VOD | Hunter Modernisation Blog | Month Ahead May
- Will the Big Summer Update release be the new 'Mobile in Winter 2017'? No, it's about 7/8ths done. We're very confident in that.
- This year has taught us to be braver.
- Elite Woodcutting outfit is imminent.
- News on stone spirits soon.
- I don't feel confident in giving information on Mahjarrat aura at the moment.
- 'We're looking at other ways of doing cutscenes' - 'did we say anything about...?' [something to do with the way cutscenes are done is a spoiler].
- Song of Seren full schedule will be posted soon.
Quest: Desperate Times
- 13 May
- Requirements
- Needle Skips
- You Are It
- 50 Mining
- 50 Smithing
- 50 Divination
- The first in a series of updates.
- Not a big grandmaster quest, it is only part one ('it's like chapter one of a book'). Somewhere between RFD and ROTM in scale. 'It feels substantial.'
- The 'next big thing' is part two, coming in summer (the 'big summer update'). The aim is to be a bit more strategic/episodic. Have things tying stuff together, characters repeating themes in every piece of content not just quests. We have places we want to go and we're excited about it. We're going to announce it in a fabulous way.
- Set canonically after Sliske's Endgame (recommended but not required).
- We try to cover as much as we can with the way we've written it. Throwbacks, cutscenes, referenced a lot of things etc.
- There's enough for people who haven't done it to get a good understanding.
- Those that have done it there's a good chunk more as well.
- Partially voice acted: in key cutscenes and parts of the quest. Being pragmatic about it, the quest features a lot of characters and it would cut into development time voicing them all.
- Some puzzle elements in the quest.
- One of them is procedurally generator (Mod Orion™). 'Everytime I make procedurally generated content we get better at it.'
- Reward
- Clue scroll reward container (the name is a spoiler)
- Can store up to max stack of each clue scroll and casket.
- Soft cap of clues is not being removed.
- Picking up a clue scroll automatically goes into the container if carried.
- Completing a clue will store the casket straight into the container if desired.
- Have to withdraw a clue to start it.
- XP lamps.
- 1 Master clue scroll.
- Clue scroll reward container (the name is a spoiler)
Elite Dungeons QOL
- We aren't purposely delaying Mod Orion's QOL fixes, the releases candidate schedule (RC) has been really busy lately and Orion keeps adding one more fix everytime.
- All Elite Dungeon reward shops are now merged into one.
- Players can now unlock a bank chest upgrade for 750k tokens which allows banking inside Elite Dungeons and automatically grants the 20% double loot chance on bosses. They can still be toggled for non-boss drops.
- Players can teleport between Elite Dungeons using the chests outside each dungeon if they have completed the 'impressing the Locals' quest.
- Invention combat dummies can now be placed within a short distance, and in sight of, any dungeon chest inside Elite Dungeons.
- Celestial and Gemstone dragson inside ED2 have had their defence slightly reduced.
- DG daily challenge can now be completed by a perfect Shifting Tombs run or an Elite Dungeon.
- Loot messages now more obviously denote whether an item has been stockpiled in your Elite Dungeon chest or not.
- Fixed a minor issue with achievement progress spam when halfway through the Griefing the Reef achievement.
- Spiky rune salvage drops are now noted.
- Corrected some string localisations and added delimiters (,) on large quantity drops from lucky charms.
Hunter Modernisation
- July release.
- Discuss on Discord here
- This is not the big summer update.
- Black Ops team last released Christmas/Violet is Blue, have been working on a large project since then has a large hunter element to it. It's a good opportunity to look at Hunter as a skill as well.
- Read the blog for in-depth reasoning.
- Right now there's only 2 viable methods (crystal chins and tortles, both are box trapping), after the update there will be 8-9 viable methods plus a new method.
- Elite hunter outfit will be made available through gameplay (same fragment method).
- Chance of auto-deploy/pickup traps from volcanic trapper outfit increased from 10% to 30%.
- Trapper outfit success chance bonus now works on all hunter creatures.
- Hunter skillcape perk will be reworked.
- Crystallise
- Has been an issue since release. Mining changed it, so we're changing it for Hunter now.
- Can be cast on empty box traps instead of full ones.
- For 30s any creature that enters the trap successfully will be caught and freed automatically granting XP but no resources.
- Crystallise works on: • Ferrets • Polar Kebbit • Grenwalls and Pawya • Cobalt/Viridian/Azure/Crimson/Grey/Red chins [no crystal]
- Tick manipulation removed. Was a bug like C4TAA. Is a bug in Hunter but in most instances tick manip is not a bug.
- To compensate Elite Hunter Outfit will have an increased chance of instantly deploying or picking up traps.
- Ornate Tortols and Crystal chins are too high XP/h so we're nerfing them.. The jump in the late 90s is too high.
- Skill chinchompas no longer grant extra XP when catching multiple.
- Will be buffing the XP rates of other methods based on their intensity and value.
- Buffs and Boosts
- Enhanced Yaktwee stick
- XP boost lowered from 5% to 2%.
- Chance of extra sprites increased from 5% to 20%.
- Can now be worn while barehanded catching butterflies.
- Enhanced Yaktwee stick
- Butterflies
- Barehanded butterfly hunting being altered to become more AFK-friendly and better XP. It will be the main AFK method.
- No longer removed from the map when caught, players will attempt to catch the same butterfly multiple times if barehanded catching.
- Increased the click box.
- Increased the physical size.
- Made Sapphire Glacialis bluer.
- Agility level now affects success chance (around +4% at level 90).
- Sapphire Glacialis and Snowy Knights moved around in Relekka to make them more accessible.
- Salamanders
- New high level yellow salamanders. Uses the regular method but will be released when caught giving XP but no items (so it isn't a new weapon). Mid-80s level requirement.
- Increased salamander tree click box.
- Now have a release all option.
- More Black salamanders and net trap hotspots added to the wilderness.
- 'Finally the biggie...there will be a brand-new hunter method entering the game.'
- Completely changes the way you hunt.
- Adds brand new and exciting mechanics.
- Due to its intensity will have a drop table like PvM (i.e. rolls on a table, with new rare uniques on that table).
- Traps
- 2 traps can be used from level 1.
- 3 traps can be used from level 30.
- 4 and 5 traps stay at level 60/80 (no change).
- Increased the maximum possible number of skillchompas per trap from 4 to 6.
- Players will now walk on top of a shaking trap before picking it up.
- Fallen traps now have a left-click 'lay' option instead of 'take'.
- Herblore Habitat
- Player no longer freezes at points when hunting.
- Jadinkos now pass through players.
- Gaining a seed no longer interrupts the player.
- Juju hunter potions can now stack upto 30 mins (36 mins with incense sticks).
- You are now warned when adding a dose of Juju Hunter Potion when you are close to the time cap.
- Southern region has had some foliage removed, and Jadinko spawns moved to make hunter there rival the northern section.
- Wilted plants now have a left-click rebuild option.
- The check option when a trap is in the middle of catching something has been removed, as it didn’t do anything and just lead to frustration and confusion. The option will now only appear when the trap is ready to check.
- Added a small stock of juju herb seeds to Pap Mambos shop stock (2 of each per day, cost 10k ea).
- Increased herb seed drop rates.
- Ineligible Jadinkos despawn quicker.
- Falconry
- 4 more dashing kebbit spawns.
- All spawns have been rearranged to make them better to catch.
- Increased click box.
- Big Chin unchanged for now, we'll look at the XP rates and QOL.
- People may say why not rework Agility or Construction but those would need a full rework including how you train the skill. Those two are the ones that need it the most, but their scope is also bigger.