Originally posted by
yasminty66
Hello sponge, how are you doing
Personally i dont like stacks playstyle cause it can be backloaded and with cane removal this will impact melee burst cause bleeded assault, hurricane , overpower and dclaws are the only burst abilities for melee.
What made gbarge great was it turned a channeled melee attack into dot making it burst. If hurricane gets removed then dw is left with only channeled thresholds to use in zerk( assault, destroy flurry and frenzy potentially)
I think making cane 2h only ability will promote more switching which is a major issue with melee
Hurricane is integral in many rotations and having it removed to be replaced by 30% adren spec only good if having enough stacks isnt what we mainly want.
I like the synergy of multi hits and frostblades, however i think burst abilities are always gonna have the upper hand over channeled abilities and melee already have backloaded damage issues from ezk.
Overall i think melee needs to maintain its burst damage identity by further improving burst abilities or adding new synergy to them
Hey thanks for the feedback!
Personally i dont like stacks playstyle cause it can be backloaded and with cane removal this will impact melee burst cause bleeded assault, hurricane , overpower and dclaws are the only burst abilities for melee.
Fair feedback, if you don't like stacks, you don't like, that's perfectly reasonable
I would however recommend giving the set a try as current, it's worth noting its much less intensive than e.g. boltg tracking, as the special is intended to be a free bonus on other effects - for arguments sake the spec could just be hurricane cost/damage, keeping all the other effects but removing the concept of the stack.
I think making cane 2h only ability will promote more switching which is a major issue with melee
I don't personally think the solution to this is to have a way to bypass it with a very specific item, as it retains the problem for everyone not using the weapon (lower than 95s), and if we add e.g. tier 99 weapons that swap requirement still exists where you want to 1 tick switch lengs to hurricane then switch back off. I'd rather address the core issue which is a lack of meaningful abilities / choices to use with specific styles.
E.g. (Ideally having destroy or hurricane available is a benefit of that specific playstyle and promotes that weapon styles core gameplay, whereas right now theyre both just 'do damage')
Overall i think melee needs to maintain its burst damage identity by further improving burst abilities or adding new synergy to them
I think this is more of a player imposed identity and doesn't need to be core to all of melee - I've spoken on it before but if 2H melee is buff stacking / very bursty then i don't think DW and other builds/play styles of melee should also do that same thing as it just ends up removing true playstyles and turns into 'everything all at once' a problem runescape combat has had for a while.
I Appreciate the feedback!