almost 3 years
ago -
RuneScape
-
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Transcript (by Youtube)
1s | [Music] |
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3s | for the legacy of zamarak storyline we |
5s | are modernizing wilderness graphics and |
7s | gameplay by making pvp optional as well |
9s | as introducing a range of new pvm |
12s | challenges these changes are going to |
13s | give the wilderness a fresh new look |
15s | opening up the area to more players and |
17s | different experiences how we do this |
19s | whilst maintaining the wilderness is |
21s | threatening presence is the challenge |
23s | after looking at npcs and content |
25s | currently available it became very clear |
27s | that without pvp there is no real danger |
29s | with that in mind we will be looking to |
31s | up the ante with a reworked mandrel |
33s | slayer master and a load more |
35s | challenging npcs that he can assign |
37s | should you wish to engage in this slayer |
39s | method you will be rewarded for doing so |
41s | particularly with a brand new wilderness |
43s | slayer drop table it's worth mentioning |
45s | that all npcs will be aggressive |
47s | multi-way combat and not lose aggression |
49s | towards you regardless of how long |
51s | you've been fighting if that isn't |
52s | dangerous enough there'll be a new |
54s | threat level system which will make |
55s | things harder the longer you stay |
57s | alongside this there will be some |
59s | wilderness wide dangers that will be out |
60s | to get you so you can ensure that no |
62s | corner of the wilderness will be truly |
64s | safe |
66s | along with the new pvm gameplay changes |
68s | we're also improving the in-game visuals |
71s | this will not only set the scene for the |
72s | legacy of zamorak storyline but will act |
74s | as a foundation for future content one |
77s | of the main challenges for our is to |
78s | ensure that all existing content remains |
81s | unchanged and more importantly that all |
83s | existing routes remain untouched we want |
85s | the new wilderness to feel exciting and |
87s | modern while also remaining familiar to |
89s | achieve this we'll be adding all new |
91s | light into the wilderness this will |
92s | include new sky domes and our new shadow |
94s | casting point lights for extra dramatic |
96s | effect we're also building new terrain |
98s | materials which keeps the barren rocky |
100s | appearance while also reducing the |
102s | amount of visual noise making drops even |
104s | easier to see we've also remade several |
106s | assets these include the new version of |
108s | the sword of edicts and updated demon |
110s | npc's display |
112s | although we've kept the vast amount of |
113s | magnum changed the crater and volcano |
116s | have been modified to increase their |
117s | scale and turn them into imposing |
119s | features that tower over the landscape |
121s | and yes you can climb the volcano lastly |
124s | we'll add in new visual effects using |
125s | our improved particle systems which give |
127s | us new ways of creating missed ash and |
129s | rain effects that look amazing |
134s | with all these exciting changes and |
136s | increased threat we've lent heavily into |
138s | the hostile and desolate nature of the |
140s | wilderness and leveled up our visuals to |
143s | immerse you |
144s | in this new world you can expect to see |
146s | the primordial elements combined to |
149s | enhance your sense of danger we've added |
151s | aggressive rock formations ruins of |
154s | ancient settlements and remnants of an |
156s | ancient war long decayed and overgrown |
159s | hot angry violent colours scorched earth |
162s | and volcanic activity now dominate the |
164s | landscape with fierce skies and echoes |
167s | from the past to complete the picture we |
169s | know you'll love the wilderness reborn |
171s | with new graphics and gaming challenges |
173s | it genuinely gives the wilderness a new |
176s | lease of life |