Original Post — Direct link

Hey this is a engine bug we've got a job in to fix.
Essentially, we have a command to make player clones (being used here/kerapac & a few other places) however for some reason the command doesn't pick up recolor data currently. (A lot of items; like partyhats (especially older items), use the same base model and are recolored in the item config and as a result the player clone will show the default color for the model.

Originally posted by defenceplox

So does that mean the red party hat is the OG one? The only real party hat?

yes

Originally posted by Relative_Mind_8281

That's a fascinating bit of Dev insight! I had always assumed that the dyed items operated this way, with the base item followed by a color config change. But I had no idea the OG items operated that way too!

As graphics have advanced in the game we've moved away from block colors (to an extent as a player you can see the difference turning on/off textures in game (if it stays the same it's probably using the older base colour system)
Stuff like dyed items tend to be retextures not recolours and therefore unfortunately take a lot more time to make

Originally posted by [deleted]

[deleted]

No rework, just a bug...