuff I was watching repeat that again |
1750s | where did you go it was the pronus um |
1755s | agility course this would have been like |
1756s | I think I maxed in like 201 17 I think |
1760s | it was and I think at the time that was |
1762s | one of the best places to go where is |
1765s | where is this course I don't think I've |
1767s | got it yet it's in pronus I you might |
1770s | not have unlocked it yet I don't think I |
1772s | have no I've been told by mod Doom um H |
1777s | where is it where is it where is it |
1781s | the let's let's a het Oasis het this |
1785s | agility course is apparently meant to be |
1787s | a good one oh quite a long one I |
1793s | hear but it's one of those which yeah |
1796s | you know what I enjoy them I like |
1797s | putting on a good podcast |
1799s | Listen to A D and D podcast and I sort |
1801s | of just like sit back and sort of just |
1802s | go through the motions but that's I tend |
1804s | to um do that usually when I do my um |
1809s | agility courses I've been I found the |
1810s | one in the wilderness and I've done that |
1812s | a few times getting to that was um |
1816s | terrifying because I almost died five |
1817s | times but once you're in it's like it's |
1820s | great it's great just keep going I don't |
1822s | know why it was one of those things I |
1823s | was like oh I've not explored any of the |
1825s | Wilderness and I'm strong enough I was |
1827s | like weing like tier 40 gear it was like |
1829s | ridiculous and I was like I could do |
1831s | this I was just like running away from |
1833s | everything um but yeah that's really |
1836s | cool that's really cool um but yeah I |
1839s | want to I I promised to you that we are |
1841s | going to be sharing some other stuff |
1843s | that's coming in um so I am going to |
1847s | pass the more Breezy when he gives me |
1849s | the thumbs up |
1852s | um via audio and you got the thumbs up |
1856s | you got thumbs up okay cool and then we |
1859s | will |
1861s | share here we |
1863s | are take it away more Breezy so what |
1865s | have we got here wonderful okay so today |
1869s | I've got um our our board our our mirror |
1872s | board I think a lot of people should |
1874s | have seen this from Mod Jack's dreams he |
1876s | used to uh jump on this and and and |
1880s | share some like RuneScape design stuff |
1881s | but what I've done today is of um |
1883s | actually got the mining and smithing the |
1885s | 11 Mining and smithing he will he will |
1887s | zoom in he's just showing you the whole |
1889s | page they're excited yes they um yeah I |
1894s | always find it interesting to like look |
1896s | into the mid development stuff for uh |
1899s | for like games I always love seeing like |
1901s | work in progress and like you know just |
1903s | just just how things theol so I thought |
1905s | I'd show that off today and just sort of |
1907s | take a look through Concepts and ideas |
1909s | that we had or like original um designs |
1912s | how we Chang them just stuff like that |
1915s | really um so start here really with like |
1918s | this this was the start of the project |
1920s | um in the early days like we we start |
1923s | off by just defining what the project |
1926s | actually is what the update actually is |
1929s | um what it's going to contain what sort |
1931s | of things that we want players to be |
1933s | doing what the objectives are like you |
1935s | know maybe like why we're doing it and |
1936s | so on and so forth yeah um and and this |
1939s | is really where we started so there's |
1940s | there's some stuff in here that's just |
1941s | sort of left over um this this already |
1943s | changed over time but very early on um I |
1947s | always find that handy to make things |
1949s | visual um I'm a I'm a very big sort of |
1952s | visual learner I'm a very big like |
1954s | person on on presenting these visuals |
1957s | look at these visuals these look |
1959s | great so when you're so when you're |
1961s | describing like what the update is going |
1963s | to be it it really helps to just break |
1965s | it down into its most basic Essence and |
1967s | just say it and and and just show it |
1969s | with images you know just illustrate the |
1970s | ideas like this wonderful um editing |
1975s | that I did here just to show the artists |
1977s | what what what we might have our stuff |
1978s | look like um but these these sorts of |
1982s | things internally like when you're |
1983s | speaking to lots of different |
1984s | departments and stuff it's really easy |
1986s | to um get ideas across using this sort |
1989s | of thing um because people will come to |
1992s | like like Jag specifically with varying |
1995s | levels of understanding of the game and |
1996s | stuff like that so we have to be able to |
1999s | like translate that basically for them |
2001s | um or and and just help them like |
2003s | understand it because it makes all of |
2004s | our Lives easier if we do that um and |
2007s | and and and and this right here just a |
2008s | sort of stuff that we'll go through so |
2010s | this right here is just showing off like |
2012s | how we want the ores to work how you |
2013s | want the bars to work what you'll be |
2014s | able to make what level you might need |
2017s | and so on and so forth um we'll take it |
2020s | quick and that's really the same for |
2022s | we'll take second there does anyone have |
2024s | any questions so far or do you do you |
2026s | want to pause at certain points my bre |
2028s | in open for questions no it's okay if |
2030s | you have if you have questions |
2032s | just in the chat if you've got any |
2034s | questions so far I'll try and answer as |
2036s | much as I can yeah |
2041s | um same thing here really again with |
2043s | with with with the Masterwork sword um |
2045s | just getting that initial idea across |
2047s | first of all before going into like |
2049s | in-depth designs of how we want things |
2051s | to work where like the agreed upon |
2053s | things are that we start with and then |
2055s | we can like if we're happy with that |
2056s | then we'll go further into into |
2059s | designing things so this was just early |
2060s | on looking at how the master work sword |
2062s | we be created so like we knew we wanted |
2064s | to do Masterwork we knew we wanted to |
2066s | incorporate the Primal stuff M and then |
2069s | looking at what exists already for |
2071s | master work looking at implementing Ence |
2073s | so this was decided quite early on um |
2076s | when you were going with it it just |
2078s | needed to be fleshed out which I'll come |
2080s | to you later on it's a it's a big old |
2082s | thing and then a similar thing for um |
2085s | the pickaxe of life and death I might I |
2087s | might slit up and say Hatchet at some |
2091s | point um so if I do I'm sorry because |
2094s | I've been switching between Hatchet and |
2095s | pickaxe for like don't May don't really |
2098s | yeah but yeah just just once again sort |
2100s | of explaining illustrating for anyone um |
2103s | that needs it really |
2104s | like what are sort of tools are what |
2106s | sort of things we're aiming for like |
2108s | where things are missing um what ideas |
2110s | we we want um to get in like what the |
2113s | theme of things might be just again just |
2116s | just just to communicate to people |
2117s | internally um like what what the update |
2120s | is really so I'll stop there very |
2123s | briefly if there's any questions before |
2125s | I move on |
2128s | feel free to check the chat see if |
2130s | there's anything in |
2133s | there uh I w't answer that |
2136s | question why can't you augment Smith |
2138s | gear like Primal uh so I've spoken this |
2142s | about this before a couple times |
2144s | um but uh the reason you can't SMI it is |
2148s | just like uh sorry the reason you can't |
2149s | augment it is is it just follows the |
2151s | same precedent um of previous Smith |
2154s | items in that you can't augment it and |
2156s | we've discussed ideas in like ways of of |
2158s | making that more uh enticing so maybe |
2161s | it's like following like the necromancy |
2163s | path of doing extra things to be able to |
2165s | turn it into something that you can |
2167s | augment and use or you know it has |
2168s | effects or something just just as as |
2170s | examples um but yeah that's that's the |
2174s | reason |
2178s | yeah okay I'll move on just because of |
2180s | time I'm just conscious of time yeah of |
2182s | course the moment um I can show off some |
2184s | of the concepts that we have so we have |
2186s | quite a few concepts for the project |
2188s | honestly I'm obsessed |
2190s | page I Tred to keep things as updated as |
2193s | possible to to like show off the |
2196s | development of things and yeah so like |
2199s | we can just start with a sword here |
2200s | really um so very early on we knew that |
2204s | we wanted uh a two-handed weapon um and |
2209s | we went with the Primal sword so here's |
2210s | just some examples really of how that |
2212s | sort of turned that developed over time |
2213s | so we start with a few different |
2215s | examples we have it from a sort of more |
2217s | faithful to more what we've call reforce |
2220s | which is sort of like a reworked version |
2222s | of it and then from that we sort of went |
2224s | into some more |
2227s | exploration and then if you if if anyone |
2230s | here read the um right click examine for |
2233s | the first the first right click examin |
2235s | for one time Min thing um we we took |
2238s | these options and then like wet it down |
2241s | to this to just these feww so it was the |
2243s | like the original remake um how pretty |
2247s | godamn Master sorry um a bit of a change |
2250s | or do we go with um options see here |
2253s | which was a bit of rework and the |
2254s | overwhelming feedback from from the |
2256s | players was to was to stick to what's |
2258s | there already so that's where we got um |
2261s | our |
2262s | end concept for really and that's |
2265s | basically the theme for these things for |
2267s | like |
2269s | pickaxes |
2271s | um same thing here so we started off |
2274s | with just a few ideas using the Primal |
2277s | color |
2278s | then we were like well okay but some |
2280s | some Prim weapons or like all them are |
2282s | are black so let's let's do some of |
2283s | those variations and then that's when we |
2286s | asked players I think it was this one I |
2289s | think it this was the image that we |
2291s | presented to players in the rce oh yeah |
2294s | and it was at that point where we said |
2295s | okay again do we want to go down the |
2297s | route of being faithful to what um what |
2301s | Primal equipment is like or do we want |
2302s | to actually use this as an opportunity |
2304s | to switch that up and make them like |
2305s | sort of red or orange just like the gar |
2308s | is and again the feedback was very much |
2309s | keep it as it is right now um but on the |
2312s | pickaxes specifically a lot of the |
2313s | feedback was also about like it looks |
2315s | too much like a Matic for example so we |
2317s | just looked at switching that up is it |
2319s | like the bent handle is it like the |
2321s | webbed feel um for the heads um and |
2324s | that's when we moved on to More |
2326s | Exploring some of these and then I |
2329s | worked with |
2330s | um mod back I think it was um to come up |
2336s | with with this in end something that |
2337s | looks a lot more like a pickaxe and it |
2338s | could there into the fit into the Primal |
2342s | theme right on a similar note I guess |
2345s | like for like the pickaxe of life and |
2348s | death so it started off being called it |
2350s | was either the special pickaxe or the |
2352s | Masterwork pickaxe I with special |
2357s | pickaxe um so we so once we finally had |
2360s | the name that was great but this is this |
2361s | is where it |
2362s | started again just some ideas again the |
2365s | whole like Matic sort of feedback um we |
2368s | helped to to to uh Define this as well |
2371s | and moved away from that get what we've |
2373s | got going on here in this image and then |
2376s | refine that down a little bit we all we |
2378s | all sort of uh like take our picks and |
2381s | like give our feedback and stuff and |
2383s | then right that's where we get to this |
2385s | final thing here where we like really |
2386s | Define the materials and the look and |
2388s | stuff it looks so good I honestly can't |
2391s | wait to get one it's it looks |
2394s | amazing what is the process what is the |
2396s | process to get it how long it |
2399s | take it should take quite a while think |
2401s | so you need the what what pickax do you |
2404s | have right now um well thank well very |
2407s | kindly I was gifted um a dragon pickaxe |
2411s | uh let me just double check yeah Dragon |
2414s | Hatchet right Hatchet I was given a |
2417s | dragon Hatchet which was very kind of um |
2420s | a player to give me so thank you umer |
2423s | but yes that's what that's what I've got |
2424s | at the |
2425s | moment I think you'll need you'll need |
2428s | to get the Earth and song uh pickaxe |
2431s | first and to do that you'll need I think |
2433s | two dragon pickaxes and in Candle |
2436s | pickaxe and a crystal pickaxe oh my |
2439s | goodness um it's it's quite quite quite |
2442s | a little bit but I'm sure you come |
2444s | across on your Journeys I will you know |
2447s | what I'm I'm I'm persistent I will I |
2450s | will persist and I will get them um |
2455s | so also oh yeah I mean said this is the |
2458s | Primal kite Shield uh kite Shield yeah |
2461s | we once again like originally had um |
2464s | sort of variations for is it do we |
2465s | follow a remastered route or do we go |
2467s | down the more reworked route and then |
2470s | again once we got the feedback um from |
2471s | the first rce um we we we said yeah |
2474s | let's let's let's stick to being |
2476s | faithful here because that's what the |
2478s | players really want yeah for sure um but |
2481s | we definitely started that that way |
2483s | sorry no no no I was just saying the |
2485s | wiki is my friend so shout out to the Wi |
2488s | crew thank you um but yeah apparently |
2491s | it's two dragons made into an Mando and |
2496s | a crystal is that the route that sounds |
2499s | about right yeah yeah thank you for the |
2502s | clarification the French fry but yes |
2506s | carry on well Breezy no problems um and |
2509s | this is just some stuff on the Primal |
2510s | armor um rework itself but should be |
2514s | remas really but yeah we start I I'll |
2517s | just cover it in a second but we in our |
2519s | in our like brief and Pitch process |
2522s | which is what we call it internally |
2523s | that's that's when we all sit down and |
2524s | we get like the idea across everyone and |
2527s | make sure everyone agrees on what on |
2528s | what we |
2529s | want but I'll I'll just cover in a sec |
2532s | but yeah it's just really showing off |
2534s | sort of different types of things that |
2536s | our concept artists need need to like |
2538s | come up with pay attention to um and and |
2541s | how that helps like when when when that |
2543s | gets transferred over to our character |
2545s | artists who have to like build the whole |
2546s | thing from just drawings um so yeah just |
2551s | just making sure that everything's as |
2552s | defined as possible everyone's happy |
2554s | things are agreed on yeah um pretty |
2557s | concept like how did you how did you |
2559s | come up with the concept what was it |
2560s | what was your the thought process behind |
2562s | it like did you take something and try |
2565s | to be like I can make this better and |
2568s | well I'm glad you asked I'm glad you |
2570s | asked so so this is our like brief and |
2573s | Pitch process which um so I've cut for |
2576s | what it's worth I've cut out a lot of |
2577s | things in this board which were either |
2579s | confidential or you know like personal |
2581s | information so this isn't like the full |
2582s | thing but um this is this is what it |
2585s | typically looks like when we when we sit |
2586s | down with our artists um and stuff what |
2589s | what we'll usually do is we'll like |
2590s | Define like what the item is what it |
2592s | should look like what it isn't isn't um |
2594s | so for example it's a direct and |
2595s | faithful remaster it's true to our |
2597s | current silhouette it's not our rework |
2599s | it's not bulky and that's the sort of |
2601s | things that will infer over here so for |
2604s | example these were the originals that |
2606s | were in game as of a few months AG to go |
2608s | um and we and we just Define for example |
2611s | that we want um a highrise version of |
2614s | what's current keep the shake materials |
2615s | and color schemes so just that for |
2617s | example and then showing like what sort |
2619s | of ideas we want to go down with um and |
2622s | specifying what we don't want as well so |
2623s | for example we don't want a bulky piece |
2625s | of armor um it already is like bulky to |
2628s | be fair but not quite this level of |
2630s | bulky right um and just trying to be |
2633s | specific as possible to give uh our |
2635s | artists the right path to go down is um |
2639s | it's easier for this one because it's a |
2640s | remaster of a of an object but for |
2643s | something like even let's say the the |
2645s | special pickaxe for example the the the |
2647s | pickaxe of life and death which is what |
2648s | this is supposed to be yeah um it can be |
2652s | very hard to just say like just make me |
2654s | a pickaxe um you have to specify what it |
2656s | what it looks like how you make it um |
2659s | might might matter a lot to the artist |
2661s | um what materials are used what things |
2664s | are used to make it all those things |
2665s | like go into what our concept arst so |
2668s | working together just communicating |
2670s | being specific with what you want what |
2672s | what the whole vision is communicating |
2673s | that is is is really really important um |
2676s | and we've got just a few different like |
2678s | sort of things here so the swords and |
2681s | stuff and then also just specifying what |
2684s | what type of assets we might need for |
2686s | the |
2687s | project and this has been really really |
2689s | useful actually and I know that a lot of |
2691s | people um are appreciating being able to |
2694s | see this visually as well so this is |
2697s | definitely a note mental note for future |
2699s | streams when we do stuff like this I |
2701s | will make sure we try to do this but |
2703s | this is more Breezy this is all more |
2705s | Breezy idea so thank you um for |
2708s | preparing all of this for us and for the |
2710s | scapers to to see this I know a lot of |
2713s | people are appreci appreciative um of |
2716s | this but look at that look at this this |
2719s | is crazy make sure you're zooming in I |
2720s | think a lot of people will appreciate |
2722s | zooming in on |
2725s | this I'll try my best um |
2728s | this right here was just a small um |
2731s | again just just an an illustrative Point |
2734s | um for our artists to understand when |
2737s | we're designing these like what exactly |
2739s | is we want because not not everyone's |
2741s | going to know for example that like all |
2742s | the dunge engineering armors follow like |
2744s | a tier system um if you if you actually |
2747s | look at all of our all the um either |
2750s | like whether it's Mage ranged or uh M |
2753s | armor and weapons what you'll actually |
2755s | realize is is that they come in four |
2756s | different variations so there's always |
2759s | um one variation for the first few |
2760s | levels a second for the next um third |
2763s | for the other and then the final tier um |
2766s | and and what they do is like they make |
2767s | small changes to like the armor for |
2769s | example and things like that so again |
2771s | like any anyone artist or anyone else |
2774s | that we get in isn't just going to |
2775s | automatically know that so it's it's |
2777s | it's very handy just to be able to |
2779s | communicate that and really get across |
2780s | what it is you want um and and what the |
2783s | sort of requirements are things that we |
2785s | have to be aware of you know it's not |
2786s | just like automatic knowledge you can't |
2788s | just assume that people know |
2790s | that and again just another example of |
2792s | somewhere where I tried to illustrate |
2794s | the fact that we have other tools of the |
2795s | same kind and appearance and yeah and |
2797s | how you want the new things to look what |
2799s | what what does this missing thing look |
2801s | like I suppose it must be so difficult |
2803s | as a designer to to come up with these |
2806s | new Concepts because there are so many |
2809s | other tools that people are using so |
2811s | when you when you I suppose in a way do |
2813s | you find it a hindrance or do you find |
2814s | it quite useful to to have um |
2818s | to have different tools that you can |
2819s | sort work off because at least you know |
2822s | what kind of design that you kind of |
2823s | want for it or do you do do you as a |
2826s | designer try to think out in the box or |
2828s | doing something completely different for |
2830s | these types of |
2831s | things it's really like um a whole bunch |
2834s | of things that come into one it can be |
2836s | like um is it is it like you are you |
2840s | first of all it depends on what type of |
2841s | update you're working on like if if the |
2843s | update is a quest that is very specific |
2845s | in a in a line of quests then you |
2847s | obviously want something that is |
2849s | suitable for the theme of the quests |
2851s | suitable to the theme of the areas that |
2852s | you're going to um and things like that |
2854s | you want to consider how it fits into |
2856s | the RuneScape art style how how it looks |
2858s | in the world right um how it feels um |
2861s | you want to consider any lore is there |
2863s | any sort of lore that that that feeds |
2865s | into it should this you know should this |
2867s | have this like glowing thing over here |
2869s | and would that make sense in the world |
2871s | and uh like things like that as an |
2875s | example that's pretty cool that's really |
2878s | cool these are some some any questions I |
2881s | was going to say any questions so far do |
2883s | you want to have a quick look through |
2885s | and see if um there's anything in there |
2887s | know we are slowly cutting short on time |
2889s | I know but I want you to finish your |
2890s | presentation so yeah no problems I I'm |
2893s | just taking a quick quick look now |
2896s | anything |
2898s | uh would would those types of Primal |
2900s | recolor be be able to add it someday um |
2904s | assuming you are |
2907s | talking about these ones maybe it's |
2911s | these are already in the game um so we |
2914s | updated this just shortly after the 110 |
2916s | Mining and smiiing update um but |
2918s | actually like one big thing that we |
2919s | tried to do with this update was that |
2922s | like one when we asked our artists um |
2924s | about making this we also asked them |
2926s | like we said look these armors are |
2928s | essentially the same but they have |
2930s | different types of flayers and stuff so |
2932s | could we explore making making those |
2934s | because if we can then we can get a |
2936s | whole like a whole rework done |
2937s | essentially for a style right in dung |
2939s | engineering and we can like put these on |
2941s | NPCs and use them in quests up update |
2943s | them throughout the game you know make |
2944s | make make the game look more um more up |
2947s | to date which is which is what people |
2949s | are always asking for so it's just one |
2951s | thing that we Tred to get in as well and |
2952s | I'm really happy we did manage to get it |
2954s | to it was quite awesome to see |
2956s | that is all there's some I've got some |
2960s | mid development images as well again I |
2962s | just try to capture as much as I can um |
2965s | just of of various things I mean there |
2967s | like small examples too of things that |
2968s | we'll be um working on day-to-day so for |
2971s | example over here you can see like the |
2972s | sword on the left is slightly darker |
2974s | than the sword on the right there's less |
2976s | um like sort of detailing the lighting |
2978s | and stuff to it and it's just like small |
2980s | things that we'll discuss and go back |
2982s | and forth on and like just just just try |
2985s | and get as right as possible before the |
2986s | update goes out um similarly like over |
2989s | here is what I was talking about when we |
2991s | were making those other armors for noite |
2994s | to prium yeah um one thing we have to do |
2997s | if we're making new assets is is |
2999s | defining what the material is so like |
3001s | okay all the previous all the all the |
3004s | old like engineering stuff use the same |
3005s | sort of material but like sort of |
3008s | recolored um but nowadays we have the |
3010s | capability to actually try and |
3014s | um like Define what material is how does |
3016s | it look does it look rough does it like |
3018s | how would it look like it feels yeah um |
3021s | does it does it Shine does it not shine |
3023s | you know stuff like that and that's so |
3025s | that if we ever come to do any more um |
3027s | like remasters or anything like that we |
3029s | have like those materials available in |
3032s | there like we like it just makes sense |
3034s | when you apply them like if we ever did |
3036s | for example a noite two-handed crossbow |
3039s | whatever um we already have that |
3042s | material at hand so we can apply it to |
3044s | that and that you know it makes it look |
3046s | consistent it makes it make sense um and |
3048s | so on and so forth so these are just an |
3050s | examples I think it this was Modo who |
3053s | was was responsible for these you can |
3054s | kind of see the difference if I zoom in |
3056s | a little bit kind of see the difference |
3057s | on like the bottom noite versus the top |
3059s | noite um the is the cium I forget the |
3062s | names but the cium one for example the |
3065s | top one is the older one and this bottom |
3067s | one is a newer one so that's just like a |
3068s | round of feedback um to refine them |
3072s | really and just try try and again just |
3074s | try and get in the best places possible |
3075s | again the permium is actually a really |
3077s | good example here up top it looks quite |
3079s | sort of saturated lost and its colors |
3082s | and then down here you can see it's got |
3084s | quite a good bit of color in yeah the |
3086s | nice punch of nice contrast of colors is |
3089s | actually yeah it does give it that a |
3091s | little more to it it's nice love it |
3095s | lovely I'll just show this off because I |
3097s | see everyone's really really happy to |
3099s | get into wood cutting so this this was |
3101s | just the armor as well it's just just |
3102s | sort of timeline of the armor so it |
3103s | started off started off kind of reddish |
3106s | blackish um and then we went through |
3108s | some Some Loops of feedback and just |
3110s | these these are just some images that |
3111s | that that was working with Mod wave on I |
3114s | think is his mod name um had a really |
3116s | really fun time um just just working our |
3119s | way through these you know comparing |
3120s | things to each other trying to get like |
3122s | the colors and stuff on them right to |
3123s | match the best uh to match as best as |
3126s | possible um and just various thing here |
3129s | too it's like just small bugs even even |
3131s | small bugs like uh the plus five I think |
3134s | this was the plus five boots were |
3135s | different color for some reason just you |
3137s | know just it's just everyday part of |
3140s | like development really um which is |
3142s | quite fun but |
3145s | yeah um and then there so there was also |
3148s | quite a bit of uh I I'll I'll skip over |
3151s | questions just to get wood gun right now |
3152s | but this is yeah yeah keep going this is |
3154s | this is what our like Masterwork process |
3156s | looked like for the sword um did they |
3159s | did some research on it and then again |
3161s | put everything here visually because it |
3163s | helps like the devs understand how |
3164s | things work rather than just sort of |
3166s | typing it out um it helps put things |
3169s | there this is how just like |
3170s | photoshopping or putting into paint the |
3172s | interface and okay here's how it should |
3174s | maybe look and here's what we should |
3176s | name this tab and stuff and yeah so for |
3180s | all of these I have some I kept some of |
3182s | the updated versions of them |
3183s | unfortunately don't have time to go |
3185s | through them but um I kept them just in |
3187s | case want to share if you wanted to um |
3191s | and obviously more breey if you have the |
3193s | time um you can catch more Breezy on his |
3198s | Twitter um cuz yes we are still saying |
3200s | Twitter um here uh oh I need to be |
3204s | careful here I almost put in all |
3208s | all everything in |
3211s | my uh inventory |
3214s | except okay let's just move these across |
3216s | I can't empty that's really annoying I |
3219s | can't empty my wood I can't empty my |
3222s | wood I can't empty the wood from my wood |
3225s | box into the bank which is very |
3229s | annoying um but yes um if anyone would |
3232s | like some more information and obviously |
3233s | more Breezy if you do have time and you |
3236s | want to share more stuff um feel free to |
3239s | find him on how do people find you is it |
3241s | jagex Breezy yeah and jagex Breezy I'm |
3244s | basically everything Discord Twitter |
3247s | right nice |
3249s | yeah um I'll just I'll just continue |
3251s | sorry I'm very conscious of yeah yeah of |
3253s | course please continue um this this was |
3255s | a original this was the first version of |
3259s | how you make the pickaxe of life and |
3260s | death so it was originally meant to be |
3262s | like focus and key um we had this idea |
3265s | of like contact Welding which B like in |
3267s | space in a vacuum metals of the same |
3269s | type um will well together automatically |
3272s | and we were going to have some sort of |
3273s | theme around that in the rituals and um |
3276s | doing that with different ores and uh |
3278s | bringing them together to make like |
3279s | special chunks of metal and so on and so |
3282s | forth but we go through like bits of the |
3284s | um feedback with each other um spoke |
3286s | with like mod Stu and Jack and the rest |
3289s | of the team and stuff and get a second |
3292s | version move on to like a third version |
3294s | um if anyone ends up screenshotting this |
3296s | or whatever you'll see that like things |
3298s | like the meteorite metal fragment for |
3301s | the shooting star were initially meant |
3303s | to be based on Stardust but we ended up |
3304s | changing that to the amount of swings um |
3307s | just again small small small decisions |
3309s | throughout development which can really |
3311s | impact |
3312s | things but now um with just a few |
3315s | minutes left um I wanted to share some |
3317s | of the stuff on 110 with C Fletching so |
3320s | um start off with the let's go with with |
3324s | the new tree are we ready for the tree |
3326s | are we we ready for the tree are we |
3327s | ready for the tree here's the tree look |
3330s | how pretty it is godamn that's nice so |
3332s | this right here is the Eternal Magic |
3334s | Tree um there's there's a bit of low |
3338s | we've got going on here so the uh we |
3340s | have a new ilanka that you'll be able to |
3342s | meet um she's a Bist who's responsible |
3345s | for cross breathing is trees with gor's |
3349s | magic trees um so be a little bit low in |
3353s | there too um she's been around on gillor |
3355s | for a while um I don't think it's |
3358s | specifically stated like when she came |
3360s | but sometime after hannabas arrived in |
3362s | ganor for for those of you who know |
3365s | you're RuneScape lower um yeah I like |
3368s | lovely beautiful tree if I do say so |
3370s | myself um I'm gonna someone's called you |
3375s | uh where is it where's that oh damn it |
3378s | Bessie someone called you Bessie that is |
3379s | a oh oh my God that is a beautiful that |
3382s | is a beautiful Bessie I'm going to call |
3384s | you Bessie from now on sorry bre that's |
3386s | great day but look how pretty it is so |
3389s | where can people find this you said it's |
3391s | in gor obviously it's in gor whereabouts |
3394s | can people find this yeah it's it'll be |
3396s | it'll be uh based up around Eagles Peak |
3399s | we found a nice quite quite quite a nice |
3401s | Spot somewhere in that area um the area |
3404s | like where all the hunting stuff is and |
3406s | the uh the memorial Graphics I think it |
3409s | was around that area over there um so |
3414s | yeah looking looking forward um mod Alex |
3416s | is our environment artist and he |
3419s | finished the actual tree model today um |
3420s | and it was looking insane when he was |
3422s | showing us off so I'm really excited to |
3424s | to get they get more of it shown up to |
3425s | the players and you all scapers get to |
3429s | see this first hand look how pretty that |
3432s | is um don't screenshot it because we |
3435s | will be announcing it soon and you'll |
3436s | get the Lovely Ires version of it um but |
3441s | yeah got what else is there anything |
3443s | else yeah I just want to quickly quickly |
3445s | go over the the new hatchets that we've |
3448s | got so I think that will get everything |
3450s | in the screen um the hatchet of Earth |
3452s | Song and the hatchet of life and death |
3454s | so right now those those are the missing |
3456s | ones in game in terms of like special |
3458s | hatchets um so once again combining your |
3462s | Crystal and Dwarven hatchets together um |
3465s | and then doing a lengthy process with |
3467s | the hatchet of earthin song to get the |
3469s | hatchet of life and death here um some |
3472s | some similarities in what you'll be |
3474s | doing like with the patch of Earth and |
3476s | song it will just be combining the the |
3477s | two together with a special item the |
3479s | special item I actually picked out from |
3481s | um there was a Reddit uh post from a |
3484s | player about about something so picked |
3487s | something from that I've been asking all |
3488s | over Twitter and uh Discord and stuff |
3490s | for ideas and I've try I've been trying |
3492s | to incorporate what I can from players |
3494s | uh where possible um there was a lot of |
3496s | players asking about Witchwood on the on |
3499s | Discord they really really love |
3501s | Witchwood so we got something Witchwood |
3503s | in for the hatchet of life and death as |
3504s | well so do people need to Quest or will |
3508s | this just be a very lengthy process to |
3510s | get um you'll you'll need quests if |
3514s | you've already made like the pickaxes of |
3516s | uran song and and life and death you |
3518s | should be in a good spot and there'll be |
3520s | nothing like there'll be no new Quests |
3522s | for right no new Quest so if you're if |
3524s | you're up to Hatchet of Earth song |
3527s | you're fine to |
3530s | clarify yep um but yeah um I saw some |
3535s | mention of wood spirits we'll be uh |
3538s | releasing wood spirits uh onto more drop |
3541s | tables um ahead of the update um |
3545s | probably uh |
3547s | like like quite a few weeks I don't want |
3549s | to put a timeline on but quite a few |
3551s | weeks before the update just to make |
3552s | sure that they're in the economy and |
3553s | people are able to obtain them before |
3554s | this comes up um and then we'll let you |
3557s | uh know what like sort of things you'll |
3560s | need um are logs being removed from the |
3563s | drop table um I would love to look at |
3565s | that um I'm not sure if we can for this |
3568s | update um but if there's an opportunity |
3571s | to then yeah definitely um and then also |
3574s | something that a lot of people have been |
3576s | asking for um is first of all the |
3579s | ability to remove hatchets from the tool |
3583s | belt so the lovely monster did that um a |
3586s | few weeks ago uming you'll now be able |
3589s | to to remove and add hatchets to your |
3591s | tool belt just like you can with matics |
3593s | and pickaxes and then also adding in the |
3595s | missing or a cal of the corium Bane and |
3598s | other run hatchets as well for players |
3600s | to make from those Metals amazing happy |
3603s | about that in the chat that's good we'll |
3606s | be we'll be sharing more info um when |
3609s | possible but yeah we'll be we'll be |
3611s | making new new um new bows and crossbows |
3614s | from the Eternal magic logs um there'll |
3619s | be a new Masterwork range weapon uh |
3621s | you'll be using Primal like arrow tips |
3623s | and Primal bolt tips to make ammunition |
3625s | uh to make primal limbs so definitely |
3627s | make sure you're still mining uh they'll |
3629s | be handy items not yeah we'll be we'll |
3633s | be talking more about this very soon |
3635s | excited to get to the and I can't wait |
3638s | to unlock this next |
3640s | year time it takes me to get to this |
3642s | point but you know what we'll get there |
3644s | we will get there this is awesome and |
3647s | for one final look again tree look how |
3649s | pretty it is honestly I'm I'm just |
3652s | excited just to go to it and just stare |
3655s | at it I think I'll just go it if I |
3658s | can we'll all have a moment we'll go to |
3660s | the we'll go to the tree we'll all have |
3662s | a big circle around the trees and we'll |
3663s | do a big hug and we'll do a live stream |
3665s | then going hold you to all of you to |
3668s | that we'll do |
3673s | it |
3675s | indeed right so I know we've got to six |
3678s | o'clock my goodness I can't believe it's |
3679s | already time it's so annoying I always |
3683s | tell myself I will extend these and I |
3685s | never get around to it |
3687s | but thank you thank you to everyone |
3689s | joining um more briefly is there |
3692s | anything any last things you want to |
3694s | share with us before we end our stream |
3697s | today yeah I mean a lot more than we |
3700s | have time for unfortunately um but no I |
3702s | no just a big thank you to everyone for |
3704s | for coming along and listening um |
3706s | hopefully hopefully you learned |
3708s | something hopefully you saw some cool |
3709s | stuff hopefully you enjoyed it I'd love |
3711s | to do another one of these for like with |
3713s | cutting Fletching sometime after it's |
3715s | released too |
3716s | for sure for sure we will absolutely |
3719s | do we'll do a stream we will go to these |
3722s | trees oh what are they called what are |
3723s | the trees called The Eternal magic |
3727s | Eternal Magic Tree |
3730s | gorgeous lovely well yes thank you again |
3734s | more Breezy for joining us it's been a |
3736s | wonderful pleasure having you join us um |
3739s | here uh thank you again for everyone |
3742s | coming in and tuning in to this week's |
3745s | run skill and chat um next week we are |
3750s | it's a very exciting time it's the |
3751s | spooky season spooky season has already |
3753s | started if you don't know already uh we |
3755s | will be going into Halloween into the |
3757s | Harvest Hollow let's go um Monday we |
3761s | will be having a stream with our lovely |
3763s | Discord |
3764s | moderators and a lot of the community |
3766s | who are going to be joining us on that |
3767s | stream so let's go to harvest Hol |
3769s | together let's have some fun um and |
3772s | experience har a Sol together on stream |
3774s | and on Thursday I will be be with a |
3777s | couple of the jods who will be the |
3780s | design who are the main designers for |
3782s | the Harvest follow we'll be doing a deep |
3784s | dive into that as well but can I yes yes |
3788s | I was gonna can I just very quickly |
3789s | share share some stuff yeah yeah go go |
3792s | ahead I just one last thing over like |
3794s | with the with the feedback um on the on |
3797s | the Masterwork sword for example from |
3798s | one time maning smithing so just wanted |
3801s | to quickly share what our sort of plans |
3802s | are with that um the Masterwork range |
3804s | weapon that's coming with 110 with kind |
3806s | glitching um so the the ideas that we've |
3809s | been like sort of talking about with the |
3810s | with the uh combat team mod Ryan pigeon |
3814s | sponge is that we want to put um |
3817s | legendary weapon passives and specs onto |
3821s | the Masterwork item so the master workk |
3823s | range weapon that will come with the 110 |
3825s | Fletching um and with cutting update uh |
3828s | will have the B The Last Guardian um |
3830s | effects but they'll be weaker so they |
3832s | won't be the same power um they'll be |
3835s | they'll be weaker effects but that means |
3836s | like just sort of Less on the numbers |
3838s | like half the damage or whatever it |
3840s | might be um some of the numbers that |
3842s | we've had like floating for example are |
3844s | like um instead of like 12 to six stacks |
3846s | for the Bas guardians but it'll be like8 |
3848s | to four um you'll it's not it won't just |
3851s | automatically be applied you'll have to |
3853s | go and do something with it so you'll |
3855s | have to do some sort of extra process |
3857s | maybe that means like killing some |
3859s | enemies creating something getting |
3861s | something turning into something and |
3863s | then um essentially like almost like |
3865s | like custom fit fitting that weapon with |
3867s | that new effect um and then and then it |
3869s | has that effect um and that and that |
3872s | would apply the same for yeah yeah |
3874s | absolutely will be um we would like to |
3876s | do the same with things like Masterwork |
3878s | sword and whichever Masterwork weapon |
3880s | magic weapon comes with on room crafting |
3884s | um the idea there is to like keep like |
3887s | the the legendary like um effects um you |
3891s | have to do something to obtain it and |
3893s | yeah after that you've got your |
3894s | empowered um weapon so to speak so let |
3898s | us know what you think um it'd be it'd |
3900s | be good to hear your your thoughts on |
3903s | that I love how people keep hearing the |
3905s | Serene Spirit every time it pops up I |
3908s | got if anyone would like to know I got a |
3910s | dragon long sword for that pickup which |
3913s | is nice I think which is good is that |
3920s | good but yes okay let us uh continue |
3923s | this um |
3926s | to I'm going to switch over to my jod |
3929s | account I will be right back here um in |
3933s | Manos to give out some lovely St waffles |
3936s | and some love letters and to say hi to |
3937s | you all um over on my J but if anyone |
3940s | wants to ask any more questions over to |
3943s | M Breezy feel free to message him on |
3947s | Twitter um I'm sure if you don't mind |
3950s | more Breezy um and you want some more uh |
3953s | people have any questions for you then |
3955s | uh you can ask there |
3957s | but yes thank you all so much it's been |
3959s | an absolute pleasure and we will see you |
3963s | next |
3964s | week thank you yes bye goodbye |