over 1 year ago - /u/JagexAzanna - Direct link

Fresh off of Game Jam this update is chock full of patch notes!

https://secure.runescape.com/m=news/july-patch-week---this-week-in-runescape-#_ga

External link →
over 1 year ago - /u/JagexAzanna - Direct link

Fresh off of Game Jam this update is chock full of patch notes!

https://secure.runescape.com/m=news/july-patch-week---this-week-in-runescape-#_ga

External link →
over 1 year ago - /u/JagexHooli - Direct link

Originally posted by Lordroxas77

Yes please. Revert whatever you did to mobile.

We're working on the Mobile UI issue - it's an engine fix which takes more time, but the team are working to address it as soon as we can.

over 1 year ago - /u/JagexHooli - Direct link

Originally posted by Adept_RS

Although you can view the new design at the Parcels from the Dead area, the Soul Dye itself has not been updated in this week's update.

This was a lie. its not updated in game at parcels from the dead area.

We're looking into this - we've pulled it from the TWIR for now as that was the intention. It's possible it wasn't able to make it in for the build, but we're checking for more information now.

over 1 year ago - /u/JagexHooli - Direct link

Originally posted by JagexHooli

We're looking into this - we've pulled it from the TWIR for now as that was the intention. It's possible it wasn't able to make it in for the build, but we're checking for more information now.

Ah, turned out not to be something we could do and we didn't get the update on our end. Apologies for the miscommunication!

It'll be updated alongside the Soul Dye when that happens, unfortunately we couldn't do an in-game preview without the whole set being done.

over 1 year ago - /u/JagexHooli - Direct link

Originally posted by ResolutionDeep2922

Next Monday last fort update? Because we have a stream Wednesday

Not necessarily the last update involving the Fort, but definitely the last content in the Fort Forinthry season.

And yes, Dead & Buried is next week. We'll be revealing it on Wednesday in a blog, with a small segment on stream dedicated to running you through the latest Fort Upgrade from the Quest.

(As there's a lot of story moments in the new Quest, we couldn't really do a whole stream reveal on it just because it would involve spoilers a-plenty. This will be more one for you all to discover).

over 1 year ago - /u/JagexAzanna - Direct link

Originally posted by Ik_oClock

Added the respective Warpriest Armour drops to the Bodyguards of each General within the God Wars Dungeon.

This wasn't always the case??? Am I getting Mandela effected here?

"General Graardor and Kree'arra's bodyguards now have a chance to drop warpriest armour pieces."

The notes been updated, seemingly the bodyguards of Graardor and Kree weren't dropping the armour as intended and this has been fixed. Mobs in the rest of the dungeon were dropping it without issue.

over 1 year ago - /u/JagexHooli - Direct link

Originally posted by twtvmillerandybr

Not overly impressed was hoping for the quest changes from gamejam and the boss scaling that was proposed on twitter...

It's very rare anything significant from Game Jam can make it in that fast.

Game Jam projects need to be approved and scheduled in production/testing alongside all the other work we're doing.

As a general rule, expect to see any major Game Jam projects we can bring to the game in the following weeks/months rather than immediately after.

over 1 year ago - /u/Jagex_Stu - Direct link

Originally posted by JagexHooli

It's very rare anything significant from Game Jam can make it in that fast.

Game Jam projects need to be approved and scheduled in production/testing alongside all the other work we're doing.

As a general rule, expect to see any major Game Jam projects we can bring to the game in the following weeks/months rather than immediately after.

I'm thrilled to hear that you're looking forward to (my, I assume) quest changes from game jam!

Only the initial development is done, though, and still needs to go through review, testing and localisation. Plus it's a biggie (I chipped away over 2.5 game jams at the implications of removing requirements from about 40 quests), so when it's green-lit I'm expecting QA to be at it for a while.

I hope that helps to manage expectations.

Incidentally the game jam preview post could only go into so much detail (particularly as we were mid-game-jam-week when the news post needed to be written up to be localised for Monday release).

So if you're interested, here's the full patch notes for my game jam contribution, to get a feel for the scope, and in case any of the changes raise concern: https://t.co/PNDDNMtQAX

over 1 year ago - /u/Jagex_Stu - Direct link

Originally posted by stumptrumpandisis1

I can't see any information in your link. Might be because I am not in the discord server? If so it doesn't tell me what server it is in.

Gah. Thanks for letting me know. This new-fangled discord thingy is a bit unfamiliar to me.

It's on the /r/runescape discord server. If you use this invite link, does it then work? https://discord.com/invite/runescape

Here's a fresh link:

https://discord.com/channels/303835144073248770/1082248049956507658

And if you find you need to manually select the channel, it should be under:

-LORE & QUESTS-

  • lore-players-ask-jmods
    • unnecessary quest requirements

The channel was made by the lore discord admins, so maybe access is limited?

over 1 year ago - /u/Jagex_Stu - Direct link

Originally posted by stumptrumpandisis1

No problem, but yeah this is why some people call Discord an information black hole. This stuff won't show up on search engines either unlike other social media.

Now that I am signed into a Discord account and joined the server, your link works. Thanks.

I guess I don't have any concerns, just a question of why it warrants the dev time and QA? Is it a big deal that Druidic Ritual is required for some quests even though the rework removed its tie to Herblore? Not that I don't appreciate the game being tidied up, it just sounds like a lot of work compared to the benefits gained.

I'm unlikely to get more than one opportunity to poke at this particular issue, and players on the lore discord had done the research, I figured I'd be thorough and address all identified issues.

A short reworked quest like Druidic Ritual isn't much of an obstacle, but little quest requirements that aren't actually needed all add up.

That's the beauty of game jam. I can work on something that's caught my attention that would otherwise never be green-lit when you weigh the cost-benefits, but is hopefully worth fixing anyway.

over 1 year ago - /u/Jagex_Stu - Direct link

Originally posted by twtvmillerandybr

I mean its a massive improvement when you start figuring altscape and irons etc etc... the quests are cool the first time around but with as many as we currently have it becomes a massive slog to get things handled... for example the priff line in of itself is anywhere between 8-12 hours of purely just quests... outliers like one small favour even with the lodestones is over an hour long... the vampire quest series is approx. 10-15 hours... curses from start to finish is like 15-20 hours... shaving an hour or two off of those lines is huge from a playing standpoint... especially for someone like me who just wants to be able to go boss without being massively punished...

Excellent point!

Personally I love quest requirements as a means of identifying goals and forging a path through the story and unlocks, but even after trimming the unnecessary branches, there's still loads of relevant reqs remaining to scratch that itch.