over 4 years ago - /u/darkhearted_raven - Direct link

Greetings all,

I’m currently musing on some potential rewards for a thing we’re looking at and I wanted to get your ideas whilst I muse.

If you could take one effect from the game, such as a temporary boon or similar, and distil it into a consumable item, what would you choose? E.g an aura turned into a consumable item, the evil tree boost bottled up and saved for later.

So I’m looking for an existing effect in game, that is currently either time or location locked, that could be “bottled” to be used later at a specific time. We’d likely only allow one such effect to be active at any one time so don’t worry about how it would stack with other bottled effects. You would get one use of this effect per consumable item.

I’m mainly interested in skilling, but I’ll consider combat as well. Please consider small useful effects as well as the the massive ones.
Please post your suggestions below.

Disclaimer: None of the suggestions are guaranteed to be used, even if they’re incredibly popular. We need to consider balancing and technical feasibility.

= Raven =

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over 4 years ago - /u/darkhearted_raven - Direct link

Originally posted by Skurploosh

Fletching bak bolts when not near a tree would be pretty cool

You'd want a consumable that counted as "being near the tree"?

over 4 years ago - /u/darkhearted_raven - Direct link

Originally posted by [deleted]

It would be interesting to see a change in aura timings. For example a system that allows you to use aura charges in 5 minute increments. The amount of charges an aura has is based on their current time values extrapolated to 24 hours.

e.g. Lumberjack aura has a 1 hour active time and 3 hour cooldown. So 24/4 = 6 hours of maximum active time which then becomes 72 charges of 5 minute active time.

Charges recharge every reset. Daily charges can be doubled with vis wax and aura resets recharge daily charges.

Imo this would make auras more convenient to use as it really isn't fun to use them if you can't utilize their full duration. So most of the time you end up not using them. I find that especially true for skilling but definetly affects combat aswell.

Edit: With this system you should be able to stack multiple charges of the same aura, so you don't have to recharge every 5 minutes.

I'm afraid this is outside of the scope of what I'm looking for at the moment. This is basically an aura rewrite, which is a good suggestion just not for what I'm focusing on right now. :)

over 4 years ago - /u/darkhearted_raven - Direct link

Originally posted by FeralyFighter

Double xp week in a bottle

Nice try, but no. :P

over 4 years ago - /u/darkhearted_raven - Direct link

Originally posted by Skurploosh

Idk how exactly It would work, but there have been a couple of times where I got like 20+ logs from a tree only to then realize that my preset ran out of tips...and it would be cool to have one of these bottled effects in the preset in case I needed to finish the process elsewhere.

So more of a "don't delete them this time" in a bottle rather than the effect itself? I.e you're not after the ability to make them wherever at a cost, you're after some sort of protection from loss?