3 months ago - /u/JagexAzanna - Direct link

The combat team are really ramping up the pace with some refinements to the recent beta branch!

Find out what has changed and how you can go join the beta here - https://secure.runescape.com/m=news/combat-beta-update-5

External link →
3 months ago - - Direct link
The combat team are really ramping up the pace...
3 months ago - /u/JagexAzanna - Direct link

The combat team are really ramping up the pace with some refinements to the recent beta branch!

Find out what has changed and how you can go join the beta here - https://secure.runescape.com/m=news/combat-beta-update-5

External link →
3 months ago - /u/JagexSponge - Direct link

Originally posted by KobraTheKing

While I do like the attention for quest bosses, the hit chances + hp changes seem to mostly try to keep them in the same place, when they are almost universally severely underpowered after EoC radically nerfed them.

The hit changes are very good, and deserve credit. Some of these get boosted by a lot of hp, which is great, but some still seem a bit weak. Elder Kiln has boosted the champion by almost 5 times the hp, which highlight how weak it was before, but with 75 magic as the requirement I still don't think 35k hp is a lot.

Pest Queen, for example, is a fight that need high 70s to even fight, 51k hp feels like a joke, she should at minimum have the Dominion Tower health, if not more. Elvarg is probably in a good place now, but Nezichkened is several quests later and seemingly not really much stronger.

I hope this isn't the last time quest fights get changes.

I've spoken about this internally before; a lot quests bosses need to be bumped up (not as part of this project as we don't want to scope creep the release) as the majority don't 'feel' like bosses.
Where I can / when I have time to do them justice I'm statting them up, however it's hard to get right as the difficulty is kinda subjective once you move away from 'just left click it and it'll die'.

3 months ago - /u/JagexSponge - Direct link

Of note : I broked the ice swords (if they go to negative cost they'll cost you a whole lotta adrenaline) -> We're gonna look to hotfix the beta. My bad!

EDIT: hotfixed :)