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4 months ago - /u/Jagex_Stu - Direct link

Good news - thanks to your early feedback, we got this fixed during release candidate testing, so a correction will release with Monday's update.

The perks of a pre-release week! :D

BTS facts: Turns out that particular part of the helmet and the 4 lights in the chest had exactly the same base colour (a side-effect of creating a base dungeoneering plate armour kit to support lots of different variants). That's fine on the player, as each kit piece has its own set of recolour values, but proved a problem when adding it all together on these prerelease NPCs, that needed to ship sooner rather than later. Our lovely character artists have consequently created an NPC variant of the armour set with recolours and textures baked in, so they can happily function in conjunction.

Second fun fact: Turning off textures does absolutely nothing to improve performance. (The texture cache is loaded into memory regardless.) Would be nice if we could remove that option and phase out poly colouring as it would simplify development.

4 months ago - /u/Jagex_Stu - Direct link

Originally posted by yuei2

of creating a base dungeoneering plate armour kit to support lots of different variants

Was this just some future proofing incase you wanted to do the Daemonheim melee armors? Or is there actual plans to update all the armor sets?

We're looking into it as a post-release stretch goal, but Dungeoneering armours definitely won't be graphically updated on Monday. (We had to be very mindful of scope to meet our release date.)

I expect the usual suspects will find some fun planning ahead stuff in the cache, though.