about 6 years
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RuneScape
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0s | well here today we've a bit more of a |
---|---|
2s | general Q&A on the channel bit more |
6s | essentially a bit of a step back for the |
8s | stream first one of the year that we |
9s | were to do one of these as we mentioned |
11s | before we finished 2018 we kind of want |
14s | to bring in general Q&A is where we |
15s | could so this is the opportunity to do |
17s | so I think still January isn't it it is |
19s | still generally yes and we're not even |
22s | in the last weeks on their own yet so |
24s | introducing from left to right we have |
25s | more Iago Marco Maud Jack and Maud well |
30s | not I am as in this case mark alfieri |
31s | yeah sir hit the soft surface we'll jump |
37s | into first update what they update their |
40s | launch for this one this week are the |
42s | main update which was focused on the |
43s | combat week an assortment of here |
46s | without the qol fixes to the combat |
48s | system and many different shapes and |
49s | sizes for their majaa go how was the |
52s | update how do we feel it when I think it |
54s | went pretty well |
54s | I think people appreciate obviously all |
57s | the combat improvements a lot of small |
60s | just minor fixes which yeah just quality |
62s | of fly fixes right it's nice to see some |
65s | of the stuff that's come out of it like |
67s | the action bar of one equipment action |
69s | bar thought yeah I think it's really |
71s | good to see like you know very important |
73s | to kind of explain the process where |
75s | sometimes it's better to have all this |
77s | in one week I guess can pay you the |
79s | individual releases as weeks go on this |
81s | is kind of an example of that we could |
83s | have just released the warn slot update |
84s | on its own and still do it well but if |
86s | you have all the other stuff with it it |
88s | kind of I guess consolidator yeah it |
90s | would be nice to see what people think |
91s | of this to be honest because in the past |
94s | we've obviously just released one fix at |
96s | a time like last last month we released |
98s | like it's changed soon army yes a |
100s | focuses on the the NPC's so yeah if if |
104s | people appreciate everything a batch |
106s | updates of combat weeks and great will |
109s | do more so how do we go from the |
112s | beginning of that process towards |
114s | getting and ever combat week so let's |
115s | say for example we want to do in a |
116s | combat week how can players give us the |
119s | suggestions to try and look to work on |
120s | and so on and so forth I guess similar |
122s | to recently approached we tapped in you |
125s | how about ninja fixes so I mean we could |
128s | do the same thing per hour a thread and |
131s | we'll get some responses compile them |
134s | prioritize them and then we can go from |
136s | there yeah I mean it's safe to say I |
138s | think it was a really great update and |
141s | kind of shows the impact of like those |
143s | cinematic weeks I guess is the best way |
145s | to put in it will kind of come back a |
147s | little bit on combat and of course |
148s | everyone in switch Japanese ask |
149s | questions in regards to format Greeks or |
153s | so on and so forth we'll try and pick |
155s | them up when we can like just all going |
157s | on that it's like I just I think we we |
159s | are also looking at how do we improve |
162s | the the ninja team and and so that they |
165s | are focusing on the like big hitters the |
169s | new top priorities or things you we've |
172s | kind of had a few issues where we get |
174s | lost in our backlogs and stuff and so |
175s | we're looking for we're looking to |
177s | change up in the sky like month or so |
180s | you get them working more efficiently on |
182s | on the top suggestions that everyone |
185s | wants I mean I know I know you said the |
188s | next month or so but I think there's |
190s | some really quality like ninja update so |
191s | I've already kind of come for already |
193s | like this week we had the by X on |
195s | Dominion tower which came from Ninja is |
196s | a very I know there's other stuff that |
200s | those guys are looking to get in for |
201s | next week's update which I don't know if |
204s | we'll be able to say them but I'm hyped |
205s | for them been going on the bottom all |
207s | day but yeah I think to your point copy |
210s | I mean it's very important that it's not |
212s | just sifting through the brac backlog |
213s | it's more focusing on those updates |
215s | which are considered impactful yeah so |
217s | obviously people play in the game |
218s | obviously some of those changes from |
220s | this week's combat patches also came |
221s | from ninja yes yes so it's a nice |
225s | example kind of bring it all together |
228s | question in the chat came up so why |
230s | would you delay a potential fix just so |
232s | it can fit the theme of a particular |
234s | week it's not |
240s | I guess consideration right it means on |
242s | the severity as well yeah you know if |
244s | it's a major bug then of course we'll |
246s | get it fixed as soon as we can if it's a |
249s | major feedback point which is going to |
251s | have a positive impact if we can delay |
253s | it together out in a with a batch of |
255s | other good updates yeah it's like his |
257s | community part of it it's communication |
259s | I think if we have like more if we batch |
264s | up like combat fixes for example then it |
266s | is a case that |
267s | you say you can go and you say about the |
269s | combat stuff and you can really talk |
270s | about that and then more people become |
272s | aware of it reads what those combat |
274s | changes are and notice them there's a |
276s | lots of times when you you'll see like |
278s | two years later someone be like oh I |
280s | didn't know that was a thing it's like |
281s | ninja fixed it like two years ago I |
283s | think a lot of our stuff does get lost |
285s | in patch notes so why part of what I was |
287s | talking about in terms of like improving |
288s | the ninja team partner is it's not just |
291s | getting the best fixes in and working on |
293s | them but it's also in how we communicate |
294s | them and part of that is theming and |
297s | stuff and it's making more people wear |
298s | that holy |
300s | we've done all these really great fixes |
301s | right I feel like yeah I think there is |
303s | a I love but yeah there's never the case |
305s | where we're just sat on a fix that's |
306s | been implemented yeah just not reality |
309s | as well yeah that's that never happens |
311s | it's it's that yeah if we will prototype |
314s | something else over the yeah I'm at one |
315s | for the meantime I think ten we'll move |
318s | on to combat yeah testing time is |
319s | probably the thing that affects the |
321s | schedule in that way so let you just it |
322s | hasn't been tested yet call me really |
324s | yeah yeah we're not just sattell yeah we |
326s | haven't just fix something I'm sitting |
327s | for three weeks three minutes yeah when |
329s | it comes to fixes day go out pretty much |
330s | as soon as I can but when it comes like |
332s | feedback then that's maybe a chance to |
335s | look at it and go maybe we can do it in |
336s | one yeah and then we don't know for sure |
339s | it's scheduling it together helps test |
340s | it together so if it's yes if it's |
341s | multiple points that all affect the same |
343s | thing it's not just femen that makes |
344s | sense to keep in one of me |
346s | awesome mouths that was a good little |
348s | topic to dive into actually and for that |
350s | was a little insight into it okay let's |
351s | go into obviously my own Smith in mind |
354s | sniffing of course police first update |
356s | of 2019 we're now two three weeks into |
360s | the update itself you guys are still |
362s | plugging away post release still doing |
364s | personally I've been making a list of |
365s | stuff that's still to work on I think |
369s | the highest priority issue for me is |
372s | trim master work degradation and |
374s | augmentation it's still not quite well |
375s | so presumably when you're on a task and |
377s | other things yeah I'm not sure we're |
381s | going to be able to get it to absolute |
384s | 100% |
384s | no never degrades I've seen some people |
386s | reporting it as when you're on a slayer |
390s | task it doesn't degrade and it was never |
392s | supposed to be that anyway it's not when |
394s | you're on Slayer it doesn't degrade it's |
395s | when you're hit by your Slayer target it |
396s | doesn't degrade and there are certain |
398s | when you're hit by your Reaper target it |
399s | doesn't |
400s | and so there are there are fixes that we |
401s | need to put in for that but if you think |
402s | that you slapped on Deus liar |
404s | and never take any any end of |
406s | degradation that was never house |
407s | intended to work in the first place but |
408s | we do need to look at fixing that my |
410s | concern is it's a very complicated and |
413s | expensive fix to get it working entirely |
415s | as intended so I don't know you know |
418s | it's kind of giving an insight into that |
419s | just so because we can easily say about |
421s | I think it's useful kind of ID that it's |
424s | not set up to work that way so to avoid |
427s | that way |
427s | some people are saying well how did it |
428s | go live and the answer is because we |
430s | wanted to add an extra bonus to trim |
431s | master work at the last minute it really |
433s | was like a week before launch and and we |
435s | said problems nature master work isn't |
437s | good enough it needs to be better so we |
439s | pitched his benefit we talked it through |
440s | but we didn't Pollock but we you know we |
442s | had a discussion up there was a reddit |
443s | thread about sitting there I'm in two |
444s | reddit threads about it because it was |
446s | one and then it got feedback a minute it |
448s | got redesigned then it got implemented |
449s | and it turned out that that's not |
451s | exactly how Slayer works so for example |
455s | without going back and re-engineering |
457s | how the fights work the game doesn't |
459s | know that the minions of a boss are us |
462s | part of a boss fight yeah it doesn't |
464s | know that we we can there we don't need |
466s | technical solutions for this there are |
468s | several ways we can fix it some people |
469s | suggested well maybe you could just |
470s | check if you're in the correct area or |
472s | maybe we could just flag all the minions |
474s | as being part of that boss fight but |
475s | that's actually at that point we're |
476s | actually changing the boss fight so when |
479s | it sounds like a small change but it's |
480s | actually potentially dangerous editing |
483s | minions changes the boss by even if we |
485s | don't think we've made anything |
486s | different so that means the boss fight |
488s | needs retesting so it's actually a much |
489s | more complex fix than it sounds stone |
494s | spirits I was talking to the guys today |
496s | they're going through and looking at the |
498s | most affected bosses so obviously with |
501s | the stone spirit drops again a lot of |
503s | complaints so they're their hit list at |
504s | the moment is qbd all the god wars 2 |
507s | bosses because they share the same |
508s | common drop table so lack and next but |
511s | not IOD to preface this when you say all |
513s | the goal was dungeon - you don't mean so |
515s | like sorry tell us as I don't mean tell |
517s | us yes I thought regulators in the terms |
519s | so these are the ones who we think have |
521s | been hit most and so they are looking at |
525s | replacing some of the stone spirits with |
527s | more valuable stone spirits |
529s | hopefully that will be in the next |
530s | Monday I don't have a definite time |
531s | scale for that but that's |
532s | aiming for that isn't that isn't the end |
536s | of it as I said in the last Q&A we need |
539s | to keep an eye on the economy it may be |
541s | that we've got high-level stone spirits |
542s | on and they end up fantastically |
544s | valuable or completely worthless so we |
547s | do need to still keep an eye on on what |
548s | happens so can I ask so instead of stone |
551s | what am so obviously changed out stone |
553s | spirits for hire stone spirits was there |
556s | consideration for salvage at all the |
558s | problem with the problem with chat |
559s | salvage is that it changes a an economy |
562s | skilling drop into just raw gold |
564s | especially with the newsprint cleaner |
566s | makes those raw gold salvage drops are |
568s | really good because they're so |
570s | convenient you can just generate you |
571s | don't even have to put them in your |
573s | alkie machine you just you just get the |
574s | gold straight away so if we go in and we |
577s | say all this drop used to be worth 50 K |
578s | let's just put 50k worth of salvage on |
580s | that drop is a lot better than it used |
582s | to be |
582s | that's a buff and our object here is to |
585s | not nerf PBM not to buff PBM so it would |
589s | have to be a lot less raw gold and then |
590s | a lot of people would say oh well that's |
592s | enough because I could have got 50 gay |
593s | and now I'm gonna get in 20k without you |
596s | know we're not necessarily appreciating |
597s | the work they would have had to get the |
598s | actual value of the drop so that's why I |
601s | say it's an ongoing process we need to |
602s | experiment and see what works come on |
607s | it's currently still impossible to get |
609s | the spiky appearance for the trim master |
612s | work armor we're still intending to do |
613s | that it's not we don't intend for there |
615s | to be a cost I'll just be an option your |
617s | yours |
617s | you can make your gold plated trim |
619s | master common look spiky instead of |
621s | we're aware that there's an issue with |
623s | availability of components particularly |
625s | for Ironman the shop prices are |
627s | extremely high which means you can't |
629s | just go buy components we can probably |
631s | now that we've had a chance to see where |
633s | the economy settled down we can probably |
634s | just know if those shop prices I haven't |
637s | looked into the numbers of it yet and |
639s | but also in general we're aware of that |
640s | sniffing is not a very good source of |
642s | components anymore so we're going to |
643s | look at one one thing that's been |
645s | suggested is the option to Smith salvage |
647s | for example which would allow you to |
649s | cost effectively generate components |
651s | mm-hm that's my promise but that's one |
653s | thing that we look into you |
654s | I think crab lights are still a bit |
655s | broken I think rabbits still take too |
657s | long to clear the island so we need to |
659s | look at that and just under shamrocks |
662s | particularly the proof one small general |
664s | cone |
665s | their points are still way too high I |
666s | don't think that's gonna text you I |
668s | don't think a fixes him to go live yet |
670s | okay I'm just from a looking out |
673s | perspective for updates are you guys |
675s | doing another set of updates next week |
678s | as well or is there there's more fix is |
681s | coming next Monday yeah and then the |
682s | week after that or is this not sure when |
684s | we're on officially on to concave is |
687s | that is there another week or is I'm not |
690s | wrong I well I think we'll keep trying |
692s | we'll get your already fixes as |
694s | scheduled like four weeks feel that |
696s | release so then we've got another week |
697s | yeah so we should talk yeah though it's |
703s | likely that some Devlin move on to |
705s | conference and as we'll keep doing fixes |
707s | see how we can do all righty |
709s | comp Cape I think it sorry is that I |
712s | think it's also kind of like is there |
714s | still some biggest stuff we still want |
717s | to do with mining smithing that we could |
721s | do do hi and it's like but if we do do |
724s | that stuff is it gonna have like an |
726s | impact like everyone's doing - sniffing |
728s | now if five months down the time we |
731s | schedule in another like you reminding |
733s | and sniffing update is that actually |
735s | gonna have any kind of impound you might |
737s | feel like it's a bit kind of late then |
739s | it's not necessary you can still add it |
741s | in a later time total thing but at that |
743s | point it's probably people a bit maybe |
745s | sick of - sniffing and finding they've |
746s | kind of done it all they've got their |
747s | the top armor and stuff like that yeah |
750s | we're gonna stuff we here yeah but then |
752s | I mean that's what the comparison the |
754s | company's objective decision would have |
755s | to make that there are there are still |
758s | things that we could change about mining |
759s | and smithing and the question is would |
760s | that be more or less valuable than |
762s | fixing the comp cave yeah and I think we |
764s | so it's not that we don't want to |
767s | obviously fix cuz things that actually |
770s | broke and we do need to fix yeah but in |
771s | the case of things where like say bloss |
773s | bonus I would like to go back and have |
774s | another look at blast furnace okay but |
776s | is that actually good use of time about |
777s | the fixed income case yeah I should |
779s | probably jump in to conquer we work a |
781s | bit got a question to ask you so based |
783s | on what we've seen from mine in smithing |
785s | i'ma guys in the rework do you ever see |
787s | that coming across in other skills I |
789s | guess |
790s | Hey I mean potentially I would like to |
798s | say yes in the sense that he is proven |
801s | you like the method works the mechanics |
806s | there work sort of thing and yes if we |
807s | were to look at wood cutting then we |
810s | would do some of those things I think it |
812s | is too early yet to kind of really say |
815s | if the huge amount of work that we went |
819s | into mining smithing is a kind of it is |
824s | a success because it wasn't has been its |
827s | success but is it enough of a success |
829s | like longer term and stuff that we would |
832s | then dedicate those same resources on to |
834s | dim doing similar things for skills |
837s | because we're talking about taking up a |
840s | team at least a year's worth of time for |
843s | a teams or thing and you there's |
845s | everything else we could also do right |
847s | so it's always about kind of like prior |
850s | prioritization is like there's a huge |
852s | amount of things we could do lots of |
854s | people want different things you some |
856s | people want lots of quests some people |
857s | want lots of bosses you and we have to |
859s | prioritize stuff and we have to try and |
862s | make sure we're giving a bit of |
863s | something for everyone forever like the |
865s | year basically so I feel like we've got |
867s | like 2018 give us some insight into what |
870s | that looks like |
871s | yeah but we think is clear that there |
874s | any schedule suffered for the fact that |
875s | one team was completely absent okay yeah |
877s | and if we were to do another rework it |
879s | would be the same situation again yeah |
880s | and that that's why we did that Paula |
882s | essentially what we were essentially |
883s | asking in retrospect was do you want the |
885s | release schedule of 2018 to suffer in |
886s | exchange for 300k and the answer came |
888s | back yes I don't know whether it would |
891s | come back yes yes it's also back there |
893s | like I think it's okay for like one team |
896s | to be out for a long time but like you |
898s | can't have multiple teams as well and |
901s | sometimes we've had other large projects |
902s | as well as taken teams out for a long |
904s | period of time so it's gained that right |
905s | mix and that right prioritization so you |
908s | I think you if it was really easy to |
911s | just do what the guys have just done for |
913s | my unit thing then yeah getting them |
915s | well liked but it's not so what else |
918s | could we do half of the balance here |
919s | yeah eighteen months would be what like |
921s | three enormous quest yeah |
924s | or three enormous dungeon okay alrighty |
928s | company every work wet so we don't see |
932s | one stream last week we kind of had a |
933s | little bit of an initial discussion on |
935s | it but progress wise we hadn't had much |
938s | to show where we at there's a poll this |
941s | should be out tomorrow right and we |
943s | being translated there's a poll on the |
944s | dev blog that goes with it that explains |
945s | some of where we are that should be out |
947s | tomorrow nice so give up on it that's |
951s | not a guarantee content poll it's not |
953s | here's the comp reward yes no it's some |
956s | questions about how you feel about comp |
957s | and how it should be there are going to |
960s | be two versions of that poll although |
963s | they have identical questions there's |
965s | one version the only people who |
966s | currently have or have previously had |
968s | comp content can fill in and one version |
970s | that only people who have never had calm |
972s | can fill in and the questions are the |
974s | same in both cases but that allows us to |
976s | easily that's yes so you can eat so you |
978s | can see if there's a clear deviation |
979s | we're com1 something this is non |
982s | competent one and then you can tell okay |
983s | we're not we're not distinguishing |
984s | between people who do have comp and |
986s | people who have previously had comp |
988s | because we don't think that distinction |
990s | is fair because if you just currently |
991s | haven't got around to regaining your |
992s | comp cake but you're almost done like we |
994s | can't easily see that in the data so |
996s | right we don't think that's an important |
998s | distinction but converse is non comp is |
999s | a big is a big so how long do you think |
1001s | how long will the poll run I guess the |
1003s | question it's a week a week yeah they |
1006s | also the results are hidden because we |
1008s | don't want to we don't want to bias |
1010s | people answering because we often find |
1011s | that tends to happen yep that went one |
1013s | like usually within the first day we |
1015s | know how the polls gonna turn out and |
1018s | and there seems to be an element of bias |
1021s | of people voting for the winner that may |
1022s | not be true this will be an opportunity |
1023s | to see that but in the sense because |
1025s | it's not a guaranteed content poll and |
1027s | because we anticipate a controversial |
1030s | result like one of the questions asks |
1033s | would you be happy for requirements to |
1035s | be removed from comp if the definition |
1039s | of what comp is changes and and a |
1042s | reasonable expectation for that would be |
1044s | that compiz say no don't remove any |
1047s | requirements and non compos say yes do |
1049s | remove some requirements and if we if we |
1052s | just if you can just send your sounds |
1053s | really service but there's now I mean it |
1055s | if you could just see that resulting |
1057s | game |
1057s | we immediately get thousands of reddit's |
1059s | there it's saying 51% of players said it |
1061s | should be removed go Jagex we said and |
1063s | we need to look at those results we need |
1064s | to understand what they mean we need to |
1065s | look at the relative number of people we |
1067s | need to see whether it's representative |
1068s | and then we need to sort of present that |
1070s | information clearly and explain what I |
1072s | take away as well so if we come to a |
1074s | stream in not next week subsidy polls |
1075s | they'll be on go and pretty come so |
1076s | stream in two weeks for example do we |
1079s | see ourselves discussing the kind of D |
1081s | in depth of lap all told yeah awesome |
1083s | okay then let us make sure we do that |
1085s | having that be also gets to on for that |
1087s | as well because he should be much more |
1088s | involved okay so I guess when it comes |
1090s | down to it time for my hot what are we |
1092s | aiming for and to try and go from a pole |
1096s | into implementation and then in to |
1098s | release a gas I may I may be being over |
1101s | too optimistic but I think we do need to |
1102s | get on with it I would expect that we |
1104s | have a preliminary high-level design in |
1106s | a couple of weeks time grant as in his |
1108s | his output but based on the poll result |
1110s | here is our proposal for how we will |
1112s | rework comp not here's exactly what comp |
1115s | is so probably still wouldn't say Castle |
1118s | Wars is definitely on it or cause of |
1119s | wars is definitely not on there anything |
1120s | like that I don't think it would be that |
1122s | specific but it would say something like |
1124s | here's a hard PBM cape or something like |
1127s | that because there isn't so I think just |
1130s | to reiterate in case some people have |
1132s | not really heard of the intentions for |
1134s | the complete rework why now and we |
1137s | decide in terms I mean there's a lot |
1139s | more detail in the dev blog oh yeah for |
1141s | sure but the rough I level version of it |
1143s | is that the comp Cape is supposed to be |
1145s | for completionists |
1146s | but actually it's best in slot 4 ppm |
1149s | that means we have a lot of people who |
1151s | think rightfully or wrongfully that they |
1153s | need the best in slot PBM cape which |
1155s | means they have to be completionist but |
1156s | they don't actually want to be |
1157s | completion is because it rather just |
1158s | between ppm so they end up livid farm in |
1161s | mana force doing player and farm |
1162s | whatever did performers now become |
1163s | prepared means attract come track Jagga |
1166s | the seasonal I so much so it's a parent |
1168s | farm doesn't but there's and that's the |
1169s | other example so we don't avoid putting |
1171s | comp requirements on things because we |
1172s | know how much compost hate it confers we |
1175s | don't know what the proportion is but |
1176s | something like 50 percent the compiz |
1177s | ducks you want to be completionist at |
1179s | all they just want the ppm stats they |
1181s | end up doing the whole of the content |
1182s | maybe they would have tried the content |
1184s | out but they certainly don't want have |
1185s | to rush to get the comp requires but in |
1187s | a few days they feel forced in order to |
1189s | do the content and they're not allowed |
1190s | to go back and |
1191s | more bossing until after they finished |
1192s | grinding out whatever reputation system |
1194s | or something but they don't whereas on |
1195s | the inverse if you're not a PB Emma and |
1197s | then he wasn't get calm then you kind of |
1199s | let me unlock to get right yep yeah so |
1202s | and and the people who actually are |
1204s | completionists so we didn't put a pillar |
1207s | POF rec on comp I think all only a minor |
1210s | one so people actually are completionist |
1213s | you've been completionist about the farm |
1214s | that doesn't get recognized in |
1215s | completion ISM if you said I mean yeah |
1217s | there's no there's no completing the |
1218s | breeding log as a as a compromise |
1220s | contract yeah and and so comp has become |
1224s | a sort of incredibly elaborate way of |
1227s | getting a good ppm cake and that's sort |
1231s | of broken what comp is so we want to try |
1233s | and fix that and there's a variety of |
1234s | different ways we could do that and |
1236s | that's kind of what the policy vein do |
1237s | we know what time we're looking to |
1238s | launch tomorrow just so players how it's |
1243s | being translated between 10 a.m. and 4 |
1245s | p.m. |
1246s | sounds like just during work hours have |
1249s | a light when it's ready soon yeah well |
1251s | it'll be shout out I think that's safe |
1253s | to say um so it's obviously gonna be a |
1255s | pretty important poll kind of give us an |
1257s | idea of and this isn't this isn't the |
1259s | lasso the submission the disco channel |
1262s | so desert yes official rings get disco |
1263s | channel has I think now 10 channels |
1265s | where you can go talk about the concat |
1266s | rework yeah I keep adding new ones when |
1269s | everyone gets Jack the disco power yeah |
1273s | and I just have more channels so they've |
1276s | they've seen the whole text it's not |
1278s | secret so if you want to go and in go |
1280s | and want to go and look feel free I kind |
1286s | of wish we had a honest now just so we |
1288s | can kind of discuss them I get all the |
1289s | the poll tax my phone is on there play |
1292s | no do take quite a while to go through I |
1293s | think yeah okay we'll see anyway but if |
1296s | there's time at the end of the Q&A I'm |
1297s | happy to go through more yeah but Bob I |
1300s | always go and discord never look at it |
1301s | the big bit of feedback we got was |
1302s | essentially that players felt like they |
1304s | had they weren't given enough |
1305s | information to decide on the answer to |
1307s | the question and like how am I supposed |
1311s | to like the question I talked about |
1312s | earlier I should requirements be removed |
1313s | if they don't fit the definition of calm |
1315s | cake and they say well I don't know what |
1317s | the definition of comp is and I don't |
1318s | know which requirements you're proposing |
1320s | to remove so how can I answer that |
1321s | question but it's not a specific |
1322s | question it's not asking |
1324s | Castle was be removed instead it's more |
1326s | asking how you think of comp Cape do you |
1329s | think the comp caves definition is more |
1330s | important or do you think protecting |
1332s | existing requirements is more important |
1334s | that I'd much rather people honestly |
1335s | answer that question with their opinion |
1337s | than tried to game it in order to get a |
1340s | certain requirement on or off comp if |
1341s | that makes sense but this isn't the last |
1343s | opportunity to give opinion no I don't |
1346s | we're not gonna do this poll and then |
1348s | just ship something and so presumably no |
1352s | as we call an amnesty as it were so like |
1355s | nothing like that as well when it |
1356s | launches it'll just be well there's a |
1357s | question about that as well okay so my |
1359s | extra big experience and where the great |
1360s | experience is the right thing to do okay |
1361s | so there's obviously a lot to consider |
1363s | again a really good example like coming |
1366s | into new New Year's just stuff we |
1368s | haven't done for a while we're starting |
1370s | to do again polls as obviously you know |
1371s | one of them for sure we've towards the |
1373s | end of the year did the DK pets poll as |
1376s | a kind of a trial to kind of get the |
1378s | polling going again now we're doing |
1379s | stuff of this which is kind of important |
1381s | to have your say on so yeah I think it's |
1383s | awesome we're getting back into the |
1384s | groove of polls for sure so a really |
1387s | good chance for you guys to give your |
1389s | imports answer in quite significant so |
1392s | as an oath actually Before we jump in |
1394s | some a bit more generalized questions |
1396s | then we're going to and India for |
1399s | players in Australia know why I dragged |
1402s | it out but in Australia we're doing |
1405s | maintenance on Australian wheels |
1406s | tomorrow from 10:00 a.m. gametime at |
1408s | last I believe eight hours if I remember |
1410s | correctly so be aware of that not to |
1413s | interrupt your gaming sessions there on |
1415s | those servers so definitely keep now for |
1418s | that one and of course as already |
1420s | mentioned coming out for the compote and |
1423s | news post which go live tomorrow early |
1426s | morning or late afternoon but we'll |
1429s | definitely shout out when the time comes |
1430s | so let's jump into some more questions |
1433s | kind of cover general topics on |
1435s | runescape so anyone feel free to chime |
1437s | in here when can we expect to see the |
1441s | wood Cohen and Hunter gear fragments |
1443s | come into game so the elites outfits I |
1447s | guess in the sense daily fragments is |
1449s | there a plan laid out for them for |
1452s | hunter yes okay awesome |
1454s | so we're saying anything more then |
1456s | that's that's where |
1457s | woodcutting I don't think the reasoning |
1458s | planning right yeah all right now but |
1460s | there's a hunter plan that that means |
1461s | that we can look forward to that in the |
1462s | future that's awesome |
1463s | is there any news on the imagiro or what |
1467s | specifically about well I'm just yeah |
1471s | obtaining it and all that's doing fine |
1475s | like is it just gone and like when I'll |
1479s | bring the back whatsoever or I mean |
1482s | honestly the best I can with you was it |
1484s | a premier club boy yes McClellan's |
1486s | waiting right now |
1487s | 15:01 to say gone because we've replaced |
1490s | it we we have brought up in discussion |
1492s | amongst different councils and teams but |
1496s | that's about as far as it's at at the |
1498s | moment to bring it back cool women who |
1503s | recently polled bagging of King |
1505s | graphical updates be released I'm not |
1509s | sure on this one |
1510s | my officer the poll had passed I guess |
1512s | I've double-checked with yeah the I |
1515s | can't member is mod name don't trap with |
1517s | the RT and basically on that one job any |
1520s | plants released another album dedicated |
1522s | to the dungeoneering soundtrack awesome |
1524s | I mean that'd be lovely to do there's no |
1526s | plans yeah as of now all like yeah |
1529s | that's a question for duty really yeah |
1532s | they would love to do more but who knows |
1534s | this is great |
1535s | rattling these off do these questions |
1536s | and I don't know these were able to |
1543s | actually answer these has just wrapped |
1544s | them off well the rare items how can |
1546s | still be refreshed at some point in the |
1548s | near future |
1549s | no I think we will but you know the |
1554s | future no okay to to power question here |
1557s | I think we might be able to give an |
1558s | answer on this one we'll see any plans |
1560s | for a killcount high school in the |
1562s | future it's something that's been raised |
1564s | as something we would obviously like but |
1567s | has of this time nothing's planned as in |
1571s | like schedule two but obviously the |
1573s | discussion so I'm obviously inside than |
1575s | there is yeah that's what RIT for sure |
1576s | yeah we know there's interest for it |
1579s | yeah well some of the minigames getting |
1582s | updates such as removing quests to |
1583s | access ie trouble brewing or further |
1585s | reducing the number of players or quite |
1587s | start ie pest control |
1589s | behind there's no plans at the moment |
1592s | with you yeah nobody plans we could |
1594s | forward it to the ninja perhaps if it's |
1596s | high demand and yeah is there any news |
1603s | on top projects making a return tap is a |
1606s | company thing it's not it's not |
1610s | dedicated to everything it's it's if it |
1613s | happens it happens it's not yeah mm-hmm |
1615s | last year new augments what invention |
1617s | tools were polled and didn't do too |
1619s | badly but they haven't yet been worked |
1620s | on is there an ETA for when we could see |
1622s | any new augments or invention tools no a |
1628s | lot of these things they're kind of like |
1630s | you small the bits and pieces yeah you |
1634s | we've kind of discussed in the past as |
1636s | you possible things we do but yeah none |
1639s | of them none of these kind of things are |
1640s | in prioritized at this time it's kind of |
1642s | why I was saying earlier on like there's |
1643s | a lot of things a lot of you that we can |
1646s | do lots of things that people want us to |
1649s | do whole range of things and it's a year |
1651s | about prioritizing them and getting |
1653s | round to them sort of thing and you know |
1655s | there's bits like that and people want |
1658s | fresh brand-new stuff as well and stuff |
1659s | server I'll do everything unfortunately |
1662s | well once that's fair enough |
1665s | so a question about my inspiration |
1667s | probably for you here Jack conspirator |
1669s | beery added to the spirit sorry |
1671s | conspirator and speery added to the |
1672s | periphery emraan yeah I've been |
1674s | wondering whether I've seen some up it |
1677s | divided opinion on some people seem glad |
1678s | to have them gone some people say yeah |
1680s | we would rather have them back it's |
1682s | quite divided it's not immediately |
1684s | obvious what to do about that we could |
1686s | try to make it optional I think I think |
1687s | I feel like the the demand is more we |
1690s | want a way to get spirit gems than we |
1692s | specifically want the spirit gems on the |
1693s | proof rocks so it might be that it's a I |
1696s | don't know perk or something |
1700s | I have everything it seemingly every ppm |
1704s | in the world only has to remove them |
1705s | from rock tables yeah so it's can they |
1709s | open all action on geodes be sped up |
1710s | slightly what sorry so on geodes for |
1714s | money I mean there's a zero yeah I mean |
1721s | for what it's worth we can put him on |
1722s | your action band hold the key behind and |
1723s | out open |
1723s | they're pretty quickly as a wave if you |
1726s | want to get around it anyway sois we |
1729s | have it we have a list of sort of it's |
1732s | an awkward it's an awkward place of like |
1733s | I think we often accidentally use up |
1737s | reward spaces by making them qml fixes |
1740s | okay so like players want to be able to |
1743s | do a thing more conveniently that makes |
1745s | perfect sense and then we're just like |
1746s | yeah okay there you go now you can do |
1749s | this thing more conveniently and then we |
1750s | go wider quest all have terrible rewards |
1752s | because we gave away all the rewards of |
1754s | Precure |
1755s | so I'm a little I think sometimes like |
1759s | like like like it take for example like |
1761s | the auto alkane machine right like you |
1763s | could you could have implemented that as |
1764s | a as a cure-all fix and I don't think |
1766s | that would have made the game that's on |
1769s | you please add a right-click a quick add |
1773s | option to the right-click menu for |
1774s | porters so I presume on an unofficial |
1778s | for to moving on what on the port's menu |
1780s | just says can you please add a quick add |
1782s | option to right-click menu for pause I |
1785s | presume is a category for stuff I don't |
1787s | know presumably at the person to |
1789s | elaborate on that one yeah I don't |
1791s | really know they're asking for my |
1792s | capturing can you elaborate on your they |
1794s | are because well presumably I'm gonna |
1797s | say grace the elves which yeah some |
1801s | people people are saying it hungry |
1803s | suppose maybe it's pretty quick already |
1806s | as in okay okay let me take a step back |
1810s | I think what they've been trying to say |
1811s | is can you have a right-click option to |
1813s | stop the pull of functionality on the |
1814s | grace that's thing yeah just a riff |
1818s | right there yeah that that's something |
1821s | that's yeah but what do you know about |
1822s | that |
1822s | mmm-hmm having pores to the krisily I |
1825s | was like no it's fine really |
1827s | that's quite fast anyway that's what |
1828s | it's worth just use it and then go from |
1829s | there okay |
1830s | ninja lets us jump into what ninja have |
1833s | coming up as mentioned in the video we |
1836s | talked about play around farm farm hands |
1839s | so how are we looking on the farm hands |
1842s | update as it was frequent well yeah it's |
1846s | good unfortunately though like we're |
1848s | moving it back a week okay so the |
1850s | release week for farm hands so we have a |
1853s | process you can click your project it |
1856s | goes into our |
1857s | these candidate where all the updates |
1859s | get merged into one build and then that |
1860s | builds goes live fortunately it was just |
1862s | a little late to that yep and so we've |
1864s | moved the back week so it will now be |
1867s | the first update February okay and |
1871s | presumably the reason I'm see we want to |
1872s | make sure they go in at the stars |
1873s | because it's becoming layer there's a |
1875s | chance that stuff can get me yeah they |
1876s | need to go in I mean it's about people's |
1879s | time they need to give her as a |
1880s | processor to go through need to go in |
1882s | get tested alongside all your updates |
1884s | they go in and get released unfortunate |
1887s | was just a little bit late it's |
1888s | essentially done but just a bit late so |
1890s | it hasn't gone in so we need to be back |
1892s | cool |
1893s | no interests and we do that process |
1895s | doing you try to ensure we catch as you |
1899s | as much bugs as possible what makes it |
1901s | fun when stuff like this happens and |
1903s | even though it is a week is that |
1904s | obviously you know we kind of want to |
1905s | see what can we do to kind of fill the |
1907s | gap and it's when it comes to this like |
1909s | this is where ninja have such an |
1910s | important role because we have these |
1913s | ninja fixes which have been done as the |
1915s | time have gone on and you know we really |
1917s | haven't had the space to put them in but |
1920s | now from obviously communicating with |
1922s | ninja and stuff of that you can kind of |
1923s | get an idea of what to put in and |
1925s | obviously some of the updates already |
1926s | for next Monday we're only on Tuesday |
1928s | but some of the updates they want to put |
1929s | in for next Monday are amazing can we |
1932s | talk about two of them if possible yes |
1935s | you want yes okay have in mind can I can |
1939s | we talk about Lu chair sure so an update |
1943s | I think is invaluable to clans PBM |
1948s | people the PBM FC's and so on so |
1950s | basically the ability to loot share in |
1953s | someone's FC without having to have them |
1956s | added on your friends list as the FC |
1958s | owner which I cannot stress is so good |
1961s | for J mob masses as an example and you |
1964s | know it's significant enough that the |
1967s | FCE owner no longer has to make space on |
1969s | his friends list add someone who's just |
1970s | joined to then have them be into Lucci |
1972s | and stuff like that and this is |
1973s | something then injured untying it would |
1975s | help ease point about impactful fixes |
1976s | that's such a really good update to have |
1979s | so I it's gonna be awesome to have her |
1982s | and I guess the other one kind of ties |
1984s | in what we just talked about which is |
1985s | squares the else that's looking like |
1988s | it's not going for Monday so |
1990s | really to once they stopped that kind of |
1994s | happening again |
1994s | oh sorry stop port is being used if you |
1996s | do that functionality of hope also I |
1999s | can't talk to you about game jamming for |
2000s | cam demo we we we obviously talked about |
2003s | good we went back and forth for our |
2004s | projects coming on for me and so on so |
2006s | forth we've gone over this and this |
2008s | again but when we look at game jam as an |
2011s | overview do we see any game jams |
2013s | happening anytime soon |
2014s | - in the early part 2019 we had one in |
2016s | April 2018 so yeah I want to do another |
2019s | game Germany April ok I think it seems |
2021s | like it's doing fine another game |
2023s | Germany April I think the second game |
2026s | jam last year was really good again |
2028s | we're getting like pixels out of it |
2030s | getting fun hands it's as burners fire |
2033s | making updates to live to spirit fire |
2036s | lights and stuff again so yeah I want to |
2038s | do another two game jams are nice so one |
2041s | in April and then one after infest so we |
2044s | come back we go I got in war enthused |
2046s | from invest we've got all our ideas from |
2047s | players and stuff and we have more game |
2050s | gem stuff do you see them being formatic |
2054s | similar to what we did in november and |
2056s | from november we kind of adhere to |
2058s | certain obviously points that we laid |
2060s | out and we see him kind of being like |
2061s | that again I think maybe the baby |
2063s | they'll continue to be as focused as |
2065s | that okay so like there were five things |
2067s | that we wanted suggestions for so it was |
2070s | like small quests quality fixes and |
2074s | where were now yeah they were so they |
2078s | were like focused around like a certain |
2079s | number of things and we'll probably do |
2081s | the same thing we won't do the |
2082s | traditional game jam thing of like this |
2086s | is the game jam of imagine and it's like |
2088s | that's not a thing that will be focused |
2091s | runescape specific thing so maybe we'll |
2093s | be like what minigames should we change |
2095s | or what make sure we remove or which bit |
2099s | of this update do you think we should |
2100s | change maybe it's a minor thing was like |
2102s | what new mines me thinking would like to |
2104s | see come we'd like to see a master at |
2105s | weapon or summarize lines so yeah that |
2108s | would be their game jam focus so I guess |
2111s | when I come oh yeah if you guys see |
2114s | anything by the way why do you why do we |
2115s | all look so pissed off though we live in |
2117s | the discussion going on do we look |
2119s | because everyone on this couch except |
2121s | Xiaomi has resting |
2122s | with if we're sort of happy and content |
2125s | I spent I spent all a happy content |
2127s | thing okay all morning but cleaning my |
2130s | house absolutely you probably been in |
2136s | meetings all day right yeah yeah I got I |
2142s | got a meeting scheduled over my lunch |
2143s | break up a lot oh right yeah they're |
2145s | concentrating on the cat you know yes |
2147s | see this is the because we look at the |
2150s | chat our faces just go static I guess it |
2153s | looks like we're just like I don't want |
2155s | someone says why do you look so pissed |
2156s | off awake which makes me not yeah we're |
2160s | gonna break a record for just swearing |
2161s | on a stream is this I stopped myself |
2163s | yeah you did well you stopped I mean |
2165s | growing up I see so that's just because |
2168s | they pay they say obviously when it |
2173s | comes to or actually there's some other |
2174s | general questions while we're here and |
2175s | coming to a got an option to hide our |
2178s | players ped slash followers so I guess |
2182s | this is get let's get into it I why is |
2184s | the OTT like why is the option never |
2185s | been done I guess is there more of a I |
2188s | mean generally pets is uh is a thing |
2191s | that you kind of get to apply the show |
2193s | off so if you can't show it off to other |
2196s | people then it kind of devalues it has a |
2198s | kind of reward something to go for it's |
2202s | analogous to like I'm an Ironman so I |
2204s | can't interact with other players can I |
2205s | can I just have my own server though |
2206s | myself yeah but I don't want to see how |
2208s | the players they're annoying you know |
2210s | doesn't make any sense does the question |
2212s | we did we did disable the minute though |
2215s | I think yeah yeah oh yeah we go Touche |
2219s | Touche can we here we go can we make all |
2222s | quest replayable so I can help noobs |
2224s | quests I mean it's nice er no so even |
2228s | even making new quests replayable is a |
2230s | lot of work going back and making old |
2232s | quests true but I'm all essentially |
2233s | requires the quest to be completely |
2234s | rebuilt |
2234s | I mean if we look at the work that Raven |
2236s | hat do for n game's replayability I mean |
2238s | that's an example of it right there that |
2239s | was I mean I don't think the work wasn't |
2241s | enormous but it's at because it needed |
2243s | so much testing it's not enough for the |
2245s | numbers of people who were planning it |
2246s | was like their best you know I wanna |
2248s | have sequel replayed it or something |
2249s | like that ever |
2250s | yeah I think Raven spent longer |
2252s | implementing |
2253s | than the total amount of player time |
2255s | that was spent replaying it yeah which |
2257s | is the appalling dev time deal yeah but |
2260s | we wanted we want to spend less fun mate |
2262s | I remember at the time when I usually |
2263s | beat awards a lot and I made the |
2266s | beatable available it was I'm about to |
2270s | release the not the last quest in the |
2273s | vampire series but the one before that |
2275s | remember the names of them now but we |
2279s | put up all we had the beat awards up |
2281s | forever reasons and there was like oh |
2282s | how about we make them like we can |
2284s | easily make it replayable and a beat |
2286s | awards or some like that so let's do |
2288s | that and a whole eight people played Wow |
2292s | yeah and that's yeah and we did shout |
2295s | out about it a bit sort of things so |
2296s | yeah we experimented a little bit I mean |
2300s | maybe it's a bad example but so that |
2301s | there are other mmo's in which the quest |
2303s | content is repeatable and that forms |
2304s | like content of the game the expectation |
2306s | that you you do the quests over and over |
2308s | again and I don't think we're in scape |
2310s | is really set up to do that |
2311s | most demos are quite combat heavy so |
2313s | replaying a quest is more like replaying |
2315s | and early dungeon in runescape and so |
2317s | obviously dungeons are reliable but our |
2319s | quests being replayable sort of you've |
2322s | just been clicking through the dialogue |
2323s | options as efficiently as possible to |
2324s | get the XP if you're really weird |
2326s | experience yeah |
2328s | three Nabire worlds obviously we had I |
2331s | think it's safe to say my name is my |
2333s | friend with the tube it is it Robby is |
2334s | bears can't decide which one I want to |
2336s | say when we ran them in February in |
2338s | August I want to say is that correct my |
2340s | memory serves me correctly in 2018 I |
2342s | think you definitely helped us yeah I |
2344s | mean I mean kelpy I guess a question for |
2346s | you how do we cancel what we consider as |
2349s | an approach for beta worlds in the |
2351s | future like what what what's big enough |
2354s | to world yeah typically it's for large |
2357s | updates and dangerous of days so a |
2360s | dangerous update would be something |
2361s | where you can affect the bank system or |
2365s | you're going to affect the Deaf system |
2367s | so we've done like those sort of things |
2369s | in the past where you if it's if it |
2372s | could really look if it if there's a |
2375s | danger that it's gonna result in like a |
2376s | bug would result in like everyone losing |
2378s | all their stuff or everyone dying over |
2381s | the place and all that sort of stuff you |
2382s | know like that's what I mean we do |
2384s | things for those |
2385s | and then otherwise it's kind of like for |
2388s | the big updates and they'll see - my |
2390s | thing was something that the guys worked |
2392s | on for like 18 months or whatever so |
2393s | it's kind of like you've got a whole lot |
2395s | of stuff there and you can test it and |
2397s | and also the - bear thing phonetically |
2399s | like it's not a there's new elements to |
2402s | it but it's not secret so that it's kind |
2405s | of good like if you're doing a big |
2407s | update that you want to keep quiet |
2409s | like it's meant to be a nice big |
2410s | surprise then you don't do a beta where |
2414s | you kind of give away all the spoilers |
2415s | basically beforehand you know also had |
2418s | that nice thing where there were things |
2419s | that we could test there's still a lot |
2420s | of work to do yeah so it made where is a |
2422s | lot of time we were to do a beta you're |
2424s | basically a project we have to be |
2425s | finished so in the question/answer sort |
2427s | of question earlier about delaying |
2428s | updates yeah who would to beat her it |
2430s | would be weird to finish the update and |
2432s | then rather than launching it we're not |
2433s | to beat her and then wait for two months |
2435s | and then launches get the update it |
2438s | would be a little bit more polished but |
2439s | it would be two months later so yeah we |
2441s | don't really feel stuff that's kind of |
2443s | like you future updates that we you |
2445s | don't want to like spoil above winders |
2447s | up we do have kind of like kind |
2450s | closed-door play tests sort of thing in |
2452s | terms of like you bring some people in |
2454s | we NDA them and you they play tests give |
2457s | their faults and give us feedback tool |
2458s | thing and we do do we do do some |
2461s | validation stuff around that however you |
2467s | Peters are you the - 15 shows beaters |
2470s | are successful so you if we can do a bit |
2475s | more that'd be great and we should |
2477s | definitely consider it but you when a |
2479s | project also when the project is like 12 |
2484s | weeks long like doing the project and |
2487s | fitting a beater in and getting the |
2489s | feedback there's not really enough time |
2490s | for that so I would say the - within |
2491s | beat Acosta's about a month after that |
2492s | yeah I mean is that law fix what for |
2495s | both or just just a second one just a |
2498s | second one month at a time I would |
2499s | estimate it out and yeah as you say when |
2501s | the project's only get him as long in |
2502s | the first place yes that's a third of |
2504s | the development time being used by |
2505s | retail yeah cool let's talk we got a few |
2511s | questions yeah like by all means I'm a |
2513s | spell book swap changes is still waiting |
2515s | on art for the icons I can chase that up |
2519s | but |
2519s | don't have any day for that somebody |
2524s | asked about left click options for the |
2527s | Excaliber healing we did do that |
2529s | probably like two years ago and then |
2531s | there was a bit of a first kicked up |
2532s | about that so we had to change it back |
2534s | so that won't happen but as you've seen |
2537s | mod Silver's yeah right what about |
2541s | that's nice customizing key binds that |
2544s | will fix any sort of changes people want |
2548s | like that right need some further work |
2549s | yeah yeah that's a long way off |
2552s | yeah there's there's issues with that in |
2555s | terms of like we can't work in that well |
2558s | I mean okay the permit example was |
2560s | obviously when it came to game jam when |
2561s | we were showing it yeah we showed a |
2563s | prototype folks new version but it was |
2564s | clearly not ready as well as I mean that |
2567s | was I a perfect example of that kind of |
2568s | status I guess yeah just to reiterate |
2571s | though there was yeah some people are |
2575s | asking about ability queuing issues |
2577s | there is two which are um what will be |
2580s | fixed next week but I'm not entirely |
2583s | sure what the issue is you have so if |
2586s | you tweet me mod Yago I can have a look |
2589s | and make sure we've got them and the |
2592s | last one somebody the whole chat has |
2594s | been asking about a aquarium bug please |
2598s | submit a bug report because I have no |
2599s | idea what that is |
2601s | timber someone just now asked what |
2604s | happened to weapon diversification that |
2606s | was proposed with my knee and smithing |
2607s | oh that was never without occasion as |
2610s | part of wining a smithing we kept saying |
2612s | over and over this is not combat we hug |
2614s | we did weapon diversity during the game |
2615s | jam but that's still like still design |
2619s | stages basically yeah has kind of bit on |
2622s | me as well to find the suitable slot for |
2624s | that I know people want it and you the |
2630s | combat can't sort of made it clear to me |
2633s | that it cannot be staggered it should |
2636s | all really go into like one release or |
2639s | very close to releases so one release |
2641s | would be best to make sure we just get |
2642s | it all done and I maybe have a superball |
2647s | slot for it but we need to discuss it |
2648s | further and make sure it is actually |
2649s | suitable and we'll need to make sure |
2651s | that we can |
2652s | do further design work on it so that |
2655s | when it comes to the team it's about |
2657s | implementation they're not trying to |
2658s | design it during the same time I can't |
2662s | wait to hear answer on this one Timbo |
2663s | when the - went up they came out there |
2666s | was the ability to make x60 on Fletch in |
2670s | which was then referred in the weekly |
2672s | update why are we not allowed to keep my |
2676s | cakes fletchie in 260 because we don't |
2681s | want to make it make sense to you is |
2682s | basically the answer we don't want it to |
2685s | make it anymore FK there already is the |
2687s | XP per hour it's just so yeah is he high |
2689s | with arrow prod Aras yeah it's like we |
2694s | again we might make look to make it a |
2697s | reward from something in future that |
2699s | upping it but like but not it was a bug |
2701s | with my smithing and we retired it |
2702s | because yeah obviously you all saw make |
2706s | x16 you're like oh my god this thing's |
2708s | amazing and of course you're gonna |
2710s | complain when it goes away but what |
2711s | everyone wants to make things more |
2712s | easier and faster yeah I mean it would |
2716s | it would be a tricky fix but we could |
2717s | make it a minion yeah but then you would |
2720s | never have to take any time yeah it's |
2725s | just to reiterate to those same we nerf |
2727s | day we technically didn't we bug fixed |
2729s | it because it was never meant to be that |
2730s | way in the first place so yeah there was |
2733s | no intention to ever go to make X 60 but |
2736s | I thought it'd be nice to just address |
2737s | that out of the way just we can go from |
2739s | there um got a few more yeah crack on |
2742s | someone quite early on asked why do we |
2744s | have to report bugs multiple times |
2746s | before they get fixed which I thought |
2747s | was an interesting comment so our our QA |
2750s | team would they were telling us well is |
2756s | well it's it's a lot more than that to |
2758s | be honest it's not a whole day a week |
2760s | yes sort of Monday's on update days |
2762s | everyone's on them |
2763s | and then is the system that player bug |
2766s | reports yeah get turned into the yes |
2768s | which our QA team then go through and |
2770s | fill yeah sounds again are you serious |
2772s | oh please tell me we're not get my |
2775s | window sounds again I don't have |
2777s | anything on existence oh my goodness |
2778s | sorry yeah go ahead it wasn't so much |
2782s | Shogun was doing this I think yesterday |
2783s | live before and he said I've been on |
2785s | buggy |
2785s | although five oclock Exedra been on |
2786s | bunkies all day finally found an actual |
2789s | bug yeah something that he could repeat |
2791s | but a player had reported that was an |
2792s | actual work and he was really minor but |
2794s | it was a genuinely repeatable bug yeah I |
2796s | mean repros traps a reproduction with |
2798s | stress love it |
2800s | pre-production steps are very most |
2801s | important thing when you do something |
2802s | but also just because not report if some |
2805s | yeah but if someone who is reading it |
2807s | can't reproduce what your bug is then |
2808s | it's not a bug yeah Axl run is broken |
2811s | there's so much like |
2813s | which take time take up our time as well |
2816s | when somebody reports a bug the next day |
2818s | it's like that's it might have been |
2821s | fixed by then so we won't be able to |
2823s | reproduce it and we'll be spending the |
2824s | time looking into something that's not a |
2826s | bug because they weren't clear with |
2828s | their summary or lack of reproduction |
2830s | steps and like when you submit a bug |
2833s | report it sends us a copy of your game |
2835s | at that point the location you were |
2837s | standing in so if somebody said I'm |
2839s | stuck in a rock and they teleport away |
2842s | yes |
2843s | we're never going to find that rock so |
2847s | yeah reproduction steps though is |
2849s | probably the biggest thing spend time |
2851s | giving us exact how you got into that |
2854s | position |
2854s | what caves you have tweets out just |
2860s | because yeah which is fine - my friend |
2863s | well we rock Trinity's been made more |
2865s | visible kasam it's a tricky thing to fix |
2869s | because in some cases it depends on the |
2871s | specific rock yeah we can't just Jen if |
2873s | we made a general we could just stop all |
2874s | the size of the thing right and then it |
2875s | would be enormous and annoying so |
2878s | because it's someplace it's really |
2879s | obvious but I think it's like Bane is |
2880s | the bane relic oh there's a rock that's |
2883s | half way in which is a pain on C to say |
2885s | so yeah don't you think yeah that's |
2888s | right do we see I've done the friggin |
2890s | answer this but for really tension-free |
2892s | is their release plant before or after |
2894s | double xp actually now I do I don't ever |
2900s | wanna feel calm yeah the problem is they |
2904s | give us a statement and then it yeah |
2907s | yeah yeah I don't want to see it I would |
2911s | rather us not in case on state then |
2913s | misses that and so on we don't want to |
2915s | go down that rabbit hole as it were |
2919s | John just it just can I just get |
2921s | confirmation we're not gonna get booted |
2923s | off a Windows Update right a different |
2927s | machine Oh Oh the machine we used to |
2932s | play the music to start streaming power |
2933s | and he's making the windows really Mike |
2937s | hello I'm not mega depressed |
2945s | Kelpie we haven't until only three weeks |
2947s | ago we haven't had coffee on the stream |
2949s | in a very very long time so some people |
2951s | watching this might not be aware of |
2953s | Kelpie when he's on streams like that |
2955s | he's might not be aware of me when I'm |
2956s | on the street I'm so sorry we have |
2964s | imagery of everything from years gone by |
2966s | of how happy calvess a galaxy what's his |
2971s | name has still his Twitter oh yes |
2979s | there's good YouTube videos on law |
2983s | diseases what he ought to do is have |
2986s | your face on for every character man |
2991s | he'll be no video come at the game monk |
2994s | yep was a good one yeah coming back to |
3000s | the game Joe well this is from Game Jam |
3001s | so is individual phase practice mode |
3004s | still a thing that isn't and this is a |
3008s | perfect example of a thing that happens |
3010s | in game jam but doesn't go to release |
3012s | because of the implementation of it and |
3014s | so on TLDR was implemented in a way that |
3018s | isn't really safe and when checked over |
3021s | when it got to the process of review it |
3023s | was checked and basically confirmed to |
3025s | be that way so it didn't happen for that |
3026s | reason so if it is ever gonna happen it |
3030s | needs to be done properly ie done by |
3032s | someone who's a developer it's not done |
3034s | by someone who enjoys Game Jam for the |
3037s | final I guess the good and bad thing |
3039s | about Game Jam is you get to see like |
3040s | the development process yes really rough |
3046s | horrible looking without actually |
3048s | getting laid and then before you see the |
3050s | process version so |
3052s | while we will stream you or show you it |
3054s | working working it's horribly happy Rob |
3058s | out from our end and would never get |
3060s | past like tech review or QA or or |
3063s | anything so like I'll obviously that was |
3065s | from a game jam in 2017 so obviously we |
3069s | kind of tuned finding the presents 2018 |
3071s | we've had kelp in timber on streams in |
3073s | those in the past to explain that and |
3075s | obviously improved that process if you |
3076s | look at a game jam a list of game jam |
3079s | projects from February 2017 versus |
3081s | projects I'd say from 2018 obviously |
3084s | 2018 projects that a lot more of them |
3085s | gone out this is 2017 if I remember |
3087s | correctly oh yeah this is the thing is |
3089s | kind of like 20 for the last game jam we |
3093s | actually set time aside for teams to |
3095s | work yes things which is which because |
3101s | we never did that was kind of hurt |
3103s | really kind of went brewing what an old |
3108s | question out is why is there an effigy |
3110s | cap I wanted to save and use myself so |
3112s | why is there an effigy cap of five yes |
3114s | there's a question you can't suck up |
3116s | that much experience we don't let you |
3118s | back memories |
3118s | we don't your bank experience in general |
3120s | I'm faster it's fascinating that isn't |
3122s | it like there's a reason that we don't |
3125s | do it that way and it's a good reason |
3126s | but at the same time players absolutely |
3128s | love doing it but then we end up with |
3130s | all these awkward situations where we |
3132s | get a play it's like ice bank 200 |
3133s | million worth of moon bars and then the |
3135s | mining smithing ruler comes look unlike |
3138s | for us having players hoard vast |
3141s | quantities of wealth is a huge nightmare |
3143s | because if anything changes and is they |
3145s | even have to be something as dramatic as |
3147s | the rework it's just like you don't bow |
3149s | some caps we released a new boss that |
3151s | you know that flooded the market with |
3153s | herbs and now the value of herbs has |
3155s | gone down and all your hopes are not |
3156s | worth anything anymore like please don't |
3158s | invest your wealth in items because they |
3159s | might change and then everyone's really |
3161s | sad and quit because their wealth got |
3163s | ruined like if you have two thousand |
3165s | caskets from the clew scrolls and you |
3167s | don't want to open them and then you |
3168s | come back for months there and there's |
3169s | been some significant change then you're |
3172s | gonna probably you might get if we if we |
3174s | said oh you can only get dyes from them |
3175s | and you've saved these caskets and I |
3176s | hope you get dyes then you know where |
3178s | that well that's the little crap and you |
3180s | know be from there just just liquidize |
3183s | all your money into a cheap the smart |
3184s | money's in spiritual |
3186s | spirit shots and GPS walk in the spirit |
3189s | church all from a geode yeah oh sweet I |
3192s | got I need that I got 1,100 geode open |
3195s | has got a lot of open that was that |
3197s | question about making geode easier to |
3198s | open from you know in retrospect it may |
3202s | as well appear in that sense I'm just |
3206s | looking through the question oh well |
3209s | from chat when we can pull up will do it |
3210s | cuz we got about five minutes or a few |
3212s | more we may as well I mean people were |
3214s | still asking the aquarium bug we talked |
3216s | about it yes I'm a bug report you know |
3219s | we're talking about we've some we're |
3221s | currently unaware of it of those of us |
3223s | on the sofa there might be people were |
3224s | back upstairs who are aware of it we |
3227s | will try and you get it fixed later dive |
3231s | on familiars Mudpie said he's gonna look |
3236s | into it but it's probably not possible |
3238s | it's like familiars are NPCs so if we |
3241s | disable that then it might well disable |
3244s | it for all NPCs so you couldn't attack |
3246s | just anything with it the same reason |
3248s | why you can't bladed dr. Fontes a tell |
3250s | us because the fonts NPCs as well |
3252s | unfortunately one not two fonts but not |
3254s | having fonts appear when you want lately |
3256s | dive Jack you said addict I want someone |
3258s | else can we remove the tick system and |
3261s | someone else sarcastically said all |
3262s | games have ticks but I was is unusually |
3264s | slow usually they're multiple put the |
3266s | best person who answered this was when I |
3268s | asked more corner this question back in |
3270s | 2017 which is a very specific year |
3273s | obviously then obviously for a stream |
3276s | account may be what the stream was but I |
3278s | had I think it was makan Ahmad |
3280s | Osbourne I'm more carry on the couch and |
3282s | we went through but you're saying soon a |
3283s | big mmm the big questions on one of the |
3286s | more semantic system I'm not gonna |
3289s | recite the answer the specifics I don't |
3291s | get it wrong anyway but basically we |
3293s | would basically though if we were to do |
3299s | if we were to like rework the Texas and |
3302s | fix the tech system we might as well |
3304s | just start from scratch make a brand-new |
3305s | game yeah it would he was work it would |
3307s | be a different game and it would be less |
3309s | work that way even if we did something |
3311s | like have it so the game was twice as |
3313s | responsive huge vast quantities of game |
3316s | content just assume yeah that the Texas |
3319s | basically the game would run to twice as |
3321s | fast if you've ever if you've ever |
3322s | played around with with modding you can |
3324s | change the tick rate in in games when |
3327s | you mob them and usually that |
3328s | immediately breaks the physics system |
3329s | for example I haven't read skipper's |
3331s | have a flute system but but unrelated |
3332s | things will will spaz out if you if you |
3335s | change how the ticks work yeah we just |
3337s | have to read just the entire game in my |
3339s | in my case I think I just went down |
3340s | memory lane without actually remember |
3342s | the full specifics you just miss yeah so |
3346s | someone said where his motto spawn is he |
3348s | alive well yeah yes he's alive |
3350s | like he's live with tiny children he is |
3352s | still the designer it's kicking ass he |
3355s | had nothing to do with my dad that was |
3358s | the conspiracy theory oh my god because |
3362s | he disappeared from Twitter around the |
3363s | same time I had nothing to do with that |
3365s | wow he's just busy |
3367s | any crap yes small I was born I am try |
3372s | I'd love to get him on first stream |
3374s | again he's not turned into some like |
3377s | troll who doesn't want to speak 21 no |
3379s | stuff of that he's still the outgoing |
3381s | wonderful person he is for like oh yeah |
3383s | yes he is a troll but no motherless ones |
3385s | amazing and no hopefully we'll be able |
3387s | to get back home for a stream in the |
3388s | near future for sure because you know I |
3390s | think it's safe to say it's always nice |
3391s | to have him on stream to a possible |
3393s | someone said about port was being used |
3396s | what was being used some sense all to |
3398s | the bank we hop fix that yesterday and |
3400s | it doesn't do that anymore so salt will |
3403s | no longer assault will no longer get |
3404s | triggered on the Gracie elves or the |
3407s | porting usage for that such didn't |
3409s | happen anymore so we'll try and answer |
3411s | as much questions as we can for next |
3413s | tool for a minute so I'm ready to wrap |
3414s | up and more a comic a better XP no it's |
3418s | not much it's if it gets the more XP it |
3423s | gives the less it's worth I'd say if |
3426s | you're only making it for the profit and |
3427s | don't get like putting XP on it |
3429s | encourages you to make it and taking XP |
3431s | off it discourages you from making it is |
3433s | actually a point there about a lot of |
3435s | the problem with the economy the mining |
3436s | of smithing rework is I and this is the |
3438s | my personal mistake |
3439s | totally underestimated how many people |
3441s | were going to go do it I haven't got |
3443s | today's results actually but like four |
3445s | days ago 45% of active players were |
3449s | mining still after by two weeks |
3452s | it's just convened the supply of already |
3454s | enormous cuz everyone's doing it and |
3455s | that's keeping the supplier and and |
3457s | saying the master work it's supposed to |
3458s | be so much for listening a semester when |
3460s | the economy economics of yeah it's messy |
3462s | it's messy you can always tell because I |
3464s | underestimate how much people would want |
3465s | to it's just so much more convenient |
3468s | that honestly like for me with mining |
3470s | like I can just click and yeah I'm not |
3474s | going to keep up my stamina all the time |
3476s | to make sure I get better damage and so |
3477s | on and so forth but now I don't have to |
3479s | worry for in obviously prior to the |
3481s | mines update you have to hope that your |
3483s | juju potion kicked in to get the stone |
3485s | spirit or if I do a fell hour in the old |
3488s | mines in the old mining system and be |
3490s | able to mine constantly and so on but |
3492s | now it's a consistent flow it's just |
3494s | it's just so much easier really I think |
3496s | that's why more people do it it's not oh |
3498s | you do this rock and any random points |
3501s | you're gonna get a rock you know when |
3502s | you're gonna get your rock now from the |
3503s | head bar and so on and so forth so it's |
3505s | much better |
3505s | they're killing ABC buggers fixed-width |
3509s | yeah 8 a.m. this morning far many |
3513s | graphical reworks for 2019 yes I'm gonna |
3516s | tell you what they are |
3517s | Oh exciting you know them what you know |
3520s | should I yeah you should know where I'm |
3522s | at least yeah not telling you because it |
3525s | would spoil things |
3526s | the graphically we work oh yeah |
3529s | technically we have 91 yeah very true |
3531s | you guarantee and also that that's what |
3536s | I'm not sure what the context was but |
3538s | someone said I want to see more small |
3539s | quests I've nothing to the storyline and |
3542s | I think I think 2018 had quite a lot of |
3544s | that in 2017 had quite all that and what |
3546s | we actually need is some big storyline |
3548s | quests well there is maybe some of that |
3550s | stuff in 2019 I mean before I run let me |
3556s | back I keep lying before we wrap up |
3561s | someone said finally the chair that was |
3563s | because we read them the chat I can |
3564s | reread for this she obviously with this |
3566s | is because we're so focused on the chat |
3567s | when we don't have to try and figure out |
3569s | when you tell from this is why it looks |
3571s | like was so grumpy but I promise you we |
3572s | are fine we're focusing yes very focused |
3575s | but yeah I think from a Q&A piece but |
3577s | it's probably the most questions we've |
3579s | answered in a very long time so I'm |
3581s | really happy about that because |
3581s | obviously sometimes we love to talk |
3583s | about specifics but I the easily say we |
3585s | answered 40 |
3586s | 50 questions this hopefully that one can |
3588s | I do one more oh yeah I mean when is |
3590s | there gonna be a hatchet of Earth and |
3591s | song that questions come up a lot reason |
3594s | I don't know if it's one guy spamming on |
3596s | every social media also we call it be |
3597s | called like fire and dance |
3599s | what don't when will we get a packet of |
3601s | fire and fury fire and fury the reason |
3605s | that the pic exists in mining and |
3606s | smithing isn't for fun it fulfills a |
3608s | specific role it's what like the problem |
3610s | we had was crystal shouldn't be the best |
3612s | pickaxe in the game anymore but if it |
3614s | isn't then everyone's crystal picks what |
3616s | kind of a waste of time so we |
3618s | specifically added in it was originally |
3620s | called upgraded crystal pickaxe and then |
3622s | when we looked at what you could do to |
3623s | upgrade it we say well we'll combine it |
3625s | with the impound Oh brilliant |
3626s | but there's no equivalent of em camera |
3628s | forward cutting anyway so the farads is |
3630s | kind no it's not all the same sort of |
3632s | accessibility or behavior right and |
3634s | there's also no need because we're not |
3636s | adding in tr90 hatchets then you can |
3638s | just make then there's no need for an |
3640s | upgrade to the crystal hatchet because |
3642s | the Chris might just look good |
3643s | so there's no need for such a thing well |
3647s | I want to take one more which is ninjas |
3648s | can we assign specific inventory slots |
3650s | to action bar like how the equipment |
3651s | slot works that would be interesting if |
3653s | that's possible I mean sounds crazy he |
3660s | looks like module bitch partner all |
3667s | right I think we'll leave out there to |
3669s | wrap up but yes I'm very happy with all |
3672s | the stuff ferment and magic answers |
3674s | hopefully you'll enjoyed the stream |
3676s | someone said one is the farm band update |
3679s | presumably you mean play around farm |
3681s | farmhands happy Monday of February yeah |
3684s | there you go so that's when you can look |
3685s | forward to that one |
3686s | John I'm all right in saying a little |
3688s | auto host someone after the stream or |
3691s | well it might might oughta host some |
3694s | after stream so well okay let's say |
3697s | officered so keep an eye out for that |
3699s | one but yeah pattern that hopefully |
3701s | you've enjoyed the stream we've answered |
3702s | as much as we can kind of a general Q&A |
3705s | as I mentioned we're trying to do these |
3706s | where possible so we've kind of covered |
3708s | a lot of topics so happen that thank you |
3710s | so much for watching take care and have |
3712s | a good one |
3726s | [Music] |