Original Post — Direct link

I have an AMD Ryzen 5 2600 overclocked to 4.2Ghz and a GTX 1660 Super (core clock +190, mem clock +900). I have a 1440p 16:9 monitor. These are my current graphics settings: https://imgur.com/a/FxI44zv

I hover in the 128-144 range depending on where I am but I feel like my setup should be able to handle RS at these settings easily at 144fps, but I'm also not sure if I'm expecting too much out of this setup, and the title question ties into this as well.

I'm still sort of new to the whole PC hardware scene so I'd like it if someone could explain this to me. Thanks!

Edit: Ignore the 30 fps cap I put, it's just there for low intensity stuff :p

External link →
about 4 years ago - /u/Darkimmortal - Direct link

It's hard to say based on your settings whether you would be CPU or GPU bottlenecked - I would imagine CPU bottleneck but not got first hand experience with that hardware

If you can verify that you are CPU bottlenecked (a single thread maxxed out and/or GPU usage significantly under 100%), then probably yes

about 4 years ago - /u/Darkimmortal - Direct link

Originally posted by lyzaros

Sorry for the late reply, I went and tested it, it seems like the bottleneck is my GPU :/. Oh well. Thanks for the answer nonetheless!

You could probably go a long way to improving that by reducing the anti-aliasing quality - ultra is 8x MSAA, try medium (4x)

about 4 years ago - /u/Darkimmortal - Direct link

Originally posted by xBHx

Will we see load spread across more threads if available? Given higher corecount CPU's are more mainstream now, or will certain processes just be split up limiting threads used in general? In which case a higher clock speed would be limiting?

Would like to know so I can take my time overclocking specific cores, see what their limits are :D

There is already multithreading in many areas of the game (loading, animation, audio, particles, picking, irradiance, shader compilation, the list goes on...), this change I am talking about is specifically rendering, and it is splitting it into one additional thread, as this is as far as it is possible to go in OpenGL

In an ideal case this would result in 2x maxxed our threads, in reality usually more like a 100% and a 75% (ignoring the other low load threads), with the order (ie main or render thread bottleneck) dependent on settings and quality of OpenGL driver

about 4 years ago - /u/Darkimmortal - Direct link

Originally posted by xBHx

I see, was wondering because NXT literally only hammers 1 thread and is a serious bottleneck for my GPU.

It'll put 1 thread at 100% no matter what (pushing 144fps on 1440p) yet unable to sustain 144 across the board, with some areas pushing me down to 70-80. Hopefully I'll be able to achieve it with the update.

Might be the best update this year, atleast for me. Once you go 144 you cant really go back to 60...

Well the theoretical max increase is 2x fps, you'd be doing very well to hit that, but you should see an improvement