Prepare for Necromancy with Double XP LIVE, Logout Timer changes and your guide to the City of Um!
https://secure.runescape.com/m=news/double-xp-live--logout-timer-extension---this-week-in-runescape
External link →Prepare for Necromancy with Double XP LIVE, Logout Timer changes and your guide to the City of Um!
https://secure.runescape.com/m=news/double-xp-live--logout-timer-extension---this-week-in-runescape
External link →Prepare for Necromancy with Double XP LIVE, Logout Timer changes and your guide to the City of Um!
https://secure.runescape.com/m=news/double-xp-live--logout-timer-extension---this-week-in-runescape
External link →My Global Mute setting today has changed: ON [OFF] 👀
How do you guys plan on launching Necromancy at 11 gametime and then having DXP end at 12 gametime?
We aren't. We haven't got a confirmed time to share just yet - hope to do so next week - but it will be after DXP ends.
I love the fact how no one gives a flying f**k about double xp anymore. Of course, people will play and all, but there is literally zero hype for it in the comments. Funny.
It's more about the audience here - and where most people here are as players - than anything.
Double XP: LIVE has a huge spike of players coming online and playing for longer over the 10 days it runs - and that hasn't diminished.
“The Raptor now leans his mace on his shoulder during the two townhall scenes of Dead and Buried.”
So… he’s a mysterious man again now?
Always has been.
“The Raptor now leans his mace on his shoulder during the two townhall scenes of Dead and Buried.”
So… he’s a mysterious man again now?
Mentioned this elsewhere - the Raptor's persona remains He/Him just like it was before. They haven't revealed their true identity to anyone else and are maintaining their persona.
Only you know differently from the Quest and we also don't want to spoil the Quest for anyone who hasn't gotten to it yet.
Protean planks have existed for 10 years and now, out of the blue, they've become an issue? I get that this change is better for the game's health but perhaps you could keep your MTX team in check a bit more when they design these items to be so overpowered?
Not an issue, more about bringing them in line with other Proteans.
When you use any other Protean - like Bars - you don't get a product at the end of it, it's just XP gains. That's the trade off for using them.
With Protean Planks, you did gain an output because you could use it to build things (such as the Fortinthry buildings) without needing actual in-game resources. They were also more intensive to use than the other Proteans to boot.
This is just about re-aligning them to operate more as a Protean should.
So why do Protean planks no longer work with construction contracts when they give no items?
I'd have to get that answer from dev - it's a good question. Will ask what the design intent was there.
So the counter for Necromancy which was shared in the mail is false?
Currently thats at 14 days and 40 mins until launch.
That is a very good catch. I'll catch up with that team about how we can address that for future emails with the timer.
Is there a game update next week?
No Update next week. All final release (RC) testing is being poured into Necromancy from here on out.
For anyone who doesn't know, there has been plenty of testing and bug fixing before this point. RC is when you put a proposed 'final' build into a release candidate stage, and extra checks go on to spot last minute bugs or issues.
Evening Stu is there any word on letting us return to that super cool crypt after the quest?
Hi! The dev work for that's all done and it's been WIP QA tested.
It unfortunately narrowed missed the window for today's patch notes. (Mod Azanna was gutted; they really wanted it in this week.)
Last thing it needs is release candidate testing, so I'm hopeful the RC team will accept it for the next patch week.
Though I suspect there may not be room for patch notes for a bit due to...
Hooli: "No Update next week. All final release (RC) testing is being poured into Necromancy from here on out."
[deleted]
To re-quote Mod Hooli's reply to a similar question below, with a slight clarification...
"The Raptor's persona remains He/Him just like it was before. They haven't revealed their true identity to anyone else ([other than REDACTED, as you discover during Dead and Buried]) and are maintaining their persona.
Only you know differently from the Quest and we also don't want to spoil the Quest for anyone who hasn't gotten to it yet."
I just hope you all have learned from this mess. Wildly pivoting a character's identity is extremely jarring. You didn't have to address your technical issues this way. Switching between characters during the quest was entirely unnecessary and did not meaningfully contribute to the experience.
Whoever is supposed to be the caretaker of the story needs more influence in your operations. They've been getting almost ignored for a couple years now, ever since someone went "we need a new boss, Zamorak looks cool and has demons and stuff, let's send him off the deep end". The decisions don't make sense with the characters personalities. Your team should be closely guarding the established characters because it's good for business. Imagine if WoW decided that King Arthas was really just a stack of panda bears this whole time. That's the sacrifice that was made here with the payoff being that pressure plate room.
We are on your side and we want a game that makes sense when you play through it. Character identity is critical to that. The choice made here was poor and it is a learning opportunity.
It's definitely a discussion we've paid attention to and thank you for the feedback.
The divisive opinions around Dead & Buried's story have been heard and it's definitely something the design team have absorbed.
Mod Jack touched on this really well in his latest Design stream last Wednesday in terms of their early thoughts. Worth a look if you want to hear more on what has been taken away from it in terms of lessons or considerations.
Can you also find out why the email newsletter doesn't get sent out to everyone but rather random groups of people?
I didn't get last week's email.
Do you have your setting in your Jagex Account enabled to allow Marketing emails? I believe that's the terminology. You may need to set that to On if you haven't already.
I'd have to get that answer from dev - it's a good question. Will ask what the design intent was there.
Talked to the team about this.
As I suspected, similar to the philosophy I mentioned in my earlier post, this is due to the fact they can be used to make an output even if you don't get to keep it.
On top of that, it also meant Protean Planks could be earned to progress the Construction Contracts store which is in another sense an output. That's out of keeping with Protean Bars for example, which don't award Respect in the Artisan Workshop when used.
Have you or the mods ever considered publishing how the project system works? From conception to release? And the various steps taken between there? I think it’d be really informative and open a lot of people’s eyes as to why some of these updates they think are small, actually take a lot of time
Honestly that would make for a really interesting stream. Will raise the idea with Doom!
So with this 10 min lobby timer, does this also count for mobile of no?
It does yes! As long as your account is part of a Jagex account.