Greetings all,
I’m currently musing on some potential rewards for a thing we’re looking at and I wanted to get your ideas whilst I muse.
If you could take one effect from the game, such as a temporary boon or similar, and distil it into a consumable item, what would you choose? E.g an aura turned into a consumable item, the evil tree boost bottled up and saved for later.
So I’m looking for an existing effect in game, that is currently either time or location locked, that could be “bottled” to be used later at a specific time. We’d likely only allow one such effect to be active at any one time so don’t worry about how it would stack with other bottled effects. You would get one use of this effect per consumable item.
I’m mainly interested in skilling, but I’ll consider combat as well. Please consider small useful effects as well as the the massive ones.
Please post your suggestions below.
Disclaimer: None of the suggestions are guaranteed to be used, even if they’re incredibly popular. We need to consider balancing and technical feasibility.
= Raven =
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