Originally posted by
Windsofthepast
It's only outclassed when you have access to it, though. The playerbase isn't all maxed out, not everyone who has the levels for it has access to T90 armour. There are still reasons to justify fixing tank armour as a whole even if it's outclassed by something else. The fact that tank armour has been pretty much useless since EoC launched back in 2012 is ridiculous, and the fact that you're trying to justify not including it is arguably so as well. If there is no point in retroactively adding in these items, why are they being added in the first place? I don't mean to sound rude or pissy, but I'm honestly baffled how an argument can be made for having the mining and smithing rework and yet not addressing an extremely large issue at / around the same time that is only going to continue to get worse as time goes on.
I'll end on a positive note, since I wasn't expecting a single reply from you, let alone two; issues with tank armour and incomplete weapon tiers aside, the beta has done more for my interest in Runescape in the past 3 weeks then the majority of this year has done to date. If nothing else, I'm extremely grateful for the time that was put into it and even if all the issues that I've addressed, both on this post and others, aren't addressed by release, I'm convinced that the update is going to be a runner for one of the best updates of 2019. So big thanks to you and the rest of the developers of the re-work because it's been a long time since I've been able to say I was genuinely excited for an update.
Really glad to hear you're enjoying it.
The problem with developing, especially in a live environment, especially for a game that's been running and updating continually for over 15 years, is that everything is a tradeoff.
In isolation I completely agree with you. Tank armour should be fixed. (You probably wouldn't agree with me about the fix I'd implement, but regardless we agree the current situation is silly.) Low level tank armour should be fixed.
But fixing things takes time. It's not that we begrudge the time, it's that we try to spend our time wisely. It's easy to say "this ought to be fixed out of principle" but when it comes down to it, which fix is more important? I have players angry that there aren't more quests. I have players angry that there isn't more skilling content, or that skills are or aren't going to 120, or that there are still empty chunks in certain quests. I have players angry that weapon style diversity isn't in, or that weapons don't have interesting special attacks.
The question is never "would it be better if low level tank armour was useful?" because the answer is always yes. It's "what are you going to give up so that we can work on low level tank armour instead?".
Slightly more widely, there's a general point here about fixing things one at a time. You seem to specifically object to not fixing tank armour in the context of the M&S rework adding more tank armour but I think you have that backwards. The M&S rework needs doing (if for no other reason than that it won its poll) and including tank armour in it builds the case for fixing the tank armour problem. As someone who believes that tank armour should be reworked, you're actually better off with the M&S rework shipping ASAP because that actually makes your case for you, to players and devs alike.
To the specific question "why even bother adding them" then answer is, because that's what the smithing skill does. It would be easy for us to rework the skill so that you level it basically by smithing something like protean bars, or train tracks, or cannonballs, but that wouldn't fit the flavour. You make armour. The fact that low level armour isn't super useful is a ship that sailed when GWD released, but that doesn't mean that smithing shouldn't make armour still.