4 months
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RuneScape
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0s | prepare to step into the unknown and |
---|---|
2s | face the sanctums deadliest new threats |
4s | I'm mod Ryan and I'm a principal content |
6s | developer I'm mod sponge and I'm a |
8s | Content developer and I'm M buck and I'm |
10s | a senior concept artist and today we're |
13s | super excited to unveil the latest |
15s | details about our new boss dungeon the |
17s | sanctum of rebirth releasing on the 22nd |
20s | of |
24s | July deep within the underworld lies a |
27s | mysterious but somewhat overlooked Place |
29s | governed by a mask and her loyal beings |
32s | sanctum of rebirth once stood as a |
34s | sacred Temple where many Souls would go |
36s | to face their final judgment and while |
38s | some are granted rebirth many of the |
40s | Unworthy souls are faced with a slightly |
42s | different fate over the ages the sanctum |
44s | of rebirth was thought to have been |
45s | abandoned but new Whispers from the |
47s | Shadows suggest that this Temple may |
49s | still be active working with ikin it's |
52s | time for you to uncover the entrance to |
54s | the sanctum and dispatch the new threats |
56s | that lie waiting for you inside |
66s | in this update we're super excited to |
68s | introduc three brand new boss encounters |
70s | that you can now fight inside the |
72s | sanctum the sanctum of rebirth is a new |
74s | dungeon type that we are exploring and |
76s | we are calling this a boss dungeon you |
79s | may be familiar with Elite dungeons |
81s | where you clear out mobs between boss |
82s | encounters however in a boss dungeon |
85s | there are no mobs to kill and instead |
87s | you'll simply be able to fight backto |
89s | back bosses as allowing you to get right |
91s | into the action in this boss dungeon |
93s | you'll come face to face with a series |
95s | of formidable Soul devourers each with |
97s | their own Unique Mechanics from vermic |
99s | brood mother a devour worm protecting an |
101s | entrance to the sanctum sworn to rid the |
103s | Temple of any unwelcome guests tozam The |
106s | Wanderer a devour Beast who found its |
109s | way into a mascot's grasp and finally |
111s | ncra devour Eternal a founding member of |
115s | the order of SL Masters who has control |
117s | over the power within the suum while we |
120s | won't spoil too much right now you best |
122s | sharpen your skills and get prepared for |
124s | the fight that |
129s | [Music] |
132s | awaits you'll be able to enter the |
134s | sanctum Solo or in a group of up to four |
137s | with the dungeon and the rewards scal |
139s | into your team's size there are two |
141s | different difficulties to choose from a |
143s | normal mode and a hard mode we wanted to |
146s | design something that is approachable as |
147s | we want everyone to take part in the |
149s | sanctum of rebirth while also giving a |
151s | mode that allows you to show off your |
153s | Mary for these encounters one of the |
154s | areas where we're excited to hear what |
156s | you think is our new approach to the |
158s | normal difficulty in the sanctums normal |
160s | mode you'll be able to focus on the task |
162s | at hand and worry less about the |
164s | penalties of death as we trial some |
166s | changes to the death system here this |
167s | will allow you to learn the fight and |
169s | hone your combat skills without the |
171s | overhanging worry about the penalties of |
173s | death whereas sanctums hard mode will |
175s | remain similar to what you're used to |
176s | now where death is final and the rewards |
178s | are more lucrative so |
180s | what exactly are these rewards by |
183s | defeating each boss you will gain access |
185s | to the sanctum boss drop table as you |
187s | progress through the boss dungeon you'll |
189s | have an increased chance of earning |
191s | those rarer rewards and once you have |
193s | fully cleared the sanctum you'll have |
195s | access to an additional loop from the |
196s | sanctums completion drop table such as |
199s | the brand new tier 95 magic weapons with |
201s | a passive effect Guided by your feedback |
204s | from a recent beta these weapons are |
206s | available as rewards in both normal and |
208s | hard modes but that's not all the boss |
209s | drop take will contain a new God book |
212s | scripture of a masket a new prayer |
214s | Divine rage for the standard prayer book |
216s | an item exclusive to Hard Mode |
217s | completion drop table that will allow |
219s | you to upgrade existing tier 95 weapons |
222s | such as your fractur staff of armad deal |
224s | and a cosmetic Aura exclusive to hard |
226s | mode after completing a set amount of |
227s | dungeon runs this update has been a |
229s | really fun project to work on it's been |
232s | amazing to bring all of you with us on |
234s | this journey and get feedback even |
235s | earlier in the development process we |
237s | loved hearing your thoughts on our ideas |
239s | to try our punishing death system as |
241s | well as all your feedback in the beta |
243s | including helping decide on which tier |
245s | 95 magic weapons we release into the |
247s | live game we couldn't have brought this |
248s | update to life without all of your |
249s | feedback and as always we want to hear |
251s | more from you if you haven't already |
252s | joined our Discord it's a great way to |
254s | give your feedback and stay on top of |
256s | the latest updates with that said we |
258s | can't wait to see what you think about |
260s | the new boss dungeon and we'll see you |
261s | out there in the sanctum of rebirth |