Hey all,

We're just over 24 hours since the 110 Woodcutting & Fletching update. We've loved seeing everyone getting in to it chopping away at those lovely trees and exploring all that's new, and we've been hanging out in-game chatting to you all throughout (catch me on W84).

A huge thanks to everyone for your feedback so far, there's great stuff coming our way and plenty to discuss, as well as issues we've been working hard at resolving. I wanted to get this post out to you all to give you an update on what we're aware of and a rough idea of how we're addressing them. With next week's update being the last of the year, we're aiming to hotfix or coldfix where possible while some things will be addressed on Monday, or beyond.

Bugs

- Eternal Logs have a GE buy Limit of 1 / Woodcutting consumables aren't tradeable

These require a coldfix, which we're hoping to carry out tomorrow. With this coldfix we're aiming to address Woodcutting consumables not being tradeable too!

(Edit: The coldfix has been carried out and both issues above should be resolved now)

- Imcando hatchet sometimes can't be upgraded into a Hatchet of Ember and Glade

This is to do with the fact that some hatchets have 'styles'. In the meantime you can get around this by switching you hatchet style by right-clicking it. We're resolving this by allowing both styles to work for upgrading.

- Chopping logs for the moonstone steps don't count toward Treemendous achievement

The intention was indeed for chopping logs during this step to count toward the achievement.

- Creating Primal Crossbows sometimes doesn't tick off the "Fletch Quest" achievement

We've had reports that creating an Primal Crossbows sometimes doesn't count toward the Fletch Quest achievement and are investigating. A potential workaround you can use for now is to string the Primal cbow from the inventory.

- Lumberjack's Intuition tooltip is missing some info

Very minor but there's some missing text we're adding back in.

- Bow of the Last Guardian / Lengs bugs

We're aware of some issues causing the BOLG and Lengs to misbehave and are aiming to hotfix these.

(Edit: This issue has now been hotfixed.)


Feedback:

- Perfect Masterwork Branches drop rate

We've been closely monitoring the rates for these and they're not quite hitting the mark. We're aiming to get in a hotfix to increase the drop rates.

(Edit: This issue has now been hotfixed. We'll continue to monitor the rates.)

- Enchanted Birds Nests drop rates

A similar situation to Perfect Branches, we're aiming to hotfix increased drop rates for these too.

(Edit: This issue has now been hotfixed. We'll continue to monitor the rates.)

- Lower level wood spirits are harder to obtain

We'll be looking to add more sources of these and review the quantities/rates from current sources.

- Shard of the Lumberjack message is vague

We'll be specifying in the dialogue that it's a Dragonkin forge which you need to go to, and not a regular anvil.

- No "inspect" option on the wood box

We're looking at adding an inspect option to tell you what the contents of your wood box are.


And finally, just a heads up hotfixes we deployed yesterday:

- The War's Retreat campfire now gives the correct time for the health boost

- The level 106 "Bolt Proficiency" levelling benefit now applies correctly when fletching Primal bolts

- You'll no longer be prompted for Eternal Magic logs when using a bonfire, without Eternal Magic logs in your inventory

- You'll now be prompted when creating in-progress Fletching items with near-full inventories

... and finally the generous Mod Timbo has manually updated the GE pricing for Eternal Magic logs, Eternal Magic wood spirits, and the Masterwork Bow with some higher values to allow them to change and reflect trade prices quicker.


P.S. This isn't a full list of issues or feedback we're aware of, just some of the highlights, but please let us know in this thread if there's anything you're encountering or any feedback you have for us.

From myself and the rest of the 110 WC & Fletching team, thank you all so much again <3

External link →

Hey all,

We're just over 24 hours since the 110 Woodcutting & Fletching update. We've loved seeing everyone getting in to it chopping away at those lovely trees and exploring all that's new, and we've been hanging out in-game chatting to you all throughout (catch me on W84).

A huge thanks to everyone for your feedback so far, there's great stuff coming our way and plenty to discuss, as well as issues we've been working hard at resolving. I wanted to get this post out to you all to give you an update on what we're aware of and a rough idea of how we're addressing them. With next week's update being the last of the year, we're aiming to hotfix or coldfix where possible while some things will be addressed on Monday, or beyond.

Bugs

- Eternal Logs have a GE buy Limit of 1 / Woodcutting consumables aren't tradeable

These require a coldfix, which we're hoping to carry out tomorrow. With this coldfix we're aiming to address Woodcutting consumables not being tradeable too!

(Edit: The coldfix has been carried out and both issues above should be resolved now)

- Imcando hatchet sometimes can't be upgraded into a Hatchet of Ember and Glade

This is to do with the fact that some hatchets have 'styles'. In the meantime you can get around this by switching you hatchet style by right-clicking it. We're resolving this by allowing both styles to work for upgrading.

- Chopping logs for the moonstone steps don't count toward Treemendous achievement

The intention was indeed for chopping logs during this step to count toward the achievement.

- Creating Primal Crossbows sometimes doesn't tick off the "Fletch Quest" achievement

We've had reports that creating an Primal Crossbows sometimes doesn't count toward the Fletch Quest achievement and are investigating. A potential workaround you can use for now is to string the Primal cbow from the inventory.

- Lumberjack's Intuition tooltip is missing some info

Very minor but there's some missing text we're adding back in.

- Bow of the Last Guardian / Lengs bugs

We're aware of some issues causing the BOLG and Lengs to misbehave and are aiming to hotfix these.

(Edit: This issue has now been hotfixed.)


Feedback:

- Perfect Masterwork Branches drop rate

We've been closely monitoring the rates for these and they're not quite hitting the mark. We're aiming to get in a hotfix to increase the drop rates.

(Edit: This issue has now been hotfixed. We'll continue to monitor the rates.)

- Enchanted Birds Nests drop rates

A similar situation to Perfect Branches, we're aiming to hotfix increased drop rates for these too.

(Edit: This issue has now been hotfixed. We'll continue to monitor the rates.)

- Lower level wood spirits are harder to obtain

We'll be looking to add more sources of these and review the quantities/rates from current sources.

- Shard of the Lumberjack message is vague

We'll be specifying in the dialogue that it's a Dragonkin forge which you need to go to, and not a regular anvil.

- No "inspect" option on the wood box

We're looking at adding an inspect option to tell you what the contents of your wood box are.


And finally, just a heads up hotfixes we deployed yesterday:

- The War's Retreat campfire now gives the correct time for the health boost

- The level 106 "Bolt Proficiency" levelling benefit now applies correctly when fletching Primal bolts

- You'll no longer be prompted for Eternal Magic logs when using a bonfire, without Eternal Magic logs in your inventory

- You'll now be prompted when creating in-progress Fletching items with near-full inventories

... and finally the generous Mod Timbo has manually updated the GE pricing for Eternal Magic logs, Eternal Magic wood spirits, and the Masterwork Bow with some higher values to allow them to change and reflect trade prices quicker.


P.S. This isn't a full list of issues or feedback we're aware of, just some of the highlights, but please let us know in this thread if there's anything you're encountering or any feedback you have for us.

From myself and the rest of the 110 WC & Fletching team, thank you all so much again <3

External link →

Originally posted by Imissyelps

I think the lumberjack's intuition sometimes its very hard to see where it spawns. Could you make it more clearer/noticeable?

Yeah i've been noting down feedback on it while speaking to players in game. I'm gathering any further stuff then sharing with our VFX artist (who's mod name i don't know) very soon. Though i don't think this'll be something we address this side of the new year.

Originally posted by yuei2

How about the audio thing where it seems you can hear other player’s intuition spots activating so the audio isn’t really that helpful of an indicator because you might just be hearing someone else’s triggering?

Also known :)

2 days ago - /u/Jagex_Stu - Direct link

Originally posted by Ruxs

- Chopping logs for the moonstone steps don't count toward Treemendous achievement

The intention was indeed for chopping logs during this step to count toward the achievement.

Will it unlock if you've attuned the moonstone already or do we need to re-chop everything? It's not a big task, but still would rather not :I

The ensouled moonstone eats the logs, so currently you have 0 logs to add toward your Treemendous tallies to upgrade your wood box.

You'd still have to progress those Treemendous tallies regardless (we're just aiming to put something in to artificially increment the Treemendous tallies when the ensouled moonstone is being fed) - so if you've sated your moonstone's hunger, might as well get chopping!

Originally posted by HeyMakoooooooooowoah

One of the new Teak Trees is right in the middle of the road on Musa Point. This is disrupting trade routes to Kofi's general store and devastating the Karmajan Economy!

Also known :D Timbo's not around to remove this one so we're giving Stu a huge axe to do the job instead. Chop chop!

2 days ago - /u/Jagex_Stu - Direct link

Originally posted by Vex_rs

Is there an ETA for this fix? Would rather wait to get the hatchet than having to chop twice

More likely to be a Monday patch note than a hotfix this week. So depends how long you'd prefer to wait. :)

Originally posted by Aleucard

Why precisely was making and enchanting bolts reduced to 20 actions at a time rather than 60? Last I checked, you were experimenting with increasing that limit, not reducing it. Maybe someone fat fingered a slider or something? This seems very odd to do deliberately.

Plan is to revert this :)

Originally posted by Firestar463

On a related note (and this may have already been asked / answered, but I didn't see it), is there any chance we could have the window to get the guaranteed bird nest from the Lumberjack's Intuition increased? Last night I was cutting, and there were times when the event would spawn on the complete opposite side of the tree, and even if I clicked on the very next tick to move around, to the other side, I wouldn't be able to get the guaranteed nest. I recognize that the guaranteed drop is meant to reward actively paying attention and quick reaction times, but the window is so small that in these scenarios, even if I was hard-core paying attention, I was unable to get the nest drop (which is important for me personally since I'm playing catch-up and trying to get the imcando fragments lol).

Thanks for being in the comments and responding to people btw- it's good to see communication between the Mods / dev team and the player base 🙂

Literally just discussed and investigated with Mod Mickey just now, but yeah it's on our list to extend the window of time a little bit :)